In this video, We will learning about step by step to editing a model in SolidWorks.
Welcome back at "One Future Solution" channel.
Thanks for watching this video !
In this video We will learning about step by step to do a modification or editing a model in SolidWorks.
Ok, let's begin !
We will modify this model.
We will modify this initial model (left) into this model (right).
So, you can download this model at the link in the description field.
Download this model !
Then, We can open our SolidWorks !
Now, We can open the downloaded file !
"Open" !
"Modifikasi Model..." (click)!
"Open" !
Now, We will modify this model becoming the model that shown in the previous image.
Before We start the modification, We can check first the historical of this model creations over here !
We can review it first.
We can put our cursor on this blue handle bar until our cursor change into a hand icon !
Then, click and hold !
Drag it above the "Base_Plate" feature like this !
Then, release !
We can click & hold until it was showing a hand icon !
Drag it below the "Base_Plate" !
So, the first step is creating a geometry like this.
Then, click & hold again !
Drag below the "Base_Fillet" and release !
Adding an Fillet.
Then, click & hold again !
Drag it below the "Vertical_Plate" and release !
It was creating a geometry like this.
Then, We can right click !
We can click "Roll To End" !
So, it will get back this handle bar below the latest feature.
"Roll To End".
After We are reviewing the step by step of this model creation process,
if We want to search a sketches or features in this model creation history,
We can right click at one of these features to searching !
Then, We can click this "Go To" feature !
After We are clicking the "Go To", there appears a "Find In FeatureManager Design Tree" dialog box.
So, What will We search now ?
Let's say We want to search a "Sketch", type "sketch" !
We can check (click) this "Start from the top" option to searching some sketches from the top features list !
Then, We can click "Find Next" !
Look ! The first sketch was already shown inside of their features.
We can check the "Start from the top" option again !
"Fnid Next" (click) !
Next !
Next !
Next !
So, the sketches that used in this model was appears one by one.
"Find Next" (click) !
Ok, there's appears a notification about "The Item was not found".
That's means it was already showing all of the entire sketches.
"Ok" (click) !
As We can see here, this model use only 6 sketches in it.
Then, We can click "Cancel" !
So, this 6 sketches that used for creating this model was already shown like this.
And how about to hide all of these sketches to their feature again ?
To collapse this sketch inside their feature,
We can click the small arrow head icon beside their own features (click) !
Or, We can press "Shift+C" for collapse all of these sketches together.
Press "Shift+C" !
So, like this.
And if We want to show the sketch, We just need to click the arrow icon.
If We want to show the sketch of the "Vertical_Plate", We just need to click the arrow icon beside it (click) !
Look, now the sketch that hidden in their feature was already shown.
We can press "Shift+C" again to collapse them again !
Ok, beside use the "Go To" feature for searching any items in the SolidWorks "FeatureManager Design Tree",
We can also use "Filter".
We can find "Filter" over here, the cone icon.
We can click beside the "Filter" icon !
Then, We can type in this field about the features name that We want to search.
Let's say, We can type "Fillet" !
Ok, so right here it just showing (filtering) all of items that have "Fillet" name.
Then, We can delete it by pressing "Backspace" !
Actually, We are recommended to change all of the features name that We use for creating our model.
Besides for tidy the list of features history,
it will make us easily when We do some modification in the future.
Then, for rename these features,
We just need to click one of the features that We want to rename,
Let's say for the most bottom feature "Circ_Fillet", We can click it !
Then, hold a moment !
Then, click it again !
So, it was allow us to rename the name right now, same with the method that We use in the "Microsoft Window".
Then, We just need to type a new name for that feature.
After renaming the name, We can click outside the area to confirm it like this !
So, that's about renaming the features name to make it more easier when We search that features.
So, that's several method that used for searching any items that listed in the FeatureManager Design Tree.
We can use, right click then "Go To".
Or We can use the "Filter" over here.
So, like that.
And then, right now We will to modify our model.
The first area that We want to modify is around here.
We want to remove these 2 holes.
To remove these holes, We need to find the features which use for creating these holes first,
and then We can delete it.
To identifying that features, We can placing this handle bar below the most top listed feature first, like this !
Then, drag it to the bottom one by one until it was showing the 2 holes geometry that We want to remove !
Look ! There's appears 1 hole after We placed the handle bar below the "Counterbore" feature.
Then drag it down again below the "LPattern" feature like this !
Look ! The 2nd hole was appears now.
