Thursday, January 17, 2019

Youtube daily report Jan 18 2019

I'm here in a Hong Kong village just five minutes away from the Chinese border

to visit one of our finalists - Jesse - to see why he thinks

the road to sustainable fashion begins at home.

Hi Jesse!

How are you?

I'm good.

I can't wait to see your home!

So when did this love for sustainable fashion begin?

The beginning is from my family album

and I saw my Dad and Mum hang out,

and my Mum really love to wear my Dad's jacket to take photos.

Oh that's so cute!

Yeah, and that inspired me to do a collection

that is inspired by love and family and share.

My Mum, she always love to keep her old clothes

because she believes that fashion is a cycle,

and also they're full of memory in the clothes too.

Wow, so this is your workshop?

Yes, and also my living room!

So here's all of these pieces that you've got inspiration from.

It's all from my Mum's wardrobe.

Actually this jacket inspired me to do the one that's made with umbrellas,

so I just want to do a jacket that you can just share with your friends.

One size fits all.

Yeah.

So here are some of the actual umbrellas that you've upcycled.

My Grandma loves to collect umbrellas

even if it works, broken or not. - Really?!

My Grandma and Mum just love to re-use and recycle stuff.

Oh my goodness, that is amazing!

Can I try it on?

Of course! - Ok.

It looks great on you!

Thank you!

Amazing!

Having Cara G to my house was just amazing.

This is a part of my coat!

Yes!

She's really kind of my girl!

Actually this too... - Oh that's so adorable!

because my mum is really active,

in this photo she runs with her skirt,

and it makes it look like trousers.

That inspired me to do a trousers

that can transform into a skirt as well.

So this is the skirt pants.

Yeah, and it also fit everyone, like me and you

You can totally hand these down.

I really want to do the pieces that I can like

give them to my son, or my son can save it for my grandson,

yeah that's like my core elements in my design.

I think emotion and passion is

like a main core for me to do fashion design

because I want my design to communicate and interact with the wearers.

So, I really put these two elements in my design

and I hope everyone can feel it.

Although the road to sustainable fashion may begin at home,

can it go hand in hand with mass manufacturing?

We have just crossed the Chinese border

and I'm super excited because it's my first time in China.

China still reigns as the world's largest garment manufacturer,

but for some people the 'Made In China' label still provokes negative reactions.

If I'm thinking about large scale factories

I will think that the reputation is not that good.

So I will like to see if it's possible

to really have sustainable steps in a huge production.

Today the designers are visiting TAL at their largest factory in Dongguan.

This factory employs over 3,000 staff

who produce 30,000 shirts every single day.

At the beginning of the line we have other cut panels here.

I have never been in such a big factory so for me

it was shocking to see the scale of the production.

Normally the wastage here is not quite high,

but the quality of the lining sometimes do cause higher wastage.

Seeing how incredibly fast they're producing a garment

and then you just know there will be so many of that thing out in the world,

it's overwhelming.

As like small emerging designers,

it even makes our impact seem like very, very insignificant.

This is the cutting waste from 18 shirts.

You can imagine the output of this factory is about 30,000 every day,

and this is only for 18 pieces, so you can think about that amount.

TAL is a leader in China in making sustainability a big part of what they do.

From minimizing and recycling textile waste,

to keeping their factories running as efficiently as possible.

I was actually quite impressed with the efforts to reduce the amount of waste,

especially on a factory of that scale which you don't often expect.

Sometimes the customer may insist on requesting

some feature of the garment that will increase the waste.

Technical people will talk to the customer,

communicate and educate our customer,

by proposing some good methods

to control the quality as well as save the fabric.

The factory is also on a mission to increase communication

between designers and brands,

so that they can decrease the environmental impact of each garment produced.

The designer, they have their design ideas, the concept,

but they don't know the real manufacturing process in factories.

What's the consumption of the fabric? What causes the wastage?

So when they come to the factory,

it helps them to protect the Earth Mother better from their design.

That's the front and that's the back but it can be reversible.

What about this part?

This can be detached this, and this, and this, can be separate.

To put this in action

the designers get into teams and are challenged to design a women's shirt,

working alongside the factory experts,

to make sure they achieve sustainability without compromising on style.

Ok I understand, the cuff and the sleeve can be detached.

So next, I will explain to my technician

to see whether or not your pattern is as good as your design idea,

they can fit together.

Great, thank you!

I found it very shocking that there isn't

more communication between the designers and the manufacturers.

So this is an amazing opportunity for us as young designers,

and we are learning so much from everyone here.

The design of the collar,

if they put the direction differently there's a chance to save fabric.

