Wednesday, October 24, 2018

Youtube daily report Oct 24 2018

Which Is The Correct Logo ?

Can You Solve These Questions

Puzzle 12

For more infomation >> Which Is The Correct Logo ? | Can You Solve These Questions | Puzzle 12 - Duration: 3:23.

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Ford C-MAX 1.6 Titanium Zwart 18" ST-Line velgen | v.a. Eu. 199,- p.maand - Duration: 1:11.

For more infomation >> Ford C-MAX 1.6 Titanium Zwart 18" ST-Line velgen | v.a. Eu. 199,- p.maand - Duration: 1:11.

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Man Utd news: Gary Neville singles out one player for praise despite Juventus defeat - Duration: 2:50.

 United were beaten 1-0 at Old Trafford in the Champions League thanks to Paulo Dybala's first-half strike

 Paul Pogba hit the post for the hosts, who generally struggled throughout as Cristiano Ronaldo returned to the Theatre of Dreams

 Lindelof looked the most solid of United's defenders, coping well with the ever-rotating array of Juventus forwards running at him

 And though Neville was left feeling down he did praise the Manchester United defender

 "Disappointing overall but I thought Lindelof was excellent." Neville tweeted. Manchester United boss Jose Mourinho was under no illusions as to the task his side had to face during the 90 minutes

 Speaking to BT Sport, Mourinho said: "In the other side there was huge quality. "Sometimes people look for Ronaldo or Dybala but in a top team you have to look to (Giorgio) Chiellini and (Leonardo) Bonucci

 "I think Juventus is this type of team that when they are in front its very difficult

 "I think our attacking players, things were not coming. But everyone tried, everyone was strong mentally to try until the end

 "Juventus felt it and they ended the game with an extra central defender to add to the amazing Chiellini and Bonucci

 "It was a really difficult match for us. I thought we could take something but it was not possible

" Mourinho was asked if his United side showed too much respect to his Italian opponents

 He replied: "I don't think so. I tried not to. "With the team we played it was to let the boys feel positive and take the positive feeling from our match at Stamford Bridge

 "But Juventus is a different level of quality, I have to be honest. A level of quality, stability, experience, know how

The base of the team they have Bonucci and Chiellini. "That's the base that allows them to play with the freedom in attack

'Lose the ball, no problem, we are here'."

For more infomation >> Man Utd news: Gary Neville singles out one player for praise despite Juventus defeat - Duration: 2:50.

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【就職のお悩み】面接でコミュニケーションがうまく取れてないかも…【コミュ障】仕事がしたいです!!! - Duration: 3:17.

For more infomation >> 【就職のお悩み】面接でコミュニケーションがうまく取れてないかも…【コミュ障】仕事がしたいです!!! - Duration: 3:17.

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Fresh Slicer 125 FWS Vision| Uni-Food Technic A/S - Duration: 1:27.

The Uni-Food Technic Vision System initiates by scanning the fillet

It scans the weight, height and length of the fillet

the vision system then sends this data to our fresh slicer 125

which then cuts the fillet precisely into the fixed weight slices and angles that you desire

The slicer "knows" when to slice thickly in the tail part of the fillet

as well as thinly in the middle part of the fillet to obtain even slices

in this demonstration the 90 degree cut has been chosen

and you can see that the slicer cuts the fillet evenly and precisely

this slicer can be used for fresh products as shown here

as well as lightly smoked and smoked products such as salmon, bacon, and other deli cuts

For more infomation >> Fresh Slicer 125 FWS Vision| Uni-Food Technic A/S - Duration: 1:27.

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Toyota Verso-S 1.3 VVT-i Dynamic Multidrive CVT 56.000 km - Duration: 1:06.

For more infomation >> Toyota Verso-S 1.3 VVT-i Dynamic Multidrive CVT 56.000 km - Duration: 1:06.

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Audi A1 1.2 TFSI PRO LINE S Panoramadak/Navi - Duration: 1:02.

For more infomation >> Audi A1 1.2 TFSI PRO LINE S Panoramadak/Navi - Duration: 1:02.

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Audi A3 Cabriolet 1.2 TFSI S-edition -LEER-PDC-NAVIGATIE- - Duration: 1:12.

For more infomation >> Audi A3 Cabriolet 1.2 TFSI S-edition -LEER-PDC-NAVIGATIE- - Duration: 1:12.

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Ford S-Max 2.0-16V / 2007 / AIRCO / LMV !! - Duration: 1:06.

For more infomation >> Ford S-Max 2.0-16V / 2007 / AIRCO / LMV !! - Duration: 1:06.

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Ford S-Max 2.0 Titanium BJ.2009 / NAVIGATIE / PDC / ECC / LMV / TOP STAAT !! - Duration: 1:05.

For more infomation >> Ford S-Max 2.0 Titanium BJ.2009 / NAVIGATIE / PDC / ECC / LMV / TOP STAAT !! - Duration: 1:05.

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Video Assises 2018 - Duration: 3:22.

Les Assises de la sécurité 2018

Opening conference - "Anticipating to stop suffering" by Guillaume POUPARD, Managing Director of ANSSI

Focus on anticipation by detection

Then, anticipation is by detection

I have often told you about these complicated detection issues

but basically, 100% security does not exist as said the Minister of Digital earlier

So we need an analysis at the right level based on a good risk analysis

and be able to detect fast enough, even very quickly, that things are not normal.

That's why setting up detection systems is essential.

We are working very hard with industry players to establish security incident detection providers. We absolutely need them.

We are close to the goal: it will be reached at the end of the year or the beginning of next year.

95% of the work has been done and I want to thank the manufacturers who voluntarily agree to comply with our demands.

It is painful because our demands are very high. And I mean very high, not too high!

Because you have to trust your detection provider and if tomorrow you get attacked through your detection provider, it's a whole building that collapses.

In these detection issues, there are essential tools like the famous detection sensors obviously.

We may now disclose the fact that two detection probes will be qualified by the end of the year:

one produced by Thales, the other by Gatewatcher. A lot of work has been done here too.

