I don't consider myself to be a prisoner of my own memories.
The world keeps spinning, the show must go on, time marches forward, yada yada yada.
I consider myself as an outspoken but mostly constructive critic of the World of Warcraft.
There are things I like and don't like.
I have an agenda.
I'm a longtime player.
I'm a fan.
I still enjoy this game very very much.
But sometimes I just miss things, you know?
Hey it's Soul, bringing to you the Word of Warcraft.
Today I'm going to number off five things I miss about WoW.
It's not a top five because with every expansion there's more to share.
Have a look, share your own things you miss in a comment below and if you're enjoying
yourself, please don't forget to like and subscribe.
As a tank, I miss the old itemization of gear and how punishing it could be.
I admit it would be weird for me as a Paladin to fight for an agility cloak because that
gave me just enough dodge for my needs.
We had stats to balance out that, if we didn't handle them right, would get us outright disqualified
from running content because basically, we'd hit the floor.
Back then, tanks weren't passively uncrittable as they are now.
As a tank I had to hit a defense rating hard cap to be uncrittable, and then meet the hit
and expertise hard cap requirements to avoid parry-haste from bosses.
Then I had to get my dodge and parry up to a certain level and THEN ensure my Holy Shield
ability was constantly up to ensure that every melee attack was either dodged, parried or
blocked.
This kind of itemization came before reforging, which was only around for a few years but
in my opinion spoiled some players who could no longer be troubled to collect gear to swap
to meet their needs but instead have an NPC and an addon alter what they had.
Back then, bad itemization and prep for your gear didn't mean you'd parse low on Warcraftlogs.
You'd just die.
I miss this because the work behind gearing a tank just isn't quite what it used to
be.
The challenges behind tanking moved away from gear requirements and threat generation and
towards optimized gearing and active mitigation.
There are pros and cons of course, but like I said I just miss having to rebalance my
stats, as obnoxious as that could sometimes be.
I sort of miss those questlines that had us jumping from zone to zone.
It was important back in the classic days because otherwise we'd just level in one
continent; and that's okay, we could still do that but we were constantly encouraged
to venture elsewhere.
It's been a long time since zone questlines became a thing and since then, quests that
took us all over the place have been few and far between.
Legion has brought this back in a good way that isn't so overwhelming as it used to
be, like with the artifact and order hall questlines.
But I'd love more.
I'd want to see a balance between questlines that are self contained within their own zones
and ones that have a kind of extended narrative.
For me it'd help with the feel of zones being interconnected.
Think of Hemet Nesingwary hunting for a super elusive catch all over the Broken isles, and
we cover several zones trying to find it.
Or it'd be cool if there were more quests that highlighted a commonality between multiple
zones like ley lines.
I really miss the WoW commercials.
If WoW is dying as critics say, and if other long time MMOs are of any indication, WoW
will die for another 10-15 years.
But it's safe to say that WoW achieved peak saturation at some point and aside from letting
the public know about expansions, it wouldn't get much benefit from celebrity appearances
in its commercials.
They stopped doing them a few years back, and this doesn't count.
I say I miss them but if suddenly one were to appear with a model talking about what
class they identify themselves as I'd probably cringe a bit.
Well, maybe it'd depend on just who it was.
I miss going out of our way to complete reputation building.
Reps in Legion are almost an afterthought, sort of like artifact power.
You can farm for it if you want, but eventually you're going to max them out through regular
gameplay, and by that I mean good old world quests.
Gaining reputation is neither easy nor hard, it just suddenly happens.
I wasn't a big fan of Warlords reputations, especially the Laughing Skull clan rep because
for me, farming it wasn't fun and the rewards weren't exactly worth it.
I probably wouldn't have maxed them out if it wasn't for that handy Legion rep medallion
that came in 6.2.
For me there's a certain psychological fulfillment that comes with going off the beaten path
to get something, like the Kaluak fishing pole, the netherwing drakes, the water strider,
those damn scryer enchants.
Some of these reps were thought of as a requirement for higher end content but regardless of its
"requirement," I did like that I could tell myself I went out of my way to get that
Bloodsail Admiral achievement or that Timeless Isle mount.
There's already a number things I can do on the side in Legion.
Rep isn't one of them.
And I kind of miss that.
I miss Vashj'ir.
Even though I can still revisit it, so maybe I don't miss IT but I miss what it represented.
Vashj'ir is what I'd like to think of as an experiment on a zone totally unrestricted
by gravity.
It's what we got with an expansion that embraced flight for everyone from start to
finish.
Imagine if this underwater zone was suspended in the sky instead, creating a gameplay experience
that took us from one floating spot in the zone to another.
Designing Vashj'ir with 3d movement fully in mind is much different from the current
paradigm of ground pounding for half a year or so before unlocking flight.
In my opinion Vashj'ir represents courage on Blizzard's part, an experiment to see
just how players might respond to a zone where flying is built into it, much more so than
Storm Peaks in Wrath of the Lich King.
Unfortunately the response from players wasn't very favorable but I think it'd be great
to see just one zone in the future where we're expected to zip around the skies.
And that's the list.
Share your thoughts, and Stay Breezy.
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