Oh, can we do that?

Yes they're trying that.

Every designer should come to a factory.

These are the people who really create the garment,

who's labour is behind it, you know it's very important.

We're just finishing off our final shirt,

and she's been amazing, she's been working non-stop.

I think as designers,

we tend to over design and once we collaborate with these people here,

we were able to edit down our designs.

And so we cut out trimmings, we cut out seams,

we really eliminated the waste, at the cutting stage.

I've definitely started thinking about how do you

integrate the values of sustainability into mass manufacturing.

What would you say we could improve on the making,

or the cutting stage of this shirt?

Just pay attention to the fabric quality.

You guys need to know more about the construction,

know more about the sewing, you know, the shrinkage.

Thank you so much.

Seeing how these people could make things possible,

of course, I will have like really different mind

in the future when I will be designing.

In the past some designers just close the door,

they don't want to talk about it with the factory.

They say 'that's my design, you have to keep it as it is.'.

But today we communicate with all these finalists,

we see they're very open to the manufacturing side.

So we can work together to make the whole process,

and to make the environment better.

Thank you.

Amazing, that's great.

Before heading home, the designers are invited to

the monthly birthday party the factory holds for its employees.

This month, over 300 workers are celebrating their birthday.

It was really great to see that they've got that sort of community

there that they can entertain each other a bit.

So that was good to see, yeah.

Next time on Frontline Fashion,

judging day has arrived.

I feel weirdly calm.

Shall we start?

But are the designers prepared to be grilled by our panel of experts?

How will you grade this?

Have you washed them yourself?

Join us to find out.

For more infomation >> Frontline Fashion 3, with Cara G Mcilroy: Episode 2 - Duration: 11:16.

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Texas Rustic Cabin Has Absolutely Everything - Duration: 5:35.

Texas Rustic Cabin Has Absolutely Everything

For more infomation >> Texas Rustic Cabin Has Absolutely Everything - Duration: 5:35.

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TELUS | Our Chief Technology Officer talks about new grad life at TELUS - Duration: 3:05.

Our CTO on grad life at TELUS

My name is Ibrahim Gedeon. I'm the Chief Technology Officer at TELUS.

The Graduate Technology Leadership Program is what we believe is a one-of-a-kind program.

Effectively, it tries to take the strength and skillset of applying graduates into the TELUS Technology Strategy team,

and moves them forward into multiple roles within a short period of time.

The program was designed to be empathetic with the actual people applying.

We tried as much as possible, working with a number of alumni out of the program to see how,

if we were in their shoes, we could keep meeting with the times and investing in their careers.

When somebody comes out of school, be it a university or college, in a certain domain,

they've learned a lot of academic experiences.

And I know from my own experience, which is probably dinosaur age these days

that I didn't actually know what I wanted to do. I liked the domain.

It actually provides people with the opportunity to try multiple facets of the domain they have chosen to either

excel in or specialize in. It's extremely valuable.

If they want to try something like AI, they could try AI operations,

they could look at data mining, they could look at programming in multiple languages.

The same for 5G… somebody can work on technology development,

they can work on operations and support, they can work on how we integrate the higher level services.

So imagine if you were a student just graduating.

Instead of going and working for a number of years as you move and look around,

the program actually formalizes this for you into certain tracks whereby you're trying multiple disciplines in the same domain.

To me, that's invaluable.

The Graduate Technology Leadership Program is an application-focused program.

If you're coming out of school, the thing that's missed, even when you're in a Co-op program, is the applied piece.

Universities do a brilliant job preparing you with a toolset THIS big.

You know everything. Yet, you've never applied it in a production environment.

You've never applied something where you impact the lives of a third of Canadians.

This is the magnitude of what you do when you work for TELUS.

One of the unique things is that every student gets a mentor – a senior-level mentor from TELUS.

And that, in addition to the program, the construct, and the governance, is truly unique.

This is the beauty of the program. When it comes together,

you're actually aligning people's "where they want to be" with what TELUS can offer them, and that is the key unique thing.

TELUS can offer an environment where people who are really good at certain things become exceptional,

become applied, become brand names…

And the intent is that we would like to end up with what I would say is the Olympic winning team for Technology Strategy.

For more infomation >> TELUS | Our Chief Technology Officer talks about new grad life at TELUS - Duration: 3:05.

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ドコモが GT-R で実証実験、300km/hの5Gハンドオーバー…オートモーティブワールド2019 - Duration: 4:20.

For more infomation >> ドコモが GT-R で実証実験、300km/hの5Gハンドオーバー…オートモーティブワールド2019 - Duration: 4:20.