We need these tools that will complement the other tools and that will allow us to complete this detection system and its qualified providers.

There are also other topics on which detection is essential, by business area for example.

I also mention them, the Sentryo team is doing a great job in the specific but highly sensitive area of ​​industrial networks.

The models and products are different but it's essential, we need these products.

And the development of "host" sensors, which are hosted at the workstation and terminals level, is a real challenge.

Some interesting products already exist; there is still much to be done and this is a subject on which we will continue to work.

On a personal level at ANSSI, it is my priority for the coming year to develop our detection capabilities.

The law will allow us to do much more, which will enable us to detect more serious cases, earlier , and more efficiently against attackers who are always more discreet.

MORE INFORMATION AT WWW.SENTRYO.NET

For more infomation >> Video Assises 2018 - Duration: 3:22.

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ॐ नमो भगवते वासुदेवाय | Govindam Gokulanandam | Om Namo Bhagwate Vasudevaya | Shree Hita Ambrish Ji - Duration: 19:22.

Govindam Gokulanandam

Gopalam Gopivallabham

Govindam Gokulanandam

Gopalam Gopivallabham

Govindam Gokulanandam

Gopalam Gopivallabham

Govindam Gokulanandam

Gopalam Gopivallabham

Govardhanodharam Dhiram

Govardhanodharam Dhiram

Tam vande Gomatipriyam

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh, Om Namoh, Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Narayanam Nirakaram

Narayanam Nirakaram

Narayanam Nirakaram

Narayanam Nirakaram

Narayanam Nirakaram

Narayanam Nirakaram

Narayanam Nirakaram

Naraviram Narottamam

Naraviram Narottamam

Nrusinham Naganathamch

Nrusinham Naganathamch

Tam vande narakantakam

Tam vande narakantakam

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh, Om Namoh, Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Pitambaram padnabham

Pitambaram padnabham

Pitambaram padnabham

Pitambaram padnabham

Pitambaram padnabham

Padmaksham Purushottamam

Padmaksham Purushottamam

Pavitram Paramanandam

Pavitram Paramanandam

tam vande Parmeshwaram

tam vande Parmeshwaram

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Raghavam Ramcandramach

Raghavam Ramcandramach

Raghavam Ramcandramach

Ravanarim Ramapatim

Rajiv lochan Ramam

Rajiv lochan Ramam

Tam vande Raghunandanam

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

yogishwaram yagypatim yashoda nand daayakam

yogishwaram yagypatim,

yashoda nand daayakam

Yamuna Jal kaloolamch

Tam vande Yadunaaykam

Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Om Namoh, Om Namoh, Om Namoh Bhagvatey Vaasudevaay

Om Namoh Bhagvatey Vaasudevaay

Vaman Vishwrupamch

Vaman Vishwrupamch

Vasudevamach Viththlam

Vasudevamach Viththlam

Vithalam, Vithalam, Vithalam, Vithalam, Vithalam, Vithalam,

Vaamanam Vishwaroopamch

Vasudevam Vithalam

Vishweshwaram Vibhinyasam

Tam vande vedvallabham

Om Namoh Bhagvate Vaasudevay

Om Namoh Bhagvate Vaasudevay

Narayanam Nirakaaram

Narayanam, Narayanam Nirakaaram

Narayanam Nirakaaram

Narviram Narotamam

Narsingham Naagnaathamch

Tam vande Narkaantkam

Om Namoh Bhagvatey Vaasudevay

Om Namoh Bhagvatey Vaasudevay

Govindam Gokulaanandam, Gopalam Gopivallabham

Govardhano Dharma Dheeram

Tam vande Gopikaapriyam

Om Namoh Bhagvatey Vaasudevay

Om Namoh Bhagvatey Vaasudevay

Shree Krishan Sharnam Mamah, Shree Krishan Sharnam Mamah

Shree Krishan Sharnam Mamah, Shree Krishan Sharnam Mamah

Shree Krishan Sharnam Mamah, Shree Krishan Sharnam Mamah

Shree Krishan Sharnam Mamah, Shree Krishan Sharnam Mamah

Shree Krishan Govind Hare Muraari,

Hey Nath Narayan Vaasudev

Jivhay Pivasvaamrit Met Den

Govind daamodar Maadhavet

Shree Krishan Sharnam Mamah

Yam, Niyam, Aasan, Pratyaham, Pratyahaar aur Dharna

in chah saupaano ko paar karke

ek yogi ki chit-vrati jaha pahunchti hai

ek bhakt ki chit-vrati keval bhagwan naam sankirtan ke pratap se waha par pahuchti hai

This is the moment to elevate your life

Ye Antah: karan ke utsav manane ki vella hai

Sab aur se man samet kar

Keval prabhu ke charnoo ka dhyan karte hue

Aapka rom-rom uchharan kare

Shree Krishan Sharnam Mamah

Shree Krishan Sharnam Mamah

Shree Krishan Radha var gokulesh

Gopal Govardhan Nath Vishnu

Jivhay Pivasvaamrit Met Den

Govind daamodar Maadhavet

Hari bol, Hari bol, Hari bol, Hari bol

Hari bol

Shree Hari bol

Hari bol

Hari bol, Hari bol, Hari bol

Hare Ram, Hare Ram, Ram Ram Hare Hare

Hare Krishan, Hare Krishan, Krishan Krishan Hare Hare

Hare Ram, Hare Ram, Ram Ram Hare Hare

Hare Krishan, Hare Krishan, Krishan Krishan Hare Hare

Hare Ram, Hare Ram, Ram Ram Hare Hare

Hare Krishan, Hare Krishan, Krishan Krishan Hare Hare

Om Namah Paarvati Pataye

Har Har Mahadev

For more infomation >> ॐ नमो भगवते वासुदेवाय | Govindam Gokulanandam | Om Namo Bhagwate Vasudevaya | Shree Hita Ambrish Ji - Duration: 19:22.

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Taylor Swift - Blank Space [ 8D AUDIO ] (cover J.Fla) - Duration: 2:53.

