Wednesday, March 15, 2017

Youtube daily report Mar 16 2017

Hey, welcome to the second episode on how to make your own surf map, probably the most

important episode of them all, smooth and satisfying surf ramps are a necessity so I

will try to explain it to the best of my abilities.

With the basics in mind, we can now make our first stage.

To start off we're going to sketch a rough layout of the map in paint just to visualise

what it's going to look like.

Now with that done, let's make it real, I first remove one of the sides of our sealed

cube, by hitting the delete button, then hold "ctrl" while left clicking all 4 sides

to select them all, then since they are all the same length we can drag them outwards

to make a long corridor.

Remember do not select the fifth wall that's perpendicular, otherwise it messes everything

up.

It's very important to remember that when you want to drag multiple walls out, they

have to be the same length, I can't stress this enough.

Also to select the walls you can, using the select tool, drag a square in one of the 2D

viewports, and press "enter", it will select everything inside it.

Now with this corridor, I will make a spawn area, by selecting the block tool with the

nodraw texture selected.

I'm going to put the terrorist spawn on top of the spawn area, it's very important

that the terrorist spawn is slightly above the ground otherwise it won't register it.

And the light_environment can stay on the ground or you an move it up to spawn, it's

up to you because it doesn't matter where it's located.

Now all we need is surf ramps, there are a LOT of ways to make a surf ramp so I will

try to cover most of them in this video.

There are different shapes for your surf ramp, here are the 3 most common ones, to make them,

you start off by making a nodrawn block, the size can be whatever you want, my prefered

scale is x=640 and y=448.

We will now cut the block to the shape we want using the clipping tool on the left side,

or using the shortcut shift+x, then in the 2D viewport you click and drag to make a line

through the cube, one side should be red and one white, you can inverse the selection by

re-pressing on the clipping tool button on the side or using the shortcut shift+x, and

the third time everything is white, that means once you press enter it will keep both sides

of the cut.

So cut the cube into what shape you want, listen up, it's very important that the

steepness ratio is NOT, I repeat NOT 1:1, otherwise you will not be able to surf on

it.

Now for the surf ramp with a cut at the bottom, I like to take the previously made surf ramp,

and cut off a small ledge on each side, then using yet a new tool, called vertex manipulation

on the left-bottom side, shortcut shift+v, press on it twice to remove the yellow dots

but keep the white ones (the yellow dots are useless in my opinion).

This tool is extremely useful but people always tell you it's dangerous, spoiler: it's

not.

Few tips, 1- Don't use the 3D view to select the dots, just use the 2D viewports, 2- NEVER

EVER make a side go inwards (see drawing) it will make the whole cube bugged, you can

on the other hand go outwards (see drawing), 3- If the compile keeps on telling you there's

a bug, or it looks weird in-game, just delete it and try again, it won't corrupt your

save or anything, people just like to exaggerate.

(But If I ever see you carve an object I will come to your house and kick your ass, carving

is a useless tool that was supposed to be properly implemented but they got lazy, nowadays

it's just a beginner trap, so NEVER use it.).

I digress, using the vertex manipulation, click and drag in the 2D viewports to make

a square over the vertices you want to select, then press enter, they will turn red so now

you can click and drag on the to move them around.

Essentially I'm aligning those vertices to the grid, it's a good habit to have,

and it looks cleaner.

You can do the same thing we did to the sides, to the top if you want to.

Now that our first part of the ramp is ready you might want to make cuts into the ramp,

but here's the catch, NEVER horizontally cut the ramp, when surfing you can get caught

on the "cut" because the source engine is weird.

If you absolutely want to make a horizontal cut, there's a few ways around it, but I

will cover those in another episode.

Now with the first part of the surf ramp, we can give it a texture, I like to have dark/light

contrast on the ramps, don't texture the front, back or bottom sides, they need to

remain nodraw.

We can now turn it into a curved ramp, if you went with a 100% triangular ramp, then

YOU HAVE TO add a block at the bottom.

Also keep a copy of your ramp somewhere in your map.

Alright with all that done, it's the same process for all 3 surf ramps, from the side

viewport, using the selection tool, left click inside the red/yellow box, then with the new

handle bars that have appeared you can now rotate the ramp, I just go for about 45 degrees

it really doesn't matter, you don't have to rotate it, but it allows you to visualise

how it's going to look.

