Wednesday, January 25, 2017

Youtube daily report Jan 25 2017

hi friends how are you

For more infomation >> youtube new guidelines of channel !suspend /teminate without any strikes 2017 - Duration: 4:53.

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Opel Astra 1.6-8V-5.DRS-STRB-181038 KM NAP-APK 30-10-17 - Duration: 0:54.

For more infomation >> Opel Astra 1.6-8V-5.DRS-STRB-181038 KM NAP-APK 30-10-17 - Duration: 0:54.

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6 Mỹ Nam đẹp trai và nổi tiếng nhất Thái Lan hiện nay - Duration: 5:00.

For more infomation >> 6 Mỹ Nam đẹp trai và nổi tiếng nhất Thái Lan hiện nay - Duration: 5:00.

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The LEGO Batman Trailer

For more infomation >> The LEGO Batman Trailer

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Rings - In Theatres February 3

For more infomation >> Rings - In Theatres February 3

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Fail Army`s Hilarious Farm Animal Fails (January 2017) REACTION - Duration: 8:42.

Stop doing that!

We can start over.

Poor thing.

Why do they fake being dead like that when they hurt themself?

So cute.

Didn`t look like the goat wanted her.

What was that?

What?

What did they...

What was that in the grass?

A small animal, i think.

Either that or one of them just sneezed.

Dork.

How cute they are.

I want one.

No. Poor chicken.

No, he don`t.

That will not walk away from him if he let go.

It will attack.

There he go.

Run!

It will?

Why do they keep doing that?

Have no idea.

That`s his foal?

(No sense mumbling)

Is that an alpaca?

I think that is a lama.

I tough it was a giraff at first when i just saw his head.

Me too.

It looked like it.

Woops.

He had to try.

That is an alpaca, isn`t it?

What the..

I think it was. I don`t see the difference.

He tought he could jump that.

One toughie.

He`s comming back.

That had to hurt.

The guy could have helped her to begin with.

Have seen alot of thoose lately.

Animals just can`t handle balls.

Play dead!

Ye, there he goes..

Weird.

He`s comming back.

I would do the same. I would kick.

Not that i would want to hurt it. Just to keep it away.

It feels good to see a video just to get a good laugh.

We need to do more of these.

What was your favorite?

Not sure if i have one..

Everything there was fun. Animalfails are always fun to watch.

I am fascinated by goats after this.

What the hell are they doing?

For more infomation >> Fail Army`s Hilarious Farm Animal Fails (January 2017) REACTION - Duration: 8:42.

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Alvinové Vylomeniny"Únos"/Alvin´s Shenanigans"Kidnapping" SK/CZ+English Subtitles (Gotta Turn On) - Duration: 10:16.

So are you that man ?

So what do you need ?

Ehhm...I can´t pay you enough and because of that I do it.

I request you that on the Chipmunks concert ehmm you know.

Ehm

You know kidnap them.

Yep

I got everything but I need your profesional-ish help.

Ehm let´s start big problems are the Chipettes.

Yep

And security bacause I just carry there some equipments.

And I´m not with them ,absolutly not.

We figure it out later.How many do you pay ?

I ehmm just 500 maybe 600 I,I.

Wait! I just need little help with that.

Okay deal.

Consider that movie is homemade and some scenes may be erroneous.Some actors can play multiple roles.Thank you for understanding and we hope you enjoy this :)

Wow,that was a super tour.

That was super....wow.

Pity that without the Chipettes.

So fell in love ? Jeanette ? What ?

Don´t worry Simon the day after tommorow is that concert with the Chipettes.(Laughs)

(Sighs)

C´mon guys

Well,we´re here,come here.

And there he is.

Okay let´s go guys.

Dave ? Why are you standing there ?

Guys you go.I´m gonna walk little bit.

So bye.

Alvin! Stop it! Dave is here in a moment.

But Simon...Who´s wanna play ?

Yes

(Sighs)

What ? What that ?

(Laughs)Alvinnnn C´mon.

Wow

(Noises) What ? What ?

Alvinnnn!

Aww...What´s up.

But, guys what ?

But,but that was my sheets guys.

(Sighs)

You guys are starting act like a childs.

But Dave we´re just ......

Enough! You´re grounded.

Dave ? But ? What ? But ?

I ´m not gonna talk again Come on let´s help me with that mess.

You screwed up guys.

Another Day Time to concert 1Day 11Hours 34Minutes

SOPORIFIC ARROWS ON ANIMALS

Ready for the chiphunt.

What ?

Who´s there ?

It´s me I got it.

Come in

Okay

So this is the plan.

So ?

Another Day Time to concert 0Days 2Hours 13Minutes

I ´m so excited for that concert after long time.

Don ´t be that excited for that.

Alvin! Alvin!

So what ?

Okay,are you ready ?

Yes

Just two hours and we go.

And don´t forget....

Wait a minute.

I´ve came for the Chipettes for some edits and that´s stuff.

Aw,so soon ? I didn´t wait for you.Gimme a while.

Okay they´re here you can go and they gotta shining.

Don´t worry they´ll be super.

Okay just go girls.

Don´t worry let´s go girls.

Hi

Just be quiet.

What ?

What ? What ?no,no leave us (Shouts)

Britt ? What happens to us ?

I don´t know,Jeanette.

(Shouts)

Consider that movie is homemade and may be erroneous.At the movie making that were lots of hours spent on the PC and at the working place.The movie was inspirated at the Ross Bagdasarian´s Chipmunks and the Chipettes.

SOME FUNNY SCENES(This scenes aren ´t translated because you don´t get it in english)TRANSLATED BY Filip Trnavský(Some subtitles may be wrong,sorry)

For more infomation >> Alvinové Vylomeniny"Únos"/Alvin´s Shenanigans"Kidnapping" SK/CZ+English Subtitles (Gotta Turn On) - Duration: 10:16.

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Audi A3 Sportback 2.0 TDI 170PK Ambition Pro Line S-Line, - Duration: 1:23.

For more infomation >> Audi A3 Sportback 2.0 TDI 170PK Ambition Pro Line S-Line, - Duration: 1:23.

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NES does not work!? - Duration: 2:21.

*no signal*

*news time*

now I have got a small problem with my...

device

which...

I beg your pardon...

*utopian*

For more infomation >> NES does not work!? - Duration: 2:21.

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How a Fitness Coach Can Be A Great Investment - Experity Functional Strength Video (Burr Ridge, IL) - Duration: 2:45.

Hey everyone, Paul from Experity here.

Whenever we are learning something new, or taking off on a new journey, it always helps

to have the advice from a guy, who is somebody who has walked on that path before us.

In todays video we are going to talk about how coach can help you as you begin your fitness

journey.

Theres a bunch of information out there that you can get from books or from the internet

about how to get in shape.

But, when you are dealing with a coach, you are dealing with someone who has a proven

system that can help you cut through the clutter and deliver exactly where it works.

And not only that, they can take the system and tailor it to individual needs because

all of our needs are slightly different based on our experience, our injury history, or

just where we are starting from.

Part of the value that coach provides is in the small tiny details of how to get started.

So, on your first day we are probably going to have to show you how to read an exercise

program, we are going to have to explain to you what sets and reps means and show you

how to do all these crazy funky exercise that we do here.

And even as you progress we are still going to help you with the little nuances of technique

to make sure you continue to progress, so that you do so safely and stay strong.

But we are always going to be working on those small tiny details.

On the other end of this picture, were the big picture provider.

So, we create the plan, we create the roadmap, and we show how to navigate that roadmap.

It helps ensure that you progress every week and every month.

One of the biggest benefits of working with the coach is that we help provide you with

an actual skillset, so that you can become autonomous over time.

Our goal isnt to keep you guessing about whats this crazy workout well be doing next week,

why we do what we do wonder, whats the point of it.

Our goal is to help you understand, how a program is built.

So that, you know in a perfect world we would love to have you work out with us forever,

but, lets say you move to Alaska next week.

We want you to leave and go to Alaska, with a skill set to pick up at any gym with any

equipment and understand the underlying premises that help create a good all-round program.

At the end of the day, a coach just serves as somebody who has been there before.

They have not only been through these obstacles, these roadblocks themselves, they have not

only suffered these setbacks themselves, but they have helped hundreds possibly thousands

of people before overcome these exact same roadblocks.

So, what we are providing is we are taking the guesswork out of it, and we are helping

ensure that whenever you hit a snag, we are right there to right the ship and keep you

moving forward.

For more information and videos just like this one, you can subscribe to our YouTube

channel, follow us on Facebook, or visit us at experityfs.com.

For more infomation >> How a Fitness Coach Can Be A Great Investment - Experity Functional Strength Video (Burr Ridge, IL) - Duration: 2:45.

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"La La Land" Trailer

For more infomation >> "La La Land" Trailer

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John Wick: Chapter 2

For more infomation >> John Wick: Chapter 2

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ANTWORT AUF EURE KOMMENTARE || STONE DIAS - Duration: 2:57.

For more infomation >> ANTWORT AUF EURE KOMMENTARE || STONE DIAS - Duration: 2:57.

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FRANSA'DA EKONOMİ(RÖPORTAJ) - Duration: 3:46.

For more infomation >> FRANSA'DA EKONOMİ(RÖPORTAJ) - Duration: 3:46.

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Azure Mines!! - Duration: 5:17.

Sophia (In case you guys didn't know my name): Hi guys!!!

Sophia (S): So, today I'm playing Azure Mines.(In case you're too lazy to watch me type it in the game)

S:So, I'm planning to get some gold, to have the event badge. (JUST KEEP ON WATCHING, OML)

(Skip to nowhere cuz the screen is black :/)

I'm sorry this is bad quality... I'll make another one ASAP

For more infomation >> Azure Mines!! - Duration: 5:17.