Nice to meet you

Where you been

I could show you incredible things Magic madness heaven sin

Saw you there and I thought oh my god

Look at that face

you look like my next mistake

Love's a game wanna play

Yeah

New money suit and tie

I can read you like a magazine

Ain't it funny rumors fly

And I know you heard about me

So hey let's be friends

I'm dying to see how this one ends

Grab your passport and my hand

I could make the bad guys good for a weekend

So it's gonna be forever

Or it's gonna go down in flames

You can tell me when it's over

If the high was worth the pain

Got a long list of ex lovers

They'll tell you I'm insane

Cause you know I love the players

And you love the game

Cause we're young and we're reckless

We'll take this way too far It'll leave you breathless

Or with a nasty scar

Got a long list of ex lovers

They'll tell you I'm insane

But I got a blank space baby

And I'll write your name

Cherry lips

Crystal skies I could show you incredible things

Stolen kisses pretty lies

You're the king baby I'm your queen

Find out what you want

Be that girl for a month

wait the worst is yet to come

Oh no

Screaming crying perfect storms

I could make all the tables turn

Rose garden filled with thorns

Keep you second guessing like oh my god

Who is she I get drunk on jealousy

But you'll come back each time you leave

Cause darling I'm a nightmare

dressed like a daydream

So it's gonna be forever

Or it's gonna go down in flames You can tell me when it's over

If the high was worth the pain Got a long list of ex lovers

They'll tell you I'm insane

Cause you know I love the players

And you love the game

Cause we're young and we're reckless

We'll take this way too far and leave you breathless

Or with a nasty scar

Got a long list of ex lovers

They'll tell you I'm insane

But I got a blank space baby And I'll write your name

For more infomation >> Taylor Swift - Blank Space [ 8D AUDIO ] (cover J.Fla) - Duration: 2:53.

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No Man's Sky NEXT : The Abyss Update Announcement - Duration: 4:47.

Hello its Ricardo and welcome back to no man's sky next a new major update is

inbound has been alluded to on Sean Marie's Twitter page he says that in the

next coming week there's gonna be another huge update now this huge update

is going to be titled the abyss and it's going to feature more eerie aspects of

no man's sky is if it could be anymore Eve area let's face it I mean look at

the planets the planets are fantastic procedurally generated planets every

planet is going to be different is this can now going to be applied to

underwater scenarios we all think of the abyss and then we think back to the

effect the film the abyss featuring very much aliens underwater dark and subdued

environments that sort of thing is it gonna be a massive sub nautical

update coming our way who knows I mean the Internet is a right

with speculation on this subject we've had a little bit of a decrease in the

number of fixes coming up more gret more graphical updates as opposed to actual

fixes to the game we've had the fix around falling out of ships and that

sort of thing and but people are still saying that you know the stability of

the game is quite you know erratic at best and now here comes a huge big

implementation of an update called the abyss and you know what's it gonna give

us again it give us more content is it going to give us more locations is it

going to enhance the graphical nature of the game as if that could be enhanced

any more we've already had the implementation of tessellation in the

game I mean this is the first titled update since the implementation of 1.5

next and after all the updates that we've had him right now on 1.65 you know

an awful lot of fixes have been put in place to improve the player experience

they really have listened to the player community in my opinion

I mean the abyss yes it speaks that under the sea in the ocean but a great

contender for this would be the biological horrors sort of an alien hey

Joe Geiger sorta theme would be probably really good for this sort of thing as

well but then again there are so many planets out there you know how many

quintillion planets I don't know but there's lots you know the endless

possibilities you know mix the mind boggle to be honest but to be fair hello

games are listening to the player community and you know I mean and

they're answering not an awful lot of other software companies can be can be

in that position either way all of us in the community I can have a great time

speculating on what the abyss is going to entail and if you look at the title

it's in green eerie green it is that akin to Halloween is that akin to just

the nice color scheme they wanted want change cross scheme

who knows putting something in just for Halloween is bit time-sensitive it's

only one day isn't it really whereas an update like this should theoretically go

on for a while anyway I've been Ricardo this has been a little

bit of speculation on the announcement that Shawn Mary made about the no man's

sky named update to next which is now called the abyss it's kinda dropped next

week on all platforms PC and the consoles can't wait

go have a look at that but in the meantime make as much money as you can

and prepare yourself what could be a big update my my advice is also back up your

save games thanks for watching check back for more videos in the series check

out for more videos that are all in channel Battlestar Galactica deadlock

operation unabated to something I'm currently playing and the dangerous is

also gonna release some announcements in regards to its beta but you haven't

redone so hit the like and subscribe button and then check out the

notification icon and then you're gonna be well informed thanks for watching see

you soon

For more infomation >> No Man's Sky NEXT : The Abyss Update Announcement - Duration: 4:47.

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MOTEL MONSTRE #1 - Inspecteur en châtiment (Épisode 1) - Duration: 24:01.

For more infomation >> MOTEL MONSTRE #1 - Inspecteur en châtiment (Épisode 1) - Duration: 24:01.

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made with LEFA : Téléportez-vous dans son clip ! - Duration: 1:35.

Hi it's Lefa

Live from my next video clip

You don't know when inspiration comes

In the middle of a clip

I look around me

I focus on faces

I listen

I take notes

When you write, you don't always know where you're going.

The GPS is your voice

Listen to it

All my life is made of words I receive them, send them

Listen to the notes

You search and search

But in the end, it's the ideas that find you

For more infomation >> made with LEFA : Téléportez-vous dans son clip ! - Duration: 1:35.

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What is Jose Mourinho's three-finger salute? Why Man Utd boss gestured at Juve and Chelsea - Duration: 3:03.

