Friday, September 28, 2018

Youtube daily report Sep 28 2018

[♪ INTRO]

Half a billion years ago on Earth, if you had gone wading in shallow seas,

you might have come across Dickinsonia.

This organism was first described by paleontologists in the 1940s,

and it's been bugging them ever since.

They couldn't make heads or tails of it…

and not just because it doesn't have an obvious head or tail.

Was it an animal? An oddball protist? Maybe a lichen?

But in a paper published last week in the journal Science, researchers used a new technique

to examine biomolecules in Dickinsonia fossils, and they think it's an animal.

In fact, it may be the oldest known member of the animal kingdom.

And Dickinsonia was big.

Some specimens grew up to 1.4 meters long.

It's a member of a group of creatures that lived during the

Ediacaran period around 558 million years ago.

Before this period, life on Earth was microscopic.

So these were the first more complex living things that evolved.

Paleontologists had a hard time deciding what Dickinsonia was, though,

partially because they only had trace fossils.

Trace fossils aren't parts of the organism, like bones, shells,

or woody tissues that can be mineralized and preserved.

They're something that got left behind, like a footprint.

Because Dickinsonia was a soft-bodied organism that just decayed,

all that's left is essentially an impression its body made in the mud.

Now, imagine that combined with a lot of heat,

pressure, and weathering which can break down organic molecules.

So paleontologists were stuck debating where Dickinsonia belonged in the tree of life

based on a rough approximation of what it looked like.

That is, until a team of researchers from Australia, Russia, and Germany took a different approach.

They discovered some well-preserved fossils in sandstone cliffs by the White Sea in Russia.

And these specimens were so intact that the researchers could

try to analyze hydrocarbon biomarkers.

Those are the molecular remnants of some organic chemicals that made up Dickinsonia's soft body.

What they found was the molecular fossils of a type of fat that all animals make, because

it's a key part of our cell membranes: cholesterol.

If Dickinsonia were a protist like algae or a lichen, the researchers said they would've

expected to find higher levels of other molecules such as stigmasteroids and ergosteroids.

But they didn't. So this study concluded that, because of cholesterol, Dickinsonia is an animal after all.

But there's still not a consensus among paleontologists,

and these biomarkers may not be conclusive evidence.

So we'll need more research before this mystery is actually solved.

Now, birds are much more familiar to us than squishy flat things from half a billion years ago.

But there are still some mysteries about their evolution.

Take the syrinx, an organ found only in birds that they use to sing.

It's a puzzle because scientists don't really have a good idea how, or why, the syrinx evolved.

But in research published this week in PNAS, an interdisciplinary team of biologists combined

evidence from the fossil record and developmental biology, and examined the anatomy of vocal

organs in animals from cats to salamanders.

This fresh look gave them a better understanding of how birds may have gone from making sounds

with a different organ, a larynx, to making them with a syrinx.

The larynx is a muscular organ that sits at the top of the windpipe in many animals,

including birds. It's multi-purpose.

It helps direct air towards the lungs, and prevents food from falling in the windpipe

and becoming a choking hazard.

And some animals, including mammals and a few reptiles, make sounds with the larynx,

which is why it's also known as a voice box.

These animals have vocal folds, mucus membranes that vibrate when you pass air over them.

But birds can't make sounds with their larynx.

They use the syrinx, which sits at the lower end of the windpipe,

just above where it splits off into the tubes that go into the lungs.

The syrinx also has membranes that vibrate, but not quite like vocal folds.

And it has two independently controlled branches.

This means that many birds, like the wood thrush, can sing two notes simultaneously.

And even though we can see and hear how the syrinx produces beautiful bell-like tones,

its evolutionary history is unclear.

Since reptiles use their larynxes to make noise,

scientists think that early ancestors of birds probably did too.

But sometime after they split from dinosaurs, they evolved an entirely new organ to do the same thing.

Which is kinda weird, because typically a new structure evolves because an existing

structure starts to take on a new function and changes form.

