hi there and welcome to get indie gaming we've made it to March already and here
today we're looking at our top 5 picks of indie games coming out this month as
usual let's begin with our honorable mentions
beginning with c4 launching an early access on March 9th we've got a cheerful
physics puzzle game where you're contracted to demolish structures in the
most creative way possible another one headed for early access this March
long-gone days as a 2d modern-day character driven RPG combining elements
from visual novels classic shooters and dystopian fiction available March 13th
on Windows PlayStation 4 cube 2 is the sequel to the highly successful original
with eleven zones and many many puzzles to solve you'll move through the ruins
of an ancient alien landscape and with your manipulation gloves you'll alter
the structures to navigate your way back home described as a visually stunning
love letter to numbers and the people that adore them co trio a one-handed
puzzler launches March 7th for iOS it comes with over 80 handcraft levels a
relaxing soundtrack photo mode and no in-app purchases at its heart the long
reach is an adventure game within a psychological horror with tinges of
sci-fi ideology taking inspiration from the lone survivor and the cave this
comes to the PC Mac and all of the usual consoles March 14th
the last of the honorable mentions for March light fall is an immersive journey
where you explore a forgotten world and gain insight into your mysterious past
in a land of eternal night looking halfway between limbo and Ori and the
blind forest you'll brave many challenges ventures and challenging foes
along the way with the honorable mentions cover off for March let's dive
into the top 5 picks for games hitting the shelves this month
in welcome to Basingstoke we find an isometric game about surviving a zombie
takeover all set within a town in southern England launching on 30th of
March on the PC Mac and Linux you get to make your way through the smoldering
ruins off the town as a number of different characters a tourist armed
only with a camera a British policeman armed with his trusty truncheon and many
many more each with their own skill sets and individual flair in terms of the
gameplay well it certainly looks to be a tense and brutal affair which mixes
elements of stealth and arcade action from the trailer and recent footage
there's certainly elements of the cutesy however within its art style these
zombies are more delightfully loveable than out-and-out scary even the death
scenes are no doubt intended to raise a wry smile rather than a grimace in a
number of nice touches the game also uses design iconography typical of
British high streets from the council supplied wheelie bins the currency being
in pounds and pence to the loading screens using a British traffic light
system even some of the weapons you're able to use evokes images of many a UK
high street come a Friday evening or Saturday morning leftover kebabs sausage
rolls and snooker cues can be all used to great effect having passed through
the town on many occasions will be intrigued to see if any of the local
landmarks are included within the game once it's out way of the pacifist is a
side-scrolling brawler very much in the style of the early 90s and unlike pretty
much all of the games of its type we can think of in this one you never get to
throw a punch instead of bashing your enemies to a pulp you're very much the
pacifist and while you're able to grab and throw projectiles at your opponents
this one really comes down to dodging weaving parrying and getting your
enemies to a point of exhaustion where they run out of stamina at this point
you simply knock them over and move on naturally the focus on defensive
gameplay won't appeal to everybody and were fascinated to see how this will all
come together in the finished package what we do agree on however is how
good-looking the animations are and also how awesome the accompanying audio seems
to be it's the first offering from the Canadian team at household games and
launches this March sick on the PC PlayStation 4 and the day
after on the Xbox the way out is scheduled to be released on March 23rd
and we'll hit the PC PlayStation 4 and Xbox and fits into that mid tier pricing
range of $29.99 US dollars and twenty four UK pounds it's been developed by
the Swedish team at Hayes likes to do and is published by EA yes we know this
isn't Indy for the purists and yet long-term viewers will know we tend to
classify the scene via the developmental team rather than the publisher Indy for
us has morphed into something more akin to a cultural reference which is
certainly something for another video anyway a way out is loosely based on the
two protagonists featured within brothers a tale of two sons a games
based on a two-player co-op system each player controls one of the two
characters Leo and Vincent as they seek to escape from jail by working together
separately within full and split screen viewpoints to remain undetected by
guards complete objectives and of course ultimately get out of jail when you do
that's not the end of the story where the game turns into what's likely to be
a way about finding a route out of the dead-end lives these two men currently
live in something's not-- this game ships with
no single-player element and in a wise move from hayes light a way out can be
played with a friend who doesn't own the game where they can also join your
playthrough at no extra cost sadly there's no online matchmaking at launch
perhaps an option that might come at some point down the line the forced
nature of the co-op play is a brave choice and perhaps an interesting bet
that said the ability to partner with a buddy without them needing to buy the
title should help drive sales at number 2 agony
recently featured at the pointy end of our most promising horror games of the
year video agony is a first-person survival horror game from the mad mind
studio based out of Poland set in hell the trailers and gameplay footage look
genuinely terrifying and unsettling new players one of howls tormented Souls and
have the ability and powers of possession you'll uncover your past as
you control and coerce other demons as you come across on your path the
redemption agony is due out on March 30th on the PC PlayStation 4 and Xbox
and with it comes a stunning match of the visual grotesque with accompanying
audio clearly designed to compose to evoke a sincere feeling of unease and
disgust the flayed corpses littering the ground the grotesque creatures ABing in
and out of shot together with the floating demons this one certainly a
visually and creative ambitious project while horror titles of late particularly
within the triple-a marketplace have opted for safe gameplay and commonplace
locations such as old houses and abandoned this that or the other agony
and other games such as scorn also due out this year seem ingeniously and
mechanically looking to differentiate to offer fans of this much maligned
category something compelling nightmarish and downright weird while it
remains to be seen how agony plays out we stand by our early assertion that
this may be one of the standout horror games of the year
from the Czech team that brought us numerous stunningly detailed
point-and-click dialogue driven adventure games such as Machinarium
and bata Nicola this new one from Amanita design while still an adventure
based offering is headed down a new narrative direction the title refers to
the game sexual character a Czech word for a ball of hair and dust that's
pronounced Chu Chell and the dev team were kind enough via a tweet to confirm
this is how it should be pronounced based on the characters looks the word
sums up this little fuzzball down to a tee while the gameplay is
point-and-click the developers have mentioned in an interview with polygon
late last year the players won't need to rely on solving complicated puzzles like
in their previous games and this time around the focus comes from the main
character it's humor animation and sounds in that way qu Chell is tipped as
a crossover video game and short animated film having been in development
since 2012 were captivated by the visuals the bright colors and the antics
of the depicted creatures unsurprisingly we're looking forward to see how the
team behind it merged the humor with the gameplay and also to be sure that the
puzzles are fun intuitive and keep players entertained while maintaining
the strength of what essentially has set-piece interactive comedy skits this
pretty looking game launches March 7th on the PC and Mac with mobile versions
expected to follow sometime in q2 and with qu Chell taking the number one slot
for March we're just about out of time for today's video
many thanks for watching and hope to see you here soon for more indie game
goodness
you
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