Hello YoTube! today Im going to show all magic skills on arcane, which is person who is a first joined this game...
now for the first magic is "Fire" fire is the first magic that added on arcane adventures
Now lets move on to fire skills
Fireball: The first fire skill that you were started the game, this shoots an actual fireball, which it has additional effect is "Burning"
Cons: if someone hits you on water, you would can take a risk
Flame Splash: Flame Splash is a contact/grab fire skill, when this hits your enemies, the enemy will get punched in the air and you jump where the enemy flings
and then, you backlip kick the enemy down, and they will KO'd
if actaully got KO'd by this move you should spam click "Revive" so you will back up to fight your opponents
Fire Field: Fire Field is an Area fire skill, there might be different if you cast it in the air and On the ground
On the ground, your like smash the ground and then sphere shaped fire appears, but when in the air actually the same ....
but when actives, it definitely has swinging sound then sphere shaped fire appeared
Fire Field wouldnt work if you standing near the water at the shore of the island
when fire released, Fire Field should be a Pillar shape, but now it changed to sphere
Burning Soul: second contact/grab fire skill, which you punched the opponent and punch again with fire on you fist
Flame Barrier: Flame Barrier is a shield fire skill, which you summon shield made of fire, this shield can be stopped by a Water user
FIRESTORM: an ultimate fire magic skill, you summon bigger fire circle, and then shoots much fireballs
on fully charged lasts long
Usage: use Flame Splash + FIRESTORM when your proceeding in a combats or destroy some pirate and AG ships
Lets move on to the next magic.
Lightning, Lightning is the second magic that added on arcane adventures
player's opinion that lightning is a powerful magic on arcane
Lightning Bolt: Lihgtning bolt is the first skill for starters, which a fast projectile (Non-moving projectile) when actives and shoots an actual lightning bolt
lightning also have an additional effect is "Shock
if your casting this at icy island or on water, it should buffs the AoE.
Lightning Rebellion: a contact/grab lightning skill, which the pose also the same as flame splash, but you still on the ground and shoots many lightning bolts and KO'd the opponent
Lightning Stomp: an area lightning skill, which an electric effects on your right leg, then when actives it should an actual lightning stomp.
during Alpha version, you can hold down R when actives to avoid the opponents from nearing you, but the feature is removed
Lightning Pulse: second contact/grab lightning skill, which you grab the opponent without a damage, then electrocutes the opponents
then lauch them at far distacne from you.
on fully charged, it gets more damage.
Electric Wall: a shield lightning skill, which you made an electrocuted/electric barrier, just like fences with a high voltage. but does not rlly electrocutes other people
LIGHTNING ANNIHILIATION: an ultimate lightning magic, which is you jump really high without consuming stamina, and summons large lightning ball
when it impacts, it has DoT and AoE, which is low damage opponent that nears it, but if the opponent hitten by the ball, it should take a high damage
before like v2 or v2.8 when the lightning ball impacts, the lightning ult hit sound is not played rapidly
before te v2.0 the lightning annihiliation projectile can go through in the water, but now, it impacts, which is can damage kraken by aiming the whirlpool
time for the next magic.
Light, light is the third magic added on arcane adventures
player's opinion the light magic is very powerful magic
Light Beam: the first light skill for starter, which its shoots an actual light beam, but no additional effect
Divine Pressure: a contact/grab light skill, which you grab the opponents without taking a damage, and then blast them off at far distance, just like lightning pulse does
most or some of players likes divine pressure because launching the opponents off is fun, also you can launch them off into the water
also you can spartan ppl who is random killing at sky island
Divine Flash: an area light skill, which is you raise you both hands, and creates a light explosion
this area skill is fast without full charge
Light Barrage: second contact/grab light skill, the caster punched the opponent forward in the air, then shoots small light orbs at the opponent
on fully charged also deals more damage
you can also use this skill to get the opponent off the island
Light barrier: a shield light skill, which is the caster creates a circle shaped barrier/shield that is made of light
DIVINE SHOWER: an ultimate light magic, 11/10 because the first ultimate skill that is dealed tons of damage
divine shower is more like firestorm but it has improve aiming, but lasts even more longer then firestorm, dont fully charge this skill on laggy server
it takes a risk if you fully charge this skill on laggy server
this skill can also take down pirate, player and AG ships
History: when this magic release the divine shower shouldnt have shining effect until like v2?
Move on to the next magic.
Wind: wind is the fourth magic that added arcane adventures and also the first magic that is transparented
Gale Force: first wind skill for starter, and also the first skill that knockbacks opponents away
This skill are transparented, and its used for sneak attack.
Wind's Wrath: a contact/grab wind skill, this is the same as lightning rebellion, but the pose is different, the caster punched the opponent in the air, you raise your right hand without your head is facing upward
and summons small tornado surround them and knockbacks them upward with high damage
this skill sended the opponent in the air very high
Gale Cyclone: an area wind skill, the caster summons a tornado
History: Gale Cyclone was originally named Tornado Shell, the gale cyclone still actives while keep holding R during Alpha version, but the feature was removed in Beta version
before v4 Gale Cyclone casting time is slow.
Gale Volley: second contact/grab skill, this skill is almost the same as "Burning Soul" but you punch the opponent at medium distance and using wind punching
when you punch in the air, your punches will towards tou the opponents
and then you pushed him away at far distance from you
Cons: opponents could escape easily from the caster when try to use melee weapons or combos
Gale Wall: a shield wind skill. The caster will summon a transparent barrier that is made of wind and makes a tornado looking sound
Gale wall is transparent if your at Permafrost during day time.
