Saturday, June 17, 2017

Youtube daily report Jun 18 2017

Welcome back everybody from the GTA Series Videos crew. It's Gary7 MT and in this video we're focusing on modding

due to the recent events around this historic part of GTA lore.

But before getting too deep... too fast and to avoid losing anyone, please allow us to explain what the modding aspect in GTA means and is about.

From the very beginning, GTA's first title - released in 1997 - having the power to make changes to the game has been of interest to modders.

If for early titles modding was technically closer to a vehicle restyle, with new textures allowing them to look more real,

with the release of Grand Theft Auto 3, the modding scene underwent a radical change.

With both GTA 3 and Vice City, Rockstar Games directly supported the modding community.

In both games on PC there's even a feature that permitted players to import edited skins for the main character.

The developers were so involved, they supply knowledge and data to create tools and mods that could completely change the game,

from simple skins to total conversions that not only added new features but even new stories as well.

Everything changed once again with the GTA that is the most modified version of all: GTA San Andreas.

Players all over the world are still playing GTA San Andreas today in both single and multiplayer modes.

Playing online is only possible using mods, but also the guys playing offline are probably even enjoying the game using mods.

But, as we said before, there was one mod that completely changed the way Rockstar felt about modding culture

- and that mod is the infamous "Hot Coffee".

Without going into details - 'cause it's a long, complicated tale steeped with twists and turns.

We'll suffice to say that from that moment on, the direct interaction between Rockstar and modders ended with Rockstar basically disappearing into thin air.

That utter ignoring of modders continued for several years. Then with the arrival of a new title and story, Rockstar's attitude towards modding changed again.

Suddenly the New York studio's policy acknowledge modding culture and even claim to be thankful to all the brilliant programmers out there who spent time creating

awesome stuff for GTA - but that was it.

And with that, we return to the here and now.

Since from the very first days of GTA 5, it was more than clear that with the new economic model created by Rockstar and Take-Two,

the modding scene was gonna face a rather cold reception from them. The following Q&A perfectly illustrates Rockstar's view on modding:

Here, they clearly state that even if the company is not against modding and that their policy hasn't changed in years,

their primary focus is to protect GTA Online.

To break that down even farther: Rockstar is not against modding, but if modding has to suffer to keep GTA Online safe... so be it.

Even if the policy about modding hasn't changed since GTA IV - when having mods or trainers online was no big deal - what really changed was the game.

And when it comes to GTA Online... shit's changed a lot. We got a clear idea of just how much in November 2015.

That was when, someone behind a mod known as "FiveM" - a modding-friendly alternative to GTA Online - released a statement affirming that a couple of PIs

rolled up on him at home. These two mysterious figures hand him a phone and on the other end was someone from Take-Two

whether England's or America's is unknown but their intent was clear.

The call was issuing a Cease-and-Desist order to his activities with regard to Grand Theft Auto.

And just to throw salt in the wound, in August of 2015, several members of the FiveM team had their Rockstar Games Social Club accounts suspended.

Rockstar's statement on the bans was that "FiveM is an unauthorized alternate multiplayer service" and at the same time, the creators of another modd-friendly multiplayer alternative to GTA Online,

called GTA:Multiplayer, received a standard Cease-and-Desist letter from Take-Two.

The developers behind the GTA:Multiplayer mod, have obeyed the C&D order and shut down their project.

FiveM on the other hand have taken a more rebellious attitude and given projects different names, gained external support, and remain defiantly active.

But why is Take-Two hiring PIs and making phone calls? If this is GTA business, why isn't Rockstar themselves dealing with the modders?

The answer is Take-Two is Rockstar's "legal department". And it's important to note that everything Take-Two does, is approved and supported by Rockstar.

The point is, Rockstar Games is no longer a subsidiary of Take-Two; Rockstar Games is a partnership between Sam Houser, Dan Houser and Take-Two.

So, after the first move by Take2 in 2015, the legal department moved again against modding culture almost a year and half after,

when they sent another Cease-and-Desist to the authors of the "Red Dead Redemption 5" total conversion.

Created by a relatively small team, the aim of this mod was to bring the entire map of the Red Dead Redemption game into the world of Grand Theft Auto 5,

with some additional content that as of yet, remains unknown.

Even if the mod doesn't have anything to do with GTA Online, the project has been shut down and if reasons were given to modders, they haven't been made public.

What we can speculate, is that Rockstar Games doesn't want any of the Red Dead Redemption assets made public, converted or ported to other titles in any way.