So, it was using a pattern feature to duplicating the 1st hole.
So, for creating these 2 holes, it was using these 2 features "Counterbore & LPattern".
Now, We can set back the handle bar to the end first !
Right click ! Then click "Roll To End" !
Ok, so before We remove these 2 features (Counterbore & LPattern) that We used for creating this holes,
We need to know first about these features relations to each other.
To prevent the error and to keep the references that We used for the other features.
To check the relations of each features,
We can right click on one feature that We want to know their relations.
Let's say "CounterBore", We can right click on the "CounterBore" feature !
Then, We can use the "Parent/Child" feature.
We can click it !
As We can see here, there's appears a "Parent&Child Relationship" dialog box.
As We know, We choosing this "CounterBore" feature for this.
So this is the "CounterBore" feature parents.
"Sketch5, Base_Plate, Sketch6 & Vertical_Plate".
So, this "CounterBore" was created from these 4 items ( 2 Sketches & 2 Features).
If We don't have these 4 items, the "CounterBore" never been created.
And for the other side, there's the Children.
So, these "Children" features was created or using any references from the "CounterBore" feature.
For the children, there's a "LPattern1" feature.
So, this "LPattern1" feature cannot be created without the "CounterBore" feature.
So, that's the relations between the features.
Now, We can "Close" this dialog box !
So, to remove these 2 holes, and because these 2 holes created from 2 features, "CounterBore & LPattern1",
this one is the "CounterBore" and the other one as the "Pattern" results.
So to remove these 2 holes, We just need to delete the "Parents" features, this "CounterBore".
If We delete the "CounterBore", the "LPattern1" automatically disappear too because it was the "Child".
We can right click the "CounterBore" !
"Delete" (click) !
Ok, so when We are deleting the "Parents" (CounterBore), it also automatically deleting the "Child".
We can click "Undo" first over here !
Meanwhile, When We was deleting this "LPattern1",
We can right click !
"Delete" (click) !
Look ! It just removing just one hole. It's because this feature as the "Child" of the "CounterBore" feature.
So, it doesn't make any effect than the "CounterBore" feature as the "Parent" feature.
Now, We can "Undo" (click) !
So, to removing these 2 holes, We just need to delete the feature that act as the "Parents" feature.
And in this case which act as the "Parents" is the "CounterBore" feature.
We can right click the "CounterBore" !
"Delete" (click) !
So, the "Child" features was automatically disappear too.
Ok, so right now We already get the model like this.
And before We do the next modification,
We can learning about the "Rebuild" first.
So, about "updating".
We can find the "Rebuild" over here, the icon that looks like a traffic light, We can click it !
The function of this "Rebuild" feature is for updating the model to follow our modification that We did.
After We click the "Rebuild", We can go to the "Evaluate" tab (click) !
We can click the "Performance Evaluation" !
At this dialog box showing about the rebuild time for each features and total.
So, total rebuild time that needed is just "0,08 second".
Then, We can "Close" (click) !
So, We are suggested for click the "Rebuild" after We did any modifications.
We can press "CTRL+B" too or click this icon over here to "Rebuild" (click) !
Then, We can check the rebuilding time !
"0,08 second" for the total rebuilding time.
"Close" (click) !
So, it will updating the entire feature from the top feature in this list to the latest feature that We use.
Ok, right now We will continue our modification into the next segment.
We want to modify this feature (Wall_Thickness - Shell Feature).
And We can rotate the view first to see the bottom area like this !
There's a cavity (shell).
But this cavity (shell) is created until these top segment.
Until this area also.
This one.
And also this one.
This cavity geometry was created using "Shell" feature that already renamed as "Wall_Thickness" over here.
Right here, We want to modify this feature.
To make it not creating a shell geometry through the entire model.
So, it will not creating a shell geometry like this.
So, to make this top segment are solid without shell (cavity) geometry.
Ok, right now We can try to move this "Wall_Thickness" feature above the "Vertical_Plate" feature.
Why "Vertical_Plate" ?
It's because the "Vertical_Plate" is the feature that used for creating this geometry.
We can try to click the "Vertical_Plate" feature first !
Look ! It was creating this geometry (the blue highlighted geometry).
So, when We move this "Wall_Thickness" feature above this "Vertical_Plate" feature,
it was automatically create a shell (cavity) geometry just for the bottom geometry around here.
It's because the feature which resulting this geometry already placed below the "Wall_Thickness" feature.