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Music to help baby sleep. Help your baby get to sleep with lullabies & gentle nursery rhymes - Duration: 10:24.

Twinkle Twinkle Little Star

I Can Sing A Rainbow

Baa Baa Black Sheep

Mary Mary Quite Contrary

Golden Slumbers

For more infomation >> Music to help baby sleep. Help your baby get to sleep with lullabies & gentle nursery rhymes - Duration: 10:24.

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Register AT&T Services Pre-Installation | AT&T Account Management - Duration: 3:23.

If you signed up for AT&T Internet, phone, or U-verse TV,

we would like to help you understand

what to expect from your installation

and how to get ready for it.

If you signed up recently,

please wait until after your AT&T service is installed

to cancel your current service.

That way, we can make sure your transition

is as seamless as possible.

If you rent or lease your residence,

you should get the owner's consent

before AT&T service is installed.

If you've ordered AT&T phone,

be sure to contact your home alarm provider

on or before the installation date

to let them know about the installation.

At any time, you can check your appointment status

on our Where's My Tech webpage.

For safety reasons,

our technicians are not allowed to move furniture

or your personal belongings,

so before the technician arrives,

please clear the areas around connections,

like outlets and jacks,

so the technician can reach them.

The technician may also need access

to crawl spaces and attics.

Also, please place your pets in an area

away from where the technician is likely to be working.

We recommend that you check your computer before installation

to make sure it meets the minimum standards

for handling your new Internet speeds.

Our PC maintenance tool

is designed to run tests on your hardware

and fix potential issues.

The PC version is at pctoolbox.att.com,

and the Mac version is at macmt.att.com.

While you're on your computer,

you can enjoy many benefits of your service

prior to installation,

by registering for AT&T Internet, phone,

or U-verse TV service

at att.net/uverse.

By registering,

you can immediately watch content on Uverse.com,

add an installation appointment to your mobile calendar,

check order status,

change the installation appointment,

view order details,

and access equipment shipment information.

When you're ready to register, go to att.net/uverse.

Just enter your account number and passcode,

and follow the prompts.

Your passcode is the 4-digit number you selected

when you placed your order.

We also recommend downloading the myAT&T app.

Go to att.com/myattapp from your smartphone's browser.

After installation, you'll be able to check your order status,

change your installation appointment, if needed,

and a whole lot more.

On your scheduled installation day,

an authorized adult who is at least 18 years old

needs to be present and available to the technician

during the installation.

Your technician will give you a call

and let you know the estimated time of arrival.

The installation takes about 4 hours to complete.

The time varies depending on

ease of access and other factors.

When the technician arrives,

he or she will review the order with you

to confirm which products you want.

The technician will then walk through your home with you

to determine where the equipment will be installed.

The technician will talk with you about wiring options

and determine whether new wiring or jacks are needed.

Your technician will also perform testing

to ensure you have the best performance.

When the work is done,

the technician will spend time talking with you

about your services and answer your questions.

For additional information, go to att.com/support.

Thanks for choosing AT&T!

♪AT&T jingle♪

For more infomation >> Register AT&T Services Pre-Installation | AT&T Account Management - Duration: 3:23.

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Workshop 3D in the Browser - Duration: 1:04:07.

[MUSIC]

[SOUND] Hey everybody, I'm Nick Pettit. My Twitter handle is @nickrp.

And today we're gonna be talking about 3D in the browser.

We're going to get into you know, applications for 3D in the browser.

Why you might you use it.

What it's not and a whole bunch of cool stuff.

And of course, if I don't answer all of your questions by the end of this or if

there's something that you feel like you didn't quite

understand, you can go ahead and post in the forum.

And if you're a Treehouse member, you can post in the forum.

Ask your questions and Treehouse students are wonderful

moderators as and as well as Treehouse teachers

will be happy to answer your questions, so that is a really great way to get help.

All right, so,

let's talk about the state of 3D in a web browser.

Of course, web browsers are more traditionally known for 2D graphics.

Right, especially now with the flat design kind of taking over the world.

We have the box model in CSS.

Browsers are really good at displaying things in 2D.

So, that can be somewhat expensive though, because

all of that processing is happening on the CPU.

So in most computers, you have a CPU, the central

processing unit, as well as the GPU, the graphics processing unit.

Web browsers traditionally haven't really taken advantage of the GPU.

They've only really used the CPU and

that can be computationally expensive when you are rendering anything at all.

The CPU is not optimized for rendering really anything

other than very simple 2D graphics. So having the

ability to use the GPU is really amazing. And that's what

we're gonna talk about today using using

three.js and webGL and a couple of newer technologies.

So

we talked about how there's kind of this separation between the CPU

and the GPU. And on the the GPU, like I said, you

traditionally could not access that through the web browser, but now you can.

And that's enabled, with the technology called WebGL.

However, WebGL is kind of kind

of complex to use in its raw form. It's a port of

OpenGL into the web browser and it doesn't have quite

one-to-one feature parity with OpenGL but it's pretty good.

Of course, OpenGL is a graphics technology that's used to render

real-time 3D games. So, any kinda game you play on a

Mac or on iOS and even on some gaming consoles now,

OpenGL is used very heavily to do real-time 3D graphics.

All that tech is now in the browser in the form of webGL.

Browser support isn't great just yet.

You can go to 10IUs.com to check out the matrix of support for webGL

right now.

I think, actually, let's go ahead and take a look

at Can I use, to see what that looks like currently.

And look at that, in the search, they actually suggest typing in WebGL.

So, if you look here, support in Firefox is okay, support Chrome

is okay, Safari has partial support. Actually Firefox has partial

support but it's supported for a little bit longer.

Safari you have to actually go ahead and enable WebGL.

It's not enabled by default, and it's only been

recently supported in the latest version of Internet Explorer.

And it's not supported at all on mobile devices.

So, that's something right up front you gonna keep in mind.

When I am talking about 3D here, one thing I am not talking about is stereoscopic 3D.

So, we are not talking about the type of 3D that

you might see in a 3D movie or the cinema, where.

Or on like 3D televisions where there are two images and you have like a

red and a blue channel and wear 3D glasses and it is combined together to

create this image that appears to pop out of the screen.

Rather we're talking about real time 3D similar to

what you might find in a video game, where

frames are rendered at roughly 30 to 60 frames

per second and everything has to happen in real-time.

So, let's go ahead and take a look at what that actually looks like.

As I said previously, using WebGL

in its raw form is pretty tricky.

It's it's a very low level, form of

3D graphics programming, but using a framework on top

of that, of which there are a few can make it a little bit easier to work with.

So, this is a framework called three.js and

it's the framework we're going to be taking a

look at in a little bit more detail today.

We are going to create a very simple project.

If you go to threejs.org, you'll see all

sorts of sample projects that are built using three.js.

So we have this race card here, this project

was a music video and there's your nan cat,

you'll find a lot of games here.

In fact, that's one of the primary

applications of WebGL currently is in gaming

there is this pretty wonderful example of a car here.

We'll take a look at that and there's this example of

a logo and I'll want to take a look at that.

So,

this is being rendered in real time in the browser and that's pretty amazing.

This is, you know, something that was not available for a really long time.

I think this is kind of the evolution that people expected to happen maybe

ten or fifteen years ago, back when, well, maybe even longer.

I think people kind of expected the web to make this leap into more

of a virtual reality type space where you can

kind of you know, browse things in three dimensions.

Oop, somebody just took over my mouse, I think, Oop, and it's back.

Okay.

I think this is the direction that people expected 3D to take

some time back and it never really did. But now it's here and, I think

the lingering question is, what to do with it.

People don't quite know, you know, what 3D should really be used for.

One thing that like I said previously 3D can be used for is is for games.

Sorry looked like there's a magic mouse somewhere

that's taking over control of my, my computer here.

Okay, there we go,

but 3D has kind of struggled to find it's application in the, in the browser.

People have thought about using it for, for games and

in fact there's actually a company that is trying to build

a game engine using Web GL actually they've already done it.

They've built this really wonderful game engine.

And they're trying to kind of recreate games like StarCraft you know.

They are trying to build these real time

strategy games and they've done a pretty great job.

There they, I guess have generated

a lot of interest.

But so far, you know, we haven't seen a whole lot out of Artillery just yet.

Again this is still early days for, for 3D.

So, one of the other applications though I think is products.

So, imagine you could go ahead and take a look at, you know, a product like

a car, for example. Which is kind of a higher-priced

item and you might want to be able to

take a look at what you're getting in more detail.

And it could be good for consumer electronics as well.

Where you go ahead and look at, you know, an electronic device in 3D.

You can kind of imagine maybe doing like the next iPhone this way.

Where Apple might use this newer browser tech on their site to show off

you know, whatever new products they have on offer.

But once again 3D is so struggling to find its, its application browser.

So that's something that remains to be seen.

It's, you know, so still early days here. One other

cool application is to create some sort of

logo or 3D effect like this. This is

acko.net or a blog of Steven Wittens.

And if we scroll down here, you can see

that, this is actually being rendered in full 3D here.

And we can click on this little play

button and it'll sort of play a music video.

So, it's pretty cool. You know, in the day, in the days of flat

design here, it's, it may seem a little bit out of place to see all of this nice

shading and shadowing and you know, sort of fancy effects like this.

But, I think that that aesthetic will kind of come into

its own, come back around and we will be able to use

things like this a little bit more effectively.

So anyway, those are some of the things that you can do with

with three.js and all those projects that you just saw were built in three.js.