Then select the vertex manipulation tool, and drag a big square above the whole ramp,

then press enter, select the dot at the bottom click and drag it around a little, so it's

aligned to the grid, then using the selection tool, "shift+click and drag" the ramp

to duplicate it, press "ctrl+m" and rotate it on the correct axis, I can't tell you

which one it is since it depends on what orientation you made your whole map in, just do trial

and error.

How much you want to rotate is up to you, my goto is 5 degrees, then press enter, select

the vertex manipulation tool (shift+v), and align the bottom right dot, with the previous

one, then using the selection tool, select both ramps, and press "ctrl+g" to group

them, then open up vertex manipulation tool, select both ramps and click and drag the bottom

right one to align it to the grid, rinse and repeat until satisfied.

Remember since the amount of individual ramps doubles every time, you need to rotate, first

5 degrees, then 10, then 20, then 40, 80, etc, same goes for 3 degrees, 6, 12, 24, 48.

How much you need to rotate your ramp every time also depends on what the width of the

surf ramp is, the wider it is the more you need to rotate it.

I highly recommend keeping an untouched version of any surf ramp you make inside your map,

so you have a backup in case.

With the surf ramps made, we need to finish the stage, this part is hard to explain because

you just have to get used to the tools given, so small montage, until I have something that

matches my drawing.

To finish it off I will just duplicate the start platform to the end, and using the flip

tool found under "tools -> flip objects -> horizontally / vertically", or just "ctrl+l"

/ "ctrl+i", we almost have our first surf stage, just need to add some triggers, teleports

and some other various details, which we will look over in the next episode.

Thank you for watching, hope you learned something.

For more infomation >> How to make a surf map [Cs:GO / Cs:S / TF2] - Part 2 - Surf Ramps - Duration: 8:45.

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Toyota Verso-S 1.3 VVT-i Dynamic Automaat - Duration: 0:58.

For more infomation >> Toyota Verso-S 1.3 VVT-i Dynamic Automaat - Duration: 0:58.

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St. Paddy's Parade rapidly approaching - Duration: 1:37.

MAN WHO'S BEEN WORKING ON

HIS FLOAT FOR OVER A MONTH

CHELSEA: SATURDAY IS HAL'S

ANNUAL SAINT PADDY'S PARADE

AND ONE LOCAL MAN, TRACE ALSTON,

SAYS THIS YEAR'S FLOAT IS UNLIKE

ANY OTHER,

THE FLOAT HAS LOTS OF SPECIAL

FEATURES, LIKE A MOVING HEAD A

--

ORIGINALLY, HIM AND I WERE

BIG COMPETITION.

WAS THE GAT SOCIETY AND WE

WERE REUTIMANN.

A COUPLE OF YEARS AGO, THEY

BECAME ONE.

THAT IS WHEN THEY HAD THE

INSPIRATION TO DO A GATOR FLOAT.

THERE IS EVEN A BATHROOM ON THE

FLOAT.

>> THIS IS OUR FIRST YEAR, WE

ARE VERY PROUD OF OUR BATHROOM.

IT EVEN OPENS AND CLOSES.

EVERY YEAR PEOPLE STEAL MY BABY

THE FLOAT.

EVER DAY WE HAVE A PARADE OF

PEOPLE THAT COME IN HERE AND

WATCH OUR PROGRESS.

IT IS WONDERFUL.

NOTHING LIKE A VICTORY LOOK WHEN

YOU ARE WORKING HARD.

CHELSEA: TRACE ALSTON SAYS HE'S

For more infomation >> St. Paddy's Parade rapidly approaching - Duration: 1:37.

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Tesla makes official landing in Korea - Duration: 3:09.

Some great news for the thousands of Koreans who have shown an interest in snapping up

a Tesla vehicle.

The first Tesla showroom has opened its doors in Korea.

Our Shin Semin takes a look at whether the launch will reshape the Korean EV market...

and what local consumers look for in such green vehicles.

The world-class electric vehicle maker has hit the Korean market.

This is the first of Tesla's two showrooms opening this week at Hanam shopping center

located just outside of Seoul.

The U.S. carmaker has received immense attention, even before the launch of its store,… with

more than one-thousand Korean customers locking in deals for Tesla's EV cars.

The number of test-drive requests made by potential customers has also topped all other

countries where Tesla has offline stores in operation.

"The futuristic design and technological competitiveness makes me lean more towards Tesla, and I would

want to see what other models they bring in."

So far, Tesla only has plans to deliver the Model S 90D luxury vehicle, with a driving

range of up to 378 kilometers on a single charge, by far the highest among all other

electric cars out in Korea.

