how do you design what your mind cannot comprehend what does a nightmare look
like you see I love art books there's a lot that you can learn from development
the creative process and overall vision for a piece I also love Bloodborne so
let's take a good look at some of the art from this gruesomely beautiful
masterpiece the inspirations of Bloodborne are fairly obvious taking
notes from Victorian fashion Gothic architecture and the eldritch themes of
the works of HP Lovecraft the hunter that the player controls was designed
with a slim build in order to emphasize their gigantic weapons and to make the
enemies seem more intimidating the inspiration for the yharnam hunter
attire Henryk's gear and the old hunter gear seemed to be inspired from the 2001
French film "Le Pacte Des Loups" also known as the "Brotherhood of The Wolf"
in the Bloodborne official artworks concept art if the hunters are mostly
high quality as seen by the materials which look like leather or suede
this can also be seen with the layouts of buttons and embroidered patterns because
of these details it can be said that the hunters of Yharnam are a high-ranking in
society and are paid well but an even more interesting note is that almost all
of the concept art renditions of the hunters attire is torn in some way
mostly at the capes highlighting the dangers of being a hunter and the
decline of the city of Yharnam interestingly among the concept art of
the hunters there is a rough sketch of a hunter wielding an unused weapon in the
game which could be a precursor to the blood ladder or the threat of the cane
in order to help create the world of Bloodborne the art team went on
research trips and visited countries like Romania in the Czech Republic
taking inspirations from the sharp pointed rooftops and the dense religious
significance across the country's buildings the world building and social
structures in the world of Bloodborne can be explored even further when
looking at the designs of the common folk of Yharnam like the wheelchair
huntsman and the grave women of Hemwick whose clothings are of simple layers in
are torn apart along with their weapons being very basic in comparison to the
hunters or members of the church but most importantly this class ship can be
seen through the brainsucker enemy who is dressed in a single layer of dirty
rags does unarmed attacks and can be found in the lower slums and alleyways
of Yharnam skiff reward the healing church is the highest
institution in Bloodborne world and as a centerpiece for a lot of the game's
themes the armor sits related to these institutions are also of the highest
quality such as the choir attire the tomb prospector gear and the executioner
set which are adorned with high detail and the fabric is more white than other
since in the 14th century time period that Bloodborne is inspired in it was
difficult to get stains out of white clothing and so it was used for
exceptionally rare or honorific occasions since the executioner armor
and the concept art is dirty tanned torn and once again highlights the state of
the world that Bloodborne takes place in art books can sometimes allow players
to see assets in greater detail in the optional area of castle Cainhurst the
Bloodborne artwork shows a vast amount of detail in the area including things
like the designs of chandeliers candlesticks staircases and portraits
among these 11 portraits we can see a lot of details about the world and
characters of Bloodborne firstly we notice a long-haired man wearing the
Cainhurst armor said that the player can wear however there is a portrait of an
older man wearing a different set of plate armor this aura can not be worn in
the game but if the player explores the chalice dungeons armored corpses can be
found to have the same design with the curled up shoulder guards as well as
engravings on the chest implying that there is more of a deep-rooted
connection between Yharnam and Cainhurst this connection can be backed up by
looking at the two portraits of a man and a woman wearing the knight armor set
this gear is extremely similar to the attire of Maria a boss from the old
hunters DLC as seen by the neckerchief and embroidered details of the coat
Maria isn't the only hunter to have connections to the vampire like
vilebloods going back to the portraits we can see a
woman thought to be Queen Annalise holding a baby with blonde curly hair
the only other character in the entirety of Bloodborne with blonde curly hair is
Church executioner Alfred and because of these details fans have speculated that
Queen Annalise is Alfred's mother making his side quest all the more tragic
the creature design of Bloodborne is one of the most visually marvelous parts
of the game in an interview with Kotaku a member of From Software's art team
talks about the design of an early boss the cleric beast by saying when humans
turn to beasts in the world of blah born it's something that doesn't happen
uniformly they could become quite deformed as a result of this strange
transformation one of the things I wanted to get across was this sort of
sadness the tragedy of this figure trying to relay this tragedy and the
misbalance of the design was Miyazaki's direction a lot of the boss designs and
Bloodborne are given more human-like elements to make them more tragic and
thematically potent this is because people who tend to identify and relate
to things that are more human like this can be seen with a lot of the bipedal
enemies such as the base patients and huntsman creatures but most obviously
through Vicar Amelia who is almost always clutching a sentimental trinket
and kneeling in prayer the dark based however as a quadrupeds that still has
distinct human features in the blood-borne art book there are variants
showing the dark based without its fern showing a more human-like physique with
its bone structure hind legs fingers and pelvis. Bloodborne's design philosophy
extends to the inspirations of HP Lovecraft and its cosmic horror roots
The Amygdala creatures have variants with different eye sizes and some with a
tentacle like mouth a very blatant nota HP Lovecraft's Cthulhu Mythos
Bloodborne also takes a heavy reference from a much lesser known story in the
Cthulhu Mythos, "The Dreams of the Witch House" takes reference from the witch hunts
of the 15th century and has a heavy emphasis on dreams where the
protagonist meets the outer god "Nyarlathotep" attempt also known in the story
as "The Black Man". In Bloodborne one of the boss fights is against the witch of
hemwick who summons a tall darkened figure that the player can only see if
they have one in sight point which aligns with Lovecraft's themes of seeing
what the mind cannot comprehend many Lovecraftian designs have a deep-sea
aesthetic to help give an impression of something outside our human frame of
knowledge the boss fight' a Ebrietas daughter of the cosmos on top of having
tentacles has appendages around its head and face that resemble the beach
tubeworm in the official Bloodborne artwork
there shows a rendition with string like extensions coming out from the openings
the same way the beach tubeworm catches and consumes food but this isn't seen in
the final game lastly at closer inspection if the lower half of a Ebrietas's
slug-like body it could be seem to be more human-like with a pelvis
attaching with two legs this kind of design makes the creature look like it's
on its knees wearing a robe which is important to note since the first time
you enter the battle arena a breeches is praying at the altar of despair mourning
the corpse of a previous boss battle and lastly in the concept art of the moon
presence we can see that the creature that created the hunter's dream is
surrounded by the messengers that are found in the game cementing the idea
that the moon presence acts through the messengers guiding the player and the
hunter to do its bidding so I know that this is really different in comparison
to what I usually do but if you were into it then please let me know I have a
few art books and it's really fun to talk about them so to close things out I
want to show off this awesome Bloodborne fan art from Kyle Fewell I
have this image set as my phone background and I figured hey this video
is a good way to show off some talent I was inspired to do something new and
luckily I feel a lot more free as a creator thanks to my generous supporters
on patreon specifically I'd like to thank the wonderful
Nathan Seiter Natalie Waters Nathan Angert and ALEX SANCHEZ I'm currently
moving to America for a few months so I'm very thankful for all of the support
all of the cool people in the patreon discord serveth been really nice while
I've been stressing of this huge change in my life thank you everyone for
watching keep up to date by following me on Twitter but most importantly I hope
you have a great week stay splendid
Nyarlathotep... Nyar-lath-o-tep Nyarlathotep?? Nyarlathotep!
what a name
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