Friday, April 20, 2018

Youtube daily report Apr 20 2018

[♪ INTRO]

Every week is great for getting excited about planets,

but this past one has been especially exciting!

I mean, planets! What would we do without them?

From launching a new satellite, to finding diamonds from a lost world,

researchers have been hard at work transforming how we think about our planet,

the solar system, and the rest of the universe.

It's been a big week.

First up, earlier this week, NASA launched its Transiting Exoplanet Survey Satellite,

or TESS, from the Kennedy Space Center in Florida.

Like its name suggests, TESS will hunt for exoplanets using the transit method,

which relies on watching a planet cross in front of its star.

When that happens, the brightness of the star dims by a certain amount,

depending on how big and how close the planet is.

Over time, if the brightness keeps changing by the same amount at regular intervals,

that's a good indication that there's a planet there.

Researchers can then extrapolate details about the planet's size and orbit

based on the magnitude and regularity of that dip.

The Kepler Mission, which ran from 2009 to 2013, also used this method.

It focused in on a small patch of sky,

which allowed it to get lots of data from dimmer, farther stars.

TESS is gonna do almost the exact opposite: It'll look at about 85% of the sky

and observe over 200,000 targets, focusing only on the brightest stars

within 200 light-years of Earth.

But that brightness will allow it to do something Kepler can't.

See, when transiting exoplanets move in front of their stars,

they don't just block out light because they're in the way.

The chemicals in their atmospheres also absorb some of the light.

Specific chemicals absorb specific wavelengths of light,

and when scientists spread that starlight out into a spectrum,

they can see that chemical footprint.

It shows up as a pattern of dark lines at specific wavelengths.

Based on this pattern, they can tell what's in that planet's atmosphere.

And based on that, they can figure out some of what's happening on the planet's surface,

even maybe assess how habitable the world is.

The thing is, if a star is dim, its spectrum is also dim,

and the spectral lines aren't well-defined.

And since Kepler focused on dimmer targets, it's really hard to extract that chemical info.

That's not to badmouth Kepler, of course, it did lots of amazing things,

lots of great measurements, found tons and tons of planets!

But spectrally, it's kind of lacking.

We have gotten good spectra from some of its targets, but most of them are just too dim.

Because TESS will look at super bright stars, we're going to be able to do lots of follow-up

using ground-based telescopes, and when it launches, NASA's James Webb Space Telescope.

We're going to get much more detailed and complete portraits

of the kinds of planets in the galaxy than we did with Kepler.

We'll be able to learn not just their size and orbit, but their compositions,

and what kinds of processes are happening on and inside them!

So far, TESS is expected to find tens of thousands of new worlds,

including at least a few dozen around the size of Earth.

And when they do, you can bet we will be here to tell you about them.

Speaking of planets, scientists published a paper this week in Nature Communications

describing the first evidence of a whole new planet in our solar system.

Or rather, one that used to be around here billions of years ago.

This isn't, like, a sneaky Planet 9 announcement, you probably would've heard about that.

For a while, researchers believed that the early solar system was full of protoplanets.

These were bodies around the size of Mars or Mercury that smashed into each other

to form today's planets and moons, including Earth's Moon.

We think they should exist based on what we can see around us,

but we haven't really had any tangible proof, at least, not until this new paper.

Now, researchers have announced they've found concrete evidence for a lost protoplanet

in the Almahata Sitta meteorite, which exploded over Sudan in 2008.

Specifically, this rock is a ureilite, which is a kind of meteorite that's been exposed

to intense pressures and temperatures, and has lots of magnesium, iron, and carbon.

We think all ureilites came from one original parent body, but we're not totally sure.

Either way, they definitely formed under some extreme conditions,

like the kind of conditions on par with the inside of Earth.

Now, we've found this kind of rock before, but Almahata Sitta is special.

Because when scientists took a close look at some of its fragments,

they found diamonds inside!

Which is not actually the special part.

We know diamonds form inside the Earth, and since ureilites formed in similar environments,

the presence of diamonds wasn't a huge surprise.

But the information contained in them was.

Diamonds are minerals, which means they have regular, repeating crystalline structures.

And that structure reflects the pressure and temperature conditions

under which the mineral formed.

Analysis of the diamonds in this meteorite showed that its parent body formed under

pressures that exceeded 20 gigapascals, which is a whole lot;

the kind of pressures seen in the Earth's upper mantle.

That means that the rocks must have originally formed in a body big enough

to have sustained a mantle like the Earth,

something about the size of Mercury or Mars, but with a different composition.

The problem is, there isn't a direct match anywhere in our solar system.

