Today's campaign is "HappyCo Harbor."
The land is small, and the surrounding buildings are all hateful.
Make sure that the structures outside the border are hidden from the customer's sight.
I build a small food court right away.
The map is small, so I'll build it right in front of the entrance.
I'll build it like a factory building in line with the deliveries.
I've saved space by putting the staff room on the second floor.
The balloon could get through the ceiling, so I put it outside.
It's like a factory now since I covered the roof.
I put some pipes on the wall to make it look plausible.
The side of the pier is walled and finished with barbed wire to make it realistic.
It's like a fence in the military base I used to serve.
I'll make a small central square.
I'll put some decorations on the info kiosk to make it stand out.
Yes, It looks better now.
Toilet and first aid room will also be on the side of the square.
Prepare thoroughly the details of the guide signs
I also make some flower beds.
Now let's get down to business - build the first coaster.
This is steel coaster and I have to cross it up because the space is small.
It's going back through a 360 loop and cockscrewes.
It's a waste of free space, so I'll compress it as much as I can.
I'll make the station look like a half-mixed factory and warehouse.
a shiny bling-bling combination of tin walls and tin roof
I don't know what it is, but I'm going to highlight something like a tower.
Finished a station building that feels like a factory warehouse
I'll add a flat ride right away.
It's so bland when I put it on the flat surface, but it's impossible to fix the terrain.
So I put the ride on a single space upper and supports it on the wall.
Let's finish in a blank corner with a decoration.
The dock should have some containers.
I finished it with a little effort, but it looks plausible.
It looks more like a prison entrance than a park.
With such a high ride, I think we should make it look like a tower crane.
It raises columns and builds support like a temporary building.
Too high :-/
But I'm glad we can protect our passengers from the rain.
Let's build the second coaster: a wooden coaster.
We're gonna have to pack it in that little space, too.
Well done.
I'll make it look like a prefabricated factory building to suit the mood.
How did the developer know about the sandwich panel?
Panels + tin pavement + barbed wire = real factory
It's too big for me, but it looks good on me.
It also put a lot of pipes.
Let's fill this narrow space here.
It's a good place to put containers.
I finished it so simple.
Now I'm going to expand the park.
It's a good place to put a second food court.
It is also created by container style, but...
with a little change, it's a "opened" container concept.
It is now the last coaster of today, floorless coaster.
Make it pass as far as possible between the existing coaster.
It's a close call.
This is also a giant open container concept.
The ventilation is going to be great.
The goal of this campaign is to complete 3 coasters with 50+ excitement,
so it will be over if I open this coaster. Let's finish decorating before that.
Place containers in an ambiguous empty space.
We're gonna have to fill this space.
This is Ulsan port in Korea where cars are exported.
Now you know what's going to be in the rest of the space?
Let's Ctrl+CV them using blueprint.
It's much more authentic than the original container prop.
* Do not stack containers sloppily.
Well done. Let's finish.



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