Wednesday, April 5, 2017

Youtube daily report Apr 5 2017

Hey Kids! This is Kids Books Read Aloud.

My name is Mister Lane and today we are going to read

Chicka Chicka Boom Boom A told B

and B told C, "I'll meet you at the top of the coconut tree."

"Whee!" said D to E, F, G,

"I'll beat you to the top of the coconut tree." Chicka chicka boom boom!

Will there be enough room? Here comes H

up the coconut tree, and I and J

and tag-along K, all on their way

up the coconut tree. Chicka chicka boom boom!

Will there be enough room? Look who's coming!

L M N O P! And Q R S!

And T, U, V! Still more - W!

And X Y Z! The whole alphabet

up the - Oh, no! Chicka chicka BOOM BOOM!

Skit skat skoodle doot. Flip flop flee.

Everybody running to the coconut tree. Mamas and papas

and uncles and aunts hug their little dears,

then dust their pants. "Help us up,"

cried A B C. Next from the pileup

skinned-knee D and stubbed-toe E

and patched-up F. Then comes G

all out of breath. H is tangled up with I.

J and K are about to cry. L is knotted like a tie.

M is looped. N is stooped.

O is twisted alley-oop. Skit skat skoodle doot.

Flip flop flee. Looks who's coming!

It's black-eyed P, Q R S

and loose-tooth T. Then U V W

wiggle-jiggle free. Last to come

X Y Z. And the sun goes down

on the coconut tree... But-

chicka chicka boom boom! Look, there's a full moon.

A is out of bed, and this is what he said,

"Dare double dare, you can't catch me.

I'll beat you to the top of the coconut tree." Chicka chicka BOOM! BOOM!

THE END. Hey Kids!

If you want more kid's books read aloud click subscribe.

There is a link in the description if you want to buy this book

so that you can read it anytime. Also kids, let me know what book I should

read next in the comments below.

Thank you so much for watching. It was great reading with you today.

For more infomation >> Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

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40 Super Mario Maker Tips, Tricks and Ideas in 800 Seconds. - Duration: 14:03.

Hello you lovely mario maker person, my name is ceave and welcome back.

There are tons and tons and tons of different little tricks, tips and ideas hidden in the

wonderful game that super mario maker is.

But not all of them are huge inspiring ideas but rather some small neat touches or tricks

to improve your stages, so today we are going to take a super fast look on 40 smaller but

hopefully equally useful ideas.

So are you ready?

Let's do this!

(INTRO)

Our first idea starts by trapping mario in the middle of three cannons.

This loads the munchers at the bottom in a specific order and creates a great wave effect

once mario drops down things become serious for our small plumber.

Now he has to make his way through this waving floor while he has to avoid to touch the dangerous

sawblades.

Wow, that was really dangerous for mario, we should better reward him.

Here we stack five question blocks on top of each other in order to create a single

super rewarding question block.

By jumping towards this block mario frees a one-up, a leaf a mushroom a shell and a

star.

It looks like mario likes this kind of blocks.

Sadly for our plumber the next idea is no rewarding one, but a sadistic trap bowser

created.

There is a p-switch-skewer timer to the right and mario has to survive until the timer expires.

Sadly for him that's no easy task as their are hungry chain-chomps on tracks which try

to consume him.

Marios best chance to survive here is to focus on the chains and to position himself in a

way that avoids getting bitten.

Here we use spike-tops and ground tiles to create a small but interesting challenge for

our plumber.

Mario has to sprint through this part in order to escape but he needs to time his running

carefully in order to not run into any beetle.

Here we use pow-blocks on tracks to create a really interesting saw-blade obstacle.

It's possible for our plumber to walk on top of pow-blocks but he needs to be careful

not to touch the sharp and deadly blade below them.

The same trick can be used the other way around.

Here mario has to jump on the bumper in order to reach the area to the right.

