Hello tankers!
Happy New Year!
In today's episode we'll be revisiting the New Year celebrations in Tanki
by looking at some cool numbers, and discussing the first of this year's updates.
The past few weeks have been pretty awesome with all the New Year festivities in the game.
And your feedback shows that you REALLY had a great time with them.
So let's have a look at the New Year in Tanki… with some cool numbers.
During the 7 days of the Striker Giveaway event, 273 MILLION tanks were destroyed.
That's 33 percent more than the average frags for a regular week.
The record holder for the week's frags is THIS GUY,
who managed to make a staggering 3208 kills in one day.
In the same event, we gave out Striker Resistance Modules to 1460 tankers.
Throughout the holidays, you tankers caught more than one and a half million gold boxes.
That's more than 3 times the average for the same period.
182 thousand battles were created in the special holiday Assault mode.
On the 29th of December, on the day of the turret sales,
80 thousand Strikers were bought.
64 thousand players registered for the traditional New Year quest THE GAME,
and 13 thousand participants managed to complete it successfully.
And the toughest day in THE GAME was day three,
because it took the longest time for the first correct answer to come in.
All in all, it's been a really awesome holiday,
and we're definitely looking forward to the next one!
2017 has just begun, but we've already started rolling out some cool, new features.
Let's have a look at what the release on January 12th, brought with it.
First of all, there have been some tweaks to Shaft's parameters.
The turret has become more effective at close combat
thanks to an increase in its firing rate.
Additionally, the zooming effect for sniping mode has been increased,
which means you can now make very accurate shots, even at really long distances.
With these changes, Shaft has now become even more of a sniper,
if we draw parallels with infantry.
You have a very precise, powerful, long distance rifle,
and a pistol for a close combat.
Striker's parameters were also tweaked, making this turret slightly better.
We've increased its firing rate for better DPM,
and made some improvements to the aiming system.
We've also increased angular velocity for rockets.
This means that rockets have become more maneuverable, and harder to dodge.
It has also become harder to knock off the turret's aim
while it is firing its full salvo of rockets.
In addition to the balance changes,
we have also implemented an all-new battle format...
Hornet and Striker.
This format is lots of fun, and pretty crazy.
Make sure you try it out and leave your feedback in the comments below.
In upcoming episodes, we'll be telling you about our progress on the upcoming artillery turret,
the clan system, AND something else that you still haven't heard about!
Video of the week!
Last episode was on the 23rd of December,
and during this long period of time you've sent us a ton of entries.
You had to shoot a video on the New Year map,
and the winner will be getting 100 thousands crystals.
Here is the winning entry.
The theme for next time is parkour with Striker.
If you're not quite sure how to do that, don't worry!
Our friends from the Fight and Flight parkour club, have prepared a few tricks
to kickstart your imagination.
Enjoy the show!
That's it for this episode!
Hit the Like button and don't miss our upcoming episodes.
See ya!
Last time, a Striker fired a volley of rockets into a crowd of tanks.
You had to guess how many tanks would be destroyed.
The answer is… 4 tanks.
Here are our winners, and here is the new question!
No comments:
Post a Comment