RAVAGING WINDS: an ultimate wind magic, caster summons a tornado, the projectile deals a small damage when nearing it when the projectile hits, opponent would flunged away
According to the wiki, this skill can make 15-second whirlpool, use to trap person who random killing. and also on the weakest ultimate on arcane.
Why is it weakest, because the opponents could escape more easily
Next magic....
Earth. Earth is the fifth magic that added on arcane.
player's opinion that earth has high radius of AoE, but some others not.....
Earth Bomb: the first earth skill for starters, the caster summons large boulder towards the opponents, after the impact it could make a normal explosion sound (not earth sounds)
Cons: sometimes this skill is very slow projectile......?
Earth Tomb: a contact/grab earth skill, the caster did the same as Lightning rebellion, Flame splash and wind's wrath, but the pose look like Lightning Rebellion
The caster summons 5 boulders or rubbles that moves and explodes toward the opponent
Earth Explosion: an area earth skill, the caster summons larger boulder and then smash it to the ground or air :/
Pros: this skill shouldbe had AoE on far or medium distance
Earth Crush: second contact/grab earth skill, the caster trips opponent to the ground and smashing them with his/her right foot that contains earth powers
Earth Crush lasts longer when fully charge
Earth Shield: a shield earth skill, the caster summons and actual shield that is made of boulder or dirt
this shield maybe strong???
TWIN METEORS: an ultimate earth magic, the caster jump higher in the air and summon 2 boulders and throw them at the enemies, just like lightning annihiliation.
this ultimate also have DoT and AoE when whoever nears the impacted boulder would dealed a low damage, same as lighting annihiliation
Cons: when the caster have problem on aiming at opponents on laggy server, the caster throws the boulder in nowhere because the boulder does throws without following the cursor
5 magics showcased, 2 to go, next magic :D
Shadow, shadow is the sixth magic that added on Arcane adventures.
Before v3.6 or not, shadow gives double exp when using their skills
Shadow Bullet: the first shadow skill for starters, the caster shoots shadow projectile with an additional effect
before v2.8 shadow has no additional effect
Shadow's casting sound it is the same as light but backwards
Dark Impact: a contact/grab shadow skill, the caster punch the opponent at medium and summons a dark beam at the opponents.
you can also use this skill to fell the opponent off the sky island when they are standing at the shore of the island
Dark Explosion: an area shadow skill, the caster pose is the same as Gale Cyclone and the explosion that contains darkness/shadow
this skill blinds.
Dark Binding: second contact/grab shadow skill, the caster puts out shadow particles on his/her right hand, pose is the same as Light Barrage
the caster summons shadow rope and ties up the opponent with CRITICAL damage
One of the OPiest skill on arcane
Dark Barrier: a shield shadow skill, the shape of the barrier is like Light Barrier, but it contains shadow.
DARK DEVESTATION: an ultimate shadow magic, the caster summons shadow ball, which is look like light annihiliation but smaller then the magic circle.
yet, I made a mistake months ago, that when I type shadow, just look the comment I screenshoted
when impacts, also contains DoT and AoE whoever nears it after the impact, afetr the impact, there some a suspicious sound when you go near the explosion
the suspicious or mirroric sound when go near it, this also have the sound when you throw the Health circle potion.
next magic....
Water. Water is the seventh magic that added on arcane adventures
which is some or most female players chosed this magic :/
Water Blast: the first water skill for starters, the caster summons a stream of water
during the opponents (players) in the water when you shoot at the water, it impacts when you see it, but dont worry, it actually turn with bubbles, but its Gale Force particle
you can do sneak attack with this skill if your in the water
Crushing Depths: a contact/grab water skill, the caster pose look like Divine Pressure but the caster creates a medium bubble that pop ups near the opponent and drown them
after that, the opponents takes high damage when bubble explodes/pops
also use to throw opponent off the sky island if the caster and the opponent is standing the edge of the shore of sky island
Ocean's Fury: an area water skill, the caster pose does look like Gale Cyclone and Dark Explosion, which is creates a large bubble surrounds the caster.
using Ocean's Fury by standing the water which causes make the bubbles goes gigantic, which increase the AoE distance?
its still the same the damage when an opponent got hit by a Ocean's Fury on water
Tidal Cannon: second contact/grab water skill, the caster pose is the same as Lightning Rebellion and Earth Tomb
the caster sprays the opponent with water and deals high damage
Water Barrier: a shield water skill, the caster summons barrier that is made of water, basicly you like mirror yourself with it.
this barrier stops the fireball skill, but the barrier turn into a steam and diseappeared when the fireball hits the barrier
TIDAL DRAGON: an ultimate water magic, the caster jumps high just like shadow, lightning, and earth ultimate, the caster pose actually like Ravaging Winds.
when actives the caster summons dragon head with roaring sound
WTH WHO SLOWS THIS PART DOWN????? DID MY BROTHER AHMAD DID THIS??? oh well, its ok then, nevermind....e.e
Tidal Dragon creates tsunami waves which is use to stop pirate, player's, and AG ships
Tidal Dragon casting sound, the pitch actaully not the same as tier 5.
Tidal Dragon also have DoT and AoE after the impact, but the only ultimate that whoever near the huge bubble, this ultimate doesnt have impact sound.
and I also frogot one think, heres the Ravaging Winds when impacts on the water
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