There's a ton more stuff to check out here so be

sure to go to threejs.org and look at all of the projects.

I, one thing that I have noticed is that movies are using this a little bit more.

the, let's see if I can hover over that, I

think that the new Wizard of Oz movie did some kind of 3D experience, there's that.

The Hobbit had a pretty good WebGL site.

The site for Gravity is pretty cool. I'm wondering if this is going

to load up here.

Let's see, app, special features, there's like a 3D

experience they had here,

anyway, it's there, I promise.

I'll let you check that out on your own time.

So go ahead threejs.org and go ahead and check that out.

So, how is this actually working? well,

it's, it's kind of a combination of things you might've

seen before and some newer things. So I

have the Treehouse logo in 3D

here and this the project we're gonna put together real quick here.

And this is done using a canvas context.

So, let me go ahead and open up Chrome dev

tools here and we're gonna hover over and select that item.

You will see that all that's on this page

is just some JavaScript and this canvas which is

taking up the entire, the entire view of the browser.

I also have a paragraph here but that's just kind of overlaid.

So, let's let's go back here three.js will

actually embed a canvas onto the page. So,

you do all the stuff in three.js, so just, in pure JavaScript

and that will go ahead and create a canvas context on the page.

It will give you your webGL rendering engine,

so that's one reason we don't wanna demonstrate webGL.

It's just going to be way to difficult to build

your own rending engine.

So let's go ahead and dig into this code.

One thing that again I do wanna point out is browser compatibility.

You'll likely wanna do this in Google Chrome if you

can but if you're using Firefox or Safari that's okay.

It should still work just fine except the only thing you'll have to do in Safari,

is going to Preferences here. So let me open up the Preferences and

then, let's see here. You'd go to the Advanced tab.

So I'm

going to pull that back up. Advanced.

And then there should be, let's see yes, Show Develop menu in the toolbar.

And then you have to open the Develop menu and click Enable

WebGL and then WebGL should work in Safari at that point, so there we go.

So,

I've included a couple of things here to get us started.

One thing is the actual mesh that, we're gonna be using for the actual

geometry and then the other thing is, the orbit controls.

So, that's were we can go ahead click around with

the mouse and kind of drag our model around here.

And we can zoom in and out,

to look at the model in more detail.

And that's, that's all the orbit controls do.

Let's go ahead and open those up.

This is all, kind of, complex code, you want

to avoid writing yourself. Unless you have very specific camera

controls in mind that you want to build out for a

more specific application. If you can go ahead and reuse any of the

controls that three.js provides for you, you want to go ahead and try to do that.

So let me go to three.js

here and see where this, these orbit controls,

are documented.

One of the things about three.js is that

the documentation for it is not that great yet.

Let's see, camera

controls, not finding it. Alright

that controls three.js and

my blog post on Treehouse blog

is one of

the top hits, wonderful. Living on the edge here, okay.

well, that's cool, not what we want, though.

So, well, I can't find where those orbit controls came from.

I'm pretty sure I got them on GitHub when I originally wrote this blog post.

But you can go ahead and download that code and the orbit

controls as well as the mesh will be included in the code download.

So, no worries there.

So that

should be all the JavaScript you need. The orbit controls

and the model. Now, this model, I exported from Blender.

Blender is a free 3D modeling application. You can use, I think, a couple of other

exporters that three.js has available, so let me see if

that's documented, pretty sure it is. Let's see exporters.

No. Models,

mesh, Blender.

Nope. Oops.

[BLANK_AUDIO]

I think it might be.

[BLANK_AUDIO]

One of the loaders or

[BLANK_AUDIO]

in the Objects here.

hm, I think the documentation changed because I'm pretty

sure that the exporters were detailed here at some point.

Anyway, we'll go to Blender, pull that up and Blender 3D

exporter. There we go.

[SOUND] So, Blender, like I said,

is this 3D, is a free 3D

modeling application. You can go ahead and get that at

blender.org and then there is an exporter for Blender that

you can install to export your 3D models.

So, once you install Blender, you can go ahead and create.

Here is 3D scene and then you can go to

File>Export>three.js and you can go ahead and save that out.

I have already done that for the Treehouse model.

So, tree, or treelogo.js

is the model that you, you will be able to download.

And that code download and the code will look something like this and the

way that it's formatted is well, there's a, there's a couple things here.

First, well, it's JavaScript object notation formatting, so

there's some metadata about the mesh and Then

there's all of the vertices, so right here is where all of the geometry is stored.

And, you'll find that this is pretty huge

here, because there's quite a lot of geometry, in that model.

There's what are called surface normals. There's all of the faces.

So those are all the triangles and

basically where they're located in 3D space.

And then we have a

material here which is a concept in Blender that you can go ahead

and use in three.js as well.

So, we have the ambient color and the diffuse color.

And I think that is just an rgb color here.

Yeah.

So you can see three values here for red, green and blue.

So

that's how you get models out of, out of Blender.

You can use other 3D apps as well and I believe there's

exporters for a couple of different popular ones, like Maya and 3DS Max.

And that will give you your geometry.

And then, there's three.js which is pretty epically long.

This is the entirety

of three.js. It's all compacted and minified like this

but, like I said previously, best way to navigate

three.js is to use their documentation here at three.js.org.

And you can go ahead and look at all of the various

concepts in three.js that will help you build up your scenes.

So,

let's go to the index.html file

for this particular project cause this is where really everything is built out.

So, we start out this project. Let me just pull this up here.

There we go.

We start this out with a couple of variables.

There's the scene, the camera and the renderer, and then we make two function

calls to the initialize function or init and the animate function.

Now it might not seem like there's

any animation happening here, but there actually

is a, a little bit because whenever we drag

around the orbit controls we need to update the scene.

We need to update the, the frame and what we're actually looking at.

So, this is animated.

I mean you know, we have to render every one of these frames.

So, let's go back, and

let's look at these two functions.

You'll see that we're doing all of this in a fairly small amount of code.

This is the entirety of index.html for this project

and really everything's happening just between these two script tags.

So it looks like we're looking at hm, just like 80

lines of code there or so, actually less than that, about 70.

So it's not too bad, and a lot of this is comments, too, remember.

So let's look at each one of those variables scene here, makes

a call to a new three.js

scene. And then it sets a width and a height

for that scene using the window inner width and

the window in our height.

Now this is just straight up JavaScript right here.

You're making a call to the window and getting its

width and height, and then we're storing that in a variable.

So that we don't have to call the width and the

height over and over again, because that can get pretty expensive.

So we're just calling it once, and we're reusing it.

But what is this scene here?

Well, let's go ahead and dig into the documentation and let's look at scene.

I think that might be under cameras actually.

There's a scene loader. Scenes.

Ooh, that looks like what I want. Okay.

So, scenes allow you to setup what and

where is to be rendered by three.js. This is where you place objects,

lights and camera. So, in our scene here,

we are basically setting up a couple of things.

It's the object that we are gonna be using to set a couple of other things.

All right?

And it basically defines the space in which our 3D world exists.

So, next we have to pick a renderer and

three.js comes with a couple different renderers.

We of course want to use the WebGL renders.

Let's see if I can pull this up.

Here we go.

We wanna use the WebGL renderer, because it's going to creates a WebGL context in

the browser that will go ahead and use the GPU.

Whereas we can use the canvas renderer here but it's gonna be a lot slower.

At one point I think the, I think three.js had an

SVG renderer but it doesn't look like that's part of three.js anymore.

All this stuff does change pretty quickly.

But the canvas renderer gonna be a lot slower.

And it's really not it's

just gonna be orders of magnitude slower it's, it's a software renderer.

So using WebGL will allow you to access the GPU.

So we're gonna say WebGL renderer and we're gonna set antialiasing

to true. So let's see what that means.

We'll go to the WebGL renderer and antialiasing it says

is a Boolean which means it can be true or false.

And let's go down to

antialiasing. Well that's the only place that it

is listed.

Antialiasing basically means that it is going to smooth out the jagged edges

along the 3D model. So, if I were to turn this off.

Lets go ahead and do that.

[NOISE] So, lets say, antialiasing is false.

Do you see that? It looks a lot more pixelated.

You got kinda these jaggies along the edges of the model and

that's not really aesthetically pleasing, so we wanna keep that set true.

Here's where we set the size of the render.

We want the renderer to be the same size as the width and height of the seam.

That might seem obvious, but there may be certain contexts where you don't want

to do that. And then, we take the renderer and we

append it to the body of document and if we look at

index.html here just to kinda get a broad overview of it's structure.

We are including three.js.

We include the orbit controls.

We have this JavaScript here and then we close out with the body tag.

So, like I said, everything happening in JavaScript.

We're actually appending the canvas

element to the body here. So there's a body.

There's our canvas.

It has a width and height and that's happening

right there, on line 31. So,

next we need to create a camera, We actually can't see

anything in the scene without a camera or I could just comment this out.

Actually not sure what's gonna happen,.

Yeah, it's not gonna render anything.

That can be the frustrating thing about 3D, is

if you get something wrong, there's not great error

outputs this might be the best it's gonna do for you.

So don't get frustrated if you you don't see anything in the browser.

It probably just means that you skipped one of these steps here.

So camera is a new three.js perspective camera, as opposed to

an orthographic camera, I think.

Let's see perspec, yeah, as opposed to an OrthographicCamera.

Now, I wonder if that has exact same arguments, let's just go ahead and stick

that in to see if it will still render. [SOUND] Not quite.

What is it expecting? Left, right, top, bottom, near, far.

Okay. Yeah, that's not going to match up

quite right with a perspective camera arguments.

That's okay.

Basically this will create more of kind of

a flat look won't be rendered in perspective.