For example, bats didn't evolve a third set of limbs to get wings.

Their existing arms and hands gradually changed over tens of millions of years to become better at flying.

In the case of the syrinx, a new structure developed but it didn't serve a new function.

The larynx was already making noise!

These researchers suggested that the evolution of the syrinx may have been driven by changes

in body shape related to flight, or the increasing complexity of birds' vocal communication.

But they're not exactly sure how that transition played out.

It's possible that ancestral birds went silent for a while, losing the ability to

make sound with the larynx, and eventually gaining that ability with the syrinx.

But these scientists think it's more likely that they had two functional vocal organs at once.

The point is, there's a lot we don't know yet.

One thing we do, though, is that the syrinx is generating important questions about how

new structures evolve, and how evolution sometimes reinvents the wheel.

Thanks for watching this episode of SciShow News,

and special thanks to our patrons on Patreon.

If you want to support the team that makes SciShow happen

and join our community over there, you can go to patreon.com/scishow.

[♪ OUTRO]

For more infomation >> The Oldest Known Animal May Be a Weird, Fleshy Oval | SciShow News - Duration: 4:58.

-------------------------------------------

Karol G revela que tuvo desacuerdo con Becky G | Suelta La Sopa | Entretenimiento - Duration: 2:39.

For more infomation >> Karol G revela que tuvo desacuerdo con Becky G | Suelta La Sopa | Entretenimiento - Duration: 2:39.

-------------------------------------------

3 Things to Look for 49ers vs Chargers (Week 4) - Duration: 5:27.

Ayo! It's Bryan here. Today, going to be talking about the San Francisco 49ers as

always. Doing another Top 3 video. This time, covering the three things you

should be looking forward to for the game against the San Diego... oh my bad! The

Los Angeles Chargers. Yes, sometimes I get those mixed up. In my last video, I did a

pretty good job on not saying San Diego as much. So, I'm

getting used to saying that, but Chargers, why did you move to Los Angeles? It's

very confusing. So whatever. I can't do anything about that, but hey. They are where

they are. They're in Los Angeles. So cool, but anyways, going to get the video started, but

before I do, I have a quick question for you guys. I'm thinking about starting

some merchandise as I mentioned in my 1,000 thank you subscriber video. Yeah, I'd

like to hear what you got to say. I have a design right here. Doing a poll on the

Card section right there. Going to be asking you guys would you be willing to

buy that later on in the future. I'm not thinking about throwing any merchandise

right now, but eventually. I can get a quick survey right now. Get a quick

research answer. If you guys like it, then I'll definitely launch it eventually. I

don't know when. It's going to be a while, but yeah. It'll happen eventually. So,

it'll be pretty cool to have my own t-shirt and pretty cool right? Haha...

Anyways, there's a Card section right there and also, comment below if you

think it's cool or not. If you like it, comment if you don't like it. I'd like to hear what

you got to say and please be honest. So, have that right there. Before I get the

video started, the actual video, please "Like" and Subscribe to support my channel.

That would definitely help me out a lot and yeah. Let's just get into it. Let's kick

some a**. The Top 3 things you should be looking forward to for the game against

the Los Angeles Chargers. Coming in at number three, I have injuries. Yes, this is a

serious thing for the 49ers as you all know. Garoppolo is out for the season

with an ACL injury. That is unfortunate, but now, C.J. Beathard has to step up and I

will be talking about him in a second. So Garoppolo, hopefully everything is

well with you. We will see you next year. Also, Richard Sherman is going to be out for

two to three weeks due to a calf injury. Sherman, well I hope to see you

soon. Hopefully, you heal up well, but yeah. Two very big devastating injuries and

hopefully, it all works out. Hopefully, they get better. Oh, it's a big blow

right now. Richard Sherman, no him, defenses is going to be even worse and he's a

pretty good defender I would say. He's been doing a really good job for the

49ers for the past couple of games now and if he's going to be out, then it puts a

big hole for our defensive backfield and Garoppolo being out, I don't know how

Beathard's going to be doing, but it's a big blow as well. I mean, having him and

