Dinosaurus Kartun Dinosaurus Kartun Bahasa Indonesia Film 3D Dinosaurus Kartun Full Movies
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Easter chickens. We tie an egg with beads. How to read the diagram. - Duration: 23:04.
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New Going In Style Movie
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Mercedes-Benz E-Klasse 200 d Automaat - Duration: 0:56.
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Volvo V50 1.6d momentum - Duration: 0:57.
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Mazda 6 Sportbreak BWJ 2014 2.2D 150 PK SKYLEASE+ CLIMA/CRUISE/LMV/PDC/NAVI - Duration: 0:54.
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Learn Animals Names For Children Learn Domestic Animals Sounds For Children Learning Animals Sounds - Duration: 1:26:01.
Learn Domestic Animals Sounds For Children Learning Animals Sounds Learn Animals Names For Children nursery rhymes
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UNE ACTION QUI VA CHANGER VOTRE VIE... - Duration: 5:41.
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Japonia dzień 6 - Takayama, Nara/ Japan Tag 6 - Takayama, Nara - Duration: 8:00.
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RELACJA Z NASZYCH ZBIÓREK - Duration: 2:42.
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VLOG | Je suis à Clairefontaine ! - Duration: 6:16.
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Pourquoi met-on du temps à PERDRE DU POIDS en vélo ? - Duration: 7:59.
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Simple Simon | Nursery Rhymes & Baby Songs Compilation | 3D Preschool Kids Song by Little Treehouse - Duration: 1:12:09.
Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware"
Said the pieman to Simple Simon ""Show me first your penny""
Said Simple Simon to the pieman ""Sir, I have not any!""
Simple Simon went a-fishing for to catch a whale;
All the water he had got was in his mother's pail.
Simple Simon went to look if plums grew on a thistle;
He pricked his fingers very much which made poor Simon whistle.
He went for water in a sieve but soon it all fell through;
And now poor Simple Simon, bids you all "Adieu"
"Simple Simon met a pieman going to the fair;
Said Simple Simon to the pieman "Let me taste your ware"
Said the pieman to Simple Simon ""Show me first your penny""
Said Simple Simon to the pieman ""Sir, I have not any!""
Simple Simon went a-fishing for to catch a whale;
All the water he had got was in his mother's pail.
Simple Simon went to look if plums grew on a thistle;
He pricked his fingers very much which made poor Simon whistle.
He went for water in a sieve but soon it all fell through;
And now poor Simple Simon, bids you all "Adieu"
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Easter chickens. We tie an egg with beads. How to read the diagram. - Duration: 23:04.
For more infomation >> Easter chickens. We tie an egg with beads. How to read the diagram. - Duration: 23:04. -------------------------------------------
Cookie Bites Back - Duration: 41:34.
For more infomation >> Cookie Bites Back - Duration: 41:34. -------------------------------------------
A Primer on Equity Comp - Duration: 13:22.
Tech sort of permeates the Bay Area and
having worked in the industry for so
long I often have friends who live
outside of the Silicon Valley call me
and ask me to help them demystify the
topic of company equity. Usually it's
because they're considering working for
a start-up. I think it's a fascinating
topic even for the general public,
especially when you have publicity all
over the place around insta-millionaires
coming out of Facebook and Google and
you have shows like the Silicon Valley
really pumping up this whole idea of
that startup lifestyle. And I think it's
become relevant beyond just the Silicon
Valley since really the startup culture
is everywhere. I mean you have the
Silicon Beach down in LA, the Silicon
Alley out New York, the Hub in Boston,
Silicon Prairie in Chicago just to name
a few. There are plenty of opportunities
to get in on the equity game if only
people knew how. So that's why I put
together a primer based on the
collective experiences of myself and
some of my Silicon Valley colleagues. I
should give a quick disclaimer here that
i am not a legal or compensation expert
in any way, i'm just sharing with you
what i know so that you have some basis
for understanding how these equity deals
work. In order to talk about equity in
any way shape or form, we have to start
with some basic terminology. So let's
start at the very high level with stock
grants. This is when you are just given
the stocks outright and whatever the
value of the stocks are when you sell
them at the end is what you end up
pocketing. This is really only common at
very early stage startups when you are
coming in as a founder or as a founding
employee. The other more common type of
equity compensation are stock options
and this is usually what mature
companies which are either startups that
are in there later stages or companies
that have already gone public or IPO-ed
generally tend to give out.
