Monday, March 19, 2018

Youtube daily report Mar 19 2018

[♩INTRO]

To those of you who saw the Martian and walked away wondering if you could actually use astronaut

poop to help you grow potatoes on Mars, the answer is yes.

You can also use astronaut poop to grow things back on Earth.

Or...just any person.

And while that might sound a little gross, we humans have been using our own feces for

fertilizer for thousands of years.

And we're still doing it, through what are called biosolids — solids from wastewater

that have been processed to make them safer.

There are a lot of ecological benefits to using biosolids so some experts argue we should

be using more of them.

But questions about their safety remain, so researchers are still studying how to best

recycle our poop.

The danger with feces—be it cow or chicken or human—is that they can contain some nasty

pathogens.

That's because many microbes and parasites have evolved to spend their lives in other

critters' guts and move between hosts via the fecal-oral route.

Which is...I don't need to explain that, right?

If nothing is done to kill those off, then they can end up on any crops that use manure

for nourishment.

And that's a good way to start an E. coli or salmonella outbreak.

So if you want to safely use human poop as fertilizer, you first have to make sure that

disease-causing bacteria and parasites are dead.

The traditional way to do that is composting, which is when you let a massive heap of wet

waste from living things—you know, vegetable peels, chicken bones, or yes, even poop—just

sit around until it's broken down by bacteria, worms, and fungi.

Well, not just sit there - you have to mix it occasionally to aerate it so our decomposing

buddies can get the occasional influx of oxygen needed to continue breaking the stuff down.

That process generates a surprising amount of heat.

A compost pile can get up to around 71 degrees Celsius—which is enough to at least kill

off most of the pathogens, assuming you're doing it right.

Which means, in theory, you could make fertilizer from human poop on Mars, or just at home.

And yes, there are people that do this.

There are special toilets for it and everything.

But most people in the US leave biosolids production to sewage treatment plants.

Commercial biosolids produced from wastewater are regulated by the EPA.

Anything derived from human waste that's destined to be fertilizer must have a virtual

absence of pathogens, according to the agency's standards.

So these biosolids tend to undergo both biological treatments—similar to composting—and other

sterilization procedures, though there are several different methods used.

A 2017 study estimated that publicly owned sewage treatment centers produce about 7.2

million tons of biosolids every year, half of which makes its way onto farms.

That's a lot of processed poop.

But it's only about half of the total amount of solids that the facilities produce—the

rest remained as sewage sludge, which has to be disposed of through incineration or

in landfills.

And less than one percent of U.S. farms fertilize with them, so we could potentially ramp up

the use of biosolids by quite a lot.

The biggest reason to do this would be that biosolids are so green.

Instead of sewage ending up in waterways or landfills, it gets repurposed to resupply

depleted soil with nutrients.

Recycling for the win!

And pound for pound, biosolids are also generally cheaper to make than synthetic fertilizers.

Together, that means they could make the biggest difference in countries that

struggle with sanitation.

By composting human waste, countries could make cheap fertilizer and improve the health

of their citizens at the same time—a win-win.

But they'd also be pretty great in the US, or anywhere, really, because their disposal

is costly and harms the environment.

So by recycling, sewage treatment plants save money and help Mother Nature.

But while the upsides are clear, there are scientists and organizations that are wary

of the idea.

The issue isn't the gross factor—it's what else ends up down the drain, like pharmaceutical

compounds, cleaning agents, and heavy metals.

While biosolids are considered heavily regulated, those regulations don't cover absolutely

everything that could potentially harm us.

And studies have shown that such concerns aren't completely without merit.

A 2009 EPA survey found traces of pharmaceuticals, steroids, and flame retardants in various

treatment plants' biosolid samples.

And a 2012 study found that earthworms in biosolid-treated soil had taken in pharmaceuticals

and other stuff like disinfectants from antibacterial hand soaps.

But it's unknown if this actually harms the worms, or could harm us.

Even the lead researcher on the worm study called the risks 'speculative', while

the benefits of using biosolids were 'clear.'

There's also the risk that biosolids could promote superbugs: microbes that are resistant

to multiple or all known antibiotics.

Resistance is a concern whenever microbes are exposed to levels of antibiotics below

what kills them outright.

And that can happen with biosolids, because many of the antibiotics we take end up in

our urine and feces.

We know that resistant bacteria are found in sewage and sludge prior to the treatment

process to make biosolids—and sometimes, after, depending on the method used.