We can click & hold this "Wall_Thickness" feature !
We can try to put above the "Vertical_Plate" feature like this !
Ok, as We can see here, We cannot do that.
We can release our cursor first !
Why the "Wall_Thickness" cannot be placed above the "Vertical_Plate" ?
We can right click at the "Wall_Thickness" feature first (!) to check its relationship using "Parents/Child" (click) !
It was showing the "Base_Plate & Circular_Boss" features as the parents.
So, automatically if We drag the "Wall_Thickness" feature passing this "Circular_Boss" feature, it can't.
It's impossible if We creating the "Wall_Thickness" first (child) before creating the "Parents" features.
That's why We should to delete any references that used between these 2 features
"Wall_Thicknes & Circular_Boss" first.
We can ignore the "Base_Plate" because that feature is the first (main) feature
and We didn't want to place the "Wall_Thickness" above it.
So, We need to delete first any references that this "Wall_Thickness" feature have with the "Circular_Boss".
Now, We can "Close" (click) this "Parent/Child" dialog box !
We can right click at the "Wall_Thickness" feature !
"Edit Feature" (click) !
Look, one of the reference that used in this feature is this face.
We can put our cursor on that face (without click) !
On this black surface !
Look ! There's appears a feature name besides our cursor.
"Circular_Boss".
So, this face are created or resulted from the "Circular_Boss" feature.
So, We can remove this surface from the references field, click on this face to clear the selection, like this !
And also for the back side, click this face, like this !
And We can leave this bottom surface as the reference.
It's because this face is the area which We want to define the shell (cavity).
After that, We can click "Ok" !
This area already solid now.
Now, We can try to place this "Wall_Thickness" feature above the "Vertical_Plate" feature.
Click and hold !
Drag it above the "Vertical_Plate", then release it !
Ok, now its can.
Why it can ?
Because it was already have not references with the "Circular_Boss" feature anymore.
We can right click the "Wall_Thickness" feature !
Then click "Parent/Child" !
And now, the "Parent" of the "Wall_Thickness" feature just the "Base_Plate".
Because it's not using any geometry that resulted from the "Circular_Boss" feature anymore as its references.
We can "Close" (click) !
Then, We can click "Rebuild" !
Now, after We did this shell (cavity) modification, We can continue to the 3rd modification.
Then, We can modify our model become like this.
Now, We want to move this cylindrical geometry until his outer face touching this end side of this most right wall.
To do that, We should to find the feature that used for create this geometry first.
We can click one of these geometry surfaces first, click !
Ok, it was appears a "Circular_Boss" feature with the blue highlighted color over here.
So, the feature that used for creating this geometry is "Circular_Boss".
So, We should to edit the "Circular_Boss" feature to modify this cylindrical geometry.
Then, We can right click the "Circular_Boss" feature !
As We can see here, there's "Edit Feature & Edit Sketch" features.
If We use the "Edit Feature", it will used for modify the "Circular_Boss" feature itself.
Like to define or modify the length of this geometry, it's because the length was defined in the "Extrude" feature.
If We use the "Edit Sketch" feature, it will use for editing the sketch that use for creating this geometry.
Like to modify the sketch shape (Circle), dimension (size), or the sketch position and so on.
We can use "Edit Feature" (click) !
Look ! It was for editing the length.
We can click "Cancel" !
Right here, We want to edit the sketch position.
So, We can right click the "Circular_Boss" !
"Edit Sketch" (click) !
We can press "CTRL+8" for "Normal To" !
Right here, We want to make this outer line of this circle (most left) touching with this most left edge.
Commonly, to make the arc or circular line touching with the straight line or edge, We use the "Tangent" relation.
But as We can see here, this sketch was already "Fully Defined".
And We don't know what which make it to be "Fully Defined".
And to edit this sketch to make this circle arc touching this most left edge, We can force them first.
So, We can force to add a "Tangent" relation between these 2 entities (the circle sketch line and the edge).
We can click this Circle sketch line !
Press & hold "CTRL" for selecting a multiple items !
Then, We can select this most left edge (click) !
Release "CTRL" !
We can add a "Tangent" relation first (click) !
Ok, so there's appears an "Over Defined Sketch" or error.
But, it's okay, We can click "Ok" first right here !
Why it resulting an error ?
Because the sketch was already "Fully Defined" but We force to add a "Tangent" relation for it.
So, it was creating an "Over Defined Sketch" or sketch that have an too much/over references.
