Thursday, February 2, 2017

Youtube daily report Feb 2 2017

Meleg víz/Hot water

Hideg víz/Cold water

For more infomation >> Hot & Cold 1274 colour changing - Duration: 0:23.

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DRAGON QUEST 8 - SCHLEIM BAISERS / SLIME MERINGUES - SWEETS FOR GEEKS - Duration: 7:02.

I can foresee in my magic crsytal ball that there will be a new episode of Sweets for geeks. It starts NOW!

Hello and welcome to a new episode of Sweets for geeks. Madlen here, and I am happy you are watching this video!

Today we will be making something Dragon Quest 8 themed. This was just published for the Nintendo 3DS.

Nintendo was so kind to provide me with these 4 slimes :D.

So let's bake Dragon Quest slimes today! I will make meringue for this.

So if you want to know how to make these by yourself, just keep watching because I am gonna show you now!

For our meringue slimes we will need:

100 g white chocolate

200 g sugar

4 egg white size M

a pinch of salt

and a dash of lemon juice

This will make about 40 meringue slimes, depending on how big or small you make them.

We will need the following equipment:

a baking pan with parchment paper

a clean fat-free bowl

I am also using a stand mixer with a swirl attachment.

A glass for filling the piping bags

few bowls, tooth picks

piping bags or alternatively airtight baggies,

spoons, a spatula,

a scissor. Also I am using gel food coloring today:

I am using :

I am using Americolor. I will put a link in the description down below.

Let's start with adding the salt and lemon juice to the egg whites, after we made sure that there is no slime in one of the bowls. The add the mixture to the bowl and let it mix on high speed until it so firm, that you can theoretically cut it. This takes about 5 minutes.

As you can see I am moving the spatula and the egg white doesn't fall off or only after a long time, and this is the consistency we are aiming for.

Then add the sugar gradually while mixing it in on high speed. Once everything is mixed together we are finished with our preparations :D.

Now distribute the mixture to 4 bowls evenly and color it in pink, yellow, blue and green.

I am doing this by adding a few drops of color to the mixture. Then I am filling the mixtures into plastic bags.

I am not using a tip, I am just cutting the tip of the plastic bag off.

Start by placing 4 dashes of the egg white mixture into the corners, so that the baking paper cannot be moved around anymore. Now lets create our slimes. We are looking for an onion form.

And I have to admit that not all of my slimes worked out perfectly fine. Some of them look a bit like they have tumor on their body :3, but oh well with some practice you will know the trick. Just try to make an even dash and then slowly remove the piping back to the top.

This will also make the little tip of the slimes on top.

Now we put the slimes into the oven at 120 degree Celsius with lower and upper heat turned on. Oven needs to be pre-heated.

This is a special attack. Putting the slimes into the oven haha.

Let them slow dry in the oven for about 35-60 minutes depending on how big your slimes are.

I have left mine for about 35 minutes in there, so they were a bit more chewy. If you let them in for a longer time they will be more crunchy.

Once done, take them out of the oven and let them cool off completely before putting them on a plate. Now I have melted my chocolate in the microwave so make sure to use a microwaveable bowl.

I have melted it in 30 second intervalls and stirred between each intervall. Once melted I have mixed in a few drops of vegetable oil, which makes it easier to draw with the chocolate.

One part I have dyed black, one part red and one part I have kept white.

Now we can start drawing his little face by using the tooth picks. I have started with 2 drops for the eyes, then red for the mouth and finishing it off with 2 black dots for the pupils.

Then just repeat this 5000 times :D and you are done, that's how easy it is.

I have to say these are pretty easy to make. You know that from some of my videos that I also make things that take a bit longer :D. But these are cute little sweets that you can eat as a snack or you make them as a gift for a geek :D, or I don't know maybe you throw a Dragon Quest 8 party.

That's it!

New episodes are coming out every second Thursday. Do not forget to subscribe to not miss out on any of them :).

Tadaaa these are our finished meringue slimes from the game Dragon Quest 8. I hope you enjoyed watching this tutorial.

If yes, leave me a nice comment, give me a thumbs up or subscribe to my channel, this makes me especially happy :3. I am launching episodes every 2nd Thursday.

Don't forget to hit the bell for notifications!

If you have any other idea for a new episode of Sweets for geeks, leave me a comment down below and I will do my best to make it happen.

If you make these meringues by yourself please tag me in your pics on FB, Twitter, Instagram or Tumblr.