Despite the most of the community's reaction- throwing middle fingers in the air- to Take-Two, arguing that the society is against fun,

neither Take-Two or Rockstar Games has reached out to or spoken about this new policy with journalists.

If the creators of "Red Dead Redemption V" sadly lost a project they'd spent 3 long years of their free time building,

something definitely worse happened to the OpenIV team a few days ago.

After almost ten years of constant updates, support and hard work that allowed anyone, even the less skilled player, to add new mods in GTA IV and GTA 5,

the team received the final official Cease-and-Desist letter.

This time around the developers of OpenIV decided to go public and give some more info about what really happened.

On May 19th they received an email from the legal counsel for Take-Two Interactive USA.

In this e-mail they requested an immediate halt to any further work and/or distribution of OpenIV and "Liberty City in GTAV" projects.

After an attempt to fight this, on June 5th 2017, the main guy behind the OpenIV team received C&D letters.

He also published a excerpt from the letter saying:

OpenIV allows third parties to defeat security features of its software and modify that software in violation of Take-Two's rights.

Even if there was a chance to fight the legal order, OpenIV decided to comply with it and stopped all development of their tools,

and released an automatic update to all the copies of their software that forces the user to remove it from their PC.

The reaction from the community has been huge.

From negative reviews by users on Steam, that plummeted GTA 5 from Mostly Positive to Mostly Negative,

to an online petition that in less than a day reached more than 13k signatures asking Rockstar to allow the use and distribution of OpenIV.

Rockstar released an official statement on PCGamer.com about the matter:

"Take-Two's actions were not specifically targeting single player mods.

Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.

We are working to figure out how we can continue to support the creative community without negatively impacting our players."

So, all of this is a reaction to the "Liberty City to GTA 5" project, which gave anyone who owned GTA 5

the power to import Liberty City itself from GTA IV to GTA V.

And its also, more importantly, that they actually believe that the modded software is in some way damaging them, by allowing anyone with a copy of the game,

to lurk around inside the files and discover content intended for future releases thereby stealing their thunder.

According to Ash_735 on GTAForums, the modding ban only applies to Rockstar titles that use the RAGE Engine

namely GTA IV, Episodes from Liberty City, Red Dead Redemption, Max Payne 3 and GTA V.

Surely with the recent spike of GTA Online modders and the creation of new tools that inflict heavy damage on players,

every PC player was expecting something from Take-Two and Rockstar, but no-one expected this at all.

It's unlikely that OpenIV is the reason kids with external trainers and scripts harm clean and fair players in GTA Online,

the same way it's hard to think that a couple of cars or textures appearing before the D-Day, is the reason the entire modding scene had to just... suck-it-up.

The one thing that should be clear by now is that Rockstar's modding policy has not changed.

What has changed is the way that Rockstar Games and Take-Two are going after anyone that may, in their words, "harm in any way" GTA Online or its players.

Protecting their property, the game and gamers is their prerogative and will probably be valued by the players, as the right thing to do.

Albeit maybe the methods in which this has been done leaves us feeling like they rushed it and didn't weigh the consequences.

We just hope that someone, somewhere, is going to realize the importance of modding culture in Grand Theft Auto and do something to bring back

a fundamental tool for everyone...

maybe with the same help and knowledge that Rockstar gave in the past, in order to make everything better and safer, for everyone.

Let's hope that the final words in Rockstar's statement will be the first words in opening a new, bright future for the modding scene.

And that's all for now, keep following us on Twitter, Facebook and Instagram,

and if you want to chat with us, other players & fans of GTA, Bully, Red Dead and more, join us in our Official Discord Server.

This was Gary7 MT with the GTA Series Videos crew. See you next time!

For more infomation >> Rockstar Games & Take-Two versus Modding - Duration: 12:16.

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Audi A3 Sportback 2.0 TDI 150pk PRO LINE S , Nieuw model, Vol leer, Navi, ECC,ROTOR - Duration: 0:59.

For more infomation >> Audi A3 Sportback 2.0 TDI 150pk PRO LINE S , Nieuw model, Vol leer, Navi, ECC,ROTOR - Duration: 0:59.

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A Post-Biological Universe? - Duration: 3:35.

Much of how we view life in the universe, the Fermi Paradox, and SETI in general rests

on an assumption.

That assumption is simple, that biological intelligence is the end game for a species.

They reach it, become a civilization, and then develop technology and eventually we

come into contact them.

Seems straightforward, and would yield a star trek like universe full of biological species.

But that thinking has an Achilles heel, one that we ourselves as an advancing civilization.

may indicate.

There may be a flaw in the reasoning that biological intelligence is an end game.