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How to control motors from Raspberry Pi with Adafruit DC Motor Controller | Twitter Controlled Robot - Duration: 11:31.

Hello and welcome back to our robotics series. In the last video, we set up this

Raspberry Pi Zero W. And the W stands for Wireless, because we need to connect to

the internet. We want you guys to send in tweets to tell the robot where to go.

You're gonna be able to tell it to go forwards, backwards, left, or right. This

board is gonna be great at parsing out the text from your tweets ,but it's not

really suited for controlling any motors. So we need a second board for that and

We already had this Adafruit motor controller board. So this is the one that

we're gonna use. It has four terminal blocks on the outside that can either

drive two stepper motors or four DC motors. And you might have seen robots

already on the internet that you use two DC motors and then a ball whee, but we

already have four DC motors lying around. So we just said why not use all of them.

So in this video I want to go over why we need this board, what are the chips on

it, what do we do with it, and how do we code it. And all the code that you're

gonna see in this video is gonna be in the hackster.io project that's linked

down in the description below. So all the libraries were installing

here and the code that we're gonna put on here to actually run this will be in

that project. You can just copy and paste it, but let's go see what we want our

motors to do and how to actually get them to do that. This is a DC motor. It's

a lot larger than the one we're going to put on our robot, but let's just look at

the ways that we can control it. So if I put the switch in the downward position,

then we see we have a voltage of about 1.8. And I can change this voltage by

moving this potentiometer right here. And as we're increasing our voltage, we're

also increasing our speed that our motor is driving it. But if I go into the the

upper position, then we can see that there is a negative right here. So we are

about negative three point eight volts. And we're spinning in the opposite

direction. So increasing and decreasing the voltage is going to change the speed

of our motor. And the direction of current is going to change whether we're

going clockwise or counterclockwise. And those are two ways that we can

manipulate motors. However, I don't want to personally read all your tweets and

switch these buttons back and forth and play with this potentiometer. So we're

going to need a digital solution for this. This motor controller board is our

digital solution. And it has three chips on it, but these two are exactly the same.

And I wanted to look them up to see what our board was doing. So these ones on the

outside have this part number right here. And I looked up

the datasheet. And this is a simplified block drawing of what was in there. But

let's look at the output side first because it's easiest. So all we would do

is hook up our motor. Our power and ground to either the a outputs or the B outputs.

And we can either change the voltage that's going to it or the direction of

the current. And the way we do that is with these over here. We have the voltage in

for our motor. We have the ground. And then each of these has three different

things we can change, either at PWM, A input, 1 or A input 2. And this is for

the second motor down here. So let's see what these three inputs do. PWM stands

for pulse width modulation. And it's how we control the speed of our motor. We

have a voltage over time graph right here. And this is our maximum voltage and

this is our minimum voltage. When we're talking about digital, we either have a

low or a high. And when we want to change that into an analog signal, what we have

to do is vary the time between these pulses right here. So if we never had a

gap between the high pulses ,all the way across here we have full power. Our

motor is going full-tilt forward. But if we had a zero, then we're either breaking or

we turned off the motor. Depending on the length of time between the pulses is how

fast your motor is gonna go. For a slower speed, there's a longer time in between

the pulses. And for a for a higher speed, there is shorter timing between the

pulses. And that's how we're changing the speed. But how do we change the direction?

For that we're going to use an H-bridge. And this is a very simplified version of

the H bridge. It's missing a lot of components, but for the basic idea of how

it works, we'll just look at it with four switches. And this M in the middle is for

our motor. So we have a voltage in right here. There's our motor voltage and a

ground. And right now the switches are all open, which means we have an open

circuit and nothing that's going through. So we have to close some parts of this.

And if we closed a in one, which was one of our inputs we had up in there chip

select, if we close this switch, this one will also close. So the voltage will come

in here. It will go down this path. It'll go across the motor in this direction.

Then down and out through ground ,because we've completed our circuit. This one and

this one are still open. And then if we want the direction of the

current to go the opposite way, we close a in two. So we're setting this too high.

We're closing this switch and this switch will also close. So we go down and we're

going across the motor in the opposite direction. And that's how we control the

inputs. And then for the outputs, if we had closed this side, and it comes down

this output is high and this one is low. It's on the ground side. And if we come

down and we go the opposite direction, this output is high and this output is

low. So when we're going back up to our our diagram right here, these are the

outs right here. So we decide if this is high or if this one is high. And that's

going to decide the direction over here on our outputs. Each of these chips has

two full h-bridge circuits, which means they're capable of controlling two

motors and telling them what direction they should be going in and how fast

they should be going. So why do we even need this third chip? And the reason is

this is a feather board. So this is the exact same kind of board just with the

header pins installed. And you can see they both go up and down. And that's

because it's meant to be stacked with another board.

