>> HELLO WELCOME BACK WE A
PlayStation LIVE E3.
I HAVE VERY SPECIAL GUESTS
THE STAGE AND TALKING ABOU.
YOAN AND ELIJAH WOOD.
THAT THE FANS RECOGNIZE.
IT IS GOOD TO HAVE YOU BOT
THE STAGE AS WELL.
>> THANK YOU.
>> ELIJAH, BEFORE THE PERFN
11-11: MEMORIES RETOLD AND,
YOU CREATED VALUIAN HEARTS
TALK ABOUT THE VISION AND
CORE PHILOSOPHY IN 11-11.
>> IT IS ABOUT REVIVING WO
WAR ONE AND IT IS FORGOTTE
COMPARED TO WORLD WAR TWO
ALL OF THE GAMES ABOUT THE
THIS GAME REALLY TALKS ABO
HUMAN, NOT ABOUT WAR AS A G
THING, BUT A REAL THING ANT
PEOPLE EXPERIENCE DURING W
WITH THEIR FAMILIES, WITH
FRIENDS.
SO IT IS ALL ABOUT THE HUM
PIECE OF IT.
TO DO THAT, YOU TELL THE S
OF HARRY A PHOTOGRAPHER FR
CANADA, WHO LETS SEE, SET
NOVEMBER 1916.
>> YES.
>> AND MR. WOODS COMES IN.
>> YES.
HE'S THE ONE.
>> ELIJAH, YOU HAVE COME T
PROJECT RECENTLY.
YES, A COUPLE OF MONTHS AG.
>> TELL ME MORE ABOUT THE
PROJECT AND WHAT THREW YOU
AND ENCOURAGED YOU TO TAKE
ON?
>> WHAT HE WAS SAYING ABOU
APPROACH TO A WAR GAME THA
INFUSED THE NOTION OF SHOO
THAT WE ARE USED TO WAR GA
BEING ABOUT FPS BASED AND
OF A LOT OF FUN, BUT IT IS
MISSING THE HUMANITY OF TH
STORY TELLING AND THE FACT
IS ABOUT TWO CHARACTERS WH
STUCK IN A SITUATION WHERE
ARE BOTH FROM OPPOSING SIDD
THEY HAVE TO HELP EACH OTHT
TO GET OUT AFTER A PRECARI
SITUATION AND RECOGNIZE TH
HUMANITY IN EACH OTHER AND
THE MOMENT IT IS ABOUT HEL
EACH OTHER.
I LOVED THAT ABOUT IT.
AND I LOVED THE ART STYLE.
AARDMAN ENTERTAINMENT WHO
ARE FAMILIAR WITH WITH CHI
RUN ARE P PEOPLE HELPING W
THE ART STYLE WITH A PAINT
AND EVOLVING WATER COLOR SF
APPROACH.
WHICH I WAS INTRIGUED ABOU
WELL.
>> ALL THE GAME IS LIVING
PAINTING, IT IS UNIQUE AND
UNIQUE STYLE THAT YOU HAVER
SEEN BEFORE.
WHEN WORKING IN THAT ART S
DOES THAT CHANGE THE WAY TY
YOU PURSUE THE VISION YOU
SETTING OUT TO DO AND HOW E
TWO IRN FORM EACH OTHER>>
CLOSE TO IMPRESSIONISM AND
KIND OF STYLE, IT IS THERE
FIT THE EMOTION, LIKE THE
EMOTION IT CAN HAVE FOR TH
JOURNEY OF THE WAR AND VER
INTENSE AND WITH PAINTING
CAN FEEL THIS EMOTION BECAT
IS NOT REALISTIC NOT AT AL
PRESENTING WHAT YOU ARE FE
IN THE MIND, THE STROKES AE
MOVE, IT IS A LIVING SOMET.
>> I NOTICED IN THE TRAIL
YOU HAVE A HAUNTING SOUND .
WAS THE MUSIC SOMETHING THU
CONSIDERED AS YOU THOUGHT
THE PAINTERLY STYLE?
>> YES, WE WORKED THE COMP
AND RECORDED IN LONDON IN
FAMOUS STUDIO AND WE HAV A
ADDED TO THE EXPERIENCE AN
WORKED WITH THE COMPOSER
THROUGHOUT THE STORY.
HE WAS INVOLVED IN THE STO
TELLING ITSELF.
AS YOU CAN HEAR, WE RECORD
CHOIR.
A BIG CHOIR.
BECAUSE CHOIR IS THE HUMAN.
>> HUMAN VOICE.
YEAH.
I DON'T WANT YOU TO GIVEAWO
MUCH, IN TERMS OF THE GAME
AND THE MECHANICS EXPECTIN
THE GAME, CAN YOU TALK ABOE
MOMENT TO MOMENT?
>> IT IS ALL ABOUT THE CHO
THAT YOU ARE GOING TO TAKE
DURING THE JOURNEY.
FOR EXAMPLE, AT THE MOMENT
HARRY IS ON THE BATTLEFIEL
BELGIUM, AND THERE WAS A B
BATTLE THERE, AND THERE AR
LOT AND YOU HAVE TO CHOOSE
PLAYER AS HARRY, YOU CHOOS
JOB TO TAKE THE PICTURES OT
AS OFFICIAL PHOTOGRAPHER A
WHAT SHOULD YOU DO, JUST T
THE PICTURES OR HELP THE G
THAT IS ON THE FLOOR.