Actually I wonder if I can show this in Blender real quick.

Let's see.

My Blender fu is off today. That's okay.

Anyway we want to render this in perspective.

And the perspective camera takes a couple arguments.

You need a field of view, so we set that to 45 degrees.

Let's go back to our code here, there we go.

The aspect ratio of the camera is simply the width divided by the height.

And so once again we're using the window inner width and inner height.

And we're just pulling that once, storing it in a

variable instead of having to call that over and over again.

So, width divided by the height; there's our aspect ratio.

And then, the near and the far plane, that is basically

how far out something has to be from the camera before it'll stop rendering.

Or how close something has to be to the camera before it'll start rendering.

So, I'll

get my example back here, if I were to say

let's say, this is six units away from the model.

If this were something like 15.

I think we should. Whoop, it doesn't even render.

Ten, nope. Let's see, five, there we go.

So, here's something weird.

We're five units away from

or rather if we, if we set the near parameter to five, the camera isn't

actually gonna start rendering anything until the object is five units away.

So if I zoom out a little bit, there we go, now it's five units

away, but if I zoom in too much It's actually going to click into the geometry.

Same thing with a far plain so let's see if we can get that to click.

I set that 220.

Nope still not enough. Five.

Oh, yeah. There we go.

There's some weirdness as well. the far clip here is, you might

have seen something like this in a video game, where

if you're trying to look far of into the distance.

You'll notice that it doesn't render like distant objects, very well

or they kinda pop into the world all of the sudden.

That's basically all that's happening is the

far renderer distance is just quite far enough.

Of course, the larger that range is the more processing power

you need to render the scene.

You know, there could be a lot more

geometry that having to be rendered onto the GPU.

It's that might be something to

cut, if you have various performance considerations.

So now we're setting the position of the camera so once again, we have the camera.

Which we created as a new three.js perspective

camera and then we can go ahead and set it's properties so if we go down

here, it should be positioned somewhere.

Oh boy, doesn't quite look like it.

[BLANK_AUDIO]

hm. Actually, you know what, I bet that's just

a property for all objects in three.js.

This might be [NOISE] yeah, position. Let's see

if I can search for that. [NOISE] let's do this,

[NOISE] cameras [NOISE], object 3D, there it is,

there it is, okay. So, position is what's called a Vector3.

It's three float values, which are just the

x, y, and z coordinates of a particular object.

so, you can set this for any 3D object in three.js.

So,

camera inherits from Object3D and that's basically how

we're getting that Vector3 there. So we set that to

X, Y and Z, 0, 6, 0 and then, we add the camera to the scene.

So let me get back to my example there. There we go.

Now, here is an interesting bit of code.

What happens if we resize the browser window?

Well, a couple things have to happen.

First, we need to add an event listener to the window to listen for resizes.

So, when I resize the browser, it's

actually fairly expensive, computationally, to do that.

Because now I have to re-set width and height, right?

I also have to have an event listener to watch for any time the browser is resized.

And then I need to set the size of the render again.

Remember we did that earlier.

We need to change the aspect ratio of the camera, so camera.aspect.

And then we need to update the projection matrix

by camera. What does that mean?

Let's look.

We'll go to camera, update projection matrix

so it says this updates the camera projection matrix, very descriptive.

Must be called after a change of parameters.

So basically any time you're going to adjust something like the aspect

ratio or the field of view or really any other camera parameters.

You need to call this function updateProjectionMatrix

so that's, things like this don't happen.

You can see how I'm adjusting the aspect ratio

and it's kind of warping and stretching my view here.

So let's turn that back on.

Boom, there we go.

Now, renderer.setClearColorHex

sets the background color of the scene and it accepts two arguments here: a hex

decimal color and I think that's alpha. Let's try that.

See.

Yeah I think that's the alpha channel.

So if I set that to like 0.5 or some other float value it'll be slightly transparent.

But that's just setting

the background color of the renderer. Pretty simple there.

If you're familiar with hex decimal colors in CSS this is the same thing.

You just have to add 0x to the front of it.

Next, we need to create lighting. So, lets go ahead and delete this light.

See what that looks like.

This is what this 3D world looks like when there is no light.

It's completely dark and it can't see any kind of color or

really anything about this model other than a shape and a background.

So,

first, we create a light and the type of light

we are gonna create, in this case, is a point light.

And then we set the color of that light so again, let's

look at the documentation go to lights there is point light.

And pretty much just as we're doing in this example is

what they're doing here. It's takes a hex decimal color, a numeric

value, the RGB component of the color, intensity, numeric value of the lights and

strength or intensity, and then distance.

So we're just setting the color here, these other arguments are optional.

And then we're setting the position to X, Y and

Z again this is Vector3 to negative 100, 200, and 100.

And then we add light to the scene, that's it.

It's, it's pretty simple,

and that's what gives us our lighting.

So, if we were to change this to something else.

Let's see, this is probably going to look really ugly.

Trying to get color here. There we go.

Something like bright red, no green, and kind of a

medium amount of blue which is this purplish color.

It will cast that color lighting onto the model.

But I'm just going to set that back to

white, and that will give us our, our color back.

So now, we need to load our mesh into the scene.

Here we're using the JSONLoader or JavaScript object notation loader.

There's a couple of different loaders in three.js.

Let's

go to, yep, there we go, the

JSONloader,

so you have to create the loader.

And then you have to tell the loader that you actually want to load the geometry.

So let's split out these arguments so that we can read them a little bit better.

See.

Right, there we go.

So,

I'm passing in two things here.

One, is the URL. So a mash in three.js

is just a URL just like you might include a CSS file or

a JavaScript file. You go ahead and say this mash is

in models its called treehouse_logo.js pretty straightforward stuff.

The next is a callback. And it

says this function will be called, with the loaded model, as an instance

of geometry, when the load is completed. And

then inside of this, I'm saying, I want to load

THREE.MeshLambertMaterial so, let's look at that.

And, basically all that's doing is just setting a color.

So, I load the material.

I say, I just wants, this basic diffuse color of 55B663.

So, that's just a hexadecimal color and that's green in this case.

I'm just saying I want this mesh to be green I don't have any other

you know, textures I want to apply.

So for example you could apply texture maps, environment

maps, reflectivity, all sorts of shaders, surface novas, etc.

We're not gonna do any of that. Then,

I say okay, that's the mesh that I wanna add.

We create the mesh and then we add it to the scene.

So, little bit complex there, but

if you look at the basic formatting there, there's actually not a whole lot going on

or just loading in the model and floating in the material.

So then we add the orbit controls and huh, I

really thought that orbit controls were part of three.js.

So I guess this is just, yeah, it's just extending

that particular name space and adding orbitControls.

So

it's, there we go. So the OrbitControls take

two arguments here, takes the camera then it takes the renderer.

And that will just allows us to tie basic mouse

you know, just the basic click and drag functionality.

Zooming in and out with the mouse wheel and allows to

kind of, move around our our mesh a little bit more easily.

So, all that stuff we went over is the initialization function.

It gets called right here.

Next is the animate function.

Which is here and there's three things happening.

First recalling requestAnimationFrame, animate, what is that?

Well,

Paul Irish wrote this wonderful blog

post About requestAnimationFrame and it says, in

your animation work you've used a timer

loop to make changes every few milliseconds.

Browser vendors decided hey, why don't we just give you an

API for that because we can probably optimize some things for you.

So the browsers always going to be faster then

any kind of JavaScript code that you're gonna write.

So all it is, is a basic API for you to use with animation.

So that could be changes you make to the DOM.

So styling changes could be something on a canvas.

It could be something that's happening in WebGL.

But if we just call that there anytime something changes it

will go ahead and be a little more efficient then what

we would otherwise code.

So that's just a straight up API coded browser.

Then we go ahead and render the scene.

So, we make a call to the renderer. So, remember

that is a variable that we created outside the scope of both those functions.

And then we say render the scene and a camera.

Let's go back to the documentation here and let me see

if we can pull that up. There

we go.

So, we have the WebGLRenderer here and we make a call

to the function renderer. Let's see, if

I can find it. There we go.

And the renderer, again, we're using here is the WebGLRenderer.

And we give it a scene and a camera. So,

it created that scene and we created our camera in the scene and that

will go ahead and build it out anytime you need to animate something.

And then, we also need

to call controls update. So, that's a function call here.

Lets see.

[SOUND] Oops,

controls. Deletes, I can't find it.

It's somewhere in there, I promise.

Anyway, we update the controls and that's pretty much it.

That's kind of a basic three.js scene, and you end up

with something that looks like this. Now, there's a slight problem

with just downloading this code and viewing it in your browser.

So, if I try to this,

so I just have the code I downloaded, right?

And I just opened this file in Google Chrome.

It doesn't look like anything is happening, you know, there is absolutely

nothing being rendered here. The problem is that

you have to kind of setup your local environment to be actually

running a server.

So, in this blog post, I, I said DOMScript has a security feature

called the same origin policy and you can read all about that in Wikipedia.

Basically, all it is, is just a security feature of JavaScript.

That means you can't load externally hosted files inside your JavaScript code

and the problem with that in three.js is right here.

Where is it? There we go.

Right here.

We're doing exactly that, we're trying to

call another piece of JavaScript inside of our,

our file, right? So you can't do that, you have to have the

same origin and we don't have the same origin on a local file server.

So you need to go ahead and actually

create this yourself or start running a simple server.

I like to use a Python server, when I'm doing local development work like that.

So if you have Python installed in your computer You can just go

ahead and type python with m argument

SimpleHTTPServer and then you specify port number.

And that will go ahead and start up, just a simple HTTP

server. So you go to localhost:800

and then you can navigate to whatever folder your project is stored in.