So there are bottom boards that have these arm chips right here. And they're

able to be programmed over a USB. And they have external power over here. So we

are supposed to put one of these on top of the board below. And this bottom board

is going to provide logic power for the chips. So 3.3 volts to the chip above and

a ground .And it's going to communicate with it over I squared C (I2C.) And these chips

on the end do not have the capability of talking over I squared C. So this third

one, this PCA9685 is an I squared C PWM controller. So how do we deal with

this board and the raspberry pi? The Raspberry Pi also has I squared C. So

we're gonna be able to provide the 3.3 logic to the chips from the PI and a

ground. And we're going to talk over I squared C, which is an SDA, which is a

data line and our clock line right there. So that's going to be able to talk to

this board. The outputs for this chip right here are all PWM. And that's

because this is really an LED controller not a motor controller. It's only rated

for up to five point five volts. And if we flip this over remember we could go

up to 12 volts with our motor. And that's why

these chips are actually driving the motors. These PWM outputs are mapped to

the inputs for our TB chips. It's either going to be a pulse width modulation

that controls the speed, or it's going to be this riding high full power that

turns on a switch or it's going to be a low power PWM for the opposite one. So

you're keeping it closed. So that's how these PWM outputs are controlling these

two chips right here. And they're really the ones that are driving the motors.

Let's overview how the chips communicate with each other. And we're only going to

look at motor one. So the first thing that happens is the raspberry pi is

going to talk to the upper chip using I squared C. And it's going to control PWM

2 3 & 4. PWM 2, if we drove that high, that's gonna

mean our motor is running at the maximum voltage. And it's going to be going full

speed. If we drive that too low, then our motor is going to turn off. If we have

any frequency of pulses, we're going to be somewhere between 100% power and 0%

power. To change our direction we're going to use our H bridge circuit. And we

can use PWM 4 and PWM 3 to control the switches inside this circuit. PWM 4 can

close switch A1IN if it rides high. And then we would set A2IN to low. This way

only one half of the circuit is completed. And the wheel is going to

start rotating in one of the directions. It means that A1O is high and A2O is

low. And we can switch into the exact opposite. You have PWM 3 drive AIN2

high. And we have PWM 4 set AIN1 to low. And the opposite side of the circuit is

completed. And now A02 is high and A01 is low. And this changes the direction

that our motor is spinning. Now that we know how the chips on our board work, we

can move on to coding. The libraries for this chip are written in CircuitPython.

And we're writing our code in Python. So what are the differences between the two?

Well, CircuitPython is a special flavor of MicroPython written by Adafruit. And

MicroPython was written by somebody that wanted to use Python on

microcontrollers and embedded systems. Wsually when we've coded in the past,

we've used the Arduino IDE. And that C code. That gets compiled and

the machine code gets sent down to the chip on the board. And that's pretty

efficient. And Python itself would be highly inefficient on any of these

boards. But you can run it on a Raspberry Pi, because it's pretty much just a

miniature computer. So MicroPython strips out some of the libraries from

regular Python 3, but leaves you a lot of the same functionality and features. And

is written to be more efficient on the boards and to talk with the different

parts of hardware. And that's why CircuitPython has a bunch of libraries like

this that have busIO that are gonna talk to your hardware in a certain way.

when you're talking over I squared C or to certain registers or to your digital

input and output pins. So we need to install some libraries that are going to

be able to translate between Python and circuit python so your hardware knows

what it should be doing. First we want to make sure that our software is

up-to-date on a Raspberry Pi. And then we're going to install tools for pip 3.

Pip is a way to install libraries onto your Raspberry Pi. And pip 3 means we're

using Python 3. And that's the version of python that works with circuit python

and micro python. If you ever have problems installing libraries, you just

do sudo pip 3. The first library we're going to install is the blinka library.

And this is going to be the translation piece between circuit python libraries

and the code that you're writing. Blinka automatically installs all of these. If

you haven't done it already, you should install the Raspberry Pi GPIO library.

And then we need to install these three circuit Python libraries. This PCA one is

the one that talks to the PWM controller. The motor library helps this library

talk to these two chips on the side, the TB chips. And then the motor kit library

is just going to make it a lot easier for us to write the code. When we install

that, this is all the code you have to write. Just import time in case you want

to sleep between your motor commands. And then you import the motor kit. And then

you make a class and assign it to kit. And just do kit dot motor and it could

be motor 1 2 3 or 4 dot throttle. And then you give it a value between 1 and

negative 1. So 1 is full power forward. And negative 1 is full power or reverse.