But ne needs to time his bumping carefully as the pow-blocks try to push him off the

bumper and prevent bumping in general.

Against all the laws of physics mario is able to slow his falling speed down by performing

a series of ground-pounds in mid-air.

We use this here to create a small kaizo challenge.

If mario falls down too fast here he burns to death because of the lava bubble, but if

he slows down his fall too much he burns to death as well.

Only the right amount of mid air ground-pounding allows him to survive this.

This idea features a neat little mechanic.

If mario is wearing a buzzy-beetle helmet he is able to push enemies off rails.

We use this here to create a mini-puzzle.

Mario needs to bump his head towards this goomba to release him out of his rail prision.

Once the goomba wals around like he is supposed to do mario only needs to bump him to the

right so that he activates the p-switch and mario is finally able to escape.

Most people now this by now but for those who missed it.

Dry-bones transform into horrible homing terror fishes if placed underwater, and can be used

to make marios live harder and your underwater stages more interesting.

Here we have a small mini-game that starts with a wiggler trigger.

Mario finds himself in the middle of a really weird underground spaceship.

Nobody knows why this awkward spaceship exists.

Maybe it was a prototype for bowsers space base, or maybe I just recorded it in the wrong

game theme.

We don't know, but what we do know is that mario is able to escape this idea.

And now let's take a look on some ideas that are a little bit crazy, not super useful

but hopefully fun to watch.

Here mario is trapped in a terrifying room.

Everything bounces around and tries to push him away.

If mario wants to end this bouncy nightmare he needs to grab one of the springs and throw

it towards the muncher in the middle, as this activates a p-switch and allows him to bounce

his way out.

Here mario needs to take ship to reach the other side of the stage, sadly for him the

ship is no ordinary ship but entirely made out of cannon-balls which makes this voyage

really dangerous for him.

If mario is trapped in between bouncers he is usually not able to escape.

But thanks to some glitchy movement it's still possible for mario to glitch his way

out of such a trap.

Wow, bowser did some really nasty things to mario in the past, but this room is probably

the worst thing he has ever done.

But it looks like mario is ready to take revenge.

Here our plumber trapped some of bowsers soldiers on top of a spring which seems to really stress

them out.

Sadly this isn't really useful except for decoration purposes.

Here we put some bullet-blasters on top of a spring, but blocked them by a one-way door.

this seems to really confuse these poor blasters as they seem to don't know whether to jump

around or to stand still, which creates to a really wobbling floor.

Here mario stands on top of a skull-raft tower.

While he slowly drops down he activates all the skeleton roller coasters which he needs

to climb back to the top again once he reaches the bottom.

This would be really useful if it wouldn't take forever to load all the skull rafts.

But once all the rafts are in place mario can climb back upwards, but he has to be careful

as the walls are made out of ouchy spikes.

Okay back to actually useful ideas.

Here we abuse the fact that mario can't travel through p-switches from below to create

a shortcut mechanic.

Once mario walked over the p-switches they magically disappear and open up a shortcut.

if mario now fails to perform the jump from before he can easily reach the area where

he just was again.

Here mario has to survive again until a timer expires but this time the timer is really

unique and part of the thread.

Mario not only needs to dodge the lava bubbles but the jumping munchers as well.

If we stack winged munchers on top of each other they jump a little bit higher every

time.

We use this to create our timer, as there is a pow-block on top of the muncher tower

and after a while they jump so high that the pow-block gets triggered by a shell at the

top.

Here we have a really interesting mechanic featuring tracks.

If we build a tower out of diagonal tracks they will lift every item upwards which enters

them vertically, but this is a little bit slower than a normal vertical track would

be.

To survive this idea mario has to survive in this room until the skewer to the left

opens up the exit.

While this room starts pretty peaceful at first it soon becomes really dangerous.

Mario has to dodge terrifying jet engines here which spit out fire in all four directions.