So, it will go ahead and list out the directory here.

I can click there and it will load up my project, because now

we've circumvented that same origin issue.

This isn't really a problem when you upload to

a real server, but it can be a bit puzzling

if you're just starting out and you try to

download the project and nothing is appearing in the browser.

I think there's one more thing, I wanna look at first here and then

we can take some questions. Lets see.

I have a Chrome extension

installed. See if I can find that.

Yes, the WebGL Inspector.

I go ahead. [SOUND] And load up the page for

that. [SOUND]

So, this is just a, a debugging tool that can help you kind

of dig into WebGL scenes, so

not a great screen shot of it. But they'll also kind

of give you a hint as to whether or not there's a WebGL context being loaded up

So I'm just going to click on these little controls it gives here.

And, I can see, if any kind of textures are being, being loaded up.

Not in this case.

And you can

look at other bits of information here. Let me look at a more complex scene here,

just to show This is a bit more detailed. And lets go to

three.js and lets go back to our car example.

There we go.

And

oh, doesn't always work perfectly.

Okay.

There we go.

And you can kind of start to see how

some of these things are broken out into various textures.

Looks like a lot of these textures are just to, to load up the, the room.

Let's see if I can refresh there.

Remove that. Well, I broke it.

Okay.

Well, it looks like a good place to stop and, take some questions here.

Jason asks, any thoughts on using 3D

like this as progressive, as a progressive enhancement?

So progressive enhancement is basically where you have

kind of more of a basic look to your

site or you know, you're using more basic technologies.

And maybe, you know, more advanced

technologies aren't necessarily supported in a browser.

I'm explaining that really badly.

[LAUGH] but yeah, you can definitely use this as a form of progressive enhancement.

So, for example, If you were looking at maybe a 2D picture

of like a product and you wanted a more enhanced

version of that for browser supported 3D. You could ahead and, and certainly

do that maybe swap it out or detect whether or not WebGL is

enabled in a, in that person's browser. And if it is, go ahead and

just swap out the image and load up your 3D context.

Nick asks have you seen Epic Games is

doing with the unreal engine in the browser?

Do you think we'll see that sort of

tech applied to non-gaming web content in the future?

possibly.

Let me go ahead and show you

in Firefox here. Let's see,

what am I looking for? Firefox

unreal engine. Here we go.

This is probably gonna take just a second to load up

here, cuz there's a lot of geometry and textures is to download.

Let's hear what that question was again.

Have you seen what Epic Games is doing with the unreal engine browser?

Do you think we'll see that sort of

tech applied to non-gaming content in the future?

Possibly. So, oh gosh this website is

dumped into use more than 50 megabytes of data on your computer for offline use.

Yes that's fine.

There we go. So let's, let's make this bigger.

So, this is a pretty impressive tech demo from Mozilla and

we are using the, the unreal engine.

It's, it, I think it only works in Firefox.

Actually, I tried in Google Chrome and it seemed to work okay.

But they're using all sorts of fancy effects here.

So for example if you look at, like,

this brick texture here, you see how they're applying lighting to the

the bricks and they kinda look sort of 3D-ish.

That's using an effect called normal mapping.

So they have

normal maps, bump maps, and a diffusion map to kind of

model a lot of the geometry that, you know, would

be fairly expensive to model with with triangles.

So, instead, they are just doing with with texture maps.

Whether or not, we'll see type of technology applied to non-gaming

contexts and I'm not sure, I mean that's something

that's kinda interesting about the 3D right

now is it's really Pretty open ended.

I think a lot of people wanted this technology for a long

time and now that, can I get a rid of this tutorial?

There you go.

And now what we have it's, it's kind of this alien in the browser,

I guess you could say.

It's hard to, really find a real application for this.

I mean it's certainly cool, ya know, and it will certainly, you

know look impressive on a resume. [COUGH]

But, there we go, there's a nice view of the castle.

I think this type of thing is going to be useful for products.

I, I think, you know, if you have a high priced product, like

you know a a car or a phone. Or some other consumer

electronic that may involve more of a purchasing

decision, where somebody really needs to think about that's actually

worth their money, then it totally makes

sense. Because it can be difficult to

try before you buy in some instances, so it'd be nice to kinda have, you know, a 3D

model that you can turn around in the browser and look at, and interact with.

That's important part of this is that it's, it's all interactive.

So you could you know have that model of a

car and have the car door open up, you could

go inside the car, you could look at all the

dials and gauges, kind of click on all of the buttons.

You could even take that car for a test drive in the

browser and kind of you know, drive it around this imaginary course.

There's all sorts of stuff you could do.

And I think that's really where 3D in the browser

will start to make a little bit more sense, or see more practical use.

But, like I said, people are building games with this.

So, I mean, the Unreal Engine, or at least Unreal Engine3

here has been ported over. And there's also Artillery games,

which are, let's see, so, they're a company, they're trying

to build, you know, this game engine in in the browser.

You know, they're building this real-time strategy game.

And

I guess they're planning to open source all these

tools or make this kind of stuff available to developers.

They are using WebGL they are not however,

using three.js, at least I don't think they are.

They're billing their own, rendering engine

which is ambitious, but kind of neat.

So last question, is there a parameter to control the camera's focus.

That's interesting.

So probably. I'm sure that you could

if you maybe wanted to do sort of a depth of field type effect.

C. Da-da-daa.

I can

find that. There we

go. yes, so setLens, you can

set the focal length and you can set

the frame size. Actually want to try that right now.

Let's see if we can [SOUND] make that hop up or make that work.

This is just a

tutorial for 35 millimeter lenses and not terribly

useful. So focal length.

This is focal length in millimeters, okay? To estimate and

set fieldOfView, 35mm.

Full frame camera is used if frame size is not specified.

This may or may not do what we want, but lets just try it out anyway.

See what happens. Oops.

So.

Right up here where we are setting up camera parameters.

Let's say camera.

hm, what was the? Lens okay, set.

Ooh, how is that working? Perspective camera yeah.

Hm.

I'm just gonna see if this, this does something.

Save that.

Oops.

[BLANK_AUDIO]

Wow, that's, that's definitely having some kind of effect, isn't it?

Whoa!

Well, I think the lesson here is that I don't really know

a whole lot about focal lines, and, I should've read that tutorial.

All right, well, that's,um, [LAUGH] that's pretty

much all we're gonna get into today.

I am Nick Pettit.

My Twitter handle is @nickrp We do these every Tuesday at 2 p.m.,

So hopefully I will see you next week.

For more infomation >> Workshop 3D in the Browser - Duration: 1:04:07.

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Кто был УЧИТЕЛЕМ ДАРТА ПЛЭГАСА, знаменитый Дарт Тенебрус. ПроЗВ#134 - Duration: 5:46.

For more infomation >> Кто был УЧИТЕЛЕМ ДАРТА ПЛЭГАСА, знаменитый Дарт Тенебрус. ПроЗВ#134 - Duration: 5:46.

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How To Rewire Your Brain - Duration: 6:40.

hey friends kris krohn joining you here

with REITV and today we're gonna

talk about your brain and how to rewire

it for the life that you want to create

because trust me we got a lot of stuff

up there it's time for a good

brainwashing to wash out all the stuff

that is not serving you and getting you

where you want to be

the first step to

rewiring your mind is to first get

awareness on how it's currently wired

now know that every thought that you

have is an expression of your current

wiring and the good news is that if

you're an adult if you're 18 and older

then most your thoughts I would love to

tell you that you're actually having a

novel stimuli novel thought processes

and that you're living life really aware

but the reality is is that all your life

choices in the past have already

predetermined all your future choices

because once we wire a belief it stays

with us for how long indefinitely

we actually don't have a default code

written in this is huh revisit this

choice that form this belief a little

bit later might not serve you know the

choices we formed in childhood are the

ones that really stick with us even to

be as adults the same ones even today

even when I'm 90 years old but you do

have the ability to change that if you

step into this awareness movement this

idea of beliefs breakthrough says that

you have the ability to rewire your mind

and it's going to start with

understanding its current wiring just

sitting here and thinking asking

yourself learning the art of powerful questions

for example what do I believe

about money

what do I believe about my relationships

what do i I believe about being married

What do I believe about being free

anything where you are feeling

lack is where I want you to start your

not going to be able to create the

entire map out the gate so what do you

want to improve if you want to prove

your health and I would sit and meditate

on these thoughts

what are my beliefs about my body what

are my beliefs about nutrition and if

you just sit and think you're gonna

start writing down

well I can't wake up you know I can't

wake up earlier than seven o'clock

because my body needs sleep and then

question these ideas is that true

oh well I eat bacon and eggs does that mean that

you couldn't eat you know

oatmeal a far more efficient card to

give you energy in the morning

start questioning everything because

you'll find that some of the choices

aren't serving you the first step to

rewire your mind is just becoming aware

of what your current map looks like if

you want to rewire your brain it's not

that bad analogy when you think of like

computer systems because thought is

actually the thing

did you know that that a thought

actually a scientifically measurable

thing that has weight? itty-bitty little

tiny tiny weight and just a moment think

about this. uhm, I'm gonna draw you a picture here

of a beautiful human brain

that's the reptile part i don't know if I drew it really well

that's the neocortex and

understanding a little bit about how the

brain works here's the bottom line

a thought is a thing

so for example in

childhood where we haven't developed

abstract thought children being really

great observers horrible interpreters

often take a situation and create

something really negative out of it and so

they might create an idea that says

"I'm bad" right? have you ever had a child say that?

have you ever heard that or maybe you

said it yourself

let's think about it for a minute if I

worship an idea i'm bad i put a thing

in my brain and if I started thinking

about it the only way my world makes

sense as i can find evidence for it so

now i'm going to go hunting for results

that suggest what?