So it's possible that these bacteria or their genes could be spread when biosolids

are used or produced.

But some methods seem to be better at killing these bugs than others, so scientists need

more information about what works best and why.

That way, they can find ways to recycle our poop without contributing to the growing problem

of antibiotic resistance.

So, we just have to collect more.

Data - not poop.

We've got plenty of poop.

There are also efforts to find other safe uses for biosolids, like a coalition of agencies

in the San Francisco Bay area looking into using them to generate electricity.

Biosolids could be turned into biofuels, cutting down on our need for oil, or even be converted

into building materials for some seriously eco-friendly housing.

No plans in the works for Martian compost piles, yet, though.

I guess we're just going to have to wait for Elon Musk on that one.

Thanks for watching this episode of SciShow!

If you want to better understand sewage treatment, you might want to check out our episode on

what happens to your pee and poop after you flush.

[♩OUTRO]

For more infomation >> What Happens If You Use Your Feces as Fertilizer? - Duration: 6:07.

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Hemorrhagic stroke: intracerebral hemorrhage - causes, symptoms, diagnosis, treatment, pathology - Duration: 9:52.

There are two main types of stroke: a hemorrhagic stroke, which occurs when an artery ruptures

and bleeds within the brain, and an ischemic stroke, which occurs when an artery gets blocked.

Hemorrhagic strokes can be further split into two types, an intracerebral hemorrhage which

is when bleeding occurs within the cerebrum, and a subarachnoid hemorrhage which is when

bleeding occurs between the pia mater and arachnoid mater of the meninges - the inner

and middle layers that wrap around the brain.

We'll be focusing on intracerebral hemorrhages which are more common.

An intracerebral hemorrhage that involves just the brain tissue is called an intraparenchymal

hemorrhage, whereas if the blood extends into the ventricles of the brain which store cerebrospinal

fluid, it's called an intraventricular hemorrhage.

The brain has a few regions - the most obvious is the cerebrum, which is divided into two

cerebral hemispheres, each of which has a cortex - an outer region - divided into four

lobes including the frontal lobe, parietal lobe, temporal lobe, and the occipital lobe.

There are also a number of additional structures - including the cerebellum, which is down

below, as well as the brainstem which connects to the spinal cord.

The right cerebrum controls muscles on the left side of your body and vice versa.

The frontal lobe controls movement, and executive function, which is our ability to make decisions.

The parietal lobe processes sensory information, which lets us locate exactly where we are

physically and guides movements in a three-dimensional space.

The temporal lobe plays a role in hearing, smell, and memory, as well as visual recognition

of faces and languages.

Finally, there's the occipital lobe which is primarily responsible for vision.

The cerebellum also helps with muscle coordination and balance.

And finally, there's the brainstem, which plays a vital role in functions like heart

rate, blood pressure, breathing, gastrointestinal function, and consciousness.

The brain receives blood from the left and right internal carotid arteries, as well as

the left and right vertebral arteries, which come together

to form the basilar artery.

The internal carotid arteries turn into the left and right middle

cerebral arteries which serve the lateral portions of the

frontal, parietal, and temporal lobes of the brain.

Each of the internal carotid arteries also give

off branches called the anterior cerebral arteries which serve the medial portion of

the frontal and parietal lobes and connect with one another

with a short little connecting blood vessel called the anterior communicating artery.

Meanwhile, the vertebral arteries and basilar artery

give off branches to supply the cerebellum and the brainstem.

In addition, the basilar artery divides to become the right and left posterior

cerebral artery which mainly serve the occipital lobe and some of the temporal lobe as well

as the thalamus.

Finally, the internal carotid arteries each give off a branch called the posterior

communicating artery which attaches to the posterior

arteries on each side.

So together, the main arteries and the communicating arteries complete

what's called the Circle of Willis - a ring where blood can circulate from one side to

the other in case of a blockage.

There are a few ways that an intracerebral hemorrhage might happen.

The most common one is through hypertension or high blood pressure.

Hypertension can lead to various vessel wall abnormalities.

Hypertension can lead to hyaline arteriolosclerosis, which results from hydrostatic pressure pushing

proteins out of the blood vessel lumen and into the interstitial space within the blood

vessel walls.

Over time as more of these proteins deposit in the walls, the blood vessels become more

stiff and brittle, and therefore more vulnerable to rupture.

