Since the main feature of this mod are the weapons, let's test 'em at Map 32, as usual.
You can see that the weapons sprites are in a different style than the arsenal
From D4D, D4T and from the Doom 2016 weapons add-on for Brutal Doom.
Looks like they have been ripped directly from the game.
The ammo, items and power-ups sprites are maybe too big.
The HUD shows the target's name and its HP quantity.
But I think the weapons names are kinda screwed up.
Looks like is written "shotgun" always, down there.
Just some weapons change automatically when you collect them.
This mod supports multiplayer and bot skirmishes.
This panterized song is better than the industrial crap they pass
as metal around, but it is kinda tiresome... Doom 2016 OST is
awarded, but, personally, I rather Vitz or MuteGameplays remixes.
Some weapon upgrades are fun to use. I liked Rocket Launcher's altfire a lot.
The allied bot feature is another SGtMarkIV's mod that was combined here, Brutal Friends.
You summon them via console or in the teleports that replaces blur spheres.
They are kinda OP. If you summon many , the game will be spoiled.
The mod's strong points are that it is quite fast paced and compatible a lot, including with
D-Touch and Zandronum. However, the mod would benefit from an attacking sprites
enhancement, specially the melee ones.
I'd also say that the altfire triggering the enemies even
without ammo is quite dispensable, as well.
Used version: Lazarus Mod Version 2
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