Saturday, May 27, 2017

Youtube daily report May 28 2017

Hello ladies and gentlemen, nerds of all ages, shapes and sizes.

Welcome to the cast.

My name is Josh, and today I'd like to take the opportunity to tell you, what the hell

it was you just saw.

Back in January we ended Season 4 of the Storyteller, and at the end of that video, we mentioned

that we'd be taking the big guy on a different kind of adventure in 2017.

After a brief setback, due to identity theft, the team and I are back and ready to show

you exactly what it is we've been working on.

So buckle up Fallout fans, because we've got a lot to show you.

We knew we wanted to bring the Fallout community something extra special this year.

The Storyteller has been spinning tales about the wasteland for years, and what started

as a simple lore series has turned into something utterly unique and- utterly nerdy.

You see, our Storyteller was created with the idea that the stories told in the older

Fallout games get mostly left behind with every new installment.

The context that the older games provide is lost for newcomers to the franchise, which

is sad, because there's a lot of great lore to be found on those old holodisks.

The goal of our latest project is to bring one of those holodisks back from the dead.

This was the holodisk created by Roger Maxson, founder of the Brotherhood of Steel.

As far as we know, the original copy is currently sitting in an archive in Lost Hills.

Lost Hills being the ancient bunker settled by the Brotherhood after the Great War.

The disk contains a detailed account of the horrifying events that led to the creation

of the Brotherhood.

We get an almost daily account of what Maxson and his soldiers were subjected to before

the bombs fell.

It is this diary that we'll be using as the basis for our Storyteller Fallout film.

I don't want to give away too many plot details about the film itself- most things

are best left a surprise- but I did want to tease a few things about the production.

Let me show you what I'm talking about.

Let's start by looking at the set pieces, because that's an aspect of the project

I'm personally very excited about.

Our mission here is to introduce newly minted Fallout fans to aspects of the universe they

never learned about if they only played Fallout 4.

Welcome back to Mariposa.

If you haven't played Fallout 1 and that name still rings a bell for you, it's likely

because Mariposa has a particular significance in the mythology of the Fallout universe.

It's arguably the most consequential location in the franchise, having given birth not only

to the Brotherhood of Steel, but the West Coast Super Mutants as well.

It's been two decades since we first saw Mariposa in all its 2-D glory on Microsoft

DOS.

The base has been painstakingly recreated from the ground up- and that's something

we've never been able to do for a Storyteller episode.

Every nook and cranny has been meticulously placed to form a faithful representation of

the original base.

Oh, and for all you modders out there, you should know that once the recreation is completed,

we will be putting the .ESP file online, so we cannot wait for the community does with

it.

There's a couple more sets we've made, but that's all we're going to show you

for now.

We won't wanna get to, ya know, "spoilery".

Let's move on to talk a bit about animation, because it's going to play a bigger role

than ever before with our project, Fallout: Brotherhood.

First though, let me give you guys a little background on how machinima works.

The Fallout games come pre-loaded with a set number of animations, those being the various

character animations you'll encounter while playing Fallout.

For example, Kelog pointing his gun at your loved ones here.

That's one animation.

And we can recycle that animation into one our Stoyteller videos.

In fact, it's pre-made animations exactly like this that Ben and Tommy have used to

film all 4 seasons of the Storyteller.

The problem is that it's extremely limiting.

To best illustrate what I'm talking about, let's use this puppet here.

When you use this puppet to tell a story, you would want your puppet to perform all

kinds of actions, whether that's talking to another puppet, or getting murdered by

this Super Mutant.

You want your puppet to be very flexible.

Sadly our puppets in Fallout 4 come pre-loaded with a very limited number of actions.

So any stories we try to tell up until this point are restricted to those animations.

You can talk about whatever you want, but you're limited by what you can actually

show.

Custom animations have been mostly out of our reach because of the low budgets and the

fast-turnover demanded by episodic content.

When you're turning over Storyteller episodes 2-4 times a month, it's just not possible.

With this project though, we've rewritten the rules.

So take a look at this custom animation test we made.

You'll notice that character's movements are unlike anything you'll find in Fallout

4, and as you watch it, just imagine the extra possibilities custom animations will provide.

There's a lot more about this project than the sets and animation that sets it apart

from your typical Storyteller episode, but we'll keep the rest on the downlow for now.

The idea behind this project is to make it a NEXT level Storyteller production, that's

what we feel creativity led to do on YouTube right now, and I'll just leave it at that.

Yeah, so I hope this video paints a vague, but exciting picture of what's to come.

There's about a dozen of us working on this little passion project, from animators to

sound designers to various artists from all around the Fallout community.

People you've probably heard of if you're a fan of Fallout mods.

Every last one of us appreciates your support and your patience.

We'll be giving away 2 full-sized movie posters (these are movie posters that you

can hang on your wall).

If you wanna win one, simply follow ShoddyCast on FB or Twitter (or both if you want to increase

your chances of winning) and message at us with the hashtag #Brotherhood You'll receive

those posters when we're sending them all out to our Patreon donors as well.

We'll announce those winners in about a week.

One last thing before you go.

A longtime Shoddycast contributor by the name of Unoctium has released an update for our

Storyteller armor mod.

The update includes a Storyteller companion complete with new dialogue for Fallout 4.

The update also includes a companion quest for the Storyteller where you can help him

with some relationship issues he's been having.

Links to that mod in the description for both PC and Xbox.

That's it Fallout fans.

On behalf of all of us at team Storyteller; thanks for watching, and we'll catch ya

later.

For more infomation >> Our Fallout Movie Project - Duration: 7:46.

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LEARN COLOR ATV Cars with Sonic for children - Learn Colors for children with superhero ATV Cars - Duration: 2:02.

Daddy finger, daddy finger, where are you?

Here I am, here I am. How do you do?

Mommy finger, Mommy finger, where are you?

Here I am, here I am. How do you do?

Brother finger, Brother finger, where are you?

Here I am, here I am. How do you do?

Sister finger, Sister finger, where are you?

Here I am, here I am. How do you do?

Baby finger, Baby finger, where are you?

Here I am, here I am. How do you do?

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