Welcome back to my two part series on Brock the Roadblock were we contrast how Brock was
handled in Pokemon Yellow and contrast it to Pokemon Let's Go!
On the first part we explored how in Pokemon Yellow the game was designed to force you
to experiment with new pokemon due to the fact that the game would tell you that water
and grass types are strong against Brock but are not avaliable prior
to Pewter City.
This was something that I enforced as a positive in part 1, but
after having some dialogue with some people on reddit about my narratives from the first
part I have been swayed.
The main argument from this exchange was that not having any water or grass types avaliable
was a flawed game design choice which led to players forced to experiment.
The game tells you the main weakness to Brock but yet have no way to
utilize that information.
This would also be an issue for those who selected Charmander as there
starter in Red and Blue.
This thought process is something that I eventually agreed with and therefore have alterred the
topic for part 2 of brock the roadblock.
In this part of Brock the Roadblock we will be discussing how Let's Go rectified Yellow's
shortcoming and gave the choice of experimintation back to the player.
So due to Yellow's design the experimintation factor was forced upon the player,
they had to select one of the few pokemon avaliable to see if it combats well against
Brock.
This was a trial and error approach essentially to someone who is brand
new to Pokemon.
A point that I still defend in part 1 was that experimenting
leads to memorable moments in your adventure.
Experimenting makes your battles more difficult since you wouldn't be using
the type advantages to win.
But experimentation is a factor in gameplay that should be left to the player, not forced.
With Yellow the topic of forced experimentation was not a consistent theme as later on in
the game type advantages would be avaliable.
That's were Let's Go come's in, they recitifed the issue with Yellow by having grass types
avaliable prior to Brock with oddish, bellsprout and bulbasaur.
So now Brock's achille's heal is readily avaliable.
So now the decision is up to the player, they can follow the game's suggestion and
utilize the grass type which would make Brock significantly easier or take it upon
themselves to experiment with other Pokemon to boost the challenge of there adventure.
This is why the option to experiment should be left in the hands of the player
instead of forced upon them, they can decide how difficult there adventure can be.
In my playthrough though let's go I decided to use oddish and I breezed through Brock,
I was upset with how easy this made this challenge, which was a much more memorable
experience back in the day.
But I decided to not use experimentation and thus I
can't fault the game for that.
If I wanted Brock to be a tougher foe I should have not used a grass type.
Let's Go rectified that shortcoming of Pokemon Yellow, it made Brock an optional roadblock
based on the player's decision.
Espicially with the Kanto gyms since each one is speicialized with a type of pokemon,
the type advantage key is very effective in swaying the difficulty of one's adventure
through Kanto.
Pokemon Yellow and Let's Go shows two sides of the coin to Brock
the Roadblock.
Experimentation is a fundamental part of Pokemon, playing and experimenting with different Pokemon
is the fun of having so many to choose from.
I definately want to hear about your experience playing through let's go, did you tend to
use the pokemon that was strong against gym leaders or experiment more so.
Did you feel this was a more fluid and memorable experience versus the original
games.
The discussion that took place around part 1 of this video sparked many thoughts, memories
of individuals having great moments of there experimentation paying
off in big battles, but also discussion that led to me rethinking the premise
of Part 1 and evolving this part for the better.
So I look forward to the discussion that will take place for part 2, you never
know I could be inspired by your thoughts to even make a 3rd part!
I make Nintendo video-essays every Tuesday, so if you enjoyed this video and are interested
in types of videos like this one I hope you will consider suscribing and liking
the video!
As Always Thank You for Watching!
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