Stock options are just the right to
purchase the stock at a particular price
which is called the strike price or
otherwise called the exercise price
because that's what you're going to
exercise the options at. You don't
outright own any shares until you have
decided to trigger that option. So for
example, if you have vested a hundred
shares of stock and each share was worth
about ten dollars on the fair market and
your strike price was five dollars per
share, then you would end up pocketing
that other five dollars per share and
that would make your total value of your
compensation five hundred dollars. People
like stock options because they're very,
very flexible. Uou are under no
obligation to exercise the options if at
the end you decide that the strike price
ends up being more than what the value
of that stock is worth you can decide to
just walk away. There are also restricted
stocks. This type of stock grant became a
lot more common after the stock options
backdating scandal that rocked the
Silicon Valley in the early 2000s and it
forced a lot of companies to become much
more stringent with their stock
compensation. They are an outright stock
grant but come attached with some
conditions upon which the receiving
party must fulfill before they are
allowed to own the stock. The most common
condition has to do with vesting and
this is just the process of earning the
shares over a set period of time of
employment with that company.The vesting
schedule lays out for you the exact
dates of employment upon which each
portion of your stocks are going to
transfer over to you. A very common
vesting schedule is actually over four
years with each quarter of your stocks
transferring over to you at your yearly
milestones. And by the way, this is also
very common for stock options where you
will see a quarter of your options going
over to you on a yearly basis. In order
to give financing to a company, investors,
such as VCs
and even employees like you who are
receiving payment in the form of equity,
need to know what the company is worth.
You do this using something called a
valuation of the market capitalization
or essentially evaluating what the
market values the company at. The
formulas for calculating valuation are
actually quite complicated but they do
take into account things such as what is
the potential of the management team,
what are the future earnings of the
company, and even what investments have
previously been taken in past financing
rounds. This is also what they base the
current par value, or face value, of each
share of stock. For the purposes of
figuring out your equity compensation,
the easiest way to do an assessment of a
company's valuation is by taking a look
at their accumulated funding to date.
This is because VCs are much smarter
than we are and have already figured it
out for us. In order to get to this data
I would recommend that you look at a
site called Crunchbase which compiles
statistics on tech companies including
any publicly available information on
funding rounds that they have received.
Dilution. With each round of funding your
ownership in the company is going to get
diluted. What this means is that as an
absolute number of shares, your number of
shares stays the same. However the
percentage ownership that you have in
the company is going to get smaller and
smaller. So let's take an example. Let's
say you're at a party and they order a
pizza and cut it into four slices.
Currently you own a quarter of the total
pizza at the party. But as more people
attend the party they order more pizzas.
Pretty soon they've ordered five pizzas.
Now your one-quarter slice of pizza
actually only represents five percent of
the total number of pizzas there at
the party. Okay, so now that we have a
basic terminology in place, let's walk
through how you should be analyzing this.
The first question you should ask is
"Should I be taking equity as
compensation?" The bottom line is, nine out
of ten companies fail and the likelihood
that your equity is going to be worth
something in the end is very small.
Typically I don't even take equity into
consideration when I am looking at the
total compensation package. If it comes
through, great, it's a nice to have bonus.
I will look instead at other non-
tangible benefits like; is this the type
of work experience that I want, do I want
to work with this management team, is
this an industry that I want to pivot to.
If you're at an early stage startup the
salaries are typically very, very small
and so these intangible elements become
quite crucial. However, if you're at a
later stage startup the salary starts
approaching industry norms and you tend
to have more cushion from which to
negotiate a better cash position. Once
you've decided to take equity, how much
equity should you expect to get or
should you be asking for? The first rule
of thumb is to always work as a
percentage of the total valuation of the
company. There's a tendency for most
employers to offer you stocks as an
absolute number of shares, for example
50,000 shares. This really doesn't help
you! Uou don't know whether 50,000 is a
large portion or a small portion of the
total number of shares in the company.
This directly affects the valuation of
what you own both now and in the future.
Additionally, it's also best to know the
percentage on a fully diluted basis and
then that way you understand how many
shares are going to be issued in the
future. Not all employers are going to be
willing to work in percentages,
especially as it tends to reveal
sensitive information around the number
of shares that they've issued to date as
well as what they estimate the valuation
of the company to be at. However keep in
mind you are entering into an employment
relationship with this startup and it
really should be built on mutual trust.
How they handle this equity conversation
may be indicative of how willing
they are going to be to share this type
of information with you moving forward. The second consideration is to factor in
at what stage the startup is at.
