Original record date: January 6, 2017
Time for the last level... Last Land.
...Last Land?
Well, at least it's an alliteration.
Anyway, let's start the one with the ability that I was ecstatic to see return...
One of the best abilities from Kirby & The Amazing Mirror: Smash!
...Even if it is just a combination of other abilities from a fighting game moveset...
I still enjoy using it to mow down everything in my way.
This hammer spin is, from my experience, the best and fastest way to take down enemies.
And this hammer move is the best way to take down the minibosses quickly.
Aw... So much for a perfect run.
But, like I mentioned in the Fighter challenge, you can get away with getting hit here.
Well, that was fun. Now it's time for the last normal challenge.
The...Normal Challenge.
I swear that wording was unintentional.
Original record date: January 6, 2017
Anyway, this challenge is pretty unique.
And I find that rather neat.
(Why am I speaking so lyrically today?)
Anyway, fun fact, there are two songs that have a chance of playing on this challenge:
This one, "Paint Panic" from Canvas Curse (apparently; I've never played Canvas Curse),
and "Rowdy Charge Tank" from Air Ride.
Kinda wish I got the other one for this, but alas...
There's also an alternate track for this room, too.
It's the Green Greens remix from Epic Yarn.
And don't miss those coins behind the door, there.
And now, it's time for the final showdown against Magolor.
Original record date: January 6, 2017
Which means Parasol's coming back to haunt me. Yay.
But, uh... Let's do Sword first.
Also, if you thought these challenge stages had no original music, well, take a listen to this, then.
Yeah. Pretty good stuff.
Anyway, once you finish this race, you'll get pushed along to this game's credits.
But there's not time for that now! There's still more to do.
And as you probably would've guessed, there's still more to do after this race is done.
But we'll get there when we get there. For now, let's resume the race.
...And get to what everyone's probably waiting for: Parasol.
This run took me over 45 minutes to do.
Mainly because of the clear time bonus. You need to do this in under a minute.
Not very fun, in my opinion.
Anyway, let's move onto abilities that don't suck!
I recorded Spark straight after, and got platinum in 3 tries.
Big contrast, I'd say.
I rested easier that night.
Original record date: May 9, 2017
Whip's...still pretty difficult to use for me.
Still need needlepoint precision to not seem totally incompetent.
But, oh well. It's not as terrible as Parasol.
And, well, that does it for that.
Next up: Fighter.
Simple enough.
Fun times.
Now for Wing.
Again, this ability is the fastest ability here,
but I'm not really taking advantage of it,
since when I did, I tended to mess up because of it.
So, yeah, there it is.
And now for my favourite ability to use for the races: Smash!
Kinda screwed up what I wanted to do there...
Still did worse than Spark somehow, though. Weird.
Pro tips: Don't care about being perfect. Duly ignored.
In any case, that's it for these challenges.
Next time, we'll bring this game to a close by taking on the EX stages.
So, 'til then, thanks for watching.
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