 Manchester United lost 1-0 to Juventus on Tuesday night thanks to a Paulo Dybala strike

 It was the Red Devils' first defeat in three games and casts worry over their hopes of reaching the Champions League knockout stage

 Mourinho has caused a storm off the field in recent weeks, while he is the subject of goading from rival fans on the touchline

 And he reacted to Juventus fans shouting "Mourinho s****y man" and "Mourinho son of a b****" last night

 The Portuguese boss heard the chants and raised his three fingers in the direction of the away fans

 It is in reference to the treble - the Serie A title, Coppa Italia and Champions League - Jose Mourinho won while Inter Milan manager in 2010

 Asked about the salute after the game, Mourinho said: "It's an obvious response. "Obviously, they don't love me

Obviously, the toughest moment for them was our treble (in 2010). "That's fine. With players, coaches, club and everything, we have total respect, everything is very cordial

" Mourinho's three-finger salute has already been seen this season. The manager brandished his newly-acquired retort at Chelsea fans during the 2-2 draw at Stamford Bridge on Saturday

 That was in reference to the three Premier League titles Mourinho won with Chelsea during his two stints in charge of the club

 Mourinho may enjoy reflecting on past glories but his United side need to start getting results suck if he is to remain in the job much longer

 The manager has overseen just one win in United's last seven games - and that was a dramatic late comeback from two goals down against rock-bottom Newcastle

 Reports in Spain claim Mourinho is wanted at Real Madrid, who are set to sack manager Julen Lopetegui

 The Portuguese boss managed Real between 2010 and 2013, winning La Liga once during that spell

 Next up for the Red Devils is a home tie with Everton on Sunday, before a trip to Bournemouth a week later

 They then travel to Juventus and Manchester City before the next international break

For more infomation >> What is Jose Mourinho's three-finger salute? Why Man Utd boss gestured at Juve and Chelsea - Duration: 3:03.

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(Fluid257) Camera went on strike But you should see it - Duration: 1:53.

Now it has had an effect

these different details

on the relatively small picture

I'll show you from close

There are quite a few cells here

then we have here

what fascinates me now

this red line with this one cell

then we have here

slightly larger cells

then comes this yellow stripe

with this red border

then we have something nice here, I think

this cell section

so cool

ok

so

I hope you like it too?

who now has a shorter video

maybe you take a look at it? Fun!

ok

then I would say that was mine

I wish you something and see you next time. Bye, bye

For more infomation >> (Fluid257) Camera went on strike But you should see it - Duration: 1:53.

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Le Piante Provano Dolore? - Duration: 5:16.

For more infomation >> Le Piante Provano Dolore? - Duration: 5:16.

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Audi A6 Avant 40 TDI 204pk S tronic Sport - Duration: 0:55.

For more infomation >> Audi A6 Avant 40 TDI 204pk S tronic Sport - Duration: 0:55.

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Tesla Model S P85 7-PERS. PANO/LUCHTV. 50.699 INCL.BTW - Duration: 0:55.

For more infomation >> Tesla Model S P85 7-PERS. PANO/LUCHTV. 50.699 INCL.BTW - Duration: 0:55.

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Renault Scénic 1.6-16V Business Line Automaat Navigatie Clima - Duration: 1:06.

For more infomation >> Renault Scénic 1.6-16V Business Line Automaat Navigatie Clima - Duration: 1:06.

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Hướng dẫn cách chơi Yorn || Liên quân mobile mới nhất 2018 - Games Mobile Channel - Duration: 8:29.

For more infomation >> Hướng dẫn cách chơi Yorn || Liên quân mobile mới nhất 2018 - Games Mobile Channel - Duration: 8:29.

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MERCATO D'ARTE ONLINE 3.0 / Come cambia il mercato dell'arte / Arte&Innovazione - Duration: 4:48.

Art is increasingly looking at the online world.

Let's find out the new technologies and the

strategies that are changing the art market

of online sales platforms.

According to the latest reports, in 2018

online art sales platforms

have increased their turnover of 20 percent,

adopting a strategy aimed at new collectors 3.0.

Purchasing and selling art online today is easy,

there are websites dedicated, sale platforms

e-commerce and also every single gallery,

dealer, or auction house can in some way

shape itself to approach this infinite market and

of great potential.

Also the use of the smartphones that are more and more

current in our life, has shown a

sales increase of 20 percent

compared to 4 percent in 2015.

In this situation also social networks

play a fundamental role in the

sales process but above all in the

purchase decision process, of conviction,

of information and market study

of the artworks and its artists.

What does it mean? That instagram has one billion

users in the world and that somehow

they will have the opportunity to relate themselves

to art and artists and there are more and

more artists, collectors both from a new

generation both from a long-standing one and

industry players that are facing and

using these social networks with commercial

strategies aimed to promote or to the sale, thus creating

a real market revolution but above all

of the decision-making aspects of purchase

where the collector in this case

is involved and he gets upfront information

on the exhibition, about the artist, on the event or

on the fair, thus starting in advance

that long decision-making path that

will then lead to the sale of course not in an

impulsive way but still reasoned or

however, touched by a story.

This power is so strong that

the big auction houses too let themselves be involved.

Let's think about Christie's,

Sotheby's, or Paddle8,

which create increasingly effective

bespoke platforms and

social systems where they tell the backstage

of the upcoming auctions or they prepare with the

promotion of artworks or their

story told by professionals,

internal or external to the company itself.

Then they start promoting the

events with long advance offering also

technical insights to whom somehow

it is not able to afford that artwork,

and then they also carry out an activity of

information for art lovers

that can dream and live the auction feeling.

So much that the report of

Hiscox and ArtTactic has forecasted a growth

in 2023 equal to 8.37 billion

of artworks online trade with an estimated growth of

15 percent per year.

However there are some issues that

still need to be addressed in order to

be able to talk about a secure market and

reliable with full trust from

collectors and industry players.

Some aspects that we can analyse are

the seller's reputation, the authenticity of their artworks,

their provenance or the conservation status.

These aspects are very important

because the online user who decides to

purchase is already educated and associates

the same experience though it is

obviously different to the art one.

So what does it mean? That he expects

to check who sells to have

information on provenance or

to have testimonies that can somehow

operate or verifiy his purchase.

Obviously art is a physical asset and

it has very specific necessities and peculiarities.

For this reason one needs to

find technological solutions that

can solve all these problems or otherwise increase

the collectors trust to

approach more and more the online art market.

As a result there is the chance that

these platforms can always be

more protagonists in the purchase phase of an artwork.