But there probably used to be.

Based on its composition, scientists now think Almahatta Sitta came

from a Mercury- or Mars-sized protoplanet that existed billions of years ago.

That means the diamonds in these rocks are some of the last remains of a world

that no longer exists, at least, not in the way it used to.

These days, it might just be a bunch of asteroids.

We already knew that ureilites happen under extreme conditions,

but now, we have some pretty clear pointers to their origin: protoplanets.

Or maybe even just one protoplanet.

As always, it would be helpful to do more research to look for supporting evidence.

But one way or another, these rocks are telling a pretty great story.

Thank you for watching this episode of SciShow Space!

Scientists are learning new stuff about the universe every week,

and if you want to keep learning about that and getting excited about it with us,

you can subscribe at youtube.com/scishowspace.

[♪ OUTRO]

For more infomation >> NASA Just Launched a New, Planet-Hunting Telescope! - Duration: 5:46.

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Sony PXW-Z280 and Sony FS5 Mark II Camcorders now Available for Pre-order - MEGAPIXEL - Duration: 2:46.

Both the Sony PXW-Z280 & FS5 Mark II camcorders announced at the NAB 2018 event.

The new Sony FS5 Mark II E-mount Camcorder comes with stunning 4096 x 2160 4K HDR and

120fps performance at 60Hz mode (and 100fps at 50Hz mode), as well as RAW capabilities,

the new Super 35 mm camcorder marries outstanding image quality with an ergonomic modular frame,

offering content creators ultimate creative flexibility.

Sony's PXW-Z280 4K 3-CMOS 1/2″ Sensor XDCAM Camcorder continues the fine tradition

of the XDCAM series of cameras.

It captures 4K at up to 60p relying on three 1/2″ Exmor R sensors that provide improved

low-light capability when compared to standard sensors.

Sony PXW-Z280: $6,950 at B&H, Adorama.

Sony FS5 Mark II: $4,749.99 at B&H, Adorama.

Sony FS5 Mark II with 18-105mm Lens: $5,249.99 at B&H, Adorama.

Sony PXW-Z280 & FS5 Mark II Camcorders Available for Pre-order.

Sony FS5 Mark II Highlights; Super 35-Sized CMOS Sensor, E-Mount.

4K/2K Raw Output with External Recorder.

Full HD up to 120 fps, 240 fps Burst.

Electronic Variable ND Filter.

Dual Media Card Slots.

Optional External Recorder.

Sony PXW-Z280 Highlights; 4K at 50p / 60p.

4:2:2 10-bit @ 4K.

XAVC Intra/Long, MPEG HD422, MPEG HD and DVCAM.

built-in 17x optical zoom lens with three indvidual rings and hard stops.

Variable ND.

S-Log 3.

With the addition of an optional adaptor, SxS and SD cards can be used for media recording.

Four-channel audio recording with independent volume dials.

For more infomation >> Sony PXW-Z280 and Sony FS5 Mark II Camcorders now Available for Pre-order - MEGAPIXEL - Duration: 2:46.

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Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06 - Duration: 16:16.

This video is part 6 in a series about Super Nintendo Entertainment System features.

In this episode we'll take a slight detour and look at the mechanics of the old Cathode

Ray Tube monitor; specifically, the scanning electron beam.

Understanding how it works will make it more clear what lag frames are and how and why

lag occurs in the first place.

The most common television set consoles like the Super NES were played on were Cathode

Ray Tube monitors, or CRTs for short.

These types of monitors displayed an image by focusing a cathode ray, or electron beam,

at a phosphorescent screen, causing it to light up at a point.

The beam can be bent by a magnetic field, changing the point on the screen that lights

up.

By moving the beam really fast back and forth, an entire image can be displayed.

The electron beam causes the phosphor layer in the screen to light up for a very short

amount of time, but since it is so bright, the persistence of vision effect of our eyes

causes everything to kind of blur together and appear as a single static image.

The pattern the beam traces out on the screen looks something like this.

There are actually way more scanlines than what's shown here, but if all of them were

shown it would be quite a mess.

The beam scans across horizontally, forming a scanline, then it moves back across to the

left and completes another scanline below, and so on.

Once the bottom of the screen is reached, the beam moves all the way back up to the

top left corner, and begins the entire process again.

This cycle is contained within one frame.

With all of this zig-zagging across the screen, many portions of the screen are swept across

more than once.

In order to ensure that each position is scanned only once, the electron beam is stopped when

repositioning for the next frame or scanline.

Turning off the electron beam is usually referred to as 'blanking'.