Generally, the later the stage of startup
the smaller the percentage of equity
you're going to get. There isn't really a
hard fast rule around the percentages
but what I have typically seen is at an
earlier stage startup somebody who is
coming in as a senior employee, so a VP and
up making very strategic contributions
is going to get somewhere around ten to
fifteen percent while a more junior
employee is going to get somewhere
between two and five percent. When you
move to a later stage startup these
companies are more mature and probably
have taken one if not several rounds of
venture capital funding so the equity
percentages dip dramatically. Generally
I've seen VPs and above, senior employees,
to receive somewhere between point five
to one percent equity in the company.
While if you're coming in as a junior
employee you're generally getting less
than point one percent. This is because
at a later stage startup your risk of
dilution is much smaller and so this is
reflected in the amount of equity that
you're going to get. How is the value of
a share calculated? First don't use the
on paper par value of the share. For tax
purposes, a lot of companies make this a
very small number. I've seen before point
zero one cents per share. The share value
actually should be based upon the
company's market cap so the simple math
is to take the valuation of the company
and divide it by the total number of
outstanding shares. The strike price is
also a good indication of what the
current value of that share is at right
now. However you're probably more
concerned with what the shares will
potentially be worth in the future when
you cash out. Well there isn't really a
good answer for this and you're probably
going to just have to use your best
judgment based on information that
you've collected; do you think it's going
to grow at 1X, 3X, 50X, 100X?
I would take a look at information such
as; who is your management team and what
are they capable of, how long has it
taken this company to ramp up
development of the product, are they
break even yet, how many rounds of
financing have they had to take and how
much have they been able to raise at
each round, who are the competitors in
the industry and how are they doing. So
let's go through the mechanics of
purchasing and cashing out your shares.
So first of all triggering any stock
options. When you're at your company, so
long as you've vested that option you can
trigger that option at any time. However
if you're going to be leaving the
startup, you're only going to get a
limited amount of time, somewhere between
30 and 90 days, in which to trigger any
vested options. Note that any options are
going to require you to make an initial
investment which is essentially the
strike price that you're going to pay in.
So this could be really a large number
if you have a large number of shares
that you're looking to purchase. The
thing to keep in mind is that some
private companies actually have quite a
long horizon for you to hold onto these
stocks so you may not be able to sell
them for a very, very long time. This may
happen when the company either goes
public, sells itself to another company,
liquidates, or decides that it's going to
buy back those shares from you. I think
there is nothing more fun than working
for a start-up. It's got a really great
energy behind it. However make sure that
you're going to negotiate for yourself a
fair compensation package with equity
that is going to properly reflect what
you're going to bring to this company.
Good luck and happy negotiations!
you
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BMW 3 Serie Touring 318D CORP. LEASE BUS. LINE CLIMA 16" NAVI 190DKM - Duration: 0:59.
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Ghost in the Shell
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Top 5 Best Indie Games of the Month - January 2017 - Duration: 8:56.
Nefarious.
This is a tricky game to talk about.
It does so much to make you like it, but at the same time, can be dispiriting.
Let's break it down.
The game has this premise where you play the villain of a 16-bit era platformer.
It's no cheap marketing trick either.
Instead, it's a theme explored with great enthusiasm.
The villain is Crow, the fella who kinda looks like Dr Robotnik dropped a few pounds and
dressed up as Mega Man for Halloween.
Of course, he drives an airship, where he plops all the princesses he kidnaps.
They provide great fodder for some convos that are filled with meta jokes and other
hilarity.
This is the game at its best; when it pushes the novelty of its premise to the edge.
Going off script, like taking part in a TV dating show or visiting the world villain
museum is ridiculous fun.
You want to delve further into Nefarious' world, and are often rewarded with the eccentric,
clever laughs and a surprisingly robust character story.
When Nefarious is not making you chortle, it's pacing you through its mostly forgetful
levels.
Hit boxes are sometimes off, landing is slippery, sound cues are missing, and response times
are sluggish.
Not to mention, enemies are plain dumb.
It's not dysfunctional by any stretch, and some inventive mechanics do provide some real
bright spots, but the overall scrappiness of Nefarious' platforming never escapes
your consciousness.
It's disappointing more than annoying.
With so much to like, there's a chunk of unrealised potential left on the table.
Nefarious is a fun game, just not a great platformer.
A sharpening of the gameplay would surely rocket it to greater heights.
Hive Jump channels the aesthetic of the early Metroid titles.
You can tell it from first glance.
The bumpy terrain that could've been stripped from a monster's bowel lining, the helmeted
protagonists, the saturated colours that pop from every angle - it's clearly an attempt
to mirror Metroid.
Once we actually played it however, we found that our eyes had been lying.