Hypertension can also cause tiny bulges in the wall of small arteries, called microaneurysms.

These microaneurysms are called Charcot-Bouchard aneurysms, and they're most likely to be

found on small arteries like lenticulostriate vessels which arise from the anterior part

of the circle of Willis and supply the basal ganglia.

Intracerebral hemorrhages are sometimes associated with arteriovenous malformations. which are

a tangle of blood vessels that directly connect an artery to a vein - a bit like a capillary

bed, but with much, much larger blood vessels.

Over time these abnormal vessels can rupture causing a hemorrhagic stroke.

Intracerebral hemorrhages are also associated with conditions that damage the arteries in

the cerebrum themselves like vasculitis, an inflammation of the blood vessel walls, vascular

tumors, like a hemangioma, which is a benign vascular tumor of the endothelial cells of

blood vessels, and cerebral amyloid angiopathy, which is a degenerative disease where abnormal

protein deposits in the walls of arterioles making them less compliant.

Intracerebral hemorrhage can also be secondary, arising after an ischemic stroke.

An ischemic stroke is caused by a blockage of blood flow to a part of the brain, and

within hours it usually leads to brain tissue death.

Arteries within the ischemic tissue are themselves made up of endothelial cells that die off

- and that means that if there's reperfusion or a return to blood flow, there's an increased

chance that the damaged blood vessel might rupture causing a hemorrhage.

If this happens, there's bleeding into dead tissue, and it's called a hemorrhagic conversion.

Regardless of the cause, once there's an intracerebral hemorrhage, blood starts spewing

out from a damaged blood vessel creating a pool of blood which increases pressure in

the skull and puts direct pressure on nearby tissue cells and blood vessels.

It also means that less blood is flowing downstream to the cells that need it, which leaves the

downstream tissue deprived of oxygen-rich blood.

Healthy tissue can die from both the direct pressure and the lack of oxygen within a few

hours.

Increased pressure within the skull can also lead to brain herniation, which is when the

brain moves across structures in the skull.

These structures include the falx cerebri which divides the two halves of the brain,

the tentorium cerebelli which divides the occipital lobes from the cerebellum, and the

foramen magnum which is the hole in the base of the skull, where the spinal cord connects

with the brain.

Stroke symptoms depend on the exact part of the brain that is affected.

For example, an anterior or middle cerebral artery stroke can cause numbness and sudden

muscle weakness.

If a stroke affects the Broca's area, which is usually in the left frontal lobe, or Wernicke's

area, which is usually in the left temporal lobe, then it can cause slurred speech or

difficulty understanding speech, respectively.

If there's a posterior cerebral artery stroke, then it can affect vision.

An acronym to remember some common stroke symptoms is FAST - Facial drooping, Arm weakness,

Speech difficulties, and Time.

Time is obviously not a symptom but just a reminder to get help as quickly as possible

to minimize cell injury and maximize the chance of a full recovery.

To diagnose and confirm the location and size of a hemorrhagic stroke, medical imaging with

a CT or MRI can be used.

Also, angiography, which uses contrast injected into the blood, can help to visualize the

exact location where blood accumulates in the brain tissue.

Medical treatment of an intracerebral hemorrhage includes using drugs that help control hypertension

and relieve intracranial pressure.

In terms of surgery, a craniotomy is often helpful at relieving intracranial pressure

when there's a bleed near the surface of the skull.

In a craniotomy, part of the skull bone is removed to drain any accumulated blood and

relieve pressure.

Alternatively, if there's a bleed that's located deep in the brain tissue, stereotactic

aspiration can be done to aspirate off blood and relieve intracranial pressure.

Stereotactic aspiration is done under a CT scanner to help guide a needle to the exact

spot where blood needs to be drained.

All right, as a quick recap.

An intracerebral hemorrhage is a type of hemorrhagic stroke, where an artery breaks within the

cerebrum.

The result is that a pool of blood forms which increases intracranial pressure, and downstream

tissue gets deprived of oxygen-rich blood.

Intracerebral hemorrhages can be treated with medications aimed at controlling the high

intracranial pressure, as well as surgical interventions like a craniotomy and stereotactic

aspiration which can help remove the pool of blood.

The goal is to identify symptoms and reestablish blood flow to prevent long-term damage.

To help remember this a common acronym is FAST - Facial drooping, Arm weakness, Speech

difficulties, and Time.