When it is disabled in between scanlines, it's referred to as 'horizontal blanking'

or H-blank, since the beam has to reposition itself horizontally.

And when it's disabled in between frames, this is called 'vertical blanking' or V-blank,

since the beam now also has to reposition itself vertically.

The beam can also be turned off at any point for whatever reason, and this is called 'forced

blanking' or F-blank, since we are forcing the beam to be off when it would otherwise

be on.

These blanking periods are important to know from a programming standpoint, since certain

SNES hardware registers can only be modified during a blanking period.

Before moving on, now would be a good time to get a sense of scale for the timing behind

all of this.

In the NTSC standard, the Super NES runs at about 60.1 frames per second, but how fast

does the beam sweep across the screen?

The answer is very fast.

One frame is about 16.64 ms long, so we're already looking at a scale of micro seconds.

The V-blank period is about 2.41 ms, which takes up about 14.5% of the frame.

Split up the remaining time among the number of visible scanlines--each scanline takes

up 63.51 μs, or 0.38% of the entire frame.

That value includes the H-blank time, which is about 24.7% of the scanline, or just 15.69

μs, leaving 47.82 μs for the actual visible part of the line.

If the visible part of the scanline consists of 256 dots, this means the beam sweeps across

256 dots in 47.8 μs, or 5.35 million dots/s.

If we slow time down so that one frame takes up 10 seconds, the beam still moves too fast

to really see what is going on.

Here is what the last few lines look like in ultra slow motion.

There are normally a few lines traced out above and below the display area before the

beam actually starts to move back to the top.

The exact position of the beam when it is blanking isn't really well defined, and differs

between manufactures.

You can really appreciate the speed of the scanning beam when you see just how long the

vertical blanking period is relatively speaking.

To make this scanning pattern a little more clean and standardized, we're going to make

a few changes to it.

It is important to know exactly where the scanning beam is in its scanning cycle if

we need to have some code run at a precise time.

The Super Nintendo actually has a couple of hardware registers that provide an approximate

position of the beam when read.

The issue though is understanding the scale it uses.

The vertical counter provides which scanline is currently being scanned, while the horizontal

counter tells how long this scanline has been scanning for.

So it doesn't actually provide an (x,y) coordinate position, but it does give enough information

for our needs.

We just need to convert these (h,v) counter coordinates to some sort of (x,y) coordinate.

To do this, we are going to create a sort of virtual scanning beam pattern, that isn't

possible in real life, but it will make things easier to understand and visualize.

Instead of horizontal blanking and sweeping the beam all the way back to the left, we

are going to suppose the beam can instantly teleport back to the left side when it needs

to.

This way we can visualize the H-blank period as a small extended scan to the right of the

scanline, instead of this messy diagonal line across the screen.

Similarly, we can reimagine the V-blank period as successive ghost scanlines past the end

of the screen, and the beam will teleport to the top when it needs to.

Now V-blank can be represented as a block of 38 scanlines beneath the main screen.

If you have a keen eye you might notice this lines up perfectly with the NTSC progressive

standard of 262 scanlines per field.

Now, in order for things to make sense later, we should offset everything so that the very

top left corner corresponds to the (h,v) counter coordinates (0,0), since, surprise surprise,

the origin is not the top left corner of the screen.

The first visible scanline is actually scanline number 1 in a zero-based index, so we need

to shift everything by one line.

And the horizontal counter is cleared in the middle of H-blank, not exactly at the end,

so we need to shift everything a bit to the side to compensate.

This gives us a useful visualization of the scanning beam in relation to the vertical

and horizontal counters the SNES provides.

Using this system, we can assume the beam moves at a constant speed at all times (which

in reality it doesn't).

The display screen starts at scanline 1 and ends at scanline 224, while the maximum vertical

value is 261; and each scanline starts at horizontal position 22 and ends at 277, while

the maximum horizontal value is 339.

So for example, if we read the H/V counters to be (214,33), we know the beam is on the

33rd visible scanline, about three fourths of the way across the screen.

Now lets incorporate the speed at which the processor can execute instructions into the

mix.

At some point in time, the processor will begin executing an instruction, and the scanning

beam will be at some point on the screen.

By the time that instruction is finished executing and the next begins, the scanning beam will

have moved a small amount.

This amount depends on the instruction, since not all of them take the same amount of time

to process, but the ones shown here are of average length.

One frame's worth of execution can be visualized by mapping all of the instructions to the

screen according to the (h,v) counters at the time of execution.

In this image, each instruction is colored according to its mnemonic; each one is a different

color.