Obviously in my opinion the feeling of

seeing a live artwork will never be the same,

however for some purchases

it's definitely an excellent phase of

acknowledge but above all it will always be

more important to move closely to this

distrust or move closely to those

experiences related to the live fruition,

in oder to be able to imagine

a larger and more liquid market and

above all, more 3.0.

And you, are you ready ?

For more infomation >> MERCATO D'ARTE ONLINE 3.0 / Come cambia il mercato dell'arte / Arte&Innovazione - Duration: 4:48.

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Volvo S60 2.4D EDITION II AUTOMAAT - Duration: 1:08.

For more infomation >> Volvo S60 2.4D EDITION II AUTOMAAT - Duration: 1:08.

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Kia cee'd Sportswagon 1.6 GDI FIRST EDITION | Navi | Airco | LM velgen | Camera | - Duration: 0:52.

For more infomation >> Kia cee'd Sportswagon 1.6 GDI FIRST EDITION | Navi | Airco | LM velgen | Camera | - Duration: 0:52.

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CATCHING KILLER CLOWN ! - (TWIN) - Duration: 6:07.

lol

For more infomation >> CATCHING KILLER CLOWN ! - (TWIN) - Duration: 6:07.

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How does POWER work in Splatoon 2? - Duration: 6:04.

How does ranking work in Splatoon2?

It's something quite enigmatic and Nintendo never talked about it.

But some hackers like @OatmealDone and @Simon1844 investigated on how it works directly in the game code.

They blogged something about it on oatmealdome.me.

In this video, and with their agreement of course, I'll translate their work for you

and explain how ranking are calculated in Splatoon2

Splatoon 1 represents your rank as a letter from C- to S+.

You also have a number between 0 and 99.

If you win, this number increases.

If you lose, the number decreases.

You rank up if your number goes over 99, and you go back to the previous rank if your number

goes below 0.

Similarly, Splatoon 2 represents your rank as a letter from C- to X.

However, instead of being shown a number between 0 and 99, you have a bar, with Rank X being

the exception.

You have a separate rank and bar for each gamemode.

If you fill up this bar by winning matches, you advance to the next rank.

If you lose, then you may or may not get a crack in your bar.

If you get 4 cracks, you go back to the previous rank unless if you fill up the bar past the

"OK" line.

In Rank X, you are shown a four digit "power" level instead.

This number goes up as you win matches and decreases as you lose matches.

How is this work?

Surprisingly, it's similar to Splatoon 1's system.

The bar actually represents an internal number between 0 and 100.

You also have a "power" level for each gamemode, although it is never exposed to the user unless you reach X rank.

What is the "Power" ? It is actually a Glicko2 rating.

Glicko-2 rating system are methods for assessing a player's strength in games of skill.

It was invented by Mark Glickman as an improvement of the Elo rating system.

Glickman's principal contribution to measurement is "ratings reliability", called RD, for ratings deviation.

This is never exposed to the user.

For more details about Glicko2 you will find some links in the description of the video.

The game does not take in account your kills, deaths, turf points, or how much you contributed

to the objective, since Glicko2 only considers whether you won, lost, or if there was a draw.

In the calculations, the individual power levels of the players on the opponent team

is converted into a single power value via an unknown method.

This value is then used as the opponent rating in the Glicko2 calculation for your new power level.

Despite the similarities between Splatoon 1 and Splatoon 2, the sequel adds new features

on top of this number to improve the system.

For example, Splatoon 2 shows the progress number as a bar that slowly fills up instead

of just a raw number.

Many parameters that control how the bar system works are set through a configuration file

is downloaded from the server every time the game boots.

This means that Nintendo can change various aspects of the rank system without having

to update the game.

For example, the 11th of august 2018 the parameters were set as following:

You could earn between 10 or 20 points towards your progress number per game.

The OK line was placed at 40 points for C- to S. For S+, the OK line was placed at 50 points.

Thoses parameters can be changed anytime by Nintendo.

In Splatoon 2, in addition to your "normal" progress number, there is an additional hidden

progress number that is incremented when you lose.

Like the regular progress number, this is a number between 0 to 100.

When you reach 100 points, the game sends you back to a previous rank.

Every 25 points counts as one "crack" in the rank bar.

Reaching around 90 points will cause the game to display "Danger!" on the rank bar.

The game uses also the configuration data to calculate the number of points to add.

At the end, it is like if you have a number for the wins and another for the loses.

The number of points added for both progress numbers is calculated based on the probability

that you will win the match.

If the game determines you to have a high probability of winning the match, you will

not have many points added to your normal progress number.

However, if you lose, you will receive a high number of points added to your losses progress number.

The opposite is true if you have a low probability of winning.

If you win, you will receive a large amount of points towards your normal progress number,

and a smaller amount added to your losses progress number if you lose.

One addition to the rank system is that you can skip ranks if the game considers you good enough.

How does this work?

Once again, it ties into your hidden Glicko2 rating for each mode.

The game has a list of target power level - one for each rank.

If your power exceeds one of these thresholds when you rank up, the game will skip you to that rank.

It should be noted that these target power levels are actually different between regions.

North America and Europe have lower target powers than Japan for some ranks, which means

that in some cases it is actually easier to skip ranks if you have a North American or European copy of the game

For example, S+ requires 1900 power in North America and Europe, though 1900 power is required

for S rank in Japan.

This technically means that (ignoring everything but the raw numbers) a North American or European

S+0 player is equivalent to an S player in Japan.

Let's use these numbers in an example.

Let's say you wanted to skip from S+6 to S+9.

You would have to reach at least 2350 power to skip to that rank.

A common misconception is that you need to "win every game" to obtain a rank skip.

This is not true, as some people have found out.

Keeping in mind how the game calculates power, you need to win games against teams of a higher

average power than you, which will increase your own power more than winning against teams

with lower average power levels.

In update 3.0.0, Nintendo introduced Rank X, which is even higher than S+.

This rank replaced S+10 to S+50 when the update was released.

Similar to the bar system, Rank X data is in a configuration file downloaded from the

server, so Nintendo can update it independently of the game data.

