sometimes in overwatch even if you don't have the best mechanics if you can land
one good old you can completely sway the fight for your team
we've already taught you how to use offensive Ultimates so today we're going
to teach you how to use the more complex but more powerful tank Ultimates my name
is Nathan and welcome to Blizzard guides
so the way this list is gonna work I'm going in no particular order I'm going
to teach you a few basic tips for how to use the tank ultimate and then I will
give you some more advanced Mechanics for using the olds so with that said
let's get right into this list at number 6 we have diva divas self-destruct is a
very interesting one so while a lot of players like to get huge team wipes with
it and while it certainly can be used for that the greater value is in the
area of denial and it's a predictable behavior surprisingly enough first of
all you want to get the notion that divas alt should be used for team wipes
out of your head while yes in certain situations there will be opportunities
for that you don't ever want to launch an old thinking wow those enemies are
grouped up maybe if I launch my bomb I can get a team wipe you should consider
how the enemies will react where they will go and if that will provide any
advantage the most obvious example is in overtime on defense using your bomb to
force enemies off the point is its strongest use similarly if you're trying
to attack on to CP you can launch your Alta force enemies off of high ground
and if they're running very set up comp this could very well win the fight for
your team so with that out of the way you should focus on three things when
denying the enemy positioning first try and deny lanes of the map not the middle
of the map you want to force the enemy to scatter in strange directions into
uncomfortable locations if you hold in the middle of the map chances are the
enemies are already out of range of the bomb or in cover so ulting in locations
that guarantee that you force a few enemies out is more valuable than trying
to force all of the enemies out since you're more likely to just get those few
enemies out which is by far more valuable secondly make sure that you
communicate to your team when you old since you're going to need to let your
team know when and where you're going to hold so that they become ready to
capitalize on the enemies that just gave up their positioning and lastly some
miscellaneous tips you can boost your old on to a wall at an angle so that it
gets stalled a bit and then suddenly pops around the corner surprising the
enemy this works best on slanted edges so the wall you're aiming at should be
angled not really perpend to you so basically you launch it it
hits the wall it stalls there for a bit but it kind of slides towards the open
area of the wall and then it continues to launch forward so on the enemies
screen it just looks like the Ziva bomb got stuck on the wall but in reality
it's actually going to pass by that wall in a couple of seconds surprising them
completely and probably guaranteeing you a few more kills than you might expect
and lastly you can also hold space when you use your alt to get a bit of extra
height out of Divac so when you alt and you press space you can use that extra
jump to get onto high ground as Baby diva should you need to escape any
enemies on the ground and number 5 we're taking a look at Winston's primal rage
primal rage is by far one of the most frustrating holds in the game which is
why this section is going to be the longest I feel like a lot of players
really need to understand this olt to get the most value out of it but it can
be devastating a lot of players just don't really understand it and
rightfully so I mean the old definitely lacks direction and it can be very
confusing combining multi-dimensional moving mechanics as well as requiring
just top tier game sense well it might seem like a very useless old useless and
overwatch is a subjective term one of the most difficult aspects of his
ultimate is just the knowledge of one and where to use the alt firstly you
should just never alt at high HP unless you absolutely need to use it to reset
jump or stall or something like that obviously while it does come down to
your game sense and intuition there are just some objectively correct times to
halt as Winston including point contention increasing uptime in the team
fight or just knocking enemies off a point or ledge one quick thing if you
put your bubble down before you old it will be useful to soak up some damage
since you won't have it for the duration of your own so another question becomes
when too old if you absolutely need to hold the capture point or contest for
overtime you should definitely 100% use primal rage to increase the percentage
or stall for your teammates to return to the point and get picks when you do
stall focus on using either the cart as cover or if you're on to CP or something
like that flick upwards so that you can avoid any damage on point and stay in
the air for a few seconds and use this short cooldown of your jump pack to only
take damage for the short moments that you actually are on point don't do that
in overtime though since you actually might be in the air too long so kind of
short hop basically don't angle straight upwards but kind of angle at maybe a 30
degree angle or so also if you rush into to point you can leap and then old and
then leap again since primal rage will reset your jump cooldown now when you're
trying to contest and disrupt the enemy there are a few things to keep in mind
firstly you want to deny a high ground with primal rage since you can quickly
get to the high ground push the enemy off and then return to the objective you
have that really short jump pet cooldown time so really utilize it when you can