You can see there is some sort of organization and patterns here instead of it looking somewhat

random.

The first thing to point out is this vertical strip here where all the instructions seem

to take longer to execute--the processor is paused for a very short time every scanline

while the dynamic RAM is being refreshed.

Otherwise all the data stored inside would decay away and be lost forever.

Secondly, the bottom part of the visible screen is full of a short pattern that repeats over

and over again.

This will be referred to as 'spinning,' where the processor is waiting for something to

happen like an interrupt or another external signal.

In this case, the main code for this frame has been completed and it is waiting for the

next V-blank period to begin before continuing execution.

The third thing, which is not particularly easy to see without seeing exactly what the

instructions are, is the V-blank routine.

You can kind of tell by the very long instructions--these are DMA transfers which will be discussed

in a later video.

They can only occur during a blanking period, which is why you don't see any while the screen

is being drawn.

To understand why lag, or a slowdown of the gameplay, happens, we need to understand the

flow of control of these major routines and when they occur.

Execution of code during main gameplay is a cycle that repeats itself once per frame.

What exactly happens each frame is up to the developers, but we'll look at a general case

with nothing fancy going on.

We'll start at the beginning of V-blank.

At the beginning of the vertical blanking period, a Non-Maskable Interrupt will be fired

to the processor.

It will completely stop what it is working on by saving its current program counter and

jumping immediately to the location in ROM that was specified to be the NMI & V-Blank

routine.

It is during this period that the controllers will be polled, VRAM, OAM, CGRAM, can be accessed,

and hardware registers can be modified.

Since most of this can't happen outside of a blanking period, it is sort of a rush to

hurry and update everything that needs to be updated before V-blank finishes.

As soon as the V-blank routine is complete, the main game code can then be executed.

This includes anything that doesn't really need to access the previously mentioned memories,

like physics calculations and checking against user input.

When this iteration of the main game loop for this frame is complete, there is not much

else to do except wait for the next NMI signalling the start of the next V-blank period.

So the processor can just be put into a short spinning loop that continuously checks if

that routine has been completed yet.

When the NMI fires again, execution will be forced out of the loop to complete the V-blank

routine again.

And when execution is returned back to the loop, the condition can be met and it will

break out of the loop, and the cycle continues.

We'll analyze two routines, the V-blank routine, and the main code routine which is basically

everything that isn't the V-blank routine in this case.

Both of them are limited in execution time; if they take too long to wrap up, the cycle

will fall apart and something will have to give.

First let's look at what happens when the V-blank routine takes too long.

As a safety percaution the first thing that is done during this routine is to enable forced

blanking.

And then on the way out, forced blanking is disabled right before returning to normal

execution.

Normally this is still during the vertical blanking period, but if the routine takes

too long to finish, that is, there is too much code to run, the V-blank routine will

finish after vertical blanking has ended.

Because of this, there is a period at which the scanning beam is trying to draw the image

to the screen, but it is still in forced-blank, so the top of the screen turns black.

This anomoly only sticks around for a single frame, but if this type of lag occurs a lot

at once, this black bit will tend to flicker up and down.

Since this type of lag is due to the V-blank routine running too long, which is responsible

for updating visuals, it can happen more often during portions of a game where there is a

lot of graphical stuff going on at once.

Either that, or there is some code in the V-blank routine that doesn't necessary need

to be executed during V-blank, and is eating up some of that precious time.

In this example, the extra load of updating the background tilemap to add this hole in

the ground was the culprit.

The other, more common and infamous type of lag is the variety that happens when the main

game code runs for too long, and causes the gameplay to slow down to half-speed.

Another thing that happens at the very start of the V-blank routine is a check to see if

the main game code for the previous frame has completed and the processor is now spinning.

If it is, everything is good to go and the rest of the V-blank routine is ran as expected.

But if it isn't, then the V-blank routine just returns immediately to let the main code

finish.

This means that nothing on screen will be updated on that frame, causing a duplicate

picture.

The NMI to signal V-blank starting is only fired exactly once per frame, so even if the

main code finishes up during V-blank, it will have to wait almost an entire frame for the

next one, spinning the whole time.

Since this type of lag is due to the main game code running too long, which is responsible

for updating gameplay variables, it can happen more often during portions of a game where

there is a lot of calculation-heavy stuff going on at once.

These lag frames are not limited to just one frame either--if there is a huge amount of

code to execute in just one instance of the game loop, that one frame will continue to

be drawn over and over until that code is completed.

This can happen when a game's save data is being saved or loaded, or during a loading

zone transition between two rooms.

The amount of data that is being handled is quite large, and it can't all be done in a

single frame of execution.