This is possible by stacking the jet-engines on tracks on top of each other in the same

way we used for the super rewarding question block before.

I guess mario preferred the question block over this.

Here we have a short but interesting wall jump challenge for mario.

All he has to do is to reach the bottom f this area alive but there are magikoopas shooting

horrible magic missiles towards him.

To make matters worse the bullet-blaster walls move as they are carried by brave koopas.

This idea features a really tricky spin-jump on top of a moving spiked-helmet.

Our small italian jump and runner has to spin really careful here as this shell is extremely

easy to miss.

Here we use winged buzzy beetles on tracks to create a tricky timing challenge for mario.

Our plumber has to climb to the top of this small little tower but there are these buzzy

beetle trains which try to kill him.

But mario has already survived 22 horrible ideas today, and these buzzy beetles won't

stop him either.

And now let's take a look on five ideas not created to kill mario, but to decorate

the dangerous areas where bowser tries to get rid of our plumber.

Arrow signs can be used for a lot of decoration purposes in general.

Here we use them to visually connect these ice block platforms.

In this area there seems to be an earthquake or something.

As there are dust-clouds rising from the bottom which shake the screen a little bit as soon

as they reach the surface.

This effect can be easily created by placing monty moles below solid blocks.

As soon as mario comes close the moles will try to leave the ground but once they hit

a solid surface they shake the screen and die.

Here we use a couple of tricks to make vines look visually more appealing.

There are tracks on top of the vines hiding a part of them.

Additionally there are semi solid platforms and mushroom platforms in the background to

add a little bit variety.

Sadly for mario this idea isn't visually only as there are still cannons which try

to shoot him off the beautiful vines.

Luckily for mario the next idea is completely save.

Blue platforms can not only be used to create tricky platforming challenges, but on top

of solid blocks they can be used for decoration purposes as well.

They look a little bit different in every game style and theme and can be used to change

the feel of an area a little bit.

If clown cars are blocked by two blocks on the top and the bottom it's impossible for

mario to enter them.

But while mario isn't able to fly around in them they can still be used as an interesting

background object, for airship or ghost house levels.

Okay back to gameplay ideas.

Here we use big thwomps in clown cars to create an interesting obstacle for mario to dodge.

These thwomps will slowly follow mario vertically until they hit a wall.

And while these thwomps are pretty easy to dodge for our plumber there is a lot of potential

to create more dangerous enemies by stacking stuff on top of the thwomps head, but more

on this later.

Winged piranha plants usually flatter a little bit in the air after jumping.

We can get rid of the flattering effect by putting a solid item on top of them and forcing

them to flatter into a wall.

This makes dodging these piranhas way harder for mario but he survives idea number 30 as

well.

There isn't much going on in this idea, there are three thwomps sitting at the bottom

and a simple corridor.

But once mario gets close to the third thwomp the thwomp suddenly jumps into the air and

starts to chase mario.

While this appears to be pretty bad at first it's actually really important for mario as

this thwomps stonehead is his only chance to make it to the exit door.

The objective here is simple.

Reach the top of the tower alive.

Sadly for mario that's easier said than done as there are munchers on tracks chasing

him.

But if he stays concentrated and moves fast he survives this idea as well.

Here we use bullet-blasters on top of springs again, but this time there is no one-way door

and the bullet blasters are free to jump around.

While the blasters seem to like this idea more than the one before mario hates it.

As the bullet-blaster here can drop on his head causing lethal headache.

If a cannon is attached to a block and the block gets destroyed the cannon drops down.

Mario is trapped in this room and he has to be careful of hiss surroundings as there are

cannons dropping down, which can cause lethal headache as well.

But if mario is careful the last explosion allows him to leave this idea.

It appears as if mario is making really good progress through our 40 ideas as there are

only six left.

Sadly for mario the last six ideas are boss-fights and things are going to become more dangerous

for him now.

Here mario has to find a key.