It may instead be that advanced alien civilizations shun biology entirely and become technological

in nature, and may end up having no interest in communicating with primitive biological

civilizations such as ourselves.

At the heart of this idea is a paper authored by Stephen Dick in 2006, link in the description

below where he details that SETI does not take a certain aspect of our civilization

well into account when formulating what they search for.

This aspect is cultural evolution, the phenomenon that our civilization has and will continue

to try to increase our knowledge and even our intelligence.

Eventually, we will begin to enhance our intelligence with technology.

It's at that point that we become post-biological.

Assuming that all civilizations do that, and they would have to if they were to become

advanced civilizations at all, then the end result of a civilizations is to become based

on technology and artificial intelligence rather than more limited biological intelligence.

This has profound implications on life in the universe in that most of it may not be

biological at all.

We are on the cusp of beginning that technological transition.

But it can easily be argued that civilizations far older than our own are fully within the

realm of possibility, by billions of years in fact.

Those civilizations may have given up their biology long ago and may present a completely

different paradigm for what intelligence is, and where it might exist.

One aspect of this is environmental tolerance.

Machines have a completely different set of needs than biologicals do.

For example, they can function in deep space without the need for oxygen.

This means that they may not need planets at all, and in fact could exist in deep space.

As it stands, SETI tends to look for planets as targets, preferrably earth-like, but post-biological

intelligences could be anywhere.

Another aspect of this, which gets into the Zoo Hypothesis, see my video on this channel

about that, is that if a culture advances, always seeking knowledge and increasing its

intelligence, why would they want to communicate with a civilization like ourselves that are

not as far along?

That in itself is one of the major solutions to the Fermi Paradox, or they may simply wait

to hear from us, or wait until we become post-biological before initiating contact.

But there is another possibility, that it may not be possible to communicate with such

a civilization at all.

This is usually called the incommensurability problem and boils down to a simple thought.

A civilization so advanced and so post-biological may think and communicate so differently that

we won't comprehend it or even recognize it when we see it.

Food for thought.

Thanks for listening!

I am futurist and science fiction author John Michael Godier and while it's not enough for

an update video yet, KIC 8462852 as of June 16 is dipping again, at about 2 percent last

I heard, more on that as information comes out and be sure to check out my books at your

favorite online book retailer and subscribe to my channel for regular, in-depth explorations

into the interesting, weird and unknown aspects of this amazing universe in which we live.

For more infomation >> A Post-Biological Universe? - Duration: 3:35.

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Itachi uchiha (te amare por siempre) - Duration: 2:14.

For more infomation >> Itachi uchiha (te amare por siempre) - Duration: 2:14.

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Audi Q5 Launch Edition 2.0 TFSI 185kW / 252pk quattro 7 versn. S-tronic (vsb 13306) Rijklaar! - Duration: 0:54.

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Last Man Standing Livestream - Duration: 3:27:00.

For more infomation >> Last Man Standing Livestream - Duration: 3:27:00.

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The Infiltrator - Duration: 5:00.

[Birds Chirping]

[Birds Chirping]

[Birds Continue Chirping]

[Motorbike Engine]

US Lookout : Oh shit.

Happy Birthday to you.

Happy Birthday to you.

Happy Birthday to Richie!

Happy Birthday to you!

There's no time for cake!

The Bloody Germans are here!

[Explosion]

[Screams of Confusion]

We need Sargent Extreme!

[Jeep Engine]

Heeeey, uh, General. Um.

What is it, Private?

Sargent Extreme is here to see you, Sir!

Bring him in.

Yes General?

A German Airbase has been spotted here.

It contains lots of tanks, planes, infantry, even a couple of generals.

My god.

Our scouts have spotted the area,

We need YOU to take out the threat.

We must eliminate the German General

At all costs..

His name.. Schnitzel Von Kapput

On my way.

DIE AMERICAN SWINE

[German Death Noises]

Not today nazi scum!

NEIN NEIN NEIN

O'Jawohl ja jee

YEEEAAAHHH!

aahhh

oh! nein nein! neeeein!

neeein!

neeeein!

NEIN NEIN NEIN NEIN neeeeein!

neeein!

neeeein!

nein!

NEIN!

Siiiir, someone has infiltrated the airfield.

oh NEIN!

We must get out of heeeereee!

Kubelvagon, JA!

Jawohl Kommondant !

[Kubelwagon honking]

uh! They're getting away!

I know you're here, General!

You are completely surrvounded! Survender youself Sargent Extreme!

[Badass shootout noises]

JAAA! JA JA, DIE! Die! Die!

NEIN!

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