These two routines can be graphically represented on top of an active execution of the game

by showing the regions of the screen that are drawn while that routine is being executed.

The red region represents the V-blank routine, the blue region represents the main game code,

and yellow represents spinning.

This is the representation of the first example, when the V-Blank routine cuts into the display

area.

And here is the second example, where the main game loop isn't finished when NMI occurs.

This representation can also be applied to real-time execution, showing how the execution

time of each routine varies over time.

You can see that as the blue region approaches the bottom of the screen, and eventually touches

it, the game begins to slow down to make up for the lost time.

In order to change a hardware register while the screen is being drawn, forced-blanking

must be enabled for a short time.

The register can be updated, then F-blank can be disabled right after.

The downside to this is that there will be a black streak across the screen where this

update occured.

This can be hidden with something black on the screen, like a divider as in Super Mario

Kart, but sometimes this isn't viable.

It can be attempted to time this update during horizontal blanking instead, but the H-blank

period is so short that small artifacts on either side of the screen may still appear.

The Super NES had a feature called Horizontal Direct Memory Access, or HDMA, in addition

to ordinary DMA that allowed for this sort of thing to be done easily, without having

to do any timing calculations manually.

Everything about DMA and HDMA will be explained in the next video in this series.

Thank you for watching!

For more infomation >> Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06 - Duration: 16:16.

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For more infomation >> Punaises de lit: 6 trucs pour éviter d'en ramener dans vos bagages lors de votre prochain voyage - Duration: 4:28.

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CLASH ROYALE - YENİ GÜNCELLEME 2018 (ÇOK BÜYÜK) - Duration: 1:39.

For more infomation >> CLASH ROYALE - YENİ GÜNCELLEME 2018 (ÇOK BÜYÜK) - Duration: 1:39.

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Sony PXW-Z280 and Sony FS5 Mark II Camcorders now Available for Pre-order - MEGAPIXEL - Duration: 2:46.

Both the Sony PXW-Z280 & FS5 Mark II camcorders announced at the NAB 2018 event.

The new Sony FS5 Mark II E-mount Camcorder comes with stunning 4096 x 2160 4K HDR and

120fps performance at 60Hz mode (and 100fps at 50Hz mode), as well as RAW capabilities,

the new Super 35 mm camcorder marries outstanding image quality with an ergonomic modular frame,

offering content creators ultimate creative flexibility.

Sony's PXW-Z280 4K 3-CMOS 1/2″ Sensor XDCAM Camcorder continues the fine tradition

of the XDCAM series of cameras.

It captures 4K at up to 60p relying on three 1/2″ Exmor R sensors that provide improved

low-light capability when compared to standard sensors.

Sony PXW-Z280: $6,950 at B&H, Adorama.

Sony FS5 Mark II: $4,749.99 at B&H, Adorama.

Sony FS5 Mark II with 18-105mm Lens: $5,249.99 at B&H, Adorama.

Sony PXW-Z280 & FS5 Mark II Camcorders Available for Pre-order.

Sony FS5 Mark II Highlights; Super 35-Sized CMOS Sensor, E-Mount.

4K/2K Raw Output with External Recorder.

Full HD up to 120 fps, 240 fps Burst.

Electronic Variable ND Filter.

Dual Media Card Slots.

Optional External Recorder.

Sony PXW-Z280 Highlights; 4K at 50p / 60p.

4:2:2 10-bit @ 4K.

XAVC Intra/Long, MPEG HD422, MPEG HD and DVCAM.

built-in 17x optical zoom lens with three indvidual rings and hard stops.

Variable ND.

S-Log 3.

With the addition of an optional adaptor, SxS and SD cards can be used for media recording.

Four-channel audio recording with independent volume dials.

For more infomation >> Sony PXW-Z280 and Sony FS5 Mark II Camcorders now Available for Pre-order - MEGAPIXEL - Duration: 2:46.

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숙취해소를 위한, 각 나라별 독특한 해장음식은? - Duration: 4:30.

For more infomation >> 숙취해소를 위한, 각 나라별 독특한 해장음식은? - Duration: 4:30.

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Playboi Carti X Pierre Bourne Type Beat "Tidal Wave" | Prod. by Georgie - Duration: 2:57.

(Prod. by Georgie)

For more infomation >> Playboi Carti X Pierre Bourne Type Beat "Tidal Wave" | Prod. by Georgie - Duration: 2:57.

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#EwangeliarzOP | 21 April 2018 | (John 6: 55. 60-69) - Duration: 2:07.

