Saturday, April 22, 2017

Youtube daily report Apr 22 2017

There is beauty in the wasteland.

Not in it's craftsmanship,

per say, but in it's history.

The fictitious events that shaped

the world.

The thought that went into the styles of the time.

That is what's so interesting about the look of Fallout.

Unfortunately, all of this gets overshadowed by the

destruction.

The wasteland is just that, a wasteland.

It can be boring.

Devoid of life.

And like, that's the point, but is

that a good setting for an exploratory video game?

That's why it's so important that Fallout 4 is set in such a busy city

like Boston.

Any splashes of life and character help.

It should be refreshing when you finally see something

besides rocks and dead trees.

If the designers didn't focus

on the small details, like the mid-century set dressing, then

this world would have no character.

It would just be barren emptiness.

They make a conscious effort NOT to put any green plant-

life in the wasteland either.

Anything that was once alive

would have been eradicated during the nuclear holocaust.

That includes plant life.

But this greatly reduces the color

pallet, something they were hoping to improve on since

Fallout 3, which is just a muddy, gray blob.

We can also look at an apocalyptic game like The Last of Us which

handles it's weathering quite a bit differently.

Look at how much green plant life there is.

The theme was way different here.

Nature is reclaiming the land.

But man is it gorgeous

to look at.

It's refreshing and I know the wasteland is

supposed to be dreary and it does a good job of that.

It's more of an unfortunate setting.

The game also does do a

good job of not being as brown as say, Skyrim.

Fallout 4

works with what it can to provide color variations painting

buildings, cars and other objects in bright greens, reds,

blues, or yellows.

Colors you wont normally see in nature,

providing a very pleasing contrast.

This is where the worlds

design history becomes so important.

It's the only splash of

life we have left to hold onto.

I guess there's a metaphor in

there somewhere.

Hey I'm an artist not a writer.

Somebody else can figure that out.

The most interesting part of Fallout's design is the 1950s

influence.

1950s design is known for being clean,

optimistic, a window to perfection.

It's a very interesting

juxtaposition against the horrid, miserable wasteland, which

is the ACTUAL setting for the series.

Now, a lazy artist would just paint a skyline that looks cool

and be done with it.

It's easy to paint wreckage after all.

You just scribble around a bunch, right?

Well... with that

mentality you certainly wont be getting hired by Bethesda

any time soon.

They started with sketches by Adam

Adamowicz.

He made some of the fantastic imagery you

see in Oblivion, Fallout 3 and Skyrim.

Unfortunately, in 2012 Adam lost his battle with lung cancer at age 43.

At a loss without their friend, and main concept artist, they

cracked open his sketchbook from Fallout 3 to get some

inspiration for how this wasteland should look.

These sketches are very rough on purpose.

It's SUPPOSED to look like a wreck.

But the goal here is just to get as many

ideas out on paper as possible.

Shape, contrast and line

weight are most important.

Line weight can be used to

show depth and gravity.

You're only working with black and

white, so any sort of variation helps.

After asking "what

would Adam do?"

And getting majorly inspired, the Fallout 4

team got to work on creating a new world, starting from the

very base layer and working their way up to the rundown

wasteland we know.

They took details from a lot of great

design influences that, frankly, get lost in all the wreckage.

They could have just started in the setting that Fallout 4

takes place in, but Bethesda has higher standards than that.

The artists more or less built out the entire worlds

history.

You see, Fallout's world is built around a lot of

perimeters, which could make concepting a challenge.

It has to be 1950s retro, but futuristic. Pulpy, but decayed.

This world has our history, with a ton of different American

design influences, but the timeline diverged in the 1950s

where the design philosophy sort of froze, but technological

progression didn't.

There was a heavy focus on nuclear

power.

To dictate this, the concept artists drew a ton of

inspiration from Atomic Age design.

There is very little

evidence of this perfect future before it gets all dystopian on us.

The artists took the time to draw out a completely

progressive Boston consisting of buildings that were built

AFTER the Fallout series's timeline diverged from our own.

The primitive buildings of Boston's past would have been

dwarfed by the new architecture.

This is an optimistic future.

It's bright colors contrast well with the old gray

concrete and steel of the past.

Now, take this optimistic

future, and rip it all down.

Ruin it.

Pretend a bomb went off

in it.

Cause it did.

And we're still not done.

Take that, and

age it 210 years.

After the nuclear holocaust of 2077, we start to see a new

design aesthetic.

Now we start to see the Boston we know from Fallout 4.

Now technological progression gets

pushed back.

Everything is very primitive.

Even though we

have all of that beautiful design work, all that alternate

history, it has to be more or less ruined for the narrative of

the game.

All of that history went from being prominent

design influences, to subtle.

Did you see all the cultural shifts?

There's a lot of alternate

history here, and all of that history should dictate the

aesthetic.

So with all of that in mind, imagine building this

world.

Imagine your job is to rebuild the Boston skyline

based on these perimeters.

You have to ask yourself a ton of questions.

Which design

era should we be replicating?

Is it 1950s design?

Is it

futuristic?

Is it decayed enough?

It depends on what the

area calls for.

The institute is one of the only places with a

clean futuristic look.