The Tesla interface and technological performance of the built-in software nears that of a smartphone

operating system, a reason why Tesla cars are called "smartphones on wheels."

But all this comes with a hefty price tag, starting at 105-thousand U.S. dollars.

"On top of its stellar features, Tesla's strength in pure electric cars has stirred

up keen interest, especially as Korea faces rising concerns about its air quality."

"Fuel efficiency is one thing, but with concerns about diesel cars mounting because of the

environmental factor as well as a potential tax hike, I wanted to check out new high-end

EVs."

The government, which has identified old diesel cars as a source of increasing fine dust and

air pollution, has vowed to replace all diesel buses with natural gas-powered vehicles.

It has also warned it will toughen restrictions on diesel-powered vehicles,… leading to

higher sales of electric cars.

The number of EVs sold in Korea more than doubled last year compared to the year before,

accounting for zero-point-4 percent of the country's entire domestic car sales of 1-point-6

million.

And the environment ministry expects *that ratio will gradually rise.

Despite the growing interest in Tesla as well as EVs in general, there still remains the

challenge of installing enough chargers to meet swelling demand from EV drivers.

Tesla Korea says it will build 6 supercharger stations for its new customers while the government

plans to boost the number of regular charging stations to 20-thousand this year.

Shin Se-min, Arirang News.

For more infomation >> Tesla makes official landing in Korea - Duration: 3:09.

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Renault Clio TCE 90 EXPRESSION - Duration: 1:02.

For more infomation >> Renault Clio TCE 90 EXPRESSION - Duration: 1:02.

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Opel Meriva 1.4 TURBO 140 PK Design EDITION AUTOMAAT Airco-Cruise-control 18467 km - Duration: 0:54.

For more infomation >> Opel Meriva 1.4 TURBO 140 PK Design EDITION AUTOMAAT Airco-Cruise-control 18467 km - Duration: 0:54.

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El INFORME Obama tiene reunión "secreta" con los jefes superiores de la tecnología - Duration: 3:36.

For more infomation >> El INFORME Obama tiene reunión "secreta" con los jefes superiores de la tecnología - Duration: 3:36.

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দেখুন গোপন ভাবে তুলা যেখানে সেখানে চুদাচুদির ভিডিও [Bangla New Crime 2017] - Duration: 13:44.

দেখুন গোপন ভাবে তুলা যেখানে সেখানে চুদাচুদির ভিডিও [Bangla New Crime 2017]

For more infomation >> দেখুন গোপন ভাবে তুলা যেখানে সেখানে চুদাচুদির ভিডিও [Bangla New Crime 2017] - Duration: 13:44.

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Ghost in the Shell

For more infomation >> Ghost in the Shell

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Renault Clio TCE 90 EXPRESSION - Duration: 1:02.

For more infomation >> Renault Clio TCE 90 EXPRESSION - Duration: 1:02.

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Ghost in the Shell

For more infomation >> Ghost in the Shell

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USS Carl Vinson in Busan for annual Foal Eagle drills - Duration: 1:49.

A supercarrier has joined the combined drills between Seoul and Washington... that are being

held on the lands and seas around South Korea.

The massive vessel in question is the USS Carl Vinson,... which will boast its deterrence

against North Korea's military threats for the next two weeks.

Kim Hyun-bin has the details.

<EFF> The U.S. Navy's main fighter jet, the F-18

Super Hornet, is coming in to land on the deck of the USS Carl Vinson.

A thick cloud of smoke floats into the air as the jet's wheels slam down on deck and

it comes to a rapid standstill.

The nuclear-powered aircraft carrier, USS Carl Vinson,... is docked in South Korea's

southeastern port city of Busan for the annual Foal Eagle military drills held by South Korea

and the United States.

The Carl Vinson is more than 330 meters long, 40 meters wide and as high as a nine-storey

building.

More than 5,300 crew members are also on board.

The carrier is a mobile military base and it's always escorted by several destroyers

and missile cruisers.

Onboard are more than 70 aircraft,... including the F-18s and early warning jets.

The aircraft carrier is here to take part in the joint drills in the East Sea.

"The purpose of this exercise is to reinforce our alliance with the South Korean Republic

so we're really looking forward to that piece and that's really what our focus is.

It's a routine periodic exercise"

The USS Carl Vinson left its home port of San Diego in January for the annual drills.

It will remain in Busan and take part in various exercises over the next two weeks before heading

to its next destination.

Kim Hyun-bin, Arirang News.

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