>> SORT OF MORAL CHOICES.
THAT IS INTERESTING, YOU HO
TWO CHARACTERS, IN THE GAM
DO YOU BALANCE BETWEEN THE?
>> THAT IS THE THING OF TH
GAME.
IT IS ALL ABOUT THE TWO SI
LIKE YOU CAN SEE ON THE LO
AND ON ONE SIDE IS HARRY,
OTHER SIDE IS THE GERMAN,
ENGINEER DOING THE TECHNIC
STUFF ON THE FRONT.
HARRY IS A GENERAL.
>> ELIJAH, CAN YOU SPEAK T
FACT THAT IN THE CAREER AN
ACTOR YOU HAVE DONE EXPRES
WORK AND IN VOICE, YOU ARE
EXERCISING A DIFFERENT SET
SKILLS, I AM WONDERING HOW
ADAPT AND LEVERAGE DIFFERE
TECHNIQUES AND WHERE YOUR G
IS COMING FROM IN THIS ROL.
>> VOICES IS FREEING.
YOU DON'T HAVE TO CONSIDER
YOURSELF PHYSICALLY, IT IS
YOUR VOICE.
I SUPPOSE THE CHALLENGE TO
POINT COMES IN IF THERE'S
PHYSICALITY WITHIN THE CON
OF WHAT THE CHARACTER IS G
THROUGH, TRYING TO EXPRESS
IN FRONT OF A MIC, THAT IS
OWN CHALLENGE.
I REALLY LOVE IT.
THE GAME AND THE SCENARIOS
WONDERFUL AND DESCRIBING T
FOOTAGES AND THAT HELPS TOT
A CLEAR PICTURE OF WHAT IS
NECESSARY FROM THE CHARACT
ANY GIVEN STAGE.
SO I JUST LOVE IT.
WE RECORDED OVER THE COURS
TWO DAYS ABSOLUTELY EVERYT.
IT WAS A TYPE OF A MARATHO.
>> IT WAS EASY, IN FACT, I
MORE EASY TO UNDERSTAND LI
OKAY THIS LINE COULD BE WE
VIDEO GAME AND YOU HAVE TO
EXPLAIN SOME THINGS TO THE
PLAYER AND EDIT IT, AND IT
EASY BECAUSE YOU ARE UNDER
WHY YOU HAVE TO REPEAT THAE
AGAIN AND AGAIN.
>> THEY ARE REACTION LINES
NARRATION, BEING A NAMER, E
FAMILIAR.
>> YOU DON'T HAVE TO GO TH
THE WARDROBE OR THE MAKEUP.
>> CERTAIN VIDEO GAMES THA
INSPIRED?
>> NOT REALLY.
AS IT PERTAINS TO THIS
CHARACTER, IT IS THE SCRIPY
HAD WRITTEN.
THE INNOCENCE OF THE CHARA.
IT IS CLEAR WHERE HE WAS C
FROM AND ULTIMATELY HOW TH
AND THE EXPERIENCE CHANGED.
I WAS TRYING TO ADD MUCH A
REALISTIC EMOTION TO THAT
EXPERIENCE.
>> IT WORKS VERY WELL.
>> COOL.
>> ELIJAH, IT IS GREAT THA
PROFESSIONAL ACTOR DON'T A
PROFESSIONAL ACTOR DON'T A.
YOU DO.
>> YEAH.
>> WHAT DO THEY MEAN TO YO
WHAT DRAWS YOU TO THEM AND
THINGS THAT RESONATE TO YO
MOST IN GAMES?
>> I MEAN, PROBABLY CHARAC
AND STORY.
I THINK, I PLAY ALL KINDS
GAMES THAT DON'T RELY ON T
THINGS.
THE LAST OF US, THAT ELICI
EMOTIONAL RESPONSES AND TO
THAT IS THE HEIGHT OF THE
GAMES AND WHAT THEY ARE CA
OF DOING AND SIMILAR TO FI.
IT CAN DRAW YOU IN AND YOU
LIKE YOU ARE A PART OF A
CINEMATICIC PEERNS AND YOU
PAYING ATTENTION TO THE GA.
I LOVE THOSE TYPES OF GAME.
>> YOAN, CAN YOU CONVEY ON
THING ABOUT YOUR GAME TO
AUDIENCE HERE AND YOUR HOPR
IT, WHAT WOULD THAT BE?
>> IT IS ALL ABOUT THE END.
IT FINISHES 11-11.
THAT MEANS SOMETHING.
THE Z ALL ABOUT THE ENDING.
>> YOU CAN TELL US THE END
RIGHT NOW, RIGHT?
[LAUGHTER]
>> NO NO.
>> IT COMES OUT IN NOVEMBE?
>> YES.
>> EXACTLY.
>> THANK YOU BOTH SO MUCH.
THANKS TO EVERYONE IN THE
AUDIENCE HERE.
THANKS, GUYS.
THANK YOU FOR THOSE WATCHI
HOME.
WE HAVE A LOT MORE COMING
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