And if you want to break, it'd be 0 or half power will be 0.5 and so on. I hooked

up a motor to port 1 and ran it. And it seemed to go perfectly. In one of

our next videos, we're gonna add encoders to it so we know how many rotations that

our motors are making. Then we're gonna put all of it on our 3d printed

chassis and see if we can start getting it to drive around.

Thank you guys so much for learning with me today. And if you have any questions or comments,

you can leave them below. And if you want any of the code that we used today, its is in

our hackster.IO project down in the description. And I will see you next time.

For more infomation >> How to control motors from Raspberry Pi with Adafruit DC Motor Controller | Twitter Controlled Robot - Duration: 11:31.

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What's so appealing about Kingdom Hearts? - Duration: 12:31.

perhaps you're not a Kingdom Hearts fan and you're sitting there thinking to

yourself why is there so much dang hype around the release of Kingdom Hearts 3

and furthermore isn't the story overly convoluted and messy to you my answer is

yes yes it's very convoluted well if you play all these games in a row you're

essentially fine but that's a lot of games yet the story is not why I

personally am excited for the third installment nor is the story the reason

why I even enjoy these games and you might say so then what is guys this is

crazy and I would say I'm so glad you asked hi

I'm Phritzy and welcome to life's a video game and here's why I love the series I

remember back in the early mid-2000s looking at Kingdom Hearts 1 & 2 on the

Shelf and thinking to myself what's so special about these games I mean the box

art looked interesting but that's about it then in 2008 I found an opportunity

to finally try these games out it was the tail end of my school winter break I

had about four days left of freedom and my school was out in the middle of

nowhere meaning there really wasn't much to do

essentially playing through a video game was the perfect option one of my

roommates so happened to own a copy of Kingdom Hearts 1 & 2 so I popped in the

copy of the first game and I was immediately hooked so hooked in fact

that I benched through the entirety of the first game within those four days

keep in mind that the original is a solid 30 hour game holy crap man you

played 30 hours in a weekend what the fear is wrong with you my life was swept

up in an instant I finished it late in the middle of the night before my class

the next day and all I could think about during class was Kingdom Hearts 2 so the

very next weekend instead of doing my homework assignments I intend binge

through the entirety of the second game after I finished the second game I

couldn't wait for the third too bad I had to wait another ten years to get my

ending yikes which is actually really tough for

the original fans as the first game came out in 2002 and the second one came out

back in 2006 respectively yikes anyway and remembered not actually caring too

much about in the story in the first game

I mean it's decent enough of a story you're some kid with two other friends

who dream of a bigger life than the simple Island that you're on that dream

or nightmare comes true and you're swept off into a grand adventure you made all

these great Disney characters where you'll need to help save their world

along with searching for a way to save your friends a story for what it is is

nice but it was really the combat that truly hooked me for me that number one

appealed to this series is its combat the combat system is what one would call

an action RPG a lot of old-school classic RPGs get you to wait your turn

to attack we're in this game you're in the fight right away whether you survive

the battle or not mostly depends on your own reaction time if you see your enemy

about to tech you either dodge or guard if you don't you get hit simple as that

you also have magic spells to help change up your strategy if you're new to

the style of games then you can play it in easy mode where you can basically

just get away with mashing the attack button

but everything else still looks cool while you're doing it as you get more

skilled you can turn up the difficulty in the battle system then becomes

incredibly deep and complex it's like a never-ending well a fighting fun job

this combat system continues to improve as the series goes on if you like this

style then I really believe you're in for a treat come Kingdom Hearts 3 at

least I really hope so I will edit that part out the next

aspect I find appealing about these games is its atmosphere and world

building Kingdom Hearts has always been a marriage between Disney and Final

Fantasy he had all these wonderful worlds that Disney offers with a bit

more intrigue in dark aspects it's a marriage that seems to continually work

incredibly well if you're more into the Disney stuff well here's in Aladdin

world for you to enjoy if you want something a little bit more heavy well

you're gonna have to fight these creatures like the heartless and

nobodies who are ripping these wonderful Disney worlds apart some of the areas

have this happy jolly feel to them well others seem to be full of despair the

world's can often be bright and full of color while other parts of a bit more of

a grim feel to them the variety is what makes the games click the next aspect

that's so special is the music just a quick listen and you'll get what I mean

I don't have much else to say on the music but honestly just give the

soundtrack a quick listen it's as if the composer Yoko Shimomura really wants to

make you cry all the freaking time

actually this doesn't want to make you cry this is actually really super

exciting finally why so many people love these games or at least just me is the

characters themselves and the deep connection they have between each other

so your main character is an optimistic idealist he yearns for something more

than just the world he knows but at his core he loves his friends so it loves

his friends so much that he's willing to go to the ends of the world to help save