To deal with this "Over Defined Sketch" like this,
We can delete one of the relations that have a red color.
Let's say this "Tangent" relation.
Click !
"Delete" !
Ok, It was back as the "Fully Defined Sketch".
But, We want to use that "Tangent" relation to put this outer lines of this circle to this left straight edge.
So, We don't need to delete the previous "Tangent" relation.
We can define it again !
Click this circle sketch line !
Press & hold "CTRL" !
Then click this most left edge !
Release "CTRL" !
Then, We can click this "Tangent" relation !
"Close Dialog" (click) !
Now, to repair the "Over Defined Sketch" like this,
We can use the "Sketch Xpert" feature.
We can search that feature on the "Search Command" field over here (click) !
Type "Sketch Xpert" !
After the "Sketch Xpert" feature was found, We can click it !
Then, We can click "Diagnose" !
So, this is offering several solutions to deal with this sketch.
As We can see here, there's 2 solutions that offered to us.
We can check the second solution, click the right arrow icon !
Ok, so like this.
The 1st solution is deleting the "Tangent" relation.
Whereas, We need the "Tangent" relation to change the Circle sketch position.
So, it's not the solution.
Then for the 2nd solution (click the right arrow) !
It was offering to delete this sketch relation.
But it changed our circle sketch to be smaller like this.
Whereas, We need the same size with the initial circle sketch.
So, for these 2 solutions that offer, they are no one that suitable with our needed.
So, We can click "Close" icon first over here !
Ok, so right here, We cannot modify this circle sketch position to touching this most left edge.
So, We can do that modification using this "Circular_Boss" feature.
That's mean, We should to search the previous features that created before the "Circular_Boss".
Now, We can click this "Tangent" relation icon first (the red one) !
Then, press "Delete" !
Let this sketch back as the "Fully Defined Sketch" again,
then We can exit from this sketching position by clicking this "Exit Edit Sketch" icon !
Now, We can search features that created before this "Circular_Boss" !
Right click this "Circular_Boss" ! Then click "Parent/Child" !
As We can see here, the "Parents" of this feature is "Sketch3, Circular_Plane, Base_Plate & Vertical_Plate".
Look ! When We are clicking this "Vertical_Plate", it was appears some sketch dimensions.
These dimensions is dimension that define the position of this Circle sketch.
So, We can edit the "Vertical_Plate" feature.
Not the "Circular_Boss".
It's because the "Circular_Boss" just following the sketch dimensions that defined in the "Vertical_Plate".
Now, We can "Close" this "Parent/Child" dialog box !
Then, We can right click this "Vertical_Plate" feature !
Then, click "Edit Sketch" !
Ok, so like this.
It have all of the dimensions that defining the position of the previous circular shape that We want to edit.
And then, same with when We are editing the previous "Circular_Boss" sketch,
For make this outer arc sketch line to be touching with this most left straight edge,
We can force this sketch first to have a "Tangent" relations.
Click this arc sketch line !
Press & hold "CTRL" !
Then, click this edge !
Release the "CTRL" !
We can click "Tangent" for these 2 lines !
To make them touching each other.
Then, We can press "ESC" !
Press "ESC" again !
Now, our sketch become an "Over Defined Sketch".
Then, We can use "Sketch Xpert" feature again !
Click at this "Search Command" field !
Type "Sketch Xpert" ! After it has found, We can click it !
Now, We can click "Diagnose" !
As We can see here, We are offered 4 solutions right now.
The 1st solutions is it was deleting the "Tangent" relation.
Absolutely not the solution,
it's because We need it for make these circle line & the straight edge to be touching each other.
Now, We can see the 2nd solution (click the right arrow) !
This solutions was offering us to delete this sketch dimension.
Then, We can check the 3rd solution (click) !
It was deleting this diameter/radius sketch dimension and resulting a smaller radius sketch like this.
Then for the 4th solution (click) !
It was make this line into a tilted line by deleting this "Convert" sketch relation.
That's means, for all of the solutions that offered the solutions that meet with our want is the 2nd solution.
We can go back to the 2nd solution by clicking this left arrow !
Ok, so like this. This solutions offering us by deleting this "151.45" sketch dimension.
And then, We can "Accept" if We find the correct solutions, click "Accept" !
Finally, We can click "Ok" !
So right here, this sketch already have a "Fully Defined Sketch" status again by deleted these sketch dimension.
So, that's the functions of the "Sketch Xpert".