For more infomation >> Hemorrhagic stroke: intracerebral hemorrhage - causes, symptoms, diagnosis, treatment, pathology - Duration: 9:52.

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Finka's Spear is pretty bad after all! The V308 is OK... Rainbow Six Siege - Duration: 13:42.

What's up guys, Rogue-9 here!

In my last Rainbow Six video, exploring the new guns for Operation Chimera, I made a somewhat

troubling discovery.

The in-game fire rate stats of Finka's Spear.308 and especially that of Lion's V308 did not

match the actual fire rates I uncovered in my testing.

With the Spear, the difference was moderate (around 730 RPM instead of 780) and I was

prepared to accept that maybe my measurement methods were not accurate enough.

But for the Vector, my tests suggested a fire rate of around 720-730 RPM while the in game

stat tells us that it's supposed to be 850 RPM!

And of course, the obvious question that came up then was: "If the in-game fire rate stats

are not accurate for the new guns, then what about the old ones?!"

For months now, large parts of my online gun stat spreadsheet have been based on the in-game

fire rate stats.

The damage per second (DPS) stats and following on from there the time to kill (TTK) stats

all hinge on the fire rate and the worst case scenario could be that I got all of that info

wrong!

So as promised, I have gone back and manually measured the fire rate of each automatic weapon

in the game and I have: "Good news everyone!"

In fact, I have two pieces of good news.

First of all, all of the in game stats for existing automatic weapons in Rainbow Six

Siege are accurate.

Pfew, so my beloved DPS stats are not a complete mess after all.

And the second bit of good news is that my measurement technique (which I doubted quite

significantly in my last video) turned out to actually be pretty damn accurate and I'm

somewhat proud of that.

For the existing guns, the average difference between the in-game stats and my measurement

were only 2 RPM for each gun.

For instance, for the FMG-9, I measured a fire rate of 803 RPM when the real number

is 800.

OK, massive drama has been avoided, so what I want to do in this video is quickly go over

my tests and how the results confirm the in-game stats and then go back and take another look

at the V308 and Spear .308.

Now that we can calculate their fire rates accurately and we know that the other stats

can be trusted, we can properly compare the effectiveness of the two new guns against

the competition and I have to say that this new knowledge was eye opening.

I may need to revise my opinion on Finka's Spear.

It's actually pretty bad but more on that later.

As always, a pinned comment below will allow you to jump straight to this part of the video

if you are not so much interested in my "quick maffs".

So first let me show you how I measured the fire rate and how accurate those measurements

turned out to be.

Many thanks to everyone who left ideas on how to measure the fire rate on the last video,

there were some great ideas in there.

It is worth noting here, that I measured the fire rate for each gun by firing them in full

auto mode.

Why is this important?

Well, there are some guns in the game where you can actually shoot the gun faster than

its nominal full auto fire rate, simply by clicking your fire button really fast.

Here is a quick clip of shark tomato demonstrating this feature… or should I maybe call it

a bug?!...

Phenomenon!

We'll go with phenomenon! …demonstrating this phenomenon on Frost's 9mm C1.

Emptying the mag on full auto takes 3.544 seconds and this gives us a calculated fire

rate of 575.62.

On the other hand, emptying the mag while clicking like a maniac, results in a much

higher fire rate of 709.57 in this case and this could potentially end up even higher

with a good clicking run.

Long story short, this phenomenon is not something I'm taking into account; I'm only looking

at the normal full auto fire rate.

And now over to my methodology and results: Here's what I ended up doing.

You will remember from the last video that I measured the ROF by firing a full mag, measuring

the time it took from the first shot to the last and then dividing that time by the number

of bullets fired.

That gives us the time per shot and if we then divide 60 by that time per shot, we get

the final result as number of rounds per minute.

There is one small issue with this method though and that is that the rate of fire then

varies depending on the number of shots fired.

"Why?" you may ask.

Well, the reason is that the first shot occurs as soon as you pull the trigger; it's instant

and that will slightly skew the average time per shot.

Let's look at a simple example: If we fire two shots from the 6P41, which

has a nominal fire rate of 680 RPM, the first shot occurs instantly and the second one is

fired around 88.235ms later.

This means that we were able to fire two shots in 88.235ms and using the calculations I set

out a minute ago, we end up with an actual, measured fire rate of 1360 RPM.