them his first two friends are Riku and Kairi who he truly has a special

connection with yet they are only the start he befriends Donald goofy and

Mickey along with seemingly countless others Riku being Sora's original friend

is a bit older and acts as a bit of an older brother to Sora Riku however has a

desire for more power which quickly leads him astray and his character arc

is one of the more interesting aspects of the game I don't want to talk too

much more about the other characters as I'd like to avoid spoilers as much as

possible though I will say that Donald's and Goofy are a natural fit for Sora in

fact Donald and Goofy retain the same personality that they've always had from

their disney stories and have a similar dynamic with Sora as they did with

Mickey from level to level and game to game you'll find yourself connecting

with each of the different characters and their arcs there is however

unfortunately one huge issue and going from Kingdom Hearts 1 to Kingdom Hearts

2 will cause some major story confusion again as I stated from the beginning the

story is not what I felt to be the most appealing aspect don't get me wrong I

absolutely love the second entry despite being somewhat confused not entirely

confused just somewhat now we come to the question of whether this game is

right for you that is very much up to you but if so

should you bother with the story or not option 1 just jump into the 3rd game if

all my points about the game's positives seem appealing to you then you are sure

to enjoy these games despite not being quite sure what's going on again I love

the 2nd game even though I wasn't always sure with what something was about or

why something was happening option to play through all the games this option

doesn't fortunately lead me to talk about the worst aspects of these games

which is the naming of the titles looking at the collection of games you

can count 9 all of which act as a chapter to a much

story a game like dream Drop Distance is not a spin-off title no it is a chapter

leading into what will be the final chapter which is Kingdom Hearts 3 why

would they call a game called dream Drop Distance that is so hard to say

I'm of the strong opinion that this was an awful idea unless you do a Google

search or look them up on YouTube you're probably not gonna have a clue that all

these games lead into each other honestly the only reason why one two and

three got numbers was because they are full-on console games and not portable

ones I almost think of Kingdom Hearts one two and three as major acts for the

main story and all the other are just there to set up the major plot points

Lucian the first of the apprentices to be given their role watched his

companions from afar as they learned what it was that they were meant to do

and he disappeared

not long after that the master banished dimmed and faded without a trace

okay well sorta not a hundred percent ich if you're scratching your head and

doing a WTF sort of thing well it's completely understandable the naming of

these games are really bad so how do you know which game to play first well

luckily that's the easy part you buy the collection and play the

first one then go down the list as they are laid out simple as that if you do

this you will understand the whole story and you'll be able to comprehend why

plot points are the way they are it's kind of like watching something like the

seventh season of Game of Thrones you probably would have no idea what was

going on but chances are you'd probably still enjoy it for what it was option

three just watch a story summary there is an excellent one done by suggestive

gaming called Kingdom Hearts story summary what you need to know to play

Kingdom Hearts 3 it's 36 minutes long and it does a great job at catching you

up the only downside to watching a summary is that it only tells you what

has happened from point A to point B not how or why it's kind of like when you're