Or directly send me a picture to my homepage sweetsforgeeks.de

I just love seeing your baking creations.

That's it, see you soon, yours Madlen, byee!

Alright, and because the slimes were being pretty annoying today and jumped into my bowls and baking forms, I will eat one of them *muahahaha*

You can go now, unless you want to see how I keep on eating these. NO - you don't! NO - you don't! - Alright, fine :D!

For more infomation >> DRAGON QUEST 8 - SCHLEIM BAISERS / SLIME MERINGUES - SWEETS FOR GEEKS - Duration: 7:02.

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波力救援總部玩具 POLI救援小隊基地總部 玩具開箱 SisiTV思思TV - Duration: 3:57.

For more infomation >> 波力救援總部玩具 POLI救援小隊基地總部 玩具開箱 SisiTV思思TV - Duration: 3:57.

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NOVRITSCH Airsoft Sniper SSG24 Unboxing [ENG Subs 4K] - Duration: 5:00.

So folks, it's time for an unboxing! It's been a long time but it's definitly something special!

You already could read what's in this case, so we don't have to do make a secret of it.

This beautiful case is included with the Novritsch gun!

The Novritsch SSG24 - Deliverd with this trunk and I would say let's open it and see what's included

We have to say, Novritsch wrote us if we are interested to do a video about his gun

That means, we know about his weapon a bit earlier and of course we have not told anything.

And now, there it is. It contains some more extras for the review

And there it is! As you can see it's a Remington M700 Body and I like that very much!

As a player I like the M700 bodies. It simple and easy to use for everybody. No fancy frills...

What directly stands out is the twisted fluted barrel. This twisted fluted barrel is exclusive for the first 100 weapons

That means you can purchase this airsoft rifle at the novritsch shop but as I said the 100 are already sold.

In Germany you can buy it at the end of May. That's the plan at the moment and let me give you the hint:

Subscribe to this channel to get more informations about the sale in Germany

VERY important: Tomorrow, on Friday the 2th of Feb. we release the review of the SSG24

We only want to do a little teaser about the Novritsch gun. Now we can do it - Novritsch released the gun - So here is the unboxing

What also stands out is that you can adjust the HU from the outside and on the stock we got the Novritsch logo

Also a special feature is that the weapon is upgraded out of the box. But more about that, how the range is, what you can do with it tomorrow,

when the video is online in german and english on GsPAirsoft

Of course included is a magazine, which looks like classic army magazines. We got a extra magazine for the review, which helpes a lot

If you buy a novritsch rifle, you get this BBs. We got .46g sniper BBS which comes in this metal can and I like it

Furthermore we got 2 more springs. A M150 and M170 and the gun owns a M190 spring

And we got many Novritsch patches. They're not included in the delivery contents like the springs. More .46g BBs for the test

Sling swivels

And a loading assistance with a message from Novritsch that we are one of the first 100 - Thank you Novritsch for that :D -

which have got the SSG24 and he wrote on Facebook, that we was 3 months in taiwan to develop and spent a lot of money

If you take the airsoft out of the box it feels good and personally I like the twisted barrel

It's a bit sad that only the first 100 get one of these but that's what a limited edition is :D

The price as pre-order is also a bit cheaper with the 460$ and that's a good price, if the weapon deliver what one promises

Are the upgared parts good, is the weapon accurate? But more about that tomorrow

So, that's about the unboxing and the short teaser. You can definitly be curious what Novritsch come up with this rifle

And you don't have to wait that longe..tomorrow is the day and after that we all are a bit smarter about the gun

If you got any questions, feel free the write it into the comments below

and I can say good bye till tomorrow!

Finally we can release this video after Novritsch got his release. See ya guys!

For more infomation >> NOVRITSCH Airsoft Sniper SSG24 Unboxing [ENG Subs 4K] - Duration: 5:00.

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New Barbie™ Movie

For more infomation >> New Barbie™ Movie

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10 الانهيار مربكة سكان بلدية الولجة - Duration: 16:23.

For more infomation >> 10 الانهيار مربكة سكان بلدية الولجة - Duration: 16:23.