As of 08/12/2018, here is the data : 10 calculation matches are used for the Glicko2

initial power calculation.

Your starting X Power (during your calculation period) is between 2000 and 2300.

If you end up below 2000 power at the end of the season, you are demoted to S+9.

If you end up below 1900 power mid-season and you lose again, you are demoted to S+9.

That's it for this video!

It's interesting to see how it works and I hope I helped you to understand more about it.

It seems like ARMS is using Glicko2, so it's not only Splatoon.

Let me know what you think of this video in the comment section.

If you enjoyed it, don't hesitate to like and share it!

Thanks to all the donators and all people going on my Utip page!

It was Evilsquid, I'll see you soon in a next video.

Cya!

For more infomation >> How does POWER work in Splatoon 2? - Duration: 6:04.

-------------------------------------------

[DANCE WAR(댄스워)] Round 3: Be Mine(내꺼하자) & Bad - Duration: 5:26.

(DANCE WAR)

(ROUND 3 Personal Match)

(Be Mine & BAD)

(Be Mine - Infinite)

(Vote Now for your Dance King who caught your eyes!)

(Bad - Infinite)

(Vote Now for your Dance King who caught your eyes!)

(You can only vote for individual in ROUND 3)

(The top 2 will go to the FINAL ROUND, depending on the voting results from fans and judge's scores)

(The bottom 2 will take off the masks and be dropped out)

(Melon 30%, Daum 20%, 1theK 20%, Professional judges 30%)

(Find the Idol Dance King Behind a Mask! DANCE WAR!)

(How to Vote: 1. Every Wed, 6PM! After watching DANCE WAR, pick one eye-catching member)

(2. Cast a vote for the eye-catching member)

(The top 2 of ROUND 3 will go to the FINAL ROUND)

(The only way to keep the mask, Vote for your Dance King!)

For more infomation >> [DANCE WAR(댄스워)] Round 3: Be Mine(내꺼하자) & Bad - Duration: 5:26.

-------------------------------------------

BELTZA NAIZ - Black is Beltza making of / dokumentala (sub. Eusk, Cast, Eng) - Duration: 1:24:01.

I AM BLACK

I'm black and I'm proud.

1st Part: Black Beltza, Transmedia Universe

In 2013, on Fermin's tour,

I saw that they had on T-shirts that said Black is Beltza.

It grabbed my attention and I asked what it was.

A friend told me it was Fermin's new project

and I'd soon find out what it was about.

The T-shirt grabbed my attention, the name Black is Beltza.

Beyond hearing a bit about the story, I was interested in the slogan,

the esthetic of the T-shirt.

I think I got it during the tour, it was my tour T-shirt.

It was like an announcement of what was to come,

without knowing what it was really.

Anyway, when you talk to Fermin Muguruza

you always expect a wave of something to come.

The next year, in 2014,

the day they presented the comic,

they opened the exhibition in Bilbao's Alondegia,

with loads of complementary activities.

I decide to go to it.

We divided the exhibition by cities,

following the trip made by the protagonist of "Black is Beltza".

First New York, then Havana...

We then gathered the material that Fermin used

to write the graphic novel.

We put together the material he used in that process

and made a selection.

We had specifically the book, the comic illustrations,

but also photos Fermin took

of locations that he sent to an illustrator

and historical photos on which it was based.

And material that had stayed on the periphery of the story.

We put it together and gave it form.

When I read "Black is Beltza" I felt a shiver.

I saw my life reflected in the story, to a degree.

My mother went to live in Cádiz

and there she fell in love with a young man from Tanzania.

While she was pregnant,

my father died, run down by a car.

My mother returned to her village

and I was born there, in Zarautz.

When they told my grandmother that her son had died,

she decided to open the letters she'd received from her son,

letters she hadn't read because she was angry with him

for having left Tanzania.

In his last letter, he told her she was going to be a grandmother.

My grandmother decided she had to meet me.

She went to Cádiz

and there they told her my mother was in Zarautz.

She made an exhausting trip to Zarautz to meet me.

When I turned 18

I went to Tanzania to get to know my roots.

I am Black is Beltza, it told Ainara and Luci.

I want to follow closely everything they do.

We decided to do a photo session to send to Fermin,

to tell him I wanted to be a part of the project.

Since then, it's been a beautiful journey.

It's hard, but I'll try to summarize this adventure of the last 5 years.

I saw at once that it was an ambitious project,

a project with many ramifications.

And that was my fear. But I also knew it had a long road.

This story's route is random,

because first came the writing of the script

for an adult animation film.

My main challenge was to control the ramifications,

to try to get the creative volcano that is Fermin Muguruza

into the cartoon panels.

When we worked in his kitchen he had the Internet, I didn't,

and that wasn't a good idea

because he was always finding happy accidents,

new information,

"Ali was fighting that day, we must put that in...

He took the Olympic medal and tossed it in the river,

have to put that in too...".

He told me he was working, he'd written this novel,

he'd seen my work, he wanted me on the project,

and straight away I began to think

how I could tell Fermin: no.

I read it really fast and I really enjoyed it,

it really surprised me,

so I gave it to my wife

and said: "Look, this came to me".

I thought I wouldn't do it, but I found a lot of things in it that,

even though we didn't know each other,

that it was written for me to illustrate.

All the musical references,

the period, lots of references that were already in my work.

It was like it came out by itself.

I gave it to my wife to read and she was Fermin's great ally.

She said: "If you were waiting for a script to do a graphic novel,

it just arrived, this is it".

It's impossible to say no to Fermin.

I don't know anyone who can.

They say someone did it once, but I don't know them.

It's easier to say no to a dragon than to Fermin Muguruza.

When the exhibition opened I was helping

and ushering the guests that were arriving.

With funk, the next revolution in the world of DJs would come.

That repetitive 4/4 beat reinvented by James Brown

would mean a radical change for DJs.

This isn't James Brown, but it's funky.

So two beats began to mix at the same time.

In 2015, Fermin traveled the world presenting the graphic novel

in Mexico, Colombia, Argentina, Japan...

He also organized different events: debates, round tables, concerts...

At the same time, he was in New Orleans, filming a documentary.