Ah see! I told you!

I'm bad i got the score on my report card it's

anything less than an A. even if you're

brilliant school but you get an A- ohhhh

i'm bad because i got an a- or maybe I

got pushed off the monkey bars

it's because i had our world make sense

we can find evidence that supports our

beliefs and so what happens to this

thing will it forms a very common

shortcut in your pathway something that

we're firing electricity to we're

creating all these really cool branch

similar ideas that could be not only my

bad but I make bad choices I've got

not responsible I don't choose the right

all of these little nuances that branch

off of this idea well this just becomes the

common electrical path thinking system

that dominates in the mind because of an

experience we have how do you change this

well we're not here to teach you how to

kill off any of the brain cells but the

only way that you can win is with more

creation of what you want instead of

investing what you don't want you don't

want to fire electricity through thought

pattern that says I can't or I'm bad then

it's time for a new thought what you thought

do you want? If it was "Im bad"

I'm good I'm brilliant i'm smart i have

a purpose. Boom boom boom boom! got four! and what I do is I

think about this, you ever wonder in the seminars

where they have you screaming on chairs

out loud, getting emotional claiming it

getting invested well that's because the

emotion is what strengthens this entire

neuro pathway that becomes the way

that you walk and you think this you

want this to become the bull dost way

that you approach your life and so when

you take out this is a very rudimentary

concept but it's something very real

is actually happening in your brain

you know what your brain never stops

developing as long as you're developing

it intentionally with what you want

biggest problem, whole reason for belief

breakthrough is because unconsciously we

gravitate towards what we don't want I

don't want more bills i don't want more

fighting I don't want this i don't want that

this is a process to say stop it!

what do you want and it's time to go

after what you do want

not "I'm bad" stop it! it's time to go with an

idea like I'm good. I make good choices I

love my life I move confidently forward

and move forward boldly and nobly and

the more you think about those thought

those conscious thoughts are like a

bulldozer by comparison to the

unconscious thoughts that become a

little grass through the weeds a little

path through the weeds so strengthen

your mind by intentionally putting in

the inputs that you want to grow and

expand

thanks for joining us today i hope you

enjoyed this video comment below

subscribe watch more of our videos and I

hope you take this information and put

it directly into your life because we've

got this one life to live live limitless

For more infomation >> How To Rewire Your Brain - Duration: 6:40.

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Every Single Day - Jamie McLaren, Assistant Asset Engineer for Structures Scotland - Duration: 1:48.

Hi my name is Jamie McLaren, and I am the Assistant Asset Engineer for Structures in Scotland.

On a day to day basis, I'm based out here at the Forth Bridge.

My duties include evaluating examination reports for the bridge done by contractors, specifying

work for the bridge, looking at long term strategies as well as urgent repairs, just

everything repair-wise on the bridge.

The bridge is a vital link in the UK rail network, as well as linking Edinburgh to Dundee and Glasgow,

it's also very popular with commuters to Edinburgh as well.

The Forth Bridge carries thousands of people into Edinburgh every day.

Having world heritage is something I'm very proud of, we gained world heritage just after

I started in the role, and it certainly made me feel a little more pride working here,

doing what we do.

I'm still learning about the bridge every day, there's parts of the bridge I'm finding

that I didn't know were there.

I'm also looking over examination reports for the bridge that are hundreds of pages

long, whereas on a normal, everyday bridge you'd maybe be looking at six pages worth

of detail.

Every single day, we have our contractors out, carrying out steel repairs, painting

and removing redundant assets that have been there for years but no longer get used.

We have an annual maintenance contract worth around £1 million per year.

The work never stops. it carries on, maintenance contract after maintenance contract.

For more infomation >> Every Single Day - Jamie McLaren, Assistant Asset Engineer for Structures Scotland - Duration: 1:48.

-------------------------------------------

DIY Soda Pop Candles for DIY Candle Lover - Duration: 0:55.

DIY Soda Pop Candles for DIY Candle Lover

For more infomation >> DIY Soda Pop Candles for DIY Candle Lover - Duration: 0:55.

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Elderly Woman Lifted Out of Home in Bathtub During Tornado - Duration: 2:55.

For more infomation >> Elderly Woman Lifted Out of Home in Bathtub During Tornado - Duration: 2:55.

-------------------------------------------

Qu'est-ce que c'est, que la conversation avec Anthony Daumont - Duration: 2:18.

For more infomation >> Qu'est-ce que c'est, que la conversation avec Anthony Daumont - Duration: 2:18.

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Lego Nindzyago Baby video watch Lego nindzyago cartoon series 7 - Duration: 4:22.

For more infomation >> Lego Nindzyago Baby video watch Lego nindzyago cartoon series 7 - Duration: 4:22.

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小津安二郎 - 浮草物語/Yasujiro Ozu - A Story of Floating Weeds(1934) - Duration: 1:26:21.

A SHOCHIKU FILM

A STORY OF FLOATING WEEDS

Story by JAMES MAKI

Screenplay by TADAO lKEDA

Directed by YASUJlRO OZU

Photographed by HlDEO MOHARA

Art Director TATSUO HAMADA

With

TAKESHl SAKAMOTO

CHOKO llDA

HlDEO MlTSUl

RlEKO YAGUMO

YOSHlKO TSUBOUCHl

TOKKAN-KOZO

Another show's coming?

Some traveling actors.

Kihachi lchikawa's troupe.

It's been a long time, Master.

I'm going to stay here for a while.

Your son's really grown up.

It's been four years. He's nine now.

She was just a gawky little girl, but look at her now.

KlHACHl lCHlKAWA'S TROUPE! OPENS JULY 7!

You're going to see the show tonight?

Kihachi was so handsome when he was young.

We used to all go when he came here.

Got any older sisters?

Don't eat too much or you'll wet the bed again.

Do it again and I'll have Otoki give you a moxa treatment.

Did the boss wet the bed last night?

Why don't you give him bigger doses of moxa?

Easy for you to say. You don't know what it feels like.

Just think about Goemon lshikawa. He was boiled alive.

He was a famous robber. I'm not.

One of your plays is all about thieves.

Don't be silly. Get me a kimono.

I'll pay a visit to some patrons I have here.

It's been a long time.

I thought it was about time you came. I've been waiting.

Would you like a drink?

How is your arthritis?

Not bad, now that I use the medicine you told me about.

I get stiff shoulders lately. I'm being treated with moxa.

It's good to see you're as well as ever.

How is Shinkichi?

He graduated from agriculture college last year.

He's a postgraduate now.

The head of the troupe is here.

He's a big boy now.

He'll be eligible for the draft next year.

First class.

He eats like a horse, doesn't he?

No wonder we're old now.

It must have been hard raising him all these years.

I don't mind hardship as long as it's for his sake.

He still thinks his father's dead, doesn't he?

He thinks his father was a civil servant.

Aren't you lonely?

No use complaining about loneliness.

Let him go on thinking his father is dead.

He wouldn't want a no-good father like me.

He has a great future ahead of him.

Dace are in season.

Want to go fishing with me?

Some fish move slowly, so you've got a chance.

How long will you stay this time?

It depends on the audience. I'd like to stay a year.

I think I'll go to the show tonight.

Our show isn't for you.

You're a student. Your job is to study.

If it were summer vacation, I'd travel with you.

Much in it?

I doubt it. It's floating, so no heavy coins.

Did you ever think it might be stuffed with bills?

You never had any bills.

Let's rehearse again before the boss comes back.

No matter how great the actor, it's hard to play the horse.

Look, the woman seated in the second row isn't bad.

Finally!

Where's the dog?

It's pouring.

Rain's really the end for traveling actors.

I'm sorry it's become such a mess.

It's been raining for days.

We had long rains earlier, in Takasaki.

The radio says that

it'll rain for another four or five days.

I wish I had some really good tempura.

I want some sake with roasted eel.

You got a smoke?

You stole my money, didn't you, Pop?

My kitty bank was facing the other way before.

The boss is really something.

We've got this crisis, and he's out drinking every day.

He has to, as long as he stays here.

You said an odd thing just now.

It sounded like some kind of secret.

I wouldn't mention your name.

It's fun to checkmate.

Check the king, not the father.

You're finished, Uncle.

I lost again.

You've turned into a good chess player.

When you play the hero of Konjiki, I'll lend you my cap.

Give me a drink.

Thank you for taking care of the master every day.

Somebody wants you.

What brings you here?

What do you think?

Is she the patron you had to see?

I should thank her too, then.

Go home, Otoki.

You must be happy to have such a nice son.

How old are you?

What does your father do?

No need to get upset.

I have something to tell the madame and her son.

That's none of your business.

What's wrong with me seeing my own son?

You can't talk to me that way.

Have you forgotten what happened in Takasaki?

Who do you think got you out of trouble back then?

Who do you think asked the big shots in town for help?

Don't think you can just walk out on me.

All right, we're through as of now!

Don't ever come here again, or I'll never forgive you.

My son belongs to a better world than yours.

Is that fuss during the day still bothering you? It's not like you.

The boss gets mad so easily. I thought you were used to it.

I know. I'd already forgotten about it.

I'm glad. I was worried because you seemed down.

I have a favor to ask you.

Try to seduce that boy who was at the restaurant today.

I'm not interested in children.

You'd be doing me a favor.

Try.

Why?

Take it or leave it.

You really think I could?

Bat your eyes and you could catch any man you wanted.

Just turn on the charm.

We met yesterday.

I have something to tell you.

I'll be waiting here after the show tonight.