This is clearly not a very good representation of the gun's fire rate over a longer period

of time.

The more shots we fire in our timed burst, the less the first (instant) bullet will affect

the overall average.

For example, I timed 8.730s to shoot all 100 bullets of this machine gun and running through

the calculations now, brings us to an actual fire rate of 687 RPM, which is already much

closer to the 680 RPM reported in the in-game menu.

So the conclusion is that shooting longer bursts gives us more accurate results but

up until now, I could never be sure what I should do with that first, instant, shot,

since I only ever measured the fire rate for pistols & DMRs (where I had no in game reference)

or for the new guns (where the in-game stats were inaccurate).

Now that I have finally gone back to double check the other weapons, I have some reliable

reference values to adjust my calculation and the good news is that the change was really

simple.

The in-game rate of fire data simply takes out that first shot completely and calculates

the rate based on the interval between each remaining shot and so all I had to do to my

method is subtract one bullet from the number of shots fired in each burst.

If we do that for the example of the 6P41 we have 99 bullets fired in around 8.730s,

which gives us a per shot interval of 88.182ms; divide 60 by this interval and the end result

is 680.41 RPM and you know what, I'll take that.

Once this simple adjustment is made, our calculated fire rates become incredibly accurate.

My worst result was for Mira's Vector, where my three trials resulted in fire rates of

1180, 1196 and 1180 RPM instead of the nominal 1200 RPM used in game.

That's a deviation of only -1.65% and -0.32%, resulting in an average deviation of -1.21%.

And that was the worst result I had, overall my calculated values were only off by an average

of 0.44%!

Ok, I'm done with my maths bragging now.

The important part in all of this is that we can now go back and recalculate the rates

of fire for the V308 and Spear .308 with the tweaked method and what we end up with are

fire rates of between 703 & 708 RPM for both guns and thanks to Epi for his kind confirmation,

we now know that the rates of fire for each of these new guns is 700 RPM.

With this new found knowledge, we can now go ahead and examine each weapon's performance

and we can compare it to the other attacker rifles.

The baseline damage stats of 44 and 40 mean that we end up with DPS values of 513 for

the V308 and 467 for the Spear (this is of course at close range before any drop-off,

against level 1 armour ). At long range, those values are reduced to 292 for both guns.

The all-important question here now is: "How do these stats compare to the rest of the

attacker weapons?"

Looking at the assault rifles first, at close range the average DPS in this class is 540

and that means that both of the new guns are below average and in fact, the Spear's measly

467 DPS will put it almost at the very bottom of the class, with only Blackbeard's MK17

managing an even worse stat of 410.

In case you were wondering, the 3rd worst rifle here is Ash's G36 with 494 DPS.

At range, the rifle class will do an average of 313 DPS, which again places both of the

new guns below average but only just with Blackbeard, Zofia and Thermite all ending

up with lower damaging weapons even than the Spear.

So neither guns are great at dealing damage but especially the Spear seems significantly

underpowered at close range engagements up to 25m.

It is worth noting though, that because of the slightly earlier damage drop-off of Lion's

heavy vector, there is a distance bracket between 27 and 32m where the V308 is in fact

the worst performer in terms of the damage output and it's only from 33m and onwards

where the MK17 reclaims its rightful place at the absolute bottom of the pile.

Poor old nerfbeard, for some reason I feel a strong connection to him and I feel a bit

bad that he has to deal with such an appalling rifle.

He never deserved this.

He deserved a nerf or two… but not this.

Back to Finka and Lion and of course both of them have access to other weapons as well.

You can choose to bring a shotgun if you're into that kind of thing or as Lion, you can

bring a 417 DMR and as Finka the 6P41 machine gun.

Are these guns maybe better choices?

Well, the 417 can put out 518 DPS up to 25m which is basically the same as the V308's

513 DPS.

So no real reason to make the switch unless you anticipate fighting at 20m and above because

here, the 417 will start to provide an advantage with its damage output not bottoming out until

40m and only going down to a minimum of 338.

Keep in mind though that the average distance for kills in Rainbow Six tends to be below

10m so you might struggle to take full advantage of the 417's longer reach.

The bottom line here is that Lion's Vector 308 is a pretty good choice for him even with

the revised damage output.

For Finka though, the damage output of the 6P41 is vastly superior at most combat ranges,

starting at 533 DPS and not dropping below the Spear until a distance of 40m or more

where the 6P41 becomes surprisingly weak and only deals 285 DPS.