Broadening the Black is Beltza universe.

When Black is Beltza landed in Barcelona,

it was through the exhibition held in Bilbao,

in Alondegia.

One tried to bring something similar to Barcelona.

We found a space to do it.

Looking onto Las Ramblas is a fishbowl, all glass,

a reduced space,

and there we decided to set up a recording studio

to do daily recordings there.

Filming, posting items on the Net

on the daily activity around the Black is Beltza exhibition.

We'd performed in Pamplona,

and that day we were returning to Barcelona, we had a day off,

and he said he wanted to do a New Orleans-style street show

in Barcelona,

to celebrate San Fermin's Day.

Taking the streets is something that really motivates both of us.

In Catalonia the street shows, what they call "cercavilas" here,

have these gigantic, big-headed characters,

but there's a very strange giant in the town of Sallent,

the only political giant in Catalonia, which is a <i>maquis,</i>

an anti-Francoist fighter.

I told Fermin that...

if anything motivated me more than the street show,

it was parading a gigantic <i>maquis</i> on Barcelona's Las Ramblas.

We had great fun subverting the accepted order.

-Long live Black Fermin. -Hurrah.

Fermin Muguruza works in such a way that he goes to do this,

and suddenly something that involves whatever

starts to multiply, to spin on itself like a top,

it has a spiral effect and becomes 50,000 activities.

From February to June 2017, Fermin and Jone

settled in the town of Sant Andreu de Barcelona,

in the creative factory Fabri I Coats.

That was the epicenter of the Black is Beltza earthquake.

In Fabra i Coats,

along with the techno duo The Suicide of Western Culture,

Fermin recorded a disc,

leaving the trail of Black is Beltza on this too.

But most surprising was the group

created with the Barcelona Music Workshop,

made up of 20 women, the Micaela Chalmeta Big Band.

They did two concerts,

one in Donostia, in the Victoria Eugenia Theater,

and another in Barcelona, in the Grec Theater.

I was at both, enjoying these unforgettable celebrations.

2nd Part. BLACK IS BELTZA, THE FILM

1965, October, New York World's Fair.

The Pamplona Giants, iconic image of the San Fermin fiestas,

were invited to participate in the 5th Avenue parade.

But not everyone could parade.

Due to racial discrimination, the American authorities

banned the participation of the black giants.

Everybody or nobody!

Out of the way, Manex!

You're as racist as them.

10 years have gone by and I remember it like yesterday,

Fermin came in excited,

with just on sheet of paper with a photo and a short caption

And you say:

fuck, with so little, this sheet of paper says so much.

The whole adventure came later, 10 years it lasted,

and with so little, what a great story that paper had.

It was argued about a lot, but I always thought of it as a 2-D film.

As it ended up being.

At one point it looked like it was all going to 3-D

and I wasn't convinced by the story

and I'm glad it was done in 2-D, which is what it had to be.

In all this time,

as well as looking at the way to be able to produce it,

to form the teams,

we've been analyzing other films.

Fermin sent me long lists of the film he liked

and we watched some of them, like <i>5 Centimeters Per Second,</i>

which we analyzed shot by shot,

looking for what he liked in the animation,

if we could do it technically.

It really was an intense 10-year process,

but it went by in a flash.

I met Fermin Muguruza on April 22, 2015.

While he was signing books in Barcelona,

Beñat and Ricardo, friends of mine in this profession,

suggested I meet him to talk about the Black is Beltza project,

about the comic Fermin had already produced.

I'd read it

and expressed my interest in joining the project.

I liked that it was about historical events,

which history itself has often kept hidden

or managed to cover up.

It had this assertive element

and opened up a range of things within a road movie

around a whole set of interesting historical events.

Then I suggested that Fermin work some more

on the script, because cinema is not the same as a comic,

and the script was too faithful to the comic.

The comic held up well, but transferred to the big screen,

it maybe needed to be retouched.

It's curious, because when Oriol called me,

just a week before I'd been talking to

some friends about the comic Black is Beltza.

Fermin had it all worked out.

What happened was that if you took a piece out

all the other pieces

tumbled down.

It was a kind of syllogism

and since I was new, I didn't get that

this syllogism was necessary,

but Fermin had it all under control.

And little by little we both put it to the scalpel.

It was hard for me because

I wasn't at the scalpel level, I had an axe.

I think in the film the excitement is more intense,

there's more tension, more action,

and above all, more emotional impact.

The characters undergo more in their own flesh,

and that means that the film, dramatically,

has greater intensity than the comic.

It's a complicated and ambitious project,

we've often discussed that.

It's very much an ensemble film.

There are many characters, though they don't feature extensively,

but they're little pills that contribute a lot to the period

and are necessary, essential.

The trick was some small sketches

that I sent before doing the complete character design.

They were sketches done on a notepad,

photographed and sent off.

There being so many characters,

and Fermin having such clear idea

of the style he wanted to give the film,

I think if we hadn't found this system...

It wasn't really that hard, because these prior sketches,

of the 65 that we did,

the first were virtually accepted straight off.

Otherwise, it would've been terrible, interminable,

or we wouldn't have been able to go on, with so many characters.

I thought it was a challenge and a chance for some fun.

He motivated me a lot.

Josep Homs motivated me a lot.

I like his work, I really like his comics.

And when I saw the main characters he'd done, I said "Wow,

it's almost a gift going on with this".

The Josep Homs style was already familiar to me,

the twists and turns of the drawing, you can go to many places,

but the terrain that Josep Homs covers

is where I'm totally at ease.

So it wasn't tough for me, on the contrary.

The year the story takes place, 1967,

I was 7 years old.

My first impressions of the world are just about from that time.

Not that it was a magical thing, it wasn't,

but it was easy to go with it, so I got things right first time.

Props are the objects in the background.

Props are active, the characters hold them,

or they're passive, in the background,

but there are a lot of elements that make up this background

and, above all, give the film soul.

Although I don't do this job often, I really like it,

because you "soak" the story.

For example, if Fermin tells me he wants a radio in a hotel,

not just any radio will do.

