"Yes, indeed.
It is called Lothric.
Where the transitory lands of the Lords of Cinder converge."
"In venturing north, the pilgrims discovered the truth of the old words: the fire fades
and the lords go without thrones."
"When the link of the fire is threatened, the bell tolls, unearthing the old Lords of
Cinders from their graves…"
"Aldrich, Saint of the Deep…"
"Farron's Undead Legion, the Abyss Watchers…"
"The reclusive lord of the Profaned Capital, Yhorm the Giant…"
"Only, in truth... the Lords will abandon their thrones…"
"And the Unkindled will rise."
"Nameless, accursed Undead, unfit even to be cinder.
And so it is, that ash seeketh embers."
Hey, gay demons, your dark overlord Father of Giants here.
And I'm having a jolly day today becoming UNSTOPPABLE.
(Excision) "Initiate phase one.
Power up the bass cannon.
Fire!"
[bass drop]
The Legend Never Dies.
So recently, The Surge came out, and believe it or not, I have to say that I haven't
played it yet, but there's one thing that really quite bothers me quite a bit regardless
of me playing it or not.
Every year after the success of the Soulsborne saga began, there's a constant and continuous
quest for the great successor of Dark Souls.
Hence why there's so many fucking Soulslike games out there who try to imitate the success
of Hidetaka Miyazaki's franchise.
Imitation is the most sincere kind of flattery, and these games, as much flattery they do,
they don't even succeed at flattering the franchise itself.
Sanctuary of Salt, Lords of the Fallen, The Surge, Dark Maus… they all had the same
destiny.
They all ended up having an article on the games media or two about how these games can
succeed Dark Souls.
THIS GAME IS JUST LIKE DARK SOULS, BROSIF.
THIS GAME HAS SWORD, AND IT IS PRETTY, PRETTY, VERY HARD.
I want to give some advice to the casul game davelopers out there in the video game industry:
just because it is very hard, it doesn't mean it's like Dark Souls.
By that logic itself, Dark Souls would be the Dr. Jekyll and Mister Hyde of the modern
RPG genre.
One important element of the gameplay design of Dark Souls is that maybe it's hard, but
it is fair.
You may get your ass kicked multiple times at start, but when you eventually learn how
to handle fighting this particular boss on a certain area, you are always greatly rewarded.
That's the magic of Dark Souls.
It's kinda like a math teacher that will teach you the very basics of the matter, but
then he throws at you a surprise exam to test your knowledge of mathematics that you've
learned so far.
Sadly, for these utter pack of scrubs, making a game like Dark Souls means for them to make
it unfair and obtuse.
Dude, we need to make this like Dark Souls… oh, I know, let's just place enemies in
bullshit places and put traps EVERYWHERE.
HAHAHA DUDE, MIMICS!
Remember the mimics?
Let's just place every trap like MIMICS!
AYY LMAO GIT GUD SCRUB *mong* GIANTDAD MEME!
You realize you're getting far worse than Dark Souls II, and even then, even if Dark
Souls II is not a bad game as so they say, it's still the worst of the Dark Souls saga
so far.
And that's sad.
I don't understand what's the obsession of games media to constantly find a successor
to the Dark Souls franchise, but it seems that at this point it might be clear that
these "journalists" don't like Hidetaka Miyazaki's work that much or either they
like it so much they want more.
Even though Hidetaka Miyazaki won't make any more Souls games ever more.
"6 NEW GAMES LIKE DARK SOULS YOU NEED NOW DARK SOULS IS DEAD", "THIS GAME IS BASICALLY
DARK SOULS IN SPACE", "THIS OTHER GAME LOOKS LIKE AN ANIME VAMPIRE VERSION OF DARK
SOULS".
"The Surge is like Dark Souls except you can dismember everyone".
Oh, really?
I never heard of a game where you can dismember everyone.
*coughing out the bloody cancer*
Funny that the writer of this last article in Kotaku has the Twitter handle literally
named "TRANSgamerthink".
*lots of laughter*
You know what this shit reminds me of?
I remember several years ago when Modern Warfare came out and every single publisher and developer
suddenly wanted to become like Call of Duty due to its success.
Tons of shitty FPS games with shit-colored "realism", "serious" "moral" and
"political" "messages", and a "cinematic" "experience".
*shitting out cold diahrrea*
"HEEEEEYYYY KIDS, WE'RE SERIOUS NOW, WE MADE OUR GAME SERIOUS, CORRUPTION IS BAD!!!11!!"
Overall, the success of a game doesn't rely of constantly imitating an already successful
game, as ironic as it may be, but it comes with innovation over even already established
formulas.
Even the Xbox 360 era had more innovative games, and now it's just like Hollywood.
In fact, the video game industry is the Hollywood of video games.
Because it can't think of new ideas unless it's some piece of shit hipster doofus on
Starbucks.
Dark Souls is dead.
And it's not worth to keep desecrating Dark Souls' grave any more.
…
Also, one more thing: GIT GUD, YOU FILTHY CASULS.
[Gwyn's music plays]
In the last years, necrophilia of successful game franchises is still happening in the
modern world.
RIP
Soulsborne saga
2009 - 2016
…
(Help me)
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