If We don't know about which sketch relations/dimension that We should to remove,
We can force it first by adding a relations / dimensions that We want to use to control the sketch changes,
then, let the sketch in the "Over Defined Sketch" status and ignore it for a while,
and finally We can use "SketchXpert" to solve and search the solutions that We need.
After We get the right changes, and this sketch has back to the "Fully Defined", We can click "Exit Edit Sketch" !
We can rotate the view !
Ok, it was creating a model like this.
Then, We want to do the last modification,
We want to move this "rib" geometry into the center of the cylindrical geometry, not at this side like this.
To modify this "Rib" geometry, We can find first the face that represents this "Rib", then click it !
It was using the "Boss Extruded" feature that already renamed with the "Rib_Under" over here.
So, We can edit this "Rib_Under" feature.
As We know, the position of the geometry is defined by its sketch, so We can edit this "Rib_Under" sketch.
Right click the "Rib_Under" feature !
Then click "Edit Sketch" !
Ok, then We can press "CTRL+8" for "Normal To" !
Right now, We will modify the position of this rectangular sketch to the center of this cylindrical geometry.
The first step is We can show the axis or centerline of this cylindrical geometry.
As the few previous videos, if our model (geometry) had a cylindrical shape like this,
it will automatically create a "Temporary Axis".
We can show the "Temporary Axis" from this settings, "Hide/Show Items" (click) !
Then, We can click this "View Temporary Axis" option !
So, it will show the "Temporary Axis" that automatically created from the cylindrical geometry like this.
We can click outside the area to hide this "Hide/Show Items" settings !
Then, We can select the midpoint of this small horizontal line of this rectangle sketch.
We can right click this small horizontal sketch line !
Then click "Select Midpoint" for selecting the midpoint of that line !
Ok, then We can press & hold "CTRL" !
Then, We can select this "Temporary Axis", click !
Release the "CTRL" !
Then, We can select the "Coincident" to make this midpoint touch (coincident) with this "Temporary Axis",
to make this "Rib" geometry position in the center of the cylindrical geometry.
Click "Coincident" !
Then click "Close Dialog" !
Ok, so right here it was showing the "Over Define / No Solution Found" sketch status again.
So, We can use the "Sketch Xpert" again, click this "Search Command" field !
Then, type "Sketch Xpert" ! Then, click it !
Click "Diagnose" !
It was offered 4 solutions for us, We can check it one by one !
Ok, so right here the correct solutions is the 4th solutions.
Then, We can click "Accept" !
Click "Ok" !
And then, We want to change this one into the radius (arc) shape.
So, We can create a "3 Point Arc".
We can click the pull down menu of the "Arc" command !
Then, click "3 Point Arc" !
And then, We can create from this point (click) !
To this point (click) !
Then, the radius shape its will look similar with this one, click !
Press "ESC" to end the "3 Point Arc" command !
Then, press "ESC" again to clear this item selection !
Then, We can add a "Tangent" relations to make this intersecting to be "smooth".
Click this "Arc" line !
Press & hold "CTRL" !
Then, click this straight (vertical) line !
Release "CTRL" !
Click "Tangent" !
Press "ESC" !
Do same with this one !
Click this "Arc" line !
Press & hold "CTRL" !
Then, click this straight (vertical) line !
Release "CTRL" !
Click "Tangent" !
Press "ESC" !
And now, We can click this small horizontal line, click !
Then, We can check the "For construction" settings over here (click) !
It was to make it to be an centerline like this, and to make it unreadable by features.
So, We just need to use this line as the construction line (centerline).
Then, We can "Close Dialog" !
And then, We can delete this "34" dimension !
Click the "34" dimension line like this !
Press "Delete" !
Then, We can click & hold this sketch point !
Drag it to the bottom like this (just a little) !
Release !
Press "ESC" for clear these selections !
Press "ESC" again !
After that, activate the "Smart Dimension" command (click) !
From this edge, click !
Press & hold "Shift" to select the outer line of this arc !
Then, click this "Arc/Radius" line !
Drag it like this ! Release the "Shift" ! Then click !
Input "2" and press "Enter" !
So the outer line of this arc with this edge have 2 mm gap.
Now, We can press "ESC" to end the "Smart Dimension" command !
And then, We can double click this "10" dimension (make sure to double click at the number text) !
We can change the dimension into "8" then press "Enter" !
Ok, so right now We already get a modification as We want.
After We get the "Fully Defined Sketch" like this, We can click "Exit Edit Sketch" !