[music]

I meet people after their conversion, that is, the experience of decision that from now on, I want to trust in God.

A conversion means that I turn away from my very narrow human logic

and I want to believe the Lord. I want to believe in this much higher and deeper sense of my life.

And these people, so-called converts, try to explain everything that happens in their lives -

even something that is very overwhelming - saying: clearly there must be a goal in this.

I personally do not like this kind of explanation for everything.

And today's Gospel shows us the disciples who do not understand but love.

And that's what's going on in faith; that I do not have to understand everything. Many things can overwhelm me.

I do not have to look for understanding. The main thing is that I do not abandon the Lord.

That I say instead - I do not want to leave anywhere else. I want to be with you.

I do not want to leave you because you chose me and I made my decision to be with you.

I am with You, Jesus, and I want to hang to You.

I will be this faithful dog who will follow you - not understanding but loving.

For more infomation >> #EwangeliarzOP | 21 April 2018 | (John 6: 55. 60-69) - Duration: 2:07.

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Are Your Breasts Sore? It Might Be What You're Eating | Dr. Kristi Funk - Duration: 5:08.

For more infomation >> Are Your Breasts Sore? It Might Be What You're Eating | Dr. Kristi Funk - Duration: 5:08.

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Does bodybuilding affect height ? musculation - Duration: 4:02.

For more infomation >> Does bodybuilding affect height ? musculation - Duration: 4:02.

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Falta un mes para su boda, pero Meghan Markle ya viste de blanco en 'Suits' - Duration: 3:19.

For more infomation >> Falta un mes para su boda, pero Meghan Markle ya viste de blanco en 'Suits' - Duration: 3:19.

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Video Rabat in 3 minutes - Duration: 3:43.

Welcome to my country

For more infomation >> Video Rabat in 3 minutes - Duration: 3:43.

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SPIDERMAN PS4 ARMY VS JOKER AND JOKER'S THUGS - Duration: 10:47.

Thanks for watching!!!

For more infomation >> SPIDERMAN PS4 ARMY VS JOKER AND JOKER'S THUGS - Duration: 10:47.

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Waterfall of Coiroux - Corrèze - France - Duration: 2:58.

For more infomation >> Waterfall of Coiroux - Corrèze - France - Duration: 2:58.

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最新震撼消息!都是山猪闯的祸!快看!因被山猪闯入"玷污",清真寺要花那么多钱更换这个东西! - Duration: 4:09.

For more infomation >> 最新震撼消息!都是山猪闯的祸!快看!因被山猪闯入"玷污",清真寺要花那么多钱更换这个东西! - Duration: 4:09.

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Playboi Carti X Pierre Bourne Type Beat "Tidal Wave" | Prod. by Georgie - Duration: 2:57.

(Prod. by Georgie)

For more infomation >> Playboi Carti X Pierre Bourne Type Beat "Tidal Wave" | Prod. by Georgie - Duration: 2:57.

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#OCPSGrads Lake Nona HS Christian - Duration: 2:07.

I was born in

Fernandina Beach, Florida, that's little island off the coast of North, Florida. And that was where

I figured out that I was high-functioning autistic.

I never let what other people call what other people call disability hold me back.

It was really drilled into me by my parents, and that I've drilled into my self, that failure isn't an option.

You know, you just have to keep trying. I definitely think that

the amount of classes, and just the amount of academic rigor they have here just really really fits me.

Like the variety of college classes they have here have really prepared me for the future

When you're young kids you always want to be an adult because adults can do everything

but you know as you get older you realize new responsibilities that come with that freedom.

And despite that, I'm going to be happy. You know making my own successes, making my own mistakes and learning from them.

There's been a lot of teachers that have helped me out through all this.

Your teachers will be there for you

as long as you are respectful to them. Some of the most notable examples is definitely

Ms. Bugar, who is my guidance counselor. She's kind of like the guiding light really in this and everything and

Then there was my junior year

AP history teacher, and that was Mr. Rock when my father passed

He was actually there for me

And you know all my teachers around that time were like understanding and all that but he reached out to me.

And that's something I can't forget. You know I was going through some tough times

But I never gave up never to sell yourself short

Of who you are as a person. Because you can be capable of amazing things and the only person limiting you is you.

You

For more infomation >> #OCPSGrads Lake Nona HS Christian - Duration: 2:07.

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Multilingualism in the Iliakis Family - Duration: 8:00.

Greek: And then, the next day

there was a [spaceship] which was smaller than the big one

and then they went to [space]

and they saw a snowman

and they saw him looking nice

and he melted!

Greek: I think that, if I had spoken English from the beginning

that my child would have lost part of my personality.