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Beauty and the Beast

For more infomation >> Beauty and the Beast

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Training Day - CBS

For more infomation >> Training Day - CBS

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SEGA DREAMCAST - Console Hardware Architecture Breakdown - Duration: 8:12.

hi guys welcome to the first video of my series

hopefully it's going to be a series of

videos about console architecture today

we're going to talk a little bit about the

sega dreamcast so without further ado

let's start the console was released in

1998 in Japan and in 1999 in the

rest of the words it is

notably last console that was developed by SEGA

because of that it became some sort of a

cult-classic and it was also the first

internet capable console,it is know

at least as the first internet capable console

because it had a couple of games specifically design

with this internet connectivity in mind

on the technical side it has a CPU that is clocked at 200 Mhz

and a GPU that is clocked at 100Mhz

it has a sound chip developed by yamaha and 16 plus 8 plus 2 MB or RAM

we are going to see

how this are laid out, a 12 speed

GD-ROM and a modem

so what I want to do is to build this console

from the ground up

adding each component and explaining to you

how this component is working so

we start with the SH4 CPU

which is a RISC machine which was developed

by Hitachi, it is a superscalar 2 way

meaning that it has two separate pipelines

processing the data it also have a vector

unit for single instruction multiple data

with a 128 bit

floating point bus this allows this unit to

perform the transform and lightning needed

for the 3D rendering you also find

usual components that would find normally in a CPU

like DMA, interrupt, power management

and couple to the CPU there are 16 megabytes

dedicated ram, recently this

architecture has been revived by a

group of hardware developers, they are calling it j-core

because all the patents on SH4

and

the SH family architecture are expired

so they can make a clean-room implementation of it

the GPU is a deferred rendering

tile renderer meaning that a scene is split into tiles

each tile is processed separately, it was developed by

videologic that today is called imagination

technology and it has eight megabytes

of dedicated RAM; the graphics pipeline

here it's different than what you have

in the PC today because

transform & lightning is handled by the CPU,

the processor and the graphics card

the GPU is handling the pixel stage of

the rendering pipeline this particular

GPU can handle 16 million colors at

640 by 480 pixels of resolution, can handle

one million polygons a second, can fill

3.2 gigapixel per second and it

does have a number of effects that can

be applied on polygons like: blending

alpha-blending, bump mapping, you can do

mip mapping, texture filtering, anti-aliasing

compression, then environment and specular map

it also has automatic polygon list generation

the you have the sound chip that was developed by yamaha

is based on an ARM7 and it has a digital signal processor

this sounds chip there are coupled 2MB

of RAM and it has a number of effects like

reverberation 3D sound and filtering

in this area we also see there in the video

encoder, which encodes into PAL, NTSC and VGA

the signals that is coming from the GPU, it also has

a MPEG decoder that allows for video playback

we also have a modem, which came in

2 flavors: in the PAL region the modem was

33.6 kilobit a second modem

and in the ntsc was 56 k modem

the GD-ROM drive is a 12 speed

double density cd-rom drive with a proprietary format

developed by sega it has

128KB of cache and G stands for

gigabyte

it has also, as a side note

200ms of average seek speeds for

tracks and this is the complete architecture of the dreamcast

you see that the SH4 CPU can

handle serial port connections and that there

are four controller ports on the motherboard

remember that in the SEGA dreamcast persistency

was handed through VMU, this visual memory

unit that would plug into your controller

and you would save your data there

the next question is how do we code

how do I make a program for

this thing and development environment

came into two different flavor one is the katana SDK

that allow for native program of the dreamcast

and then there was a windows CE SDK

both SDK are well-documented they are

good SDKs, also it is interesting

that the katana SDK shipped with an IDE

which is CodeWarriors and the windows CE SDK

allowed for directx programming, well directx wasn't

exactly the same as in the PC, it was

a subset and it was meant for allowing

ease of port between windows and the dreamcast...inside the sdk you

would find a number of tools one is the sh4

tools and compilers and libraries which

allow you to get out the maximum of the

performance out of the cpu then the dragon sdk

which is all the set of tools which

allow for porting from windows to

windows CE, a number of utilities for converting

image 3d models audio to native dreamcast

format and then a number of tools

also for programming the visual memory unit

and then least but not last

a debugger for the target machines so that

you could debug your code while this was

running on the machine

inside the katana SDKyou find three main

library first is the shinobi library

which is a system library where you can

access all the system resources like sounds, threads

memory management, filesystem

the you have the kamui library which allow you for low-level

control of the GPU to render things on the

screen then you have the ninja library

which is a kind of opengl-ish library allows

you to easily draw 3D things on screen

without needing up going down into the

details of the kamui library

that is wrapping for today i hope you enjoy this

video and if you have any suggestion or

comments please let me know and hopefully

there will be be another one next week

For more infomation >> SEGA DREAMCAST - Console Hardware Architecture Breakdown - Duration: 8:12.

