Come on, let's watch a cool trailer...
This is not the first time that Mojang develops another game along with Minecraft,
the company already produced titles like Cobalt, Crown and Councils,
Scrolls, and also Minecraft: Story Mode, via TellTale Games.
But if these games were edited by Mojang,
the Minecraft developers did not touch them.
But for Dungeons, it's different.
Contrary to Story Mode, the Diablo adaptation onto Minecraft
will be created by people that are mucch more concerned by the base game,
and in touch on a daily basis with the developers of it.
Which guarantees a more deeper experience,
in which said universe is respected while being adapted and spread in a new genre.
And while we're at it...
What is "Dungeons"?
Minecraft is either a survival game, a sanndbox game, or anything we want, in fact ;
but these two genres are dominating.
Dungeons will adapt this same universe to a genre called "Dungeon Crawler",
and will also be in touch with Action Adventure, of course.
It has the exact same properties as
Diablo III, the most popular example of the genre.
Indeed, like Diablo, Minecraft Dungeons will be in "Top Down View",
as we can see on this blurry extract.
Don't try to hide it, Mojang. We see you.
The game will be a simple scenario, like Diablo, and overall has a rather nervous gameplay,
but also strategic, like in Diablo.
Anyway, we will destroy skeletons, pillagers, and a strange golem, but we'll come back on this in a few moments.
The title can be enjoyed by four players at a time,
spread into (at least) four classes, they will be able to be:
A knight, with his sword and his light armor,
a mage, with his wand and wearing a pointy hat along with his robe,
a stealer, with his two daggers, or a tank, yeah, with a beautiful hammer and a heavy armor.
[Background Syra] - And a torch!
...And a torch, that's right.
Your goal? Good question.
[Background Syra] - Nobody asked nothing!
It's quite simple, you will need to save the villagers captured by the vicious Arch-Illager, the main antagonist.
And all of this while crossing swamps, canyons, mines, and more...
I warned you, the scenario is nothing to write home about.
What is quite schocking at first when we watch the trailer, is the graphics of the game.
Indeed, they're absolutely beautiful! ("Absolutely Beautifuuuul")
The light effects, the textures, the particles, everything is made to add depth to the game while keeping faithful aesthetics.
So in the trailer we can observe complex modelled plants, piles of dust, and the rays of the unknown luminous star in the unknown universe where the action takes place.
Who says it's the sun? ¯\_(ツ)_/¯
Anyway, the general ambiance of the title bypasses by far what simple Shaders can accomplish,
while probably keeping good performances.
In all cases, at least we hope so.
Still is to know if the images from the trailer represent the final gameplay.
Let's get to the core subject: Analysing the trailer layer by layer seeking for a maximum of info.
Let's already begin with silverfishes, bats, spiders, illagers and pillagers.
All these monsters are or will be in the base game, so it's not surprising to see them wandering around in Dungeons.
However, there are other rather unknown species.
We can see these funnily dressed skeletons, who wear a helmet, a shield and a spear.
Their look rather uncommon indicates that they probably get a particular role in the history of the game.
We can guess they're probably the main minions of the Arch-Illager.
The Arch-Illager could happen to be this sort of necromancer with the green dress.
Even if I doubt it is that lambda.
Maybe it's just a classic miniboss.
In any way, it seems like this guy has a subordinate,
slightly hovering, which we could call in common Dungeon Crawler vocabulary "A Lyche".
There are more discreet monsters than this. The living key is a good example.
It clearly appears here, but also seems to be pointing its nose in this point of view.
Hold on to your chairs, it is highly probable that this entity serves the purpose of...
Opening chests!
Yeah, yeah, suprising isn't it?
[Background Syra] - NO!
Yes... Haha...
Let's keep going, next up comes this golem, that many could have missed, with a redstone block in its back.
It is rather curious to see such a hidden detail in the trailer,
I think it means the developers were quite involved in it.
And finally, in the final sequence, we can catch a glimpse at this enormous golem's shadow.
Maybe it's the Arch-Illager, maybe it's the previously seen golem, or maybe it is THIS golem,
that we can see on this image posted on Minecraft.net for Minecon Earth 2017.
In all cases, it is certain that this creature will get a special role in Dungeons.
Let's scan through the other non living elements that seem important.
We'll begin with crystals. They can be blue or red, and they are all around the place in the teaser from the start to the end.
The possibility that they take part in the game intrigue is not to exclude.
We can also see this elevator that the heroes take along all the trailer, which could be used as a loading screen between levels.
Obviously, this door decorated with villageous totems will mark an important place we could visit.
We can also spot a good amount of boxes and barrels, and even if they may be for decoration purposes only,
it wouldn't be surprising if they had more, and, but I dream here, they could also be added in the initial game.
More interesting is this potion that one of the characters drinks.
The color of it and the context could give a guess of a regeneration potion -(strength. It's clearly a sStrength potion.)
So yeah, I'll come back to the video montage... Hehe
But we're not safe from a new chemical system for Dungeons that could give out new magical potions.
On the additionnal image shown on Minecon Earth,
we can spot an element that holds on the Medieval Fantasy context of the title:
Gold Coins. We wouldn't be surprised if they were the main money of the game.
Also, on the same image, but on the other places in the trailer as well, we can see these chains.
Like barrels and boxes, these iron things could be more than just decoration.
We could, for example, climb over them to the next floor,
But I extrapolate a bit here. To finish, I'd like to throw an eye on the small documentary that was avaiable at Minecon Earth,
in which we find this image, which shows, blurrily, indeed, but which shows a little glimpse at the gameplay.
We can see the classical point of view from a Dungeon Crawler, obviously,
but also the character gameplay.
Obviously, those are developing images ; do not take them too seriously.
In the same context, we also get this image, which clearly shows the existence of powers, and magic in the title.
Minecraft Dungeons is a rather un-ricky bet for Mojang.
Everything seems under control to make a good game, while showing respect to the base game.
The people working on it do it for more than a year now, so the release date for 2019 is realistic to me ;
even if I must admit having doubts about it.
Also, I'd have a recommendation to give to the people watching this video.
Don't use the images from Dungeons to predict Minecraft's future.
Like for Story Mode, a lot of elements were added only for the game intrigue, and the gameplay.
So, as tough as our desire to see boxes and barrels in the game could be,
nothing indicates that it must come some day.
Anyway, I am very happy to see that Mojang wishes to expand Minecraft to other genres.
In fact, the game really gets to it. We're not even safe from future adaptations on other genres...
Goodbye!
French subtitles: Manipendeh
English subtitles / translations: Manipendeh
;)
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