What's up Vicietas! VAL here with a new Left 4 Dead 2 video in which we will talk
about the junkie... the joquei.... The Jockey!
GENERAL ASPECTS
The jockey is a half man of half a meter with a little big tic on his right leg
and moves his head as if he was watching a tennis matchs.
He has a hump with the form of a hanger, and sometimes you want to hung him behind
the bathroom door, near the bathrobe.
Besides, he is also known as "The Piggy", "The Kid", "Pygmy", "Puny", "Monkey",
"Nape blower", "Half-crap", "El cani".
He is the showman of the infected team and he makes parties more enjoyable
making funny postures. His favourite is the crab one.
His primary attack, I mean, the one performed with the left mouse button, is the pounce.
This attack has two parts: The "jump and grab" part, that does no damage,
and the "going for a walk" part, which takes away 4 life points every second.
The jockey doesn't kill, he just leaves the survivors helpless,
so when he overthrows a survivor, he is free to go to disturb the others.
When he does his primary attack he can't cross doors, even if they are half-broken
or he is on top of a survivor. We should use the claw to break the doors.
You can cross through the windows just by walking through them.
Ah, and don't forget the stun the survivors.
The secondary attack, I mean, the one performed with the right mouse button, is the claw,
that takes away 4 points for every attack and I don't know what Nick thinks about it.
--Very good, that's how I like it, with style.
Uhmm ok!...
The jockey has 325 life points but he has a low tolerance to fire,
so he will burn away in just 32 seconds.
TECHNIQUES
The first technique is "The high jump" that you can perform simply by putting your
crosshair long distance over the survivor. This will allow us to jump further and higher,
and get the survivor confused, so we will decrease the risk of being stopped in the
middle of the jump.
The second is the "Bunny Hop" or "Bhop". Although it requires a lot of accuracy,
you can do it easily by clicking with the left mouse button and pressing the space bar every
time you reach the floor. With this technique you will gain velocity and will be able to
catch the survivors without being noticed.
The rest of the techniques are similar to the Smoker's, but I will rename them with
new stupid names to differentiate them.
"The Earring" is based on riding a survivor towards a cornice
and leaving him hanging there.
In some places you can do what I call "The Golden earring" because instead of leaving
the survivor hanging, you kill him instantly.
"The Freefall" consists in throwing down a survivor from a high place to take away
some life points, to leave him helpless on the floor, or to kill him instantly if the
place is too high.
You can perform the "Dance together" by isolating a survivor from the rest of the
team, and leaving him in a non-returning point, so he ends up dying
because nobody can go to save him.
The next technique is called "Looking for love" because we will introduce the survivor
to a cuddle-needed witch, or we will make him activate
a car alarm which will wake upall Zombieland.
And talking about zombies... in "Zombies party" we will leave the survivor playing
with a lot of zombies eager to party.
WEAKNESSES
When a jockey is riding someone, he can lead the survivor towards the direction he wants
but the victim can slow down this by moving in the opposite direction.
As most of the special infected, he doesn't like to be pushed
and we will be able to kill him shoving him 5 times.
But you can also perform a dead stop, a technique that we will be able to do by shoving a jockey
who is jumping toward us. That will leave him in a vulnerable position.
You can instant kill a jockey by shoving his balls from the bottom when he is jumping.
His energy bar will take 30 seconds to fill up when he leaves a healthy survivor helpless
on the floor, 6 seconds when he leaves a survivor hanging, and half a second when he leaves
a severely injured survivor helpless on the floor, or kills
him because he was on a black and white view.
COMBINATIONS
Something important is the attacking order because the smoker can steal the jockey's
survivor. The charger and hunter can do so too.
If we speak about stun, the hunter one has no problem making his attack near other infected.
If the charger crashes against a wall that is near him without taking with him anybody,
he will make us loose our victim as a jockey. Something similar happens
when a boomer explodes near us.
As with the smoker, I don't recommend the spitter-jockey combination because when this
last one dies, the survivor will have 2 immunity seconds to the acid.
The boomer is useful only when he is not exploding near us, because his puke will attract a lot
of zombies that will combine their damages with the jockey's one.
Last but not least, a jockey will always do a nice job placing the survivor
so the charger can do an instant kill charging him.
That's all, don't forget to comment what you think about this video,
click on the like button with a big smile, and subscribe to the channel if you want to save Zoey.
At this point, I'd like to be honest, I don't think that Zoey is going to survive.
If you have already subscribed, thank you for that, if you haven't, subscribe now
so Zoey doesn't get very hurt when she falls.
Well, everything has gone well. In the end it was only a scare.
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