Hello its Ricardo and welcome back to no man's sky next update 1.70 hit today and
with that came the first bit of named content to be released since the
original next release of 1.5 yes folks the abyss this kind of sort of snuck up
on us last week there's going to be an update we've been working on it secretly
behind the scenes sort of thing came out from sure and Mary part of the team has
been working on this other part that thing we've been working on the fixes
and there was much speculation about what the abyss actually meant now a lot
of people turn around thought yes the abyss it's gonna be about the underwater
and it's gonna be speed spooky because it's green well it's definitely about
underwater hello Games also released a fantastic
trailer showcasing some of the parts of the abyss that are going to be released
so as previously reported there'll be a new XO craft as well called the nought
along you'll see a little bit later a more diverse aquatic flora and fauna
improved underwater base building with special modules and biodomes as well
that you can see out of like this one an upgraded jetpack as well optimized for
underwater use which to be fair is really needed because it was atrocious
before and the abyssal horror although sauce called it the abysmal
horror last week so it's the abyssal as in the abyss horror as well so exploring
the seabed can be lucrative as well I will yield some crystallized sulfur
living pearls or hey doll cause but avoid the territorial creatures that
lurk down there so there's gonna be a little bit of combat going on there with
it the creatures a little bit of stealth is gonna have to be involved
there's gonna be poisonous jellyfish snapping clams predator fish which
apparently are meant to be larger than some starships and again of course we
mentioned the abyssal horror which apparently is lured many explorers to a
grim end so a few XPrize --is as well that you know we weren't expecting it
appears from the video there'll be a deep-sea themed helmet added to the
appearance modifier and it's like the old very big deep-sea diving helmets no
the big brass things you know four back back in the 40s there will also be
aquatic ruins to discover and explore the visual improvements as well have
been made under the watery environments making it more clear a bit more
appealing and those of you have played subnautica as well you can see as
definitely they've definitely channeling a little bit of subnautica there as well
which i think is an absolutely beautiful game no man's sky the abyss is a
beautiful addition to the no man's sky universe so a si filming an underwater
movement controls have also been overhauled as well there'll also be a
new narrative driven quest line called dreams of the deep to introduce players
to the aquatic features according to Halo games will be a dark narrative and
the no man's sky story discover the fate of a troubled crew stranded from afraid
to crash by the rising tides or explore underwater ruins to incur the tale of a
lost soul trapped beneath the waves aside from the underwater additions 1.70
man's guide brings improvements to frigates and freighters these capital
sized crafts can now be scanned with the visor players can also appear their
friends frigates during multiplayer sessions as well something that was once
not allowed and there are also numerous bug fixes so let's go through the bug
fixes but if you haven't done so and if you'd like to and you enjoying what
you're seeing so far hit that subscribe and the like button and also check out
that notification icon as well and that'll let you know what I'm putting
more videos of no man's sky Battlestar Galactica
Elite dangerous which is also do an update it's actually in beta this week
as well so check out the channel some more of those anyway on to the updates
so we've got increased the diversity of underwater by odomes improved character
movement in the water because sorely needed improve surface swimming improve
swimming for customized characters allowed the torch to be used underwater
no good if you can't see where you're going
they've improved underwater and swimming cameras they've improved camera behavior
when approaching the surface of the water and added support for jetpacking
underwater as we mentioned I've also added support for the increased
probability of oxygen spawning as a secondary resource underwater very handy
that I'd imagine okay so they've also looked at me prevented drone spawning
underwater and following you deeper under water and they've increased the
depths at which underwater buildings can also spawn of course we've also
mentioned the oxygen spawn is a secondary resource underwater you grab
oxygen you've got a major underwater update like this and looked at the water
visuals not only at night but they fixed issues around pixelated edges and
improved the color of water surfaces and underwater effects also the fit the
fishes and the creatures the underwater creatures have been improved as well
respawn rates of fish while underwater obviously because their fish and the
creatures that are underwater improve the logic for spawning and D spawning
antigenic fish clams crab abyssal Horrors added fish and underwater
creature audio and they would have looked at character audio as well now
the user interface they disabled censorship in text chat between friends
and also added more options to the inventory transfer menu removed in a
semi UI data to improved load times and memory footprint always handy because
sometimes this game does drag and they fix cases where quick menu items were
incorrectly highlighted and fixed issues with the vehicle inventory transfers
the hazard icons for protection tech against secondary hazards fix the crash
caused by hooking the event tree while using the ship communicator clipping
issues occasional crashing the character customizer loads of fixes so far to the
game so not just the narrative not just an entire new section underwater an
awful lot of thought being put into this but also they're trying to address all
the fixes hello games are dressing Ritchie all the fixes and they're
listening to their community which i think is totally admirable so facing
some buildings I did the chance for abandoned buildings ruins crashed
freighters and crash ships to spawn underwater great you grabbed my
populated underwater seascape they fixed an issue where players could fall
through storage room walls you don't want that do you and allowed storage
rooms be plays in a grid layout minor improvements to the indoor character
corrected the volume of NPC speech inside bases altered limits on building
some objects through the Quicksilver BOTS and added new underwater shelter
buildings and added over a dozen new base pads I went through a door knock by
odomes they've got clear tunnels you name it they've got it in there they've
really out thought about this now freighters ships in space they've
improved the spawning of frigates in multiplayer games when players are on
board them fixed issues where player ship would incorrectly appear in new
system after warping looked at issues where multiple fleet missions would
automatically be handed in simultaneously hmm I did the ability to
scan frigates and freighters using the analysis visor prevented death being
permanently active on frigate landing pads and many more again they fixed a
crash caused by the anomaly in certain systems fixed an issue where frigates
failed to reset their resource collection after giving the resources to
the player okay so there's the duplication fix work yes it does now
this is the large duplication fix the large refined you plication effects that
we've been using yes it still works so very handy when getting those new
modules for the end of autocratic part of things so back to the
fixes missions and progression added the dreams of the deep mission just the
abyss mission added a new story to underwater ruins added a number of new
aquatic substances goods and products improved the return marker on portals
the player has traveled through fix an issue where some missions would also
give identical reward improve the ability for missions to select locations
to send you from small clusters of buildings vehicles reduce the radius on
the vehicle gun to ensure particles port the correct point improve the color of
vehicles yes you can have a yellow submarine
the nautic on improved detail decals from the default vehicle allowing the
player to add them and disabled the find building ability in a vehicle's defaults
can creatures they fix and cases where bird would fly into the ground
improved rodent tail animation improved creature scanning in multiplayer fix an
issue where filters for creature perk generation were not correctly applying
to all genders the system improve systems fixes have improved shade of
information and resolution on PC and change default multiplayer permissions
to be more permissive and that Jem Lee is that if that wasn't enough everybody
a huge update and a monumental effort from Hello games I couldn't be more
happier it's really going to improve gameplay and other aspects of this game
no end so I've been Ricardo this has been no man's sky next but the 1.7
update the abyss thanks very much for watching and for keeping your attention
ear I do appreciate it all like I say like and subscribe if you haven't
already done so and check back for more videos in the series thanks for watching
see you soon
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