Alright, I'm going to get started with the Observer example in Unity3D-NoFlo
Yep it still works. Oh good.
Ok, let's take that bit...
And get one of those...
Make it a bit like that...
Oh yeah, so slippery....
Now how about a door...
Yeah that's a nice door. Let's a get a bit more wall to go with that
It's always nice to not fall off when your this high up
I don't know if you noticed, but we're pretty high up here
And quite honestly, I'm affraid of heights
So I suppose that ramp should go somewhere
Yeah whatever, that'll do
We've got a door, but we probably need a button to make it do the thing huh
And one of those to connect the two
And some more pretties...
Gotta get them pretties!
I should probably make sure that button does the thing...
Yeah the button does the thing, all good
I SUPPOSE the door has to go somewhere... hmm
And we'll put that funny yellow rotating cube thing down there so the peeps wanna go there.
Now I just need to do the thing and we're finished!
Oh perfect, the thing doesn't work
Nope
Ok, whatever, I'm doing something else until I can be bothered fixing that
Ah good, I can't fall out of here either now
So I guess the peeps will want to know when they win the thing
I guess I should tell them
And let them keep going
It kinda works, I guess. A bit ugly
Alright back to the pretties!
So I guess I have to tell people what's what
Since all the pretties might distract them too much
Yeah that's it, a bit ugly and not quite easily readable. That's my style
Now to just make it do the thing... and....
And...
Hmm...
Perhaps I forgot to carry the 1?
Ah that's looking a bit better
You know what would be great, if I could draw all over this thing
That was fun, now to do use it not at all
The view controls are a bit lame, but what to do about them
Urrrhh
Must
Make
Better!
Yeah something buggy like that!
Maybe if I test it excessively it'll start working...
Oh it did work? Ok, sure
Wait, why did my screen just shift up?
WTF?
I done gone goofed, oopsidaisies
I mean, ahem...
It's too, ahh... Make the subtitles more visible?
Whatever, these games are all about me having faults, so it fits... or doesn't fit as it were
Just need to make the cursor visible at the right time
Don't want it showing up in game
But I do want it in the editor
Oh, but maybe in the game too, sometimes, so we can click on things
When we hold down space perhaps? Yeah that sounds arbitrary enough for me
We can dismiss those little help text boxes with the cursor too
Better make them a bit more useful I suppose
I'll put them on a point in space, that way they're attached to something
Cool!
How about another level?
Let's get rid of all that crap
We'll just keep a little bit to work with
I'm going for something a bit random
A bit computery, matrixy maybe?
Can I say computery-brutalist? Brutalist-computery? Is that a thing?
We'll make it a thing
A crazy tower-like thing or two too eh? What does it do? I have no idea, whatever! Get off my back man!
And get that door and button in there, nice and snug
And I'll have to set up the graph and connect them again
Oh come on, it worked in the last level!
Maybe it's a timing thing... for some reason
I know, i'll just ignore it and do something pretty instead
Thin columns are nice and matrixy right?
I could make them move up and down later, that could be cool to add a bit of dynamic something to the thing
So I guess I should sort out what I'm going to do here
So we're going to have this area to start with
With a couple of obstacles
Then a second little platform past the door
And on the second platform, we'll have a lift, that'll take us up to the next area
I'm just copying my door and making it into a lift
They're all the same thing really... right?
And that next area will have a set of circular stairs leading back down to the end
I don't really know what to do with the floor here... I'll just make some random things, but different random, you know
Now I just need to make dooring into lifting...
And I need to set up a new graph component that can talk to the lift
It's pretty much a door still, we just call it a lift
Problem is we only have one button so it's going to be a bit tight to get to the lift
So I'm setting up a Delay component that passes along messages after a time...
And...
And...!
Voila! Now to do some more decoration
I think the goal should probably be a different colour. It's keeps the player interested, you know
I'll set the delay at 5 seconds, that should be enough time for people to get to the lift
But also be a little challenge
I suppose I should do something about informing the player about what the hell is going on
And also about making those columns go up and down like I said at the beginning!
This is game design after all, you've got to have your priorities right!
No too fast!
Ah phew, much better
I thought it was going to explode or fly away for a second there...
This one can probably turn a bit, but I better make sure it turns really really slowly
Niiiiice :D
If it turned too quickly it could've torn this whole level apart at the seams
I would've had to have started all over again and that would've been a bit boring for you guys
So I just realised that you can fall out onto the blue at the bottom and nothing happens
And you're a bit screwed after that
So I guess that should be a losing condition...
I'll just reuse the winning code, and winning dialog
Oh I kind of float over blue? WTF?
Ok good, we can lose now
It's basically just an anti-win, I just had to reverse the polarities on the winning code
Just testing the things again. You always want to test the things again, especially after changing them excessively
And we're done!
No comments:
Post a Comment