This is no metroidvania.
The path ahead unfolds randomly, so exploring doesn't include a lot of backtracking.
Death is permanent or at least very close to permadeath - more on that in a second.
Point is, Hive Jump is more of a Spelunky twin stick shooter decorated with retro stylings.
A backpack that serves as a personal, transportable respawn point, is Hive Jump's unique spin
on permadeath.
The catch being that if the backpack is destroyed, so are your extra lives.
Hive Jump is a blast to play in co-op, and easily when the game is most fun.
Going solo is good for unlocking new loadouts but can get same old fast.
There's a lot of similar games on the market, but if you're specifically looking for a
roguelite with strong co-op, Hive Jump is a good punt.
Adventure game Milkmaid of the Milky Way churns a ripping yarn out of its provincial Norwegian
setting.
Farm life can be charming.
Just consider the recipes written as rhythmic poems or the tranquil ambience of the cow
shed.
It is equally mundane though.
After one day helping out dairy farmer Ruth, you get a peek at how repetitive and weary
farm work can be.
This provides great contrast to the sudden arrival of aliens.
Here lies Milkmaid's main intrigue; the clash of the mundane and the bizarre.
It's dramatic, world-opening and even funny.
Gameplay is classic point and click; collecting and grabbing items to solve puzzles.
It's ok, but we recommend it for the journey.
That, and all the art and sounds lovingly made by Milkmaid's only developer Mattis
Folkestad.
You can find Milkmaid of the Milky Way on both mobile and PC.
We have to think it's one of the more sophisticated games you could play on your phone.
For PC players, the 1 to 2 hour length may prove too short.
Juxtaposing cute and bright characters with realistic and dim backgrounds, She Remembered
Caterpillars has this rather surrealist look.
It works - aesthetically and functionally, grabbing your attention and pointing it toward
the crucial elements of the game's puzzles.
The vivid reds and blues highlight the little lemmings you need to direct.
Colour also emphasises your obstacles - the gates and bridges.
The logic behind these elements is simple colour wheel theory.
Appropriate for a game so artistically inspired.
Here's the run-down: little lemmings can only cross bridges of the same colour and
be blocked by gates of the same colour.
So, red lemmings can cross red bridges and are blocked by red gates.The colour wheel
twist comes from merging your lemmings and giving them secondary colours like purple
and orange.
This complicates the rules a little.
As you probably know, purple is a combination of red and blue.
As such, a purple lemming must follow the ruleset of both blue and red obstacles.
It can cross both blue and red bridges, but is halted by both blue and red gates.The puzzle
concepts of She Remembered Caterpillars appear simple, but are in fact more detailed.
It's just like it's surrealist art that blends caricature with realism.
It seems like its identity can be easily pinned down, but the more you examine its backdrops
and puzzle logic, the more complexities you find.
This is truly a wonderful thing.
Delving deeper to find something deeper is a stimulating experience.
The same can be said of the story, which explores the sometimes irreconcilable contrasts in
the cycle of life and death.
She Remembered Caterpillars feels more finished than other games.
All of its ideas seem to have been executed as intended, and the result is a fulfilling journey.
Horror lives and thrives in the dark.
Without clarity, reason abandons the mind, leaving it to guess wildly until fear brews.
Shine a light on the dark however, and it turns out those fears were just constructs
of our imagination.
That's kind of a simplification, but it sums up the challenge of every horror game
- can it go beyond 'scary' and present something that is terrifying even in the light
of day.
Detention does.
The Taiwanese-made product is set in the 1960's, as an oppressive martial law known as the
"White Terror," suffocates Taiwan.
The fear of communism spreading from mainland China has led the military to imprison thousands
of citizens on suspicion of dissidence.
The government is fearful, the people are fearful, to its core, Taiwan is fearful.
The supernatural horror you encounter within Detention is symptomatic of this fear.
Abominable creatures that chase you in the shadows have not broken out of a lab or spawned
because you reached a checkpoint.
They're manifestations of the nation's paranoia and worry, and that is what makes
Detention so profoundly chilling.
A lot of props should also go to the game's design, with its lighting and ghostly art
doing tremendously creative work to depict the uneasy atmosphere of White Terror Taiwan.
The story that takes you through all this tension is equally impressive.
Thanks for watching.
We'll see you next time here on indieformer.
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Learn Colors with Numbers How to Draw Numbers and Colorful 123 for Kids Learning Colors - Duration: 3:21.
Learn Colors with Numbers How to Draw Numbers and Colorful 123 for Kids Learning Colors
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