You can see the atomic age design

influence in the computers and the rounded shapes of the

medical equipment.

It's stark contrast from the rest of the

game makes it really stand out.

But most places need to

have a little bit of grit to them.

They need to be aged 210

years.

Does this mean the concept artists drew two

versions of every single piece just to show how it was

weathered?

Not necessarily, but they DID do this for some

areas.

While it's important to get a feel for the history,

concept artists don't typically have a lot of time.

Drawing a

whole set twice would be very time consuming.

Painting a

few set pieces taking place prior to 2077 was enough.

However, a LOT of the set dressing WAS designed with

both time periods in mind.

First drawn pristine, with some

color variations, then weathered.

The weathering process is

actually quite fun.

Most of these objects are painted metal,

so besides the cracks, dust and scratches, there's usually a

lot of rust.

This could all be painted in by hand, but there's

other techniques at work too.

There are Photoshop brushes

that apply a rust effect, or even random scratches.

There's

also decals you can get; Transparent PNGs that you can

just paste onto a piece.

It helps to paint around the effect

though to blend it in as best you can.

We need a word for this stuff.

The act of designing based

on the history of the world.

DESIGNING SEQUENCIALLY.

Perhaps the BEST example of designing sequentially is the

fashion and the character design.

They did it to the MAIL

MAN.

They EVEN weather'd this guys FACE.

Some of these guys went through a TON of design iteration.

The 1950s influenced design is obvious.

Take what's there, and

make something new out of it.

Put some holes in it.

Not only does it have to look like it's been through hell, but it

has to look VERY DIY.

Like it was put together to serve a

function, or to show that it's all they could find, similar to the

scavenging we see in the weapons, items and enemies.

But we can spend a whole 'nother episode on THAT...

History, color and architecture are what add life to the

otherwise dead and baron landscape.

There are a lot of

rules and limitations that make concepting this world very

difficult.

Even as a wasteland, it still has to be interesting.

But what do you guys think?

Did they do a good job?

Is it interesting enough?

Is there anything you'd like to have

seen done differently?

Leave it in the comments below and

if you like this video make sure you absolutely ruin that like button.

You get it?

Like... they ruined this game?

Not in a bad way like, they weathered it... cause like... nuke... ok

forget it.

Thank you all for being here and for supporting us on our

Patreon.

You guys are what make these videos possible

and don't forget you can see these videos early at just the

$3 level and provide feedback at just the $5 level.

Talk to us.

Be a part of that community.

You could also talk to me

on Twitter @BobWulff and tell me any suggestions you

have for this show.

Anything you want to see let me know

and I will do it.

Thanks for watching guys.

I'll see you in another video.

Have a good week.

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9 Signs You're Overstressed And You Don't Know it

Stress is the main cause of many different illnesses and medical conditions, and experts

warn about its severe consequences of health.

Sometimes, if its symptoms are unclear, it cannot be noticed right away and causes other

side-effects.

Therefore, you need to learn its signs in order to try and manage it in order to avoid

future complications.

These are the 9 most common signs that you are overstressed:

1.

Weakened libido Stress might weaken your libido, as it reduces

the levels of hormones for sexual activity, and might even cause exhaustion and impotence.

Therefore, you must find a way to relax, and enjoy your sexual life.

You should also talk to your partner and find a way to fix this issue.

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Hair loss According to Carolyn Jacob, the medical director

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Yet, stress is the main cause of hair loss, as it alters the normal body's physiologic

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Three and four months after the resting phase in which the hair falls, the amount of lost

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Mood changes Stress affects your hormones, which is manifested

by frequent mood swings.

As well as anxiety, obsessive-compulsive disorder, addictions, and other mental-health issues.

4.

Obsessive thinking about work Stress often makes you concerned about your

work, obligations, and finances.

Yet, the best way to solve the problem is to step away and think calmly about it.

Overthinking aggravates the problem and causes physical and psychological issues.

Instead, enjoy the time spend with your family and friends and relax.

5.

Weight variations Stress leads to weight variations, as it causes

appetite loss, and thus weight loss, or might reduce metabolism and cause weight gain.

6.

Sleeping issues Too much stress often causes sleeping problems,

and thus feelings of tiredness and exhaustion.

You need to specify the root cause of stress and try to solve it in order to get the rest

your body craves for.

You can try yoga, meditation, exercise, or meditation, as well as walking in nature,

reading, etc.

7.

Anxiety and restlessness Stress often leads to anxiety and restlessness,

which, if not treated, aggravate over time.

8.

Lack of patience You will often feel impatient if you are under

a lot of stress, as well as angry, irritated, and intolerant.

To prevent arguments with the ones you love and start feeling happier, you need to find

a way to deal with stress.

9.

Body pain Stress often causes malfunction of the body,

leading to pain in the body, headaches, severe arthritis, chest pain, ulcers, palpitation,

tense and sore muscles, diarrhea, and stomach issues.

To improve your overall health and prevent severe health problems, start today, and eliminate

all that causes stress in your life.

Instead, find something you love doing and focus on positivity and peace in the everyday

life.

Please leave your comments below, we will answer you as soon as possible.

Like, share, subscribe and don't forget to support us on Patreon.

Your health matters to us!

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