secondly you also want to push enemies away from your allies should an
important teammate need it so something like your honour or maybe your soldier
that's doing a ton of damage and lastly you can just corner an enemy into the
corner and beat them senseless and set corners suppressing them with no escape
Winston's bolt is very weird also mechanically you want to jump hit the
ground so that they take the slash damage and then push them away to jump
towards them and hit them with the slash damage and rinse and repeat basically
you just want to chain that jump damage with your punch for extra damage and it
allows you to also reposition enemies that should you get really good at it
that's a bit a more of an advanced technique but you can get it down if you
practice it a lot and the last tip I can provide you is if you get pushed off the
ledge you can actually use primal rage to reset your jump pack cooldown time to
get back on to the ground but I would recommend against doing this if you
don't have that good of a reflex time just because if you do attempt to do
this there is that short second that you do have to wait when you use your alt
and you might just waste your primal rage so be very careful with that but
that is something to consider and keep in mind because it is a possibility
at number four the next tank that we're looking at is Orissa Arisa Seoul is
relatively straightforward so this should be a shorter one than some of the
other alts really the main tip is that you use it during the mid fight and not
on engagement or cleanup this old is essentially a nano boost without the
damage reduction but for your whole team if you're Gangi needs extra damage or
your Rhine is trying to secure some more kills the supercharged will aid you in
just that the old is really useful in tandem with Mercy's Phalke since the
power boost actually does stack providing you with 1.8 times damage
allowing you to practically delete the enemy from existence furthermore this
also does stack with Nana boost so Nana plus charger or Val Chris charger are
really good options Nana charger does do 2 times the damage
but that extra point 2 times isn't really going to do much also try and use
your old around corners hiding it from the enemy but not from your team since
it actually does need to maintain line-of-sight also put a shield in front
of the charger since the enemy will usually try and burst it down quickly
which actually does lead me to my next point which is the fact that you can
sometimes use it as a distraction if you need to get some flankers off your
healers you can pull them off place the supercharger and usually it will
distract them long enough for you or someone else to kill them however I
really don't recommend doing this too often since it could just end up in you
losing your supercharger in addition to not providing a good enough distraction
just like using Winston Sol to return to the ground after you've been pushed off
you need to be very careful and you need to have good game sense to use it in
this manner and number 3 we're looking at Road hogs whole hog while Road hogs
ultimate ability does a ton of damage it is actually just best served as a strong
crowd control tool the knock-back and spread of his weapon make it difficult
to confirm kills or do focus first damage unless the enemy's caught in a
trap grab or corner using it to knock back lethal targets from your teammates
is where its true potential lies so if again G is dragon blading you can use
whole hog to force him to deflect or be pushed away saving valuable seconds off
is very powerful old you can also use it to push a
Reinhardt that just shattered your team since that will not allow him to get
proper follow up don't be afraid to use it as a solo kill with a support or a
tank since if your plank hog correctly your take a breather will allow you to
get your charge very quickly full hog is just best used in the mid fight I would
stray away using it in the end of the fight or on engagement since its value
isn't really great during cleanup and using it
at the beginning of the fight only stalls the enemy for a few seconds since
you won't really guarantee any kills because of the knock back and spread
you'll just end up pushing the enemy away from the choke and you'll just kind
of not do very much and an important tip you can actually cancel your hook
animation for your healing animation with whole hog which is extremely useful
firstly if you chain hook and then immediately halt before the chain
animation completes you can either insta kill a squishy or launch a tank a huge
distance away negating some protection that the enemy team might have from that
said tank and similarly you can heal up and cancel whole hog catching any
enemies expecting the full duration of healing off-guard
those two uses are a little bit more niche but once you get that down it's
actually extremely powerful in that respect and number two we're taking a
look at Reinhardt's earth shatter right hurts ultimate is very very useful for
quickly confirming kills and negating frontline value or crowd controlling
lethal holds from the enemy however with that said it can be difficult to pull
off sometimes because of the height range nerf on earth shatter it has
causes a strange consistency on payloads as you might have discovered from what
it seems you can't shatter from the ground onto the named Bonnie or dorado
payloads but you can't shatter people on route 66 and Hollywood payloads so keep
that in mind however if you are on top of the payload you could shatter people
that are on the ground or on the payload as if it weren't there so with that out
of the way let's get right into how to get a successful earth shatter off
firstly you want to break any shields that the enemy has set up before holding