in school and you need to read a book for a class assignment you find yourself

to be somewhat lazy and you procrastinate kind of like me then it

comes time to do a test on a book and you end up getting a bad mark because

you couldn't answer any of the questions concerning the characters motivations

you have no understanding of the central and overarching themes of the story but

again the story isn't really what's so special for myself anyway so this can

still be a decent option option for simply watch all the cutscenes from all

the games just hear me out if you have a Netflix account and you have a habit of

spending all your time off binging through an entire TV show in two days

then this very much could be the option for you perhaps you're convinced that

getting into Kingdom Hearts 3 will be a great time but you feel like playing

through a bunch of 30-hour games is just too much well then you just need to set

30 hours aside and go through all the story cutscenes don't lie to me you have

30 hours really what'd you do last weekend did you binge watch black me or

like I did yes I know I'm projecting but did you

did you binge watch something else hmm sit your butt down and watch all the

Kingdom Hearts videos you will have a full understanding of the story you'll

know why characters do what they do and perhaps even grow a fondness for them in

fact I can say that I did a combination of option two and four I played some of

the games and watched some of the others Hey I love playing Kingdom Hearts games

but I just didn't have enough time to get through all of them before the

release of Kingdom Hearts 3 um I was kind of like most others I had no idea

those other games are part of the main series so and now I can confidently say

that watching the latest trailer for 3 makes me have all the feels from what's

being presented to me I want you to have this experience - option 5 don't play

the games at all no seriously the title of this video is what's so appealing not

why you must play these games perhaps you hate Disney perhaps you dislike

Final Fantasy maybe an action RPG is not your thing and maybe you prefer more

clean and coherent story like The Last of Us

or you would prefer the world of Red Dead Redemption a nice grounded world

without that fantasy stuff I'm sure there are dozens of reasons why this

game might not be for you but at least you can now appreciate why so many folks

love these games the way they do all games have their flaws especially if

there is an entire game series attached to it yet there is a reason why people

keep going back to them and the positives seem to always outweigh the

negatives and at least for Kingdom Hearts that is I personally absolutely

adore the Legend of Zelda games for so many reasons

yet I could write a book about its issues over the years it's the same

thing with Kingdom Hearts the story could be better the naming of the titles

really shouldn't be the way they are yet the gameplay the atmosphere the music

and the characters involved within these games are what makes this series so

beautiful and so gosh darn good and this is why gamers from all across the world

from all different walks of life all share the same passion for Kingdom

Hearts thanks all for watching let me know in the comments why you enjoyed

these games and conversely if you dislike them share your thoughts I'd

also love to know if this manages to get anybody else into the series I'm

really quite curious to see what others think thank you all again for watching

don't forget to subscribe and peace

For more infomation >> What's so appealing about Kingdom Hearts? - Duration: 12:31.

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Los tres nudos mas usados para unir líneas - Duration: 9:02.

The three most used knots to join two lines

Knot "uni to uni"

The lines to be joined must be of the same caliber and the same material

Music

Music

Knot "uni to uni"

Knot "uni to uni" finished

Knot "Albright"

With this knot you can join two lines of different caliber and different material

The thin line should be wrapped over the thick

Music

Knot "Albright" finished

Knot of "blood"

To join two lines of the same caliber and the same material

Music

Knot "blood"

Music

For more infomation >> Los tres nudos mas usados para unir líneas - Duration: 9:02.

-------------------------------------------

Ranked 2019: Position Ranks| /dev diary - League of Legends - Duration: 7:30.

Hey everyone, it's almost time to kick off the season and we're back!

I'm Ed, the lead for the Ranked team.

And I'm still Primus, the lead designer for Ranked.

It's been a while since our dev blog on position ranks, so today we're gonna discuss

why it's important, what it is, and how we're rolling it out.

That's a lot to cover, so let's get into it.

Since the introduction of position select, you're getting your main more often.

Great right?

When you play another position, and especially when you get autofilled, you might not be

as skilled and as a result the game could feel less winnable.

We can't get rid of Autofill without tripling, or in some cases even quadrupling queue times

for everyone, so we looked into how we could make your matches more fair instead.

With position ranks, you get a matchmaking rating and rank for each position you play.

This gives us a more accurate measure of your skill in every position, so we can put you

in more fair matches, no matter which one you queue up for.

At the end of the game, you'll get LP for the position you played, and some of it

will splash into all your other positions.

Because if you're climbing in one position, some of that skill is transferable

to your others.

With different ratings for each position, you won't be punished if you're bored

of one-tricking Malzahar mid and decide to focus on Jungle for a while.

Similarly, someone getting autofilled into your game shouldn't make it feel

unwinnable, either.

And, since your ranks are split out by position,

you'll know exactly how good you are at your main.

We're excited about position ranks, but we want to be super diligent, prepared, and

most importantly, open to feedback on such a big change.

Last summer, we started testing positional matchmaking in Normal Draft to make sure it

was ready for prime time, and the results so far have been promising.

Queue times and how often you get your main haven't changed, but win rates when you're

playing off-positions have improved substantially.

In short: it's an across-the-board upgrade to matchmaking.

For position ranks, we need your hands-on feedback to help us make sure Ranked still

has that competitive feel you expect, which is why we need to do the position ranks preview

before rolling it out more broadly.

At season start, Korea and North America will preview position ranks.

During the first split, we'll be closely monitoring it.

We'll be gathering and addressing feedback, and tuning the systems, like low how much

splashing you get when you win or lose.

All of the rest of the changes to placements, tiers, splits, rewards, all that stuff's going

to go everywhere at start of season.

We chose to preview position ranks in North America and Korea because they're both

globally competitive regions.

Including North America also gives us hands-on experience and lets us get our feedback

more directly from you.

During the preview, we'll be looking for feedback about your experience.

We'll also be keeping an eye on overall stability and matchmaking health: things like

queue times, autofill rates, and match fairness.

Finally, we'll be watching for abuse cases in the system so we can fix them.