I don't know if I can.

I'm going to take a walk, Mother.

Are you angry because I asked you to meet me?

I wanted to see you.

Don't you like talking with girls?

How was it?

I wish a peach would come bobbing downstream.

Bringing us good fortune, just like in the fairy tales.

Otoki isn't around.

She goes out a lot these days.

Where does she go, anyway?

We're going to have to part soon.

What will we be doing this time next year?

But let's not think about a silly thing like that.

Why don't we tell my mother about us?

I'm sure she'll help us.

I'm not the girl you think.

I'm not worthy of a man like you.

I tried to make a fool of you at first.

It started that way, but...

Never mind how it started.

Don't get mixed up with a traveling player like me.

He's been out every night this week.

I'm going to have to leave soon.

I want to see him as often as I can.

You must be careful.

About that woman.

Her? I have no excuse.

Don't take it wrong. I'm too old to be jealous. I'd be embarrassed.

It'd be awful if she told Shinkichi the truth.

Where the hell have you been?

What's that boy to you?

Is it for money?

Is that what you think?

I wouldn't blame you.

Otaka, too, offered me money at first.

What did she want?

She wanted me to seduce him.

But now it's not for money. I love him.

I want Otaka here.

I'll speak with you later.

You sent for me? What do you want?

What did you plan to do with my son?

Who cares about your son?

He's cheap, like you, playing around with actresses.

Are you sorry?

I hope you'll be very sorry.

The world is like a lottery.

You take your ups and your downs.

Let's make up, please?

This makes us even, you see.

Just think how I feel.

Where's Otoki?

Looks like she just stepped out.

Is Shinkichi in?

You mean you didn't send for him?

He just went out with that girl from your troupe.

This is terrible.

I'm afraid I've let Shinkichi ruin his future.

We'll give you this much for everything.

All right. It's enough to pay them off.

We've been together for a long time, Master.

Where will you go, Kichi?

To Ueda. I have family there.

I'll go back to working at the butcher's shop.

Get a steady job. That's the best.

I'm sick of show business.

It's our last night. Go on, make up with Otaka.

Let's enjoy ourselves before we break up.

Sing, will you, Otaka?

My troupe's finally disbanded.

No word from Shinkichi yet?

Like father, like son. So fast with the girls.

I'm finished this time.

I'll fix you a drink.

No sake for me.

Then you won't travel anymore?

You can stay as long as you like.

Shinkichi is old enough to know by now. He'll understand.

He'll be back sometime or other.

Let's live together like a family.

It isn't good to be alone all the time.

Let's have a drink.

Thank you for everything.

When did you get back?

Where have you been?

Why act like nothing's happened?

Forgive me, Master.

She apologized. Why hit her?

You're to blame, too.

Don't you know your mother worries about you?

What are you doing?

Who do you think he is?

The man you hit just now is your father.

I have no father like him.

My father was a civil servant. He's dead.

If my father were alive,

he'd never have abandoned us for 20 years.

All these years it's just been us. Right, Mother?

No father could be that selfish.

What if, out of respect for his son, he couldn't call himself father?

He didn't want you to be a traveling actor like him.

He wanted you to have an education and a good job.

That's why he had to lie and live in loneliness.

He's been poor,

but wherever he was, he always paid for your schooling.

Aren't you sorry for striking such a considerate father?

I'm sorry.

I didn't know.

My son has been to school. His words make sense.

I abandoned him, and now I call myself his father.

It's natural for him to object.

I'll go away again.

Shinkichi has accepted you in his heart.

I don't want him to feel awkward because of me.

Let me go as the usual carefree uncle one last time.

I'll start up in business again. If I do well, I'll return.

I'll be a great actor so Shinkichi won't be ashamed of me.

And you can thank me with a curtain call.

Will you take me with you?

I don't want to leave without returning your kindness.

I'll work hard. I'll start a new life.

Did you hear that? How sweet!

Will you take care of her?

She's a good, gentle girl.

I'm sorry for hitting you.

Help my son become a great man.

Uncle?

Where is Uncle?

You mean Father?

He went on the road again.

Don't try to stop him.

Just be a great man. That's all he wants.

Since you were born, he's been coming here

with that one hope in mind.

Where are you going?

Kamisuwa.

And you?

No place in particular.

How about organizing a new troupe with me?

I don't know if I can pull it off.

One more to Kamisuwa.

THE END

>> Napisy pobrane z http://napisy.org << >>>>>>>> nowa wizja napisów <<<<<<<<

For more infomation >> 小津安二郎 - 浮草物語/Yasujiro Ozu - A Story of Floating Weeds(1934) - Duration: 1:26:21.

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The Forest #1 Gameplay Building House and Fireplace (check DESC) - Duration: 15:47.

For more infomation >> The Forest #1 Gameplay Building House and Fireplace (check DESC) - Duration: 15:47.

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This is clip 6 (queued as private) - Duration: 0:34.

For more infomation >> This is clip 6 (queued as private) - Duration: 0:34.

-------------------------------------------

PIGLETT? LUIGI?! NOOOO!!!! | One Night At Flumpty's 2 - Duration: 26:21.