McKinnon out for the rest of the season,

oh! That has to hurt a lot, but luckily, Breida's been stepping up and hopefully,

Beathard can do the same thing for this team. Injuries, bad thing. This is what

we're going to have deal with it for a while. Hopefully, they can deal with it

and cope with it as well. Coming in at number two, I have C.J. Beathard's return/

debut in 2018. Yeah, he has taken over for Garoppolo as

you all know. Hopefully, Beathard has improved from last year in 2017. I mean,

it wasn't too bad last year. He had some good things going. He showed some

promise, but at the same time, the team wasn't that good. He wasn't getting a lot

of protection. He was getting beat up quite a bit and he was making a little

bit of mistakes as a rookie. Overall I mean, people had to give him a break and

I hope you did give him a break for 2017. With a full offseason in 2018, I think a

lot of people are expecting some more things from him and I see a lot of you

guys, including Ronbo Sports showing a lot of faith in him and for the right

reasons because I mean, he's been in the system for a while now. He has some good

talent around him. I mean, Matt Breida, Alfred Morris and the receiving corps.

Marquise Goodwin, Dante Pettis. That's a pretty good corp right there to work

with and the offensive line is ranked in the Top 10 in terms of rushing offense.

It's pretty good right there. Hopefully, Beathard with a better team, can do really

well for this and maybe he might do better than Garoppolo. I don't know. I don't

want to speculate yet. I have to see some more from Beathard, especially this game

against the Chargers where their defense is pretty weak for the most part,

especially with Bosa being out for this game. Beathard, we're all counting on you.

Hopefully, you can pull an upset for us in San Francisco against the Chargers

because we are 10.5 point underdogs. I think he can and I think he

will, but there's a lot more problems to that than just Beathard if people are

concerned about Beathard. Coming in at number one as the biggest thing you should be

looking forward to for this game against the Chargers is the defense. Yes, I'd

probably mentioned them so many times in every single three things you should be

looking forward to, but you have to because this is the reason why we are so

big underdogs. I think a lot of people might be thinking Beathard's the reason why

we're big underdogs and we might not win this game, but no that's not my reason

and people in San Francisco's reason. The biggest reason is the defense. Yeah, my

prediction video, I've seen some of you guys talking about the defense and

how bad it is and I agree with you guys and definitely, I will be respond to you

guys as soon as possible before the game starts. So, be on the lookout for that. The

defense is pretty terrible and with Sherman being out for two to three weeks,

that does not help at all. Hopefully, they can step up. I mean, they have some nice

pieces. They got Buckner, Foster, Warner. You know, those guys, they're pretty good,

but other than that, I mean, as a collective team, they need some work

I would say and also, the tackling is pretty bad. It's been like that for a

while. So hopefully, they can improve upon that. It's going to be hard every week

trying to improve, but we'll see if it can happen. I mean, this is against a very

powerful offense led by Philip Rivers and Melvin Gordon. So, that's a pretty

good team right there offensively. They're like in the Top 10 in terms of

points scored and Top 10 in yards scored as well. A lot to work on.

Hopefully, they can deal with it. Defensively, I mean it's the biggest

reason why a lot of people having the Chargers blow them out is because the defense,

not because of Beathard. Be on the lookout for that. Hopefully, we can see a

good improvement for this defense, but it's going to be hard. Going to keep it like

that you guys. Please let me know what you'd be looking forward to for this

game against the Chargers. Please, I'd like to hear what you guys have to say and if

you guys like this, please "Like" and Subscribe to support my channel. That

would definitely help me out a lot and I will see you guys another time. So, I

hope you guys have a nice day, nice weekend, nice whatever. I'll try to do a three takeaways

video after the game. Probably Monday, be on a lookout for that. I'll see

y'all then. Bye guys. Love y'all. Y'all have a good rest of your day. Go

Niners! See you after the game!