So in terms of raw damage output, the Spear is sadly one of the worst attacker rifles

you could choose BUT there is one last thing I want to discuss before wrapping this video

up.

The thing we always need to keep in mind is that in order to down an opponent, you only

need to deal 100 points of damage.

And that means that against level 1 & 2 armour opponents, almost all fully automatic attacker

weapons will need 3 shots to down or kill.

So all of the nuanced damage stats we see for the rifles (with max damage ranging from

38 for the Ash's G36 all the way up to 48 for Capitao's Para-308) is more or less

meaningless.

The only thing that count's is how quickly your gun can put out those necessary three

hits, so that's down to the fire rate and to a degree also the controllability.

And that means that against level 1 or 2 armour, the V308 and Spear have the exact same time

to down/kill of 171ms, which is only just slower than the 161ms average for rifles.

It's only against level three armour that the Spear will need 4 shots (even up close)

and because of the lacklustre fire rate will end up with the slowest time to down/kill

of all fully automatic rifles: 257ms As always, if you want to look over these

stats for yourself, you can find everything I have discussed today in my online spreadsheet,

link in the description.

In conclusion: In terms of raw damage output, the V308 is just below average but still a

good choice for Lion.

Finka's Spear .308 has a laughably bad damage output but can actually still perform just

as well as the heavy vector against level 1 and 2 armour due to having the exact same

fire rate and still needing just 3 shots to down/kill.

It's only against level 3 armour or when Rook plates come into play, that the Spear

starts to underperform significantly and because of that, you might be better off running the

6P41 LMG if you are comfortable enough with the recoil, reload time and all of the other

horrible attributes that the LMGs have in Rainbow Six Siege.

And that's it, thank you so much for watching!

I hope you enjoyed the video and I will see you in

the next episode!

For more infomation >> Finka's Spear is pretty bad after all! The V308 is OK... Rainbow Six Siege - Duration: 13:42.

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Lendager - Upcycling for construction waste - Duration: 1:05.

For more infomation >> Lendager - Upcycling for construction waste - Duration: 1:05.

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Opel Zafira Tourer 2.0 CDTI 125KW - Duration: 1:00.

For more infomation >> Opel Zafira Tourer 2.0 CDTI 125KW - Duration: 1:00.

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Booba : Après Rohff, La Fouine l'accuse à son tour de tricher sur le streaming - Duration: 1:59.

For more infomation >> Booba : Après Rohff, La Fouine l'accuse à son tour de tricher sur le streaming - Duration: 1:59.

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Hardwiring Highly Effective - Establishing Classroom Expectations - Duration: 6:42.

My name is Mr. Stannard, Todd Stannard I'm a 7th and 8th grade science teacher here

at Warrington Middle School. I teach Integrated Science and I've been

teaching here for six years. Rules should be very short. Short and to the point. I was

always told you should never have more than four rules. Four rules, that's enough.

Procedures- there's a longer list of procedures that I have in my

classroom. Whether it's what should you do if you have trash to throw away. What

trash can even to go to. I have to explain my students I have two trash

cans in the class. If you're sitting in the back of class, should you get up and

walk to the trash can in the front? Of course not, go to the trash can in the

back. Something as simple as that can save you a disruption from a student

getting up and walking all the way to the front of the class and they might

talk, they might hit a pencil over, and disrupt as they walk to the

front. You'll have students that do that. So laying out the procedures - sharpen a

pencil, where to throw the trash away, how to come into the classroom is huge. How do I

teach rules and procedures? Usually the first day, the second day are the two

days that I do that. I teach rules and procedures and the first thing I do on

the first day is talk about myself and not too much but a little bit and I

want to know about them. So actually I don't teach rules and procedures the very

first day, I teach rules and procedures usually the second day. And to be honest

with you, that is something that I have searched a long time for - how to teach

rules procedures where the kids are engaged. So this year I've implemented

something different. It was a card sort where they had my, I called it my "policy

cards" My policy cards set things like how to enter the

classroom, sharpening pencil, classroom equipment, interactive notebook

baskets, different policies. Then I made cards that had the list of what my

expectations and procedures were and they had to match them. I reinforced my

rules and my procedures probably... I'm thinking at least the first three/four

weeks of school. I mean if you're still teaching the rules a month into school

that's okay. It's often very difficult especially with new teachers

that come in say in the middle of September. Where you're already a month

into school, and a teacher for whatever reason has left, here you come walking

into the classroom and you're expected to teach a curriculum but yet you still

haven't laid out your rules and your procedures, your expectations of these

students. They need to know that and they need to hear them and if they hear them five/six

times a day, that's okay. I mean that happens, some classes get them

pretty fast, other classes they need that extra reinforcement every day. Modeling

the expectations is always very beneficial. Showing them, don't just tell

them. Show them. Everyone's heard the you know if a kid doesn't know how to tie his shoe-