The only option he has here is to run to the right where the key actually is, but there

is not only the key there is a horrible creature as well.

The thwomp from before brought some friends and suddenly he is no harmless obstacle anymore.

Suddenly he is a horrifying creature, biting, shooting and chasing our poor plumber, but

mario survives.

The next boss-fight mario has to fight is against the great koopa king himself.

Bowser positioned himself on a wisely placed piranha-plant which helps him with his bad

habit of walking around and allows him to focus entirely on shooting fireballs.

Meanwhile mario brought a fire-clown car and tries to dodge the dangerous magma-balls which

bowser is throwing in his way.

But mario is answering fire with fire.

It takes mario forty hits to kill bowser, while bowser only needs to hit mario once.

That's a rigged game, but mario wins it anyways.

The next bossfight is easier for our plumber, all that he has to do is to survive in a room

with a spiney for about ten seconds, what could possible go wrong?

Well actually this spiney is no ordinary spine but the most dangerous killer spiney the world

has ever seen.

It shoots fire and cannon-balls endlessly in all directions.

Luckily mario only has to survive until the wiggler trigger ends, otherwise this would

have probably been his end.

But mario still has to survive three boss fights against bowser jr before he finally

made it through the video.

The first encounter with bowser jr is rather easy, the heir to the koopa throne sits in

a cloud at the top and shoots towards mario at the bottom.

All that mario need to do is to jump at one of the springs at the right moment in order

to reach the upper area, and touching bowser jr, there kills him and ends the first encounter

against bowser's son.

But now things become more dangerous.

Here mario encounters bowser jr, in a dangerous arena.

The floor is cycling up and down and there are cannons and chain-chomps which are additional

threats to mario.

Fighting here is really chaotic, mario even pics up a part of the floor by accident, if

this fight was in the smb style this wouldn't have happened.

And now let's take a look on the last fight mario has to fight in this little video.

In this arena there are spiney on tracks which shoot dangerous spikes into the arena.

Bowser jr is immune to their ouching ability but for mario they are lethal.

So there we have 40 super mario maker ideas in roughly 800 seconds, I hope you enjoyed

this little video, if you enjoyed it don't forget to leave me thumbs up and maybe you

currently feel like dividing 800 by 60 to find out if I'm lying and want to hit the

subscribe button as well.

I hope you have a wonderful day and to see you soon, goodbye.

For more infomation >> 40 Super Mario Maker Tips, Tricks and Ideas in 800 Seconds. - Duration: 14:03.

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Tiger Stripe Inspired Water Marble | DIY Nail Art Tutorial - Duration: 2:43.

Hey everyone! The Water Marbler here,

comin' at ya today with this fun

tiger stripe inspired water marble design.

Normally, you would start off with a good base coat.

But I liked this color so much that I've actually been

wearing it around on its own for a few days already.

So I'm just going to give it a little refresh coat of

this nice copper color by LA Colors called "Radiant".

Paint on your liquid latex to make clean up easy-peasy.

Allow the latex to dry completely.

Drop your polish into a cup of room temperature

filtered water.

The black I'm using is Sinful Colors' "Black on Black".

And since my base color doesn't marble very well,

I'm using a matte nail polish so that you can see some of the

background color peeking through in the design.

This one is Wet n Wild's "Matte Top Coat".

Super creative name there, I know.

I'm using extra drops of the matte polish

so that a bit more of the background will show through.

And I'm not even waiting for the previous drop to spread out

so that I get more subtle, smoky black lines

instead of harsh and crisp ones.

Now make vertical strokes up and down from the center.

Then go in with your horizontal strokes,

alternating the direction with each stroke.

I'm wiping my tool off in between strokes

so that I can get a nice clean line.

You're going to make one final stroke from the top of the cup

all the way to the bottom to complete the tiger stripe design.

Now you're going to dip your nail

and swab the excess polish away.

Peel off your latex barrier like it ain't no thang.