it's because you check the camera too

much that's game just like this one its

game if you check in noho hello everyone

I'm jayskibean and welcome to one night of

flunkies to you guys to see me play the

first one it was super easy and we're

about to find out the second one super

easy as well as the five nights at

Freddy's cologne oh poor piglet piglet

your lights on the Milken find and

repair brand-new face that's great great

faith is an evil clown 00 you have a

battery on your laptop ok it's an owl

this is interesting

rawr ok so I've looked up a few things

about this game and i know i know the

owl want this either open is active and

that guy jump scares you if you don't

have to cancel button

oh yeah your laptop charges i gotta

remember that so

alright so you like to go out in your

safe hat heat and i know you have to

like actively check all the cameras

anything else i can click know

and i think i heard no idea

ok so when he I so fluffy i'm not

exactly sure how he works

but when our disappears

that's when you know to check the vents

up sublet not die now of disappears

that's when you go to check the beds

will never been he's not in to close the

other one the lights are off to your

safe but only thing that happens that

appears lights our office that doesn't

charge and ominous music plays okay it

when you see him and cam 7 as the

gentleman that's when you know

okay awesome that's when you know he's

got to attack and occupations now coming

from this guy so I'm assuming when that

gets 20 that's when you have to that's

when you turn your lights off and I hear

that if if you don't see flunky in any

of the cams that means he's about to

attack

got it

I gotta remember to keep going to that

three camera three

ok so i feel like i got a mechanic sound

good we good that people up to anywhere

yes Oh double what what what

cancel would I see him in that camera

but he's not the gentleman

Oh startup Emma use the gentleman no he

just switched though still have a few

seconds

oh ok it's not fast enough

got it ok so you have to check the event

and then you start coming through ok

patience is about 500 I gotta remember

not to let the battery go all the way

out there anything else i can click on

icy pickles face changing I see it

changing

oh no I was forgetting something

I got my eye on you

that's good that's okay

camera two is where he is that's writing

that's funny to remember and remember

we're cam 2 is where where where the you

know I think you're lucky I think that

sloppy

it's okay we're good we got it

Oh start watching him I right there

oh geez I'm right there

I'm about a dash

turn off the lights

hello

yeah haha yeah you thought you thought

you were going to get a better one

he wasn't a little more and i'm dead

dude a little more time did he add the

edge

oh the red things about to come

oh you ok so i feel like i got it now so

you check all the cameras and go back to

this one do you check all the cameras

just observe you see what's going on and

you always got to keep it i'll flip for

of for fluffy ah she's alright so when

you go back you gotta let it charge all

the way out to so it doesn't die on you

like it just did

fluffy seems random

okay so check the owl that was not there

check events for fluffy fluffy is not

their turn your light off day for the

birthday guys birthday guy is on camera

seven as the gentle man and turn the

light off

so how much time do we have

but how much time does he is

I don't know that i do not know therm

and then the red-eye ball die for what

was called the high socks

he is just silly

I think he moves he's got one more

camera space boots from all right okay

so we got to take it slow

last night I was just kind of learning

in juggling all this stuff now I'm kind

of starting to get it down and it seems

like a lot at first but honestly it's

not that much once you get it down what

you know what to look for

at 2am our little clown friend starts

doing his thing

oh it was a bit alright I slutty he's

first screen now

ok now he's gotta watch

turn the light off for him for the

birthday guy any minute now

ok birthday guys ya then ya bro

00 and now we got the thing the thing is

uptown

okay well I gotta watch his patients now

so now i have the birthday guy i have

fluffy i have patience and a foul by

Colin patient so i can't remember his

real name used the clown patients to

clone you have to be like hyper aware of

what's going on there is just not going

to work

come on loud it's lumpy and a clown feel

like that was about to come to yes like

a pro and to watch and wow

Oh got a little bit there simply

disappeared on me starting to get a

little too cocky start to get a little

too cocky too cocky for my own dude we

good up no good thing it's lumpy doesn't

take your exposure down too much so I

feel like I'll be alright if lumpy hits

me it's good it's all good

and now bring it on come on some more

give me some more gimme gimme a clown

yeah give me the eyeball guy maybe know

I was right girl are because i had to

shove it i knew i had to shut their use

that song now now we are super aware of

things we gotta slow down we're not

going to get exposed and I still don't

know the red guys I don't know where he

goes I think it goes the camp 7 that

thinking goes the seven and a popsun I

don't know so i have no idea and i was

not awake yet and he doesn't wake up to

like 1am they're sloppy sloppy i will

still not awake up and it died because

I'm smart and I don't know how to let it

charge

there's a little charged up now before

one not even awake he's a no haha ho and

pay attention and i'm not paying

attention

this is kinda hard

normal line a little hard to study a

little difficult

I mean you have a decent amount of time

for the old oh yeah do you have a decent

a decent amount of time for this owl

before it kills you it's not bad

ok closed we're good

slump is right there

we're all good

Lumpy's there were good this is to just

do it means it's catchy though the music

so catchy pamper pamper pamper you

camping camping camping camping camping

camping sounds good i like the music I

like it I like it good i like it good

okay because birthday boy come up with a

guy

yay we thought you were gonna come but

should be it so yea awesome problem

I like how he's like all angry when he

doesn't get you he's like where

oh yeah patients time time for patients

you don't burn a hole in the

Constitution ridiculous like that isn't

it did apologize in the main menu is so

sorry about our sorry to this person

just like the last game

sorry the way to nintendo finite

Freddie's like a mouse just died

no you can't die on me know what happens

when your mouth dies I was fine now

oh it's fine now how I good

this is cray-cray turn off the lights

and i think i'm just going to wait it

out now i feel like i can just wait it

out for the birthday guys coming

birthday guy area is turn off the light

because i don't even know I want to be

safe feel like I can laugh because

they'll just attacked I will attack the

timer is reset

I don't feel like there's anything that

can get you in the light except for the

towel yet i think i got this is it

see I still don't know this saturday

oh what oh come on this is dumb

this is

if I would have switched the owl which

is getting how they're doing every time

because the pain 90s which event that's

what i need to do I can't believe I

can't believe it at that right there at

the end to right at the end 20 right at

the end

oh jeez at least at least my mouth and I

right so dumb so don't oh well with the

weight now that's fantastic

I can't believe that happened I got you

I got taken by that one shot kills from

the owl the Apple death suggests of the

hours but not not his death my desk I

got checking so frequently see five

nights at Freddy's has been checking the

cameras frequently which is probably why

I didn't do so well on five nights at

Freddy's 3 is because you get the camera

too much that's game just like this one

its game if you jackasses

noho didn't even notice he's not a

gentleman yet but I feel like it's

getting there soon

and now I gotta get that timing better

it's like a 30-second mark not a

15-second mark that I was going to get

me the right scent like crazy

he's going nuts with that like that that

light prevent that right hand not the

like one

I don't know what I think I don't know

what I'm saying it's pretty relaxed

though like you can wrap your mind

around it a lot more than the Random

randomness five nights at Freddy's we're

just kind of pop at you where it is it

is still like 10 system like it's still

still seems pretty scripted but not as

totally random and finance ready three

though that was cells Redondo's sounds

crazy

that was a lower Adam there's no more

Adam and now yes now check on the bird

there's the egg of the birds gone

yeah alright very good link keeps track

of the right then he loves that right

then

yeah come on birthday boy let's do it

the third birthday man yay-hey and walk

away

thank you

all right before her to help those

without I would let you for its 3am

we're halfway there halfway there and

only exposure i have so far is from

flunky himself

imagine if it was always like a one-shot

kill like I feel like whoa oh yeah look

at that like a pro like a pro

oh except for that not like a pro but he

doesn't give you such exposures thought

he would

it's ok i caught the old and I was a

one-shot guilt

I'm not as mad getting caught by

birthday man as i am getting caught by

the owl that would make me angry

alrighty

ok you cum slut d come on go away

already closed thank you oh thank you oh

geez that golden plenty there gets here

it'll get your good I feel like I feel

like it's just totally random how and

now for the birthday guy

yeah go away and now

yeah okay so he goes to the same room

that the birthday guy goes to for the

attacks

got it

ok to start her up

we're good we're all good

we have set we are good to go we got

past the monitor which I feel like

yelling attacks once the whole night at

about 5am yeah already closed sun boy we

always come on come on birthday guy

Oh finally

oh that's what a while I beats it geez

it looks also happy though the Alawis

that would be a great plus the clown

blue and the red man which never attacks

red never dies the ice or the golden

flunky which is pretty easy egg and the

egg and all right now i have hard-boiled

mode unlocked

yay i'm not going to do that yet

uh-huh what I might do that for my do

that now that my maybe today or tomorrow

or something maybe someday but I feel

like I can handle hard-boiled mode you

know like a and just like way harder

than this value here cares i'll give it

up figure it out but that was one night

to put me to a lot different from the

first one a lot more complicated hope

you guys enjoyed make you slap that like

button underneath this video subscribe

to my page they haven't already and tell

your friends about me

after you guys waited

For more infomation >> PIGLETT? LUIGI?! NOOOO!!!! | One Night At Flumpty's 2 - Duration: 26:21.

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Watch Mind Field

For more infomation >> Watch Mind Field

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Building Your Tomorrow Today

For more infomation >> Building Your Tomorrow Today

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Wow Im Flying!! 2017 Ford F-150 Raptor Tested - Duration: 3:48.

the resident odd tranquility and signs

of 2017 ford f-150 Raptor when it has

broken free from the chains of gravity

that 34 moment when your monkey brain

realizes the smartphone you left on the

console is now covering next to you

we generally wouldn't you reflect on

this in an ordinary row test because

jumping ordinary cars results in a yard

sales a breeze but the rapture have

never been ordinary not from the moment

that they've used in two thousand Cajun

became the coach it and especially not

in the soldiers more capable second

iteration we already sampled the new

restaurant California as open desert

where it's 425 long travel suspension

and new three dot zero in frost internal

bypass shocks can be exercised at high

speed at Ford Performance intended

we also know from experience with the

first gentleman at the new raptor

electronic locking rear differential and

available torsen limited-slip front

differential with 4.10 21 years we'll

let it slide through mud and roll over

rock but there is only one place in

Michigan where we could certify the

rapturous awesomeness on our Terms the

coastal stands of silver lake state park

on the west side of the minute the park

has 450 acres off-road area is where

Ford spent many development hours on the

expanses of salt undulating sand which

can seriously tax vehicle s chatty

drivetrain and cooling systems here even

the Raptor has to run significantly

reduced tire pressures for effective

traction and there are plenty of jumps

from the roller coasters of towering

doing smaller Burmese that control three

times of

pick up into the air like it was the

general lee the 2017 rapturous 13.0 into

the front suspension travel and 13.9

inches at the rear modest in the greater

off-road world despite increases of 1.8

and 1.9 inches over its predecessor but

the update is Fox Stanford's are

masterful within that range evermore

death that soaking up smaller bump

speech I'm yet able to absorb the truck

asshole dirt falling from the heaven

after we scoped out the perfect doing

for smooth shallow slope and gently

angle planting areas the Raptor drop

jaws as it launched through the sky and

lay the artist before landing in a

cushion soon

it's true hydraulic pump stops guarding

the chassis against crashing into the

earth

For more infomation >> Wow Im Flying!! 2017 Ford F-150 Raptor Tested - Duration: 3:48.

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Nest video catches home aide hitting elderly woman in her care - Duration: 3:10.

Horrifying home security video shows home aide HITTING an elderly woman because she fed her dog 'human food'

Police in Texas have released a disturbing home surveillance video showing a care provider repeatedly striking an elderly woman in her care and hurling profanities at her.

PHOTO: Brutal treatment: Police in Texas have released this disturbing home surveillance video showing a care provider repeatedly striking an elderly woman

The Memorial Villages Police Department in suburban Houston shared the footage on YouTube Tuesday asking the public for help in locating the home health aide, identified as Brenda Floyd.

According to the description of the video, Floyd is now a fugitive wanted on a charge of assault with bodily injury on the elderly/disabled in connection the incident, which took place at around 8pm on New Year's Day in the 800 block of Oak Valley Drive in Houston.

Investigators say Floyd flew into a rage because the elderly woman in her care was feeding her dog 'human' food.

The video, recorded by the smart-home system Nest, depicts the caretaker hitting the frail-looking senior citizen numerous times while spewing expletives.

As the gaunt patient with snow-white hair sits in an armchair next to her ginger-colored pet pooch, the home aide approaches her and smacks her over the head with what appears to be considerable force.

PHOTO: Beaten over food: The home aide reportedly flew into a rage because the senior citizen fed her dog 'human' food

Get your a** up and go to f***ing bed!' Floyd is heard in the video yelling at her seemingly helpless charge. 'Go ahead, damn it!'

She delivers five blows to the patient's head before the victim rises to her feet with visible difficulty.

PHOTO: Wanted: Home health aide Brenda Floyd is now a fugitive wanted on a charge of assault with bodily injury on the elderly/disabled

As the elderly woman crosses the living room on her way to the bedroom while leaning heavily on her walker, Floyd confront her.

'I said, why do you feed the dog human food? Why do you keep feeding that dog human food?' she demands angrily.

PHOTO: Foul-mouthed tirade: In the video, Floyd is seen confronting the frail-looking victim and hurling profanities at her

The patient feebly replies that she did not do it, which appears to make Brenda Floyd even angrier

'Shut the f*** up! Yes, you did!' she howls at the victim. 'Stop lying to me, bitch!' Floyd strikes the woman several more times before she exits the living room, then is heard delivering even more blows off camera while continuing to berate the senior.

PHOTO: Violent attack: The clip shows Floyd delivering numerous blows to the patient's head

Floyd is described as a white female with black hair and brown eyes. She is approximately 5 feet 2 inches tall and weighs 215lbs.

PHOTO: The woman denies feeding her dog 'people' food, which prompts her caretaker to repeatedly strike her in the head while shouting abuse

A reward of up to $5,000 is being offered by Crime Stoppers for information leading to the suspect's arrest.

PHOTO: Floyd is heard delivering even more blows off camera while continuing to berate the senior

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