Especially in the first years of elementary school

and after the first and second years

the children stopped being able to speak Greek as well

or to mix English with Greek at home.

Greek: This little truck

wasted us... wasted us... wasted...

Evan: helped us (whispers in Greek)

wasted us a lot of time!

Evan: Chrysante, waste, you said "waste time"! (English)

it... it made us

NOT waste time!

I noticed that Chrysante and Evan would feel bad

and I also think that they would sometimes be made fun of.

I saw that they'd get mad

and also sad.

When Evan went to... to [Kindergarten]

that is, (in Greek) Kindergarten,

the school told us that it would be good for a period of six months to a year

to speak English at home.

Anastasia: Try singing itsy-bitsy spider!

*Indistinct Praise*

Families want to integrate into American society

so they try to learn the language

both so that their children can adjust better at school

and so that they can speak proper English later on.

After a while, instead of thinking "which word do I have to use now?"

they would just say the English word

and in the end they stopped speaking Greek altogether.

That is, they wouldn't use [Gringlish], but just [English].

German: Playing Piano - Volume 1.

In Germany, there is, of course, a pressure to learn German.

Evan: (German) that's better, but not on the grass!

Much better!

Okay, where's the meeting?

I [sic] mistrusted that, I am sorry Mr.

Reizbolz.

German: Evan's German sounds as though it were his mother tongue.

I am not Mr. Reizbolz!

Oh yes, Mr. Greenman.

I am sorry, Mr. Greenman,

you go into this [building] here.

where the [reception] is.

German: Well, I would definitely think he is from Germany.

I wouldn't notice that he is from anywhere else.

German: Yeah, sometimes he speaks a little Denglisch (German and English)

but I think he only does that because he knows that he can do that with me because

because I also speak English.

I think that, if he needs to, he can make complete German sentences.

Whenever someone speaks Denglisch with me, I feel like I am at home

because that's how my family speaks.

There are some culture-specific words that don't translate very well.

German: I used Briefgold__

Chrysante: No, I'm (German:) I used Briefgold!

I used Briefgold.

They would either say "oh you can't speak German anymore"

especially since I am studying in the US they think

my German has gotten bad.

That or they think I want to be [extra] or to show off because I was in the US.

Greek: Some people consider it bad use of whatever language.

[Mom] I just want to de-[carbonate] it, you know?

Anastasia: Don't spill it on yourself (Greek)

Chrysante: I won't (Greek).

You want both the children

and the parents to have the freedom

to express what they feel.

Sometimes they can say it in one language, sometimes in another

or they can mix words from one or the other language.

[Mom] because even with [pills] I don't want to [strain] it.

Evan: So, the end (German accent in English)

Those people who do not speak any language other than Greek,

when you (the kids) would use English words

since they [monolinguals] couldn't understand anything

they thought of you less highly.

"The kids haven't learnt Greek."

the [view] has been ruined by the stupid [wildfire].

Anastasia: (English) your Gringlish is spectacular.

Chrysante: (Greek) so you think that maybe speaking many languages

is a way of becoming more [open-minded]

Yes, obviously.

Chrysante: Nice.

For more infomation >> Multilingualism in the Iliakis Family - Duration: 8:00.

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Meghan Markle usa look inspirado em Jackie Onassis em evento com Príncipe Harry - Duration: 3:15.

For more infomation >> Meghan Markle usa look inspirado em Jackie Onassis em evento com Príncipe Harry - Duration: 3:15.

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Jenna Bush Just Revealed Her Grandmother Barbara's Heartbreaking Final Words Before She Died - Duration: 3:52.

Jenna Bush Just Revealed Her Grandmother Barbara's Heartbreaking Final Words Before She Died.

In Barbara Bush's last days before passing, her children and grandchildren drew close

to her to spend the final days together.

Jenna Bush loved spending time with her grandmother, they had developed a special relationship

together. Jenna loved and admired her, she was especially fond of her grandparents 70

marriage.

After Barbara passed away, Jenna was asked to be on the Today Show where she gave an

emotional tribute to her grandmother.

According to People, Jenna Bush Hager paid a beautiful tribute to her late grandmother,

Barbara Bush, on Today, Thursday, reading an emotional letter to the former first lady

and updating well-wishers on how her grandfather, former President George H.W. Bush, is coping

with his wife's death.

The Today correspondent read the sweet message addressed directly to her grandmother, who

died at 92 on Tuesday, saying, "You are our family's rock, the glue that held us

together."

"I hope you know in your final days how many people prayed for you," said Jenna.