For more infomation >> 3 Things to Look for 49ers vs Chargers (Week 4) - Duration: 5:27.

-------------------------------------------

Volkswagen Transporter Dubbele Cabine | L2 HighLine | 2 schuifdeuren | Nav - Duration: 0:54.

For more infomation >> Volkswagen Transporter Dubbele Cabine | L2 HighLine | 2 schuifdeuren | Nav - Duration: 0:54.

-------------------------------------------

Mazda CX-5 2.0 AUT SKYACTIV-G GT LEDER/BOSE/LED RIJKLAAR! - Duration: 1:09.

For more infomation >> Mazda CX-5 2.0 AUT SKYACTIV-G GT LEDER/BOSE/LED RIJKLAAR! - Duration: 1:09.

-------------------------------------------

CRYSIS 3 - 17.BÖLÜM NASIL OYNANIR? - Duration: 10:16.

For more infomation >> CRYSIS 3 - 17.BÖLÜM NASIL OYNANIR? - Duration: 10:16.

-------------------------------------------

[AION 6.2] Updated Minion System - Duration: 5:22.

Hey, everyone!

Today I'm gonna show you, how the minion system works in 6.2.

Minions are helpers, who accompany daevas.

There are several classes of minions.

Each of those has its own appearance, skills and boosts various stats of their master.

Getting a minion is simple.

You just need a minion contract.

After you obtain one, you click it and press 'Contract'.

The new minion will appear in the list.

Select the minion and press 'Summon'.

The menu will open and here you can see the abilities.

There's summoning effect, which boosts character's stats, and two skills.

The first skill can be used, only when the minion points scale is full.

To see the scale, just target your minion.

This scale rises, when you receive XP.

In total you need to collect 100kk of XP to fill the scale.

The second skill works like a godstone.

It is activated with certain probability.

In order to make this skill work, you need to enable it, every time you summon your minion.

There's also minion function folder.

Here you can pay 2.5kk kinah and use minion's additional features, such as scrolls/food

& drink auto-buffing, auto-looting defeated monsters and enemy warning.

If you need these functions, click 'Use Function' and press 'OK'.

The function is shared with all other minions in your possession.

So, for example, if you unlocked it on Sita, it will be still available on Hyperion, Siren,

and all others as well.

The duration period is 30 days.

After that you need to unlock the functions again.

The payment can be deducted automatically in the future, if you put a tick here.

I'd like to pay attention that Kerub type minions got only 1 skill, and no minion function.

Minions are divided into classes from A to D. The most powerful is class A, the weakest

is class D. It's also possible to level up minions, in order to strengthen their skills.

As you can see the second skill is available starting from lvl 3.

You can pause and check the table.

How to level up a minion?

There are two ways.

The first one is by collecting XP.

Don't forget to summon your minion, while you hunt monsters and handle quests.

The second way is by sacrificing other minions, which you don't need.

And the second way is faster.

For this you just open minion menu and click 'Ascension' button.

Select the unnecessary minions and press 'OK'.

Note, your minion will get more XP, if you sacrifice class A or B minions.

When the minion is ready to reach the next level, the XP scale will turn orange.

At this point you need a certain amount of minionite and kinah, depending on the class, ofc.

In 6.2 minionite is divided into three classes A, B and C. There's no D class, cuz rank D

minions cannot be upgraded.

On top of that, Kerubian and Kerubiel minions can't be upgraded as well.

How to get minionite and minion contracts?

Compared with previous patches, the ways of getting those items are much easier now.

You can get them from endgame instances, luna instances and luna workshop, world bosses

and normal mobs, Gold Sand Shop, pvp battlegrounds such as Ashunatal Dredgion, Runatorium,

Neviwind Canyon and as a reward for completing some quests.

You can combine four minions of the same class and of a maximum level, in order to obtain

a better minion.

Open minion list and go to 'Combine' folder.

Select level 4 minions and press 'Accept' button.

In case of a fail you'll receive a lvl 4 minion of the same class.