I added a little gem to each nail

with a small dab of clear nail polish

to keep it in place.

Since I used a matte polish in my marble,

the design dries to quite a matte finish.

This is what it looks like before adding a top coat.

I like this matte look,

but you definitely want to seal it up with a quick dry top coat

before doing a matte top coat

in order to really protect your nail art.

So now I'm going to seal that baby up with top coat.

I'm using Seche Vite, but you can use any quick dry top coat

that you like.

And you're all ready to go.

I will probably add a matte top coat after a few days

to freshen it up.

But let me know in the comments whether you like the

shiny or matte version of this look better.

I really hope you enjoyed this video

and are inspired to do your own tiger striped water marble design.

Happy Marbling!

Thank you so much for watching!

If you enjoyed this video, please be sure to give it a

thumbs up and subscribe to my channel

for more videos like this one.

Thanks again and keep being awesome!

For more infomation >> Tiger Stripe Inspired Water Marble | DIY Nail Art Tutorial - Duration: 2:43.

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Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

Hey Kids! This is Kids Books Read Aloud.

My name is Mister Lane and today we are going to read

Chicka Chicka Boom Boom A told B

and B told C, "I'll meet you at the top of the coconut tree."

"Whee!" said D to E, F, G,

"I'll beat you to the top of the coconut tree." Chicka chicka boom boom!

Will there be enough room? Here comes H

up the coconut tree, and I and J

and tag-along K, all on their way

up the coconut tree. Chicka chicka boom boom!

Will there be enough room? Look who's coming!

L M N O P! And Q R S!

And T, U, V! Still more - W!

And X Y Z! The whole alphabet

up the - Oh, no! Chicka chicka BOOM BOOM!

Skit skat skoodle doot. Flip flop flee.

Everybody running to the coconut tree. Mamas and papas

and uncles and aunts hug their little dears,

then dust their pants. "Help us up,"

cried A B C. Next from the pileup

skinned-knee D and stubbed-toe E

and patched-up F. Then comes G

all out of breath. H is tangled up with I.

J and K are about to cry. L is knotted like a tie.

M is looped. N is stooped.

O is twisted alley-oop. Skit skat skoodle doot.

Flip flop flee. Looks who's coming!

It's black-eyed P, Q R S

and loose-tooth T. Then U V W

wiggle-jiggle free. Last to come

X Y Z. And the sun goes down

on the coconut tree... But-

chicka chicka boom boom! Look, there's a full moon.

A is out of bed, and this is what he said,

"Dare double dare, you can't catch me.

I'll beat you to the top of the coconut tree." Chicka chicka BOOM! BOOM!

THE END. Hey Kids!

If you want more kid's books read aloud click subscribe.

There is a link in the description if you want to buy this book

so that you can read it anytime. Also kids, let me know what book I should

read next in the comments below.

Thank you so much for watching. It was great reading with you today.

For more infomation >> Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

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Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

Hey Kids! This is Kids Books Read Aloud.

My name is Mister Lane and today we are going to read

Chicka Chicka Boom Boom A told B

and B told C, "I'll meet you at the top of the coconut tree."

"Whee!" said D to E, F, G,

"I'll beat you to the top of the coconut tree." Chicka chicka boom boom!

Will there be enough room? Here comes H

up the coconut tree, and I and J

and tag-along K, all on their way

up the coconut tree. Chicka chicka boom boom!

Will there be enough room? Look who's coming!

L M N O P! And Q R S!

And T, U, V! Still more - W!

And X Y Z! The whole alphabet

up the - Oh, no! Chicka chicka BOOM BOOM!

Skit skat skoodle doot. Flip flop flee.

Everybody running to the coconut tree. Mamas and papas

and uncles and aunts hug their little dears,

then dust their pants. "Help us up,"

cried A B C. Next from the pileup

skinned-knee D and stubbed-toe E

and patched-up F. Then comes G

all out of breath. H is tangled up with I.