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어니볼 뮤직맨 - 세인트 빈센트 2017 시그네쳐 모델 포토샷 촬영 과정 (한글자막) - Duration: 1:54.

For more infomation >> 어니볼 뮤직맨 - 세인트 빈센트 2017 시그네쳐 모델 포토샷 촬영 과정 (한글자막) - Duration: 1:54.

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Opel ADAM 1.0 Turbo ADAM JAM - Duration: 1:30.

For more infomation >> Opel ADAM 1.0 Turbo ADAM JAM - Duration: 1:30.

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Be ready to score. Super Bow...

For more infomation >> Be ready to score. Super Bow...

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How Bonnyrigg and Lasswade Community Council use video - Duration: 3:57.

For more infomation >> How Bonnyrigg and Lasswade Community Council use video - Duration: 3:57.

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Shower In Your Suit - Duration: 21:41.

SHOWER IN YOUR SUIT (Dusje med dress)

We'll get the water out of your hood.

It's pooling up in my boot.

In your boot...!

I saw something black inside.

Let's have a peek.

It's a note!

Something red!

All I can see is arms.

There are very small letters.

"Put on the suit..."

-It's this here. -Is that the suit?

Wow, there are two suits.

And it says something else:

"Put on the suit..."

"...wash your hair in the shower."

The innovative aspect here is that drama, design and music is given so much focus

that it takes up fully half of the entire study program.

This is quite different from earlier programs.

Many people were sceptical about transitioning

from the broad, universal pre-school education

to a narrower one, in which one had to omit something to make space for other things.

What initially came to mind as we began planning everything,

was how this liberated the students from

being so concerned with doing things "correctly".

We agreed early on

to put emphasis on surrealism and turning the world upside down.

Within the playfulness arising from surrealism turning the world upside down,

one is liberated from "right and wrong" thinking.

Another element that we very much wanted to teach the students,

was working with kick-offs

– creating situations which fostered expectations

and the desire to start working on something.

And then it was the teachers' task to inspire them,

and how might we best inspire them?

We introduced two figures named Klaus and Klaus

who came in through the window in the middle of a class session.

They started measuring shoe sizes and having the students stand at attention.

They were on a mission to research e.g. the sound of a tomato

at a very advanced level of research.

And then eventually climbed back out of the window.

The combination of Reggio's way of thinking

surprising the children and creating energy,

and use art, our personal artistic experiences,

as sources of ideas and inspiration for doing these kick-off meetings.

We noticed during the course of the first year, when it was time for exams,

that we got answers to much more than we were expecting to get.

Have they during this first year

become capable of imagining things, opening up and wondering about things?

And how in the world can we do this for an audience?

And can they bring it to life? Both aspects were important to us.

Working with insight as a central theme during the second year,

we measured things in different ways using specific tests along the way.

This also included a major final performance event

at which they would host the entire class from the pre-school education program

and create something based on the given guidelines.

They had to demonstrate insight into space, greeting their guests,

*artistic effects, artistic devices* and all the resources with which we had been working in the areas

of music, drama and design.

Our motto for the third year of study was:

"There are things you have to do, little one," *Kavring

"otherwise you're not a human being, just a piece of dirt."

Astrid Lindgren from The Brothers Lionheart.

The third year of study became a year with emphasis on courage.

Much courage was required.

We exposed the students to going out into the world, having projects, real...

It was tough for a lot of them.

The final exam is at a museum.

They are to create an informative program with a duration of 45-60 minutes

for a group of children.

They have practised being interactive with children.

Not just creating a performance which children watch,

but actually getting the children involved in their production.

Why is that...?

But, I don't have any tea.

There were many frustrations along the way.

But, dealing with frustrations is part of daring to do things and being brave.

They actually go hand in hand.

Being a brave pre-school teacher

means liberating yourself from what everyone else thinks you should do.

There were periods during our studies when we would ask critical questions

about why we had to do the tasks we were doing.

The monologue exam in drama

was an exam about which I was somewhat doubtful.

Why should I write a monologue and perform it?

What is the educational value in that?

The Angle Project we had to go through,

is something I also recall being a bit sceptical about.

But we took much joy from the end result when we were finished.

Now that I'm out working in this profession,

I'm grateful because I have learned to trust myself

and my competence. I wasn't aware that that was what we were doing.