ensuring that any possible shields that the enemy might have are on cooldown and
out of the way so make sure that you burst a reese's shield down quickly or
Winston's bubble down so that way that you're not gonna get it blocked also
saria's bubbles are really annoying because they do actually block any
enemies that are behind it since Reinhardt's or the shredder acts as a
wave that gets blocked by shields or map geometry so make sure that the Zarya
doesn't have her personal or her ally bubble because that actually does get in
the way at times secondly make sure that you guarantee at least one to two
enemies in it but don't worry about getting five plus enemies or something
like that when did two confirmed kills is far more
valuable than a missed earth shatter don't jump when you shatter and also you
can just abate enemies by putting your shield up and then immediately
shattering throwing them off-guard also a quick tip for Ryne v ryan shadow
battles if the enemy Ryan fire strikes you can actually get your shadow off if
you use your alt right as that Ryan fire strikes since you
can't cancel the animation of a fire strike now if you do actually land the
earth shudder you might notice that the enemies on the ground are sometimes too
far apart to fire strike more than just one you can actually fix this however by
crouching while you fire strike doing this will lower the spot where fire
strike is thrown and thus allowing you to actually line up fire strikes that
will pass through more than one enemy which reminds me just to mention always
fire strike when you shatter and then try and line up your swings to hit
multiple targets at once you always want a fire strike since that does more
damage then your hammer does and it does it in a burst so if you shatter a tracer
that fire strike will insta kill the tracer now if you won't be able to kill
all the targets due to either too much healing or something of that sort
just try and pin the most valuable targets so something like a mercy or
Holton Genji is best which I should mention you can actually use earth
chatter to shut down bolting soldiers Ganges Winston's etc basically any
transformation also you can shut down with your earth shatter which chart is
generally more quickly than those type of olds lastly just remember that the
point of earth shatter isn't to get huge team wipes that's the saria's job earth
shatter is just more designed to crowd control and to guarantee a couple picks
in the fight while also negating the enemies front line or backline and
lastly at number one za Ria's graviton surge this is by far the most powerful
tank bolt it doesn't get that much value by itself but if you combo with other
alts it is really powerful there are three main components to getting a
successful Zarya grab firstly charging it secondly executing it and thirdly
following up so firstly charging sorry you can't really charge up grab quickly
when you have low charges so focus aren't trying to get high charge before
you really concern yourself with getting a grab off you need to focus on doing
damage to tanks and also right-clicking balled up groups of enemies since the
damage will permeate through all the enemies providing significantly more
charge than focusing one enemy with laser divas and Road hogs are the best
enemy tanks to feed off of since they will quickly give you 40 to 50% graph if
they continually get healed and the next step is execution firstly you just kind
of want to make sure that there are no divas present because they will eat your
grab if you're not careful next when you press cute jumping from high ground or
flanking and catching the enemy by surprise are your best bets aim directly
for the floor or a wall and try to avoid lobbing it at huge distances since you
do actually risk the enemy scan and missing all the enemies primarily
you just want to try and make sure that you get those key targets in the grab
but don't worry about getting huge six-man grabs
it's more important just like Reinhardt's earth shadow to get the more
important and guaranteed picks rather than trying to get huge grabs and lastly
the follow-up you want to try and get another DPS old combo'd with it or hogs
old as well now in the event that you can't do that if you're high charge or
you have a Reinhardt or Devo with you you can use them Reinhardt and diva can
both hit multiple targets at once and with your right-click and laser you can
do a ton of extra damage communication is really important so don't just grab
by yourself and some miscellaneous tips saria's grab is a projectile so Ganges
deflect can also bounce it back so you just really need to be very mindful of
that also you really want to figure out what supports the enemy has or if the
Winston has primal rage since when you do grab you need to consider that the
Winston will primal rage and the support will use their defensive Ultimates so if
you can actually kill them before you grab you'll be able to guarantee more
kills more quickly and you'll be in a much better spot for your graph allowing
you to get more kills anyway I hope these tips helped you guys out I hope
that made sense it let me know if I missed any advanced techniques that
you'd like to let other players know in the comments down below and also comment
down below which guide you'd like to see next I still have yet to do the defense
of Ultimates and the supportive Ultimates so let me know what you would
like to see also don't forget to leave a like as it really helps us know that you
guys are enjoying the content and don't forget to subscribe as we have a lot of
overwatch League content and tips and tricks videos so that you can be the
best overall player that you can be I hope you guys enjoyed this one have a
nice day my name is Nathan and this was Blizzard Guides
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