Upon success, you will get a higher class minion and it can be lvl 2, 3 and even 4!

Note, that Kerubian and Kerubiel minions can be combined only with each other.

That's all regarding this topic.

Subscribe, like & share this video with your friends.

Thanks for watching and see you soon!

For more infomation >> [AION 6.2] Updated Minion System - Duration: 5:22.

-------------------------------------------

Doom Rendered in TEXT - 1337D00M | Nostalgia Nerd - Duration: 6:16.

It's not often I'm blown away by something.

Actually, no, that's a lie.

I'm usually amazed by pretty much everything I see.

But this is a little different, because this is me being amazed via.

the medium of ASCII.

I should also note that it was brought to my attention from fellow Tweeter, and frankly

incredible artist @Bhaal_Spawn otherwise known as idspispopd... and if you want to know the

meaning behind idspispopd, well, then you can check out my video on it.

Right, let's just cover off what ASCII is first.

So, ASCII was actually developed from telegraph code, which relied on morse code to send the

digits 0 through to 9, and all letters of the alphabet.

In a computing sense, binary is used, to create encode 128 characters into a 7 bit string.

Using this chart, we can see for example that a capital A is represented by 1000001.

Really this is the basis which allows us to interact with this technology, and it's a

character set we would have used on early systems running a command line interface for

operation.

So how do we create the world of DOOM, simply using these characters.

Well, it's a little bit like this.

Isn't it wondrous?

It's like an aggressive and more fun version of the Matrix feed.

Although it uses the Doom WAD, 1337d00m (or Leet Doom if you like, which although generally

standing for Elite, is also used to describe a language where other ASCII characters are

used to represent actual letters) is actually written using the Unity engine.

I had a brief catch up with Croatian creator Dario Zubovic, to find out his inspiration,

and apparently it all goes back to Rogue-Likes, which, incidentally, I've actually made a

video about as well!

Now, this makes sense, Rogue-Likes were build entire around ASCII, and so Dario wanted to

know if it could be applied to create a 3D perspective.

I mean, there are other DOOM ASCII variants out there.

There are even libraries which convert images to ASCII art, but this creation works just

a little bit better.

By using a post-processing shader, Dario was able to refine it's look to create something,

which actually works.

Originally he was going to make a bespoke game based on it, but after knackering himself

out with the shader, he decided to plump with Doom, and to be honest, it's a good thing,

because most people know there way around Doom.

And if you were to hike up the difficulty to impossible - essentially by decreasing

the number of text columns, then you REALLY, REALLY need to know your way around the game.

Technically it's using a set of monospaced characters, divided in groups by density of

the character.

So in effect, the denser (or darker) a set of pixels are interpreted, the denser the

corresponding character will be used in their place.

If you use more columns, you have more pixels symbolised by each character, and therefore,

it's a lot harder to work out what's what, even with your brain trying to fill in the

gaps.

Interestingly, it's one of those things which works better if you're short sighted.

Like me.

I remember reading an article in a Sega magazine in the 90s about how Mega Drive graphics actually

look better if you're short sighted.

That's really because being short sighted creates an anti-aliasing effect, which blurs

edges together, removing jagged edges, and in this situation, actually helping to form

a more coherent image.

Even so, there's no way I can tackle it on impossible mode, or even hard mode.

To make things worse, you can even put it into black and white mode.

Which is... just, no.

Higher resolutions - or more columns, are however, much easier, and look a lot more

like Doom.

You can play away like this for hours, being lured into the changing characters, like an

audience member into Paul McKenner's clutches.

It's also helped by the soothing, yet somewhat tense stoner rock music provided by Sydney

based Turtle Skull.

Which actually works nicely, within Doom.

Usually I have outrage for anything that's not the original Doom soundtrack, so this

was a pleasant surprise.

Anyway, that's 1337D00m.

I'll leave some links below so you can go and try it yourself.

Thanks for watching.

No comments:

Post a Comment