Based on my perspective,

we were very enriched by the artistic aspect of the education we got.

There was a big difference from when we started and barely dared to open our mouths

to eventually daring to stand on stage and be the focus of everyone's attention.

When you feel free and comfortable enough to dare to try out new things,

it takes you to totally different places

than when you are afraid and locked into thinking "we have to stick to the old ways".

When this line of study was created, we sat together and prepared study plans

because we wanted to collaborate and take an interdisciplinary approach.

But in order to be interdisciplinary, each discipline must be good in its own right.

You must know what is distinct about subjects if you are to integrate them.

These fundamental skills and professional training are important.

It is more our way of doing things, that is different.

My experiences from interdisciplinary work in the past was somewhat mixed.

It was difficult to integrate them, and certain subjects tended to get prioritised.

ad some music? * We just turned on the music, in a way.

We'll do a song here, or we'll play some xylophone there...

So it became challenging. But, it was a very positive challenge.

We played with ideas together and discovered new approaches.

It's not about being interdisciplinary no matter what,

but we do see that it is of significance to the profession.

They will continue with an education, which requires this.

One realises that they will benefit from it.

And when we feel that it is part of a greater whole,

and get extra joy when we see things...

We would have never achieved this with my discipline alone.

verb?* I would have never taken things to this level,

if this had only been based on design skills, for example.

I realised that subjects such as drama and design

helped me to loosen the bonds

that were restricting my own creativity.

became*? Music becomes more playful. And I find it very important

that these students which we send out to the pre-schools take this with them.

Art and play are so closely inter-connected,

that it is difficult to distinguish them.

*a pleasurable element They have an element of pleasantness, but not in the sense that it is simple

or that it just happens all on its own.

It requires that the adults who are in the pre-school

have competence in this field,

which enables them to see the value of what the children are making and doing,

and can give feedback, ask the right questions and see the point of it all.

It's about having a life passion.

A passion to realise oneself in relation to others.

By way of the esthetic learning processes, we develop ourselves

as well as contributing to the development of the world.

*In my opinion? As I see things, the esthetic learning processes are absolutely vital.

There are so many aspects within the disciplines that are essential

and which relate to individual, social and cultural elements.

relates* We can often fall into the trap of becoming too instrumental as relates to art studies

and think that art is good for everything else other than being a subject of study.

The greatest value of art studies to the children is the here and now.

The knowledge and the learning which the children encounter in the pre-school,

this must surely be a cornucopia.

It is so important that one be allowed to express oneself via all channels.

Children need this. And therefore they must encounter adults who have this knowledge,

and who understand how important it is.

Being an educator is not a technical profession.

It is a genuine and people-oriented profession in which the arts are critical.

Indeed, they are vital.

Our 5-year-old daughter goes to a pre-school where two teachers have art backgrounds.

They have been out on sick leave during periods,

and we have perceived this as having negative consequences

for our daughter's problem-solving skills at home.

So art studies are very important

in order to provide us with the perspectives one needs

for solving everyday challenges in a productive manner.

The ideal educator, in my opinion,

has a solid foundation in education.

Education should include knowledge of all developmental phases,

while being equally rooted in the arts, because it is all inter-connected.

Another artist who has inspired us, is the performance artist, Kurt Johannessen.

We have repeatedly seen him being immensely appealing to the children.

He has a surreal air about him.

And he also has a childlike nature,

which causes children to feel a very strong connection to him.

"Go into the forest, dig a hole and yell into it. Cover the hole up."

-Maybe something will happen! -Yes, maybe it will.

He also has some books, which he calls "exercises".

There are many exercises, which one should do.

Exercises in creativity.

That is how we view it, at any rate.

And many of the students take these exercises with them

and continue working with them once they are out in the pre-schools.

"Take off your socks. Wiggle your toes. Feel the nature."

After doing these exercises for a while,

and getting these little notes with exercises,

the children began making their own exercises.

Then a boy suddenly said: "Imagine showering with your suit on!"

Don't go!

No, stay here!

Stay with me!

Farewell!

For more infomation >> Shower In Your Suit - Duration: 21:41.

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Best Naat Sharif 2017 Punjabi Naat sharif 2017 Hafiz Ghulam Mustafa Qadri - Duration: 12:46.

Best Naat Sharif 2017 Punjabi Naat sharif 2017 Hafiz Ghulam Mustafa Qadri

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