J and K are about to cry. L is knotted like a tie.

M is looped. N is stooped.

O is twisted alley-oop. Skit skat skoodle doot.

Flip flop flee. Looks who's coming!

It's black-eyed P, Q R S

and loose-tooth T. Then U V W

wiggle-jiggle free. Last to come

X Y Z. And the sun goes down

on the coconut tree... But-

chicka chicka boom boom! Look, there's a full moon.

A is out of bed, and this is what he said,

"Dare double dare, you can't catch me.

I'll beat you to the top of the coconut tree." Chicka chicka BOOM! BOOM!

THE END. Hey Kids!

If you want more kid's books read aloud click subscribe.

There is a link in the description if you want to buy this book

so that you can read it anytime. Also kids, let me know what book I should

read next in the comments below.

Thank you so much for watching. It was great reading with you today.

For more infomation >> Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

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🔴 [FREE] Drake Type Beat 2017 - "Smoke" (Prod. By Crazy Chris Beats) 🔴 - Duration: 3:54.

Free Download. Link in the description.

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Steve Bannon Removed From White House National Security Council | MSNBC - Duration: 2:47.

ON IN SYRIA, AS WELL. IT IS A LOT OF STUFF.

LET'S GO TO THE WHITE HOUSE NOW. KRISTEN WELKER HAS CONFIRMED

THIS NEWS FOR US. KRISTEN, CHARACTERIZE THIS FOR

US. WHAT ARE WE SEEING HERE?

>> WELL, STEVE BANNON HAS BEEN ONE OF PRESIDENT TRUMP'S CLOSEST

ADVISERS FROM THE TIME OF THE CAMPAIGN, THROUGH THE

TRANSITION, AND HE WAS PUT ON THE NATIONAL SECURITY COUNCIL,

ACCORDING TO ONE SOURCE, TO REALLY OVERSEE WORK IN CONCERT

WITH MICHAEL FLYNN. NOW, OF COURSE, HE HAS SINCE

BEEN REMOVED. THERE IS A NEW NATIONAL SECURITY

ADVISER. SO THIS IS SORT OF A PART OF

THAT NATURAL PROCESS OF TRANSITION.

BUT CERTAINLY, THIS IS A SIGNIFICANT SHIFT INSIDE THIS

WHITE HOUSE AT A CRITICAL MOMENT WHEN THE PRESIDENT IS FACING HIS

BIGGEST FOREIGN POLICY TESTS YET.

WHEN IT COMES TO NORTH KOREA AND THOSE RECENT PROVOCATIONS, AS

WELL AS SYRIA AND THAT CHEMICAL WEAPONS ATTACK THAT THE

PRESIDENT IS NOW GOING TO HAVE TO CONTEND WITH.

STEVE BANNON CONTINUES TO BE, I AM TOLD, ONE OF THE CLOSEST

ADVISERS, BUT IT DOES TAKE HIM OFF OF THE LIST OF THOSE PEOPLE

WHO WILL NOW BE HUDDLING TO DEAL WITH THESE NATIONAL SECURITY

ISSUES IN THAT CAPACITY. SO IT CERTAINLY IS SIGNIFICANT.

NO WORD ON WHETHER THERE WILL BE ANY REPLACEMENT OR WHETHER THAT

NEEDS TO HAPPEN. BUT, AGAIN, THIS IS A SHIFT

WITHIN THIS WHITE HOUSE, ALI. >> RIGHT.

IT MAY NOT NEED TO HAPPEN BECAUSE THAT WAS NEVER REALLY A

JOB. >> CORRECT.

>> IT WAS NEVER SOMETHING THAT SOMEBODY WAS SUPPOSED TO HAVE.