What do you do? You teach him how to tie a shoe. What if the kid

doesn't know how to ride a bike? Well you teach him to ride a bike. Well what if

the kid doesn't know how to come into the classroom? Well do you send him to the

launch pad? No, you teach him how to come into the classroom. The shot for

success is my behavior management system that we do in my class. It originated

from an idea that I had gotten my very first year at this school. What I

realized at my first year teaching was I really had no reward system for my

class. We had a reward system for the school, however, I didn't feel like that

was very effective in my class, for my students and particularly each

class. It was interesting, I had a math teacher who was kind of a mentor of

mine that worked down the hall and he had a system in place in his math class

of like a bank account system and I remember thinking... you know that would be

that's a good idea. To kind of have a classroom reward system to set up.

The last two weeks of school my very first year, I had gotten a little a very

small plastic basketball goal. I don't remember where I got

it from but I remember bringing it into the classroom and I put it up on the

front board and my students, as soon as they saw it obviously, they wanted to

shoot and that was the spark to my idea. Okay, how can I how can I make this fun,

competitive, and BIG? That's the thing about these systems in your

classroom is you have to make them a big deal. If you start off

real hot with them and the kids are getting into it you want to maintain

that. You don't want to kind of fall off because then it loses its steam and it

loses the effectiveness. Once the classes earn the points, at the end of the week,

we call it shot for success. We clap it up- we have a particular way that I like to

clap it up which I teach them. That lets them know that they're ready to

play. So it's a competition weekly and it's a competition every nine weeks. If I

had any advice to give to a first-year teacher it would be this: focus on the 95%

of the students most likely that are in your class, that are doing

the right thing, that are following your rules, following your expectations. Focus

on the 95% Don't focus too much on the 5%. Even though they

take up most of your time, focus on the 95% because if you're

anything like I did my first year, I was too worried about the 5%.

I wasn't so much focused on the kids that we're doing right and so with positive

behavior even just saying you know when you walk in the class and you got 20

kids in there, well five of them you might be doing the wrong thing but 15

are doing the right thing. Let those 15 students know - hey, I appreciate you

coming in and being in your seat. I appreciate that. If you have a reward system at your

school, you can reward them. We have rocket so I might give them a rocket.

Then what sometimes will happen is you'll see those five kids notice that

that the other kids are getting the attention now and then they'll follow through.

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[KOR SUB] REACTION!! Jungkook Being a Lil Brat 방탄소년단 - Duration: 13:51.

Hey, everybody, before we start into the video and the reaction, I just wanted to

give a major, major holler. You know how you cannot do things on your own, you

have to, especially with, you know, big life stuff, you have to have the support

of your friends and family. This YouTube channel is not possible with just me.

It's possible with me, it's possible with you guys, but it's possible with Keegan.

And you guys don't know Keegan yet, but Keegan transcribes every single one of

these videos into the actual English captions, and then the Korean. Without

Keegan, I would not be sane. I probably wouldn't be sleeping. I would probably

have lost about 100 pounds, and I, and I can't afford to lose that, because I

wouldn't be eating. Keegan has saved my sanity, and my life, and I owe, I owe my

things to Keegan. So I wanted to give Keegan a massive shoutout if we could in

the comments, just give Keegan all of the love in the world. I also want to

show off a cute, a thing that Keegan did for me. I love Deadpool, right? Love? And Keegan

knitted this for me. And y'all. All of the weapons come off, and I can velcro them

to different places. I mean the swords all come out. So if we could just holler at Keegan, and make

sure that Keegan knows that humanity would be wrong without, without Keegan's

existence that would be awesome. All right, everybody, let's get into the video!

