Wednesday, May 3, 2017

Youtube daily report May 3 2017

Naturally Whiten Teeth With This Homemade Toothpowder

For more infomation >> Naturally Whiten Teeth With This Homemade Toothpowder - Duration: 7:12.

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TRUMP SPOKE PUTIN: HE WOULD BE 'HONOURED' TO MEET KIM JONG UN - Duration: 3:48.

For more infomation >> TRUMP SPOKE PUTIN: HE WOULD BE 'HONOURED' TO MEET KIM JONG UN - Duration: 3:48.

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Schools and Colleges | Lundquist College of Business - Duration: 1:48.

I think of the Oregon way as living a life of meaning

and doing something much more than just making money.

You know, actually having an impact on this planet. And I feel so fortunate to be able

to work with these undergrads and these MBAs who are the leaders of tomorrow

if not already today.

I would definitely say the networking skills here, they've allowed me to connect

reach out to different alumni.

I've connected to three different alumni at ESPN, and I was able to do informational interviews

with the help of many of my different teachers, coaching me along the way.

There's so many professors who have gained valuable experience in the real world

and they're more than willing to transfer that in their classrooms and their daily jobs.

For example, I have this one professor, she makes a point that we're going

to have to do this in the real world.

And she relates it to her past consulting jobs.

So, you understand that this is important.

And it makes it easier to grasp the concept.

Because you know how it applies to real life positions in the business world.

One of the things that really is unique about the Lundquist College of Business is that

integration of the undergraduate students and the MBAs.

The undergraduates bring a whole different dimension to it

that the MBAs appreciate very much.

Our new building in Portland is going to be an incredible place for students to develop

connections and internships, jobs in Portland.

You're surrounded by people that really want you to succeed.

It's not a competition anymore.

You all want to push each other up.

For more infomation >> Schools and Colleges | Lundquist College of Business - Duration: 1:48.

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Mentünk, láttuk, mutatjuk | F1, WTCC, DTM a belvárosban | Kérdeztünk a pilótáktól! - Duration: 10:59.

For more infomation >> Mentünk, láttuk, mutatjuk | F1, WTCC, DTM a belvárosban | Kérdeztünk a pilótáktól! - Duration: 10:59.

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Daria Reviews Wonder Project J [SNES] - From the creators of EVO - Duration: 5:51.

Wonder Project J is about emotion.

Pino is a young robot who, through the player's guidance, must learn to interact with the

world around him.

Like a child, he is easily frustrated - especially when tired.

He will throw tantrums.

He will lash out violently.

He will kick, scream, and cry.

He will also learn to love.

Pino sings when he is happy.

He will skip down steps with a playful joyousness.

He literally floats on air.

Throughout the game we, as the players, are strapped into Pino's emotional rollercoaster.

We are frustrated when he's cranky and uncooperative, because our control over the game is momentarily

revoked.

We beam at his childish exuberance because his happiness is infectious.

We laugh at his failures, and cheer with his successes.

And it is by the light of Pino's innocence that humanity's uglier emotions are illuminated.

Pino is a mechanized child that, like Pinocchio, sets off on a series of misadventures to learn

what it means to be a 'real' boy.

Hint: it's the capacity for love; in each of the game's 8 acts Pino will develop a

love of 'something' whether it be love for adventure, nature, sports, or even love

for another person.

It is Pino's ability to love that ultimately makes him more human than the squishy meat-people

of his homeland.

So a bit of backstory: Pino lives on the island of Corlo which is inhabited by both humans

and the robotic Gijin.

I believe this to be a play on words, as Gijin sounds a lot like gaijin the Japanese word

for foreigner, or outsider.

See the humans are, with few exceptions, fearful of the Gijin, a fear which soon manifests

- as fear often does - as hatred and prejudice.

These mechanical organisms live in complete segregation from the human population.

But despite being Gijin himself, Pino doesn't look like an outsider.

He moves freely among the humans and ultimately it's his love that acts as the catalyst

of change within their hearts.

Wonder Project J happens to be one of the few titles to utilize the SNES mouse, a peripheral

that in the US was primarily used to make terrible animations and murder virtual insects.

In this game however, it is used to direct Tinker, the interface-robot responsible for

giving Pino his commands.

As the player you never directly control Pino himself.

He is not your avatar; he is your responsibility.

Through the use of positive and negative reinforcement you will teach him how to appropriately, or

inappropriately, interact with the world around him.

Whenever you click on an object, if Pino acts the why you want him to - praise him, if he

doesn't - scold him.

Eventually he should adopt the wanted behavior.

If he doesn't cooperate he might be tired, low on health, or under leveled.

As Pino's caregiver you have to keep him healthy and well rested.

You're also responsible for his education, so provide him with plenty of books to read

and give him ample exercise.

As mentioned earlier the game is divided into 8 acts, each of which is divided into two

types of stages: interactive and passive.

During the interactive segments you get boss Pino around and manage his stats:

Pino's stats are color coded to their governing parameters, as represented by these colored

orbs at the top of the screen.

Whenever Pino performs an action, or interacts with an object, one or more of these orbs

flash.

This indicates that Pino's stats have changed, for better or worse.

Training Pino is a juggling act; some stats are contradictory and become pointless when

maximized together – for example an extremely kind yet aggressive Pino has absolutely no

idea what to do with a sword.

Once satisfied with Pino's current behavior you send him off on the passive "puzzle"

portions of the game, whereas you sit back and watch the action unfold.

If you've done your job correctly Pino will successfully surmount any obstacles thrown

his way.

If he's unprepared – well – hilarity ensues and you'll (usually) be given a chance

to train and try again.

Wonder Project J isn't always the most exciting experience, while the cut-scenes are legitimately

entertaining to watch (especially when Pino screws up) they can be long – really long.

Hoo boy, are the duals long.

Mercy on your patience if Pino's health is too low and he has to fight someone (or

something).

And training the kid is often a tediously repetitive endeavor.

But I also feel that Project J isn't the type of game that you're really meant to

play in a hurry.

Either you're the type of person that's going to be absolutely smitten by Pino and

delight in his expressive animation, or you're not.

Maybe whatever Wonder Project J is - maybe - it's not for everyone.

I mean I really hate to pigeonhole it into single genre, it's a life sim with an adventurous

slant that often feels like more like an interactive movie than a traditional video game.

But really, above all else, it's an adorable experience with a lot of heart.

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