THIS MAY NOT BE FAIR TO ASK YOU, BUT CRITICS OF BANNON WILL SAY

HE'S BEEN DEMOTED. YOU AND I REMEMBER WHEN McMASTER

WAS CHOSEN FOR THE JOB, THERE WAS A LOT OF TALK THAT McMASTER,

WIDELY REGARDED BY ALL SORTS OF PEOPLE IN THE MILITARY, HAD

SAID, I'VE GOT TO BE IN CHARGE OF THIS THING.

IF I'M NOT IN CHARGE OF IT, THIS ISN'T GOING TO WORK.

SO THERE ARE A LOT OF PEOPLE WHO ARE GOING TO SAY, THIS ISN'T

BANNON BEING DEMOTED AS MUCH AS McMASTER SAYING HE IS GETTING

WHAT HE WANTED WHEN HE TOOK THE JOB.

>> McMASTER WAS CLEAR FROM THE BEGINNING.

REMEMBER, VERY CLEAR WITH THE PRESIDENT DURING THE PROCESS

THAT HE WAS BEING INTERVIEWED THAT HE WOULD WANT TO BRING IN

HIS OWN TEAM. THAT WAS A CRITICAL PART OF THAT

PROCESS. REMEMBER, WE SPENT A LOT OF TIME

TALKING ABOUT THAT. WOULD THE PERSON WHO SERVED IN

THE CAPACITY BE ABLE TO REORGANIZE IF HE OR SHE FELT

NECESSARY? THAT IS LIKELY WHAT WE ARE

SEEING, ALI. WE CONTINUE TO SORT OF DIG INTO

THE DETAILS BECAUSE THIS IS ALL JUST EVOLVING.

BUT NOT A SURPRISE GIVEN EVERYTHING YOU JUST LAID OUT.

YOU'RE ABSOLUTELY

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Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

Hey Kids! This is Kids Books Read Aloud.

My name is Mister Lane and today we are going to read

Chicka Chicka Boom Boom A told B

and B told C, "I'll meet you at the top of the coconut tree."

"Whee!" said D to E, F, G,

"I'll beat you to the top of the coconut tree." Chicka chicka boom boom!

Will there be enough room? Here comes H

up the coconut tree, and I and J

and tag-along K, all on their way

up the coconut tree. Chicka chicka boom boom!

Will there be enough room? Look who's coming!

L M N O P! And Q R S!

And T, U, V! Still more - W!

And X Y Z! The whole alphabet

up the - Oh, no! Chicka chicka BOOM BOOM!

Skit skat skoodle doot. Flip flop flee.

Everybody running to the coconut tree. Mamas and papas

and uncles and aunts hug their little dears,

then dust their pants. "Help us up,"

cried A B C. Next from the pileup

skinned-knee D and stubbed-toe E

and patched-up F. Then comes G

all out of breath. H is tangled up with I.

J and K are about to cry. L is knotted like a tie.

M is looped. N is stooped.

O is twisted alley-oop. Skit skat skoodle doot.

Flip flop flee. Looks who's coming!

It's black-eyed P, Q R S

and loose-tooth T. Then U V W

wiggle-jiggle free. Last to come

X Y Z. And the sun goes down

on the coconut tree... But-

chicka chicka boom boom! Look, there's a full moon.

A is out of bed, and this is what he said,

"Dare double dare, you can't catch me.

I'll beat you to the top of the coconut tree." Chicka chicka BOOM! BOOM!

THE END. Hey Kids!

If you want more kid's books read aloud click subscribe.

There is a link in the description if you want to buy this book

so that you can read it anytime. Also kids, let me know what book I should

read next in the comments below.

Thank you so much for watching. It was great reading with you today.

For more infomation >> Chicka Chicka Boom Boom by Bill Martin Jr & John Archambault - Kids Books Read Aloud - Duration: 3:25.

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Beauty Tips in Urdu 2017 | Oily Skin Tips in Urdu/Hindi | oily skin care routine home remedies - Duration: 3:24.

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Free Download. Link in the description.

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