Ok, then We can press "CTRL+7" for "Isometric" !
And We can hide this "Temporary Axis" again to make our view more better.
We can click the "Hide/Show Items" icon over here !
Then, We can click this "View Temporary Axis" icon !
Then, click outside the area !
So right here, the "temporary axis" was already hidden again.
And then, after We do some modification like this, We can click "Rebuild" over here !
Now, We want to do a modification again,
We want to make this back surface to be one surface (flat/touching) with this main back surface.
So, it will not hanging to the back side like this, but it will flat with this main back surface.
So, We can click the surface that We want to edit to find the feature that used to create this geometry, click !
Ok, so this face was created with the "Circular_Boss" feature.
Then, How We can put this face same with this main face ?
We can click its sketch first, We can click this "Sketch3" !
Look ! As We can see here, this "Sketch3" was created on this area.
Then, We can right click this "Sketch3" !
Then, click "Parent/Child" !
Ok, so the "Parents" of the "Sketch3" is "Circular_Plane, Base_Plate & Vertical_Plate".
For this "Circular_Plane" feature,
so this "Sketch3" was created on this "Circular_Plane".
Then, We can "Close" (click) !
Then, We can click this "Circular_Plane" !
Look ! This plane have "11 mm" distance from this main back surface.
But, We want to make the "Sketch3" placed directly on this main back surface.
So right here, We should to change the references "Plane" that used for create and place this "Sketch3".
For change or edit the plane that used for this "Sketch3",
We can right click the "Sketch3" !
Look ! There's "Edit Sketch" over here,
and beside it, there's "Edit Sketch Plane".
We can click outside this area first !
So, if We right click this feature !
We can find "Edit Feature & Edit Sketch" options over there.
Then, click outside the area !
Then, We can right click this "Sketch" !
We can find "Edit Sketch & Edit Sketch Plane" options over here.
So, right here We can select the "Edit Sketch Plane" for changing the references plane that We use for "Sketch3".
Now, click this "Edit Sketch Plane" !
So, right here the plane or sketch medias that used for place or create the "Sketch3" is this "Circular_Plane".
But, in this case We want to put out circle sketch before on this main back surface.
Now, We can remove this selected items first, right click at this field ! Then click "Clear Selections" !
Then, We should to select a new plane or any flat surfaces as a new references for this field.
We can click this surface !
So the the Circle sketch will be placed on this surface, not on the "Circular_Plane' anymore.
Then, We can click "Ok" !
And We can press "ESC" to clear these face selection !
Look ! After We change the plane references for that sketch, it was automatically flat with this back surface.
We can right click on this "Sketch3" !
Then, click "Parent/Child" !
In the "Parents" field, there's no more "Circular_Plane" as the "Parent" features for this sketch.
Now, We can "Close" (click) !
That's mean, We are not using this "Circular_Plane" anymore.
We can right click this "Circular_Plane" ! Then click "Parent/Child" !
This "Circular_Plane" was created from this "Base_Plate" feature and it didn't have any "Child" features anymore.
So, We can delete it. "Close" (click) !
Now, We can delete this "Circular_Plane" because We didn't use it anymore !
Right click this "Circular_Plane" !
Click "Delete" !
So, like this.
So, before We deleting the "Circular_Plane", We should to move the "Sketch3" reference plane on this surface first.
That's for, when We are deleting the "Circular_Plane", this "Circular_Boss" are not automatically deleted too.
And then, We can press "CTRL+7" !
We can click "Rebuild" !
Ok, after We get our model like this, We want to add the final step, applying some fillet/radius for this edges.
We can use the same fillet feature that We use to creating this radius to add a new radius for this edge.
We can click this radius face to know its feature !
The feature is "Circular_Fillet".
So, We can edit this feature, right click ! Then "Edit Feature" (click) !
For this "Items to fillet" field, We can add this edge, click !
And this edge too, click !
Also this one (click) !
Ok, so it was show a preview like this, We can click "Ok" !
Ok, so like this.
So, We can check at the bottom area of this geometry !
The cavity (shell) created only in this bottom area.
Then, press "CTRL+7" for "Isometric" !
So, right now We already get a model as We want.
Ok, so that's the way to do a modification of the model in the SolidWorks.
Now, We can click "Save" !
Ok, I think it enough for the lessons in this video.
If you want to give some inputs, suggestions or some comments,
please kindly to type at the comments field below !
Thank you !
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