Hello, everybody, my name is Maggie. Welcome to my channel, welcome back to my

channel, whatever, whatever your case is. I'm so glad to have you. I like to react

to K-pop videos on the Internet. Welcome! Today we are going to take a look

at Jungkook Being a Little Brat. Um, let's just let that sink in for a minute, and

think about it. I, I am ready. I am so ready for this one. I've seen a

little bit of this side of him in some of the other videos that I've watched, so

I'm ready for them all to be together! If you are new here, welcome, it's nice to have you. If you'd

like to subscribe to my channel, I won't argue, but I run a Twitter poll

every single week. You decide what I react to every single Monday. My Twitter

handle is @ReactionaryMag, so head on over to Twitter, take part in the polls,

let me know what you want to see, and you know what, hey! Let's just, let's hop right

in, because I'm really excited to see Jungkook being a little brat.

All right, Squishy Min Yoongi, feed me the things. Oh! He just dead ass knocked him

over! What?!

Oh my god.

All right, I've seen thispart, but still.

Comes from across the room to kick his ass. I approve.

So good, it's so good.

Okay, I don't know who Chunhyang is.

Oh.

I love his laugh so much.

He just has such a contagious laugh.

Oh no. No, no. I can't do that.

Yeah, I could do that. I could do it with two. Two. Not three.

Can we name this segment Taehyung's revenge?

Oh my god.

Oh.

(gasp) No. Oh, no. But, he, but, but he's not that short. Look, he's taller than--

Oh, oh, oh.

Oh no.

Oh, but that's so precious!

Oh my god, did you see RM's face in the back?

What?!

No.

No, he's not!

Okay, I've seen this, but we need to remain talking about this. Look, if he's

got you in his visual, you just have to go hide. You are not going to outrun him. You

just have to go hide.

Because he gets like, the massive amounts of snow. It's

not like a little snowball, no, it's, it's your soul.

Oh my god. Proper K.O.

Oh, I know what he's trying to say. Okay, okay, okay.

Jimin wants to kill him.

Whatever, he's gonna keep that for like, 30 seconds.

These two together, man.

Also.

What, what is our endgame? What is our goal?

I love how, like his, his solution to anything Taehyung

is to pick him up and set him down.

And Taehyung's in the back.

Oh my god.

Whoa! What the hell? And Hope.

Yes. Quality.

He's too good at this stuff.

He's a growing boy, he needs his food.

Cute.

Okay, I've seen this, but I haven't seen the whole clip.

Okay, I've seen that much.

Oh, Hope can't even defuse.

Angry Jin is angry. Oh no, oh no. God. Okay.

That was a struggle but I won.

Okay.

Oh my god, are they all just dogging on him?

Oh, you're not the only one suffering. We are, actually, suffering as well.

Now I want Starbucks. Grr. Curses.

That's an accurate representation.

Oh my god.

Oops.

Oh my god.

That was mean.

Oh, see, no. No, no, no. No. Don't go on those things with him. No, see, no. You

should have known better.

Oh.

My stomach hurts from laughing.

He doesn't care.

That face.

Whoa. That- Tae.Tae face.

Oh my god.

Cute.

Oh my god, you see like, toddlers doing this but not grown men.

I love them.

Mom just slapped the shit out of you, man. Whoa.

Okay, so I've seen this. We're going to just revisit the fact that Jimin's muscles- look at those!

He's strong too, so for Jungkook to be able to pull Jimin into the pool, he's not human. He's a cyborg.

I just don't even know what else to say about you Squishy Min Yoongi.

Oh. RM. God bless you.

Oh. Cute. Oh my god.

I wish I could say I know somebody like that but I just don't.

Yeah, I don't have anybody around like that. I have people who, you know, fill those

roles, but oh my god. I think we all need one. We need a Jungkook in our life right

now. Go. We need to all go find that person. Thank you so much for watching. I

love laughing, I love smiling, I hope that you guys got some smiles and some laughs

out of this too, because that's why I'm here. That's why I do

this, it's what I love. Like I said, if you would subscribe to my channel I would

adore that, I upload Monday, Wednesday, Friday, 3:00 p.m. Mountain Standard time.

Again, subscribe and hit the notification bell because unless you have the

notifications on YouTube won't tell you when I upload, which is really sad and

lame so notification squad, yeah! And if you give this a like I would appreciate that

as well, it helps me out. All right, everybody, again,

Keegan, my love to you, today, forever, and always, thank you. And I will speak to all

of you in my next video. Take care. Bye

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