"How many people told me they loved you. People stopped me everywhere — in airports,

on the street — and declared their love for you."

Continued Jenna, "We called you the enforcer. It was because you were a force and you wrote

the rules. Your rules were simple: treat everyone equally, don't look down on anyone, use

your voices for good, read all the great books."

Jenna, 36, also opened up about her grandparents 73-year marriage, saying, "You and Gampy

embodied unconditional love." She added that she'll pass the couple's love letters

down to her own children "so they know what true devotion looks like."

The mom of two also revealed one of the former first lady's "final emails" to her,

that arrived with only "You" in the subject line.

"In the body of the email you wrote, 'I am watching you. I love you. Ganny.' "

After reading the end of the note, Jenna spoke to the Today co-anchors Savannah Guthrie and

Hoda Kotb, as well as Craig Melvin, from the phone, revealing that the Bush family is "doing

well" in the wake of their loss.

"It"s a mixture of waves of great gratitude of life well lived… and also for the tributes

that are pouring in," Jenna said, adding, "and then of course pangs of sadness because

she will be so dearly missed."

Of her grandfather, Jenna told the hosts, "He misses her of course."

"He loved her, he loves fiercely," she added of the former president, "but because

he loves so fiercely, I think in his own way, in his old age, he's trying to be the one

to make the jokes because he doesn't want us to worry about him."

In his first public statement since the former first lady's passing, the former president

said through his spokesman, Jim McGrath, on Wednesday: "I always knew Barbara was the

most beloved woman in the world, and in fact I used to tease her that I had a complex about

that fact.

"But the truth is the outpouring of love and friendship being directed at The Enforcer

is lifting us all up," the 93-year-old continued. "We have faith she is heaven, and we know

life will go on — as she would have it. So cross the Bushes off your worry list."

Jenna's tribute to her grandmother Barbara Bush was amazing. The former first lady was

well respected from both sides of the aisle. She was a classy lady articlate woman that

was clearly loved by her family. But the most remarkable part of Jenna's tribute was the

fierceness of George Bush's marriage to Barbara. It's rare to see a couple that

has been married for 70 years itis difneately a tribute their character.

what do you think about this? Please Share this news and Scroll down to

comment below and don't forget to subscribe Top Stories Today.

For more infomation >> Jenna Bush Just Revealed Her Grandmother Barbara's Heartbreaking Final Words Before She Died - Duration: 3:52.

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Sheron Menezzes homenageia o filho, Benjamin, por 6 meses: 'Nunca fui tão feliz' - Duration: 4:47.

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The Sims 4: Simlish Mtv - Formula of Love [Machinima] - Duration: 5:15.

I'm home, my love!

Paolo?!

I want an explanation.

I think everything is clear. Don't make a scene.

I thought you loved me!

I'm sick of you Brenda! We're over.

I endured you... only because I couldn't afford to rent an apartment!

I never loved you, ever.

I don't want to feel this way anymore. Betrayed and lonely.

The formula of love. Odors and pheromones ...

So once I get the last ingredient Paolo and the whole world will be placed at my feet.

The formula. Get it and your debt will be canceled.

I'll do it.

So this is our crazy scientist?

She needs some ingredients in the jungle.

I can offer myself up as a guide.

Hey, Lady! I saw your ad.

You won't find a better guide, believe me.

Hey! You drove us into oncoming traffic!

When he gets the information - kill them both.

I'm trying. It's not that easy, you know.

I thought you can seduce a girl!

Yes, I'm ugly. But, I also want love!

With this formula I can get him back.

Nonsense. You're not ugly. You just need to change your style and take off your glasses.

Hi beauty!

I found it! This is the last ingredient!

What for? Do you think love is a formula?

All right, no tricks.

And you believe him? He did this for money.

I will be the most adored ruler of the world!

Oops. I did not take into account one side effect ...

No, I won't let you go!

- I don't care about your formulas. I want you. - Then prove it.

Love you.

For more infomation >> The Sims 4: Simlish Mtv - Formula of Love [Machinima] - Duration: 5:15.

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NEWS I 최순실 게이트 추적기 "고영태에 최순실 의상실 얘기 듣고 CCTV 설치하도록 해 영상 입수" - Duration: 6:33.

For more infomation >> NEWS I 최순실 게이트 추적기 "고영태에 최순실 의상실 얘기 듣고 CCTV 설치하도록 해 영상 입수" - Duration: 6:33.

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Playboi Carti X Pierre Bourne Type Beat "Tidal Wave" | Prod. by Georgie - Duration: 2:57.

(Prod. by Georgie)

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