In all regions, we're tracking both position ranks and current ranks.

That way, if there are any issues, technical or otherwise, we'll be ready to switch everyone

back as soon as possible without you losing any progress.

We'll update you every month on how things are going and what changes we're making

based on feedback, which could range from system tuning to new features designed to

address abuse cases and preserve competitive integrity.

At the end of the first split, we'll unify Ranked and detail what the worldwide experience

will be going forward.

We're confident position ranks will be a meaningful upgrade for matchmaking and the

Ranked system as a whole, but let me be real with you: we're open to rolling it back

if things just don't work out.

Having said that, we're excited for you to try it, and we're hoping it will be a hit,

so make sure to keep giving us your feedback.

We've seen a ton of discussion about position ranks over the last year, so let's switch

gears and talk about the things we've seen the most questions about.

Position ranks seem super abusable.

What about position swapping when getting an off role, for example?

Say, a Diamond 1 top laner got autofilled Jungle in a Plat 3 game and switches to top

lane with a duo or teammate.

There's this thing that we want to make sure that we allow which is strategically swapping

if it makes sense, that's what players do now.

We don't really want to suppress that in any way and so what we're gonna do is track each

player, how often that they're switching positions, and if you're someone who ends up switching

more often than we think is reasonable, we're going to start to tighten the links between

your positions, for the purposes of matchmaking, so that when

we put you into a match it's gonna be a match that we think is

most competitive with your highest position.

Yeah, I think something else that's relevant there is, when you're actually playing a position

and then you swap in champion select or at the beginning of the game, what happens at

the end of the game is you're gonna get LP for the position you played, no matter what.

But the problem with that is, if you played in an "easier" game, you'll also get less

LP for winning, but you'll lose more for losing the game.

Is the new system gonna be more grindy?

Like, are you really gonna make me play five times as many ranked games as I did this year?

We've got a couple mechanics that we've baked into the system to help pull you up in your

other positions as you play your primary.

First of all, splashing will help pull up the other positions until they get close enough

to be within range of what we think's reasonable.

In addition to that, as your highest rank gets higher, it starts to actually become

a target for the other positions, where when they're climbing, they get a little bit of

bonus if they're trying to catch up.

So it's actually easier to climb in the second, third, and so on, positions.

Since games where I'm not playing my main position have way less impact on the rank

I care about, can't I just feed or surrender when I get autofilled to get a faster shot

at playing my main again?

This is pretty much the core concern that both we as a team and you as players have

expressed to us over the entire year that we've been working on position ranks.

More than that.

Yeah, probably more than that.

And the answer, honestly, is splashing.

So we talked about how when you win or lose games, you splash some LP to other positions,

that works both in a positive sense and also in a negative sense, and if you're trying

your hardest when you get an off position, we don't want to punish you for that.

So, splashing does start fairly low, but what we do want to address is, either systemic

abuse of the systems through people just queuing up and surrendering or feeding, we also want

to combat situations where someone's been miscalibrated, like one of their ranks is

higher than it actually should be and they've started losing a lot of games.

So, as you lose more and as your performance kinda gets worse over those games, the negative

splashing starts to ramp up and hit you harder to your other positions that you either care

about more, or that might be miscalibrated.

From everyone on the team, thank you so much for your questions, feedback, and thoughts.

Ranked is already way better because of your contributions over the last year.

We'll be talking with you all over the course of the preview, so keep sharing your feedback.

Good luck in your placements, and as always, we'll see you on the Rift!

For more infomation >> Ranked 2019: Position Ranks| /dev diary - League of Legends - Duration: 7:30.

-------------------------------------------

4 search warrants, $50K in stolen goods - Duration: 2:38.

For more infomation >> 4 search warrants, $50K in stolen goods - Duration: 2:38.

-------------------------------------------

"이승우가 벤투 감독 무시했다"는 축구팬들 비난 속에 숨겨진 진실 - Duration: 4:31.

For more infomation >> "이승우가 벤투 감독 무시했다"는 축구팬들 비난 속에 숨겨진 진실 - Duration: 4:31.

-------------------------------------------

Los tres nudos mas usados para unir líneas - Duration: 9:02.

The three most used knots to join two lines

Knot "uni to uni"

The lines to be joined must be of the same caliber and the same material

Music

Music

Knot "uni to uni"

Knot "uni to uni" finished

Knot "Albright"

With this knot you can join two lines of different caliber and different material

The thin line should be wrapped over the thick

Music

Knot "Albright" finished

Knot of "blood"

To join two lines of the same caliber and the same material

Music

Knot "blood"

Music

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