You have to look at the year, even the month it's happening...

In the U.S. in 1965 a lot of things were going on,

and I really like this preproduction, R+D, you might say.

My job was to choose the color pallet for the characters, extras, props,

the color of the skin, eyes, hair, clothes...

and put at the side a color pallet with number and tone.

In all there were 60 characters, 100 extras and another 60 props.

You had to recreate these historical documents,

those of COINTELPRO, the FBI counterespionage service,

which were actually declassified 40 years ago.

We chose to physically recreate them for the greatest realism.

We had to be really meticulous.

From reproducing the postmarks exactly,

the typeface of the typewriters,

the kind of paper, the paper grade, the color...

This would be the key paper,

with the undercover agents,

the names of the infiltrators and all the characters in the film.

Our job was to depict in the photos a style

that fitted well with the animation style,

and we did a lot of tests. We did a lot of styles

that fit the animation style,

then Fermin chose one that looked as if it was made with carbon paper.

Then, to give movement to the images,

we cropped these silhouettes to get several image planes

and created multi-plane movement on another program

so the image might have depth.

It was a whole digital process.

Though our tools simulate real charcoal,

they're actually digital.

I liked the project, I read the comic and it was great.

I liked the era it dealt with, the subject and the approach.

Then I talked to Fermin, he seemed so enthusiastic,

and he transmitted the excitement to do it.

We were there a couple of times, we met in Irún,

and he gave me a pendrive, he sent me photos via the Internet,

texts and movies and everything.

Fermin is exhausting because

he was so steeped in the subject, he'd bombard you.

The first weeks he called constantly with ideas he had,

new things he wanted to contribute.

The communication was great because he is tireless.

The period it dealt with interested me greatly,

it's a crucial time in the history of the universe,

it's where things began to change.

We've made, more or less, 300 settings.

Almost half were key backgrounds, main settings,

and the rest were production settings.

The style concept was to make the settings very realistic.

Some references come from the manga style.

At first we tried another style, just as realistic, but different.

but in the work process things change.

In the end our settings weren't so Japanese, so manga,

but more realistic, beautiful, and very tricky to make.

Hello, my name is Brenda Navarrete

and this is a song to the Orishas, in particular to Elegua,

for Fermin Muguruza's film

"Black is Beltza".

As well as creating original songs for the soundtrack,

other songs were used too.

You spent two years trying to get the rights to some songs.

How was that work?

There was no problem with the songs created for the film.

They were all friends of Fermin, the road was already half built.

All I did was manage them,

as with Manu Chao, Maika Makovski, Sonido Gallo Negro...

Other artists gave us more problems,

because the rights were in the hands of big multinationals,

such as the rights to Andy&Joy, Otis Redding or The Velvelettes.

The standout case was Otis Redding.

From the start it was a headache,

because the rights were divided between two large multinationals

and we had to agree to the conditions of both.

And when we were about to close the deal, they warned us

that we had to deal directly with Otis Redding's heirs

to get the cession.

It was a considerable setback

and a fresh challenge too.

We got the contact, got in touch with the family

and after many conversations they gave us permission,

and the joy was immense, yes.

When Fermin told me:

"We have to do the soundtrack in Fabra i Coats

because I have a house there,

I said to him: "Fermin, there's nothing there".

I suggested we try to soundproof it a little.

They put up some foam and it looked pretty cool.

And Fermin made it his own and that was fundamental for me.

He put up photos, things from Black is Beltza,

mementos of his from the exhibition.

I was to think of a better solution for setting up a mobile studio.

At first I didn't think it was a good idea.

Not recording in a regular studio I thought we'd be losing out.

In the end I think we won out because it was a very special place

with a special life to it.

In the choice of artists to work on the soundtrack,

I wasn't involved because Fermin said to me:

"I've spoken to the artists I want to do the music".

He was sure about the music he wanted in each section.

We worked like: "Raúl, here I'd like you to do this,

this is chase scene music..."

I'd say "Let's go this way" and I'd start to compose.

Fermin was very sure about the concept of the soundtrack.

One, two, three...

And the people who would be involved too.

Some I'd worked with before or we knew each other.

Anari and I knew each other, we'd worked together.

I'm a big fan and a friend.

Maika and I had crossed paths tons of times without really meeting,

and I wanted to get to know her and work with her.

Iseo was a discovery.

I actually didn't know Amel, who sang with Yacine.

I was very sure that the song had to assert the figure of the woman,

in this case Rimitti,

made by a generation younger than Rimitti,

who unfortunately died 10 years ago,

representing the regeneration of the Algerian woman

and the continuity of the struggle of the Algerian woman

to assert her rights.

I didn't know the Sey Sisters either and it was very cool.

It was very cool doing this soundtrack.

Being able to connect and to explain our story,

what's going on, this mix, and joining projects

like Black is Beltza,

which is what we're trying to do, is beautiful for us.

When we met Fermin, he spoke to us about the soundtrack

and we said: "Gee, that's great".

I'm so keen to see the movie

because it creates an energy

and a hope that it's possible to change a lot of things,

that's what we're hoping for.

I'm from Tanzania and I'm Basque and you're from Ghana and Catalan.

How would you explain your identity to the world?

It's easy, our parents are from Ghana and I was born in Catalonia.

My roots are African and Catalan.

It's actually very simple.

Fermin told me that after recording the guide vocals,

they prepared an animatic that was also his guide.

You already saw that the heart of the story was starting to beat.

An animatic means ordering a prior process, the storyboard,

putting all these images into the editing program with the audio,

and the first version of the film comes out, with the sketches.

How many have you done since the first in February 2017?

Some 75 or 80 animatics.

And it's important because lots of work is done every week,

lots of processing is in motion,

and in a week a lot of things can change inside the film.

It's important to update the animatic every week or two

to see if the continuity is going well

and to detect problems, if any.

-What garage? -San Fermin Garage.

Passports!

Search the van!

As for style, a clear reference was "Ghost in the Shell", for example,

we always talked about that style of animation.

It's a simple but stylish manga, it's well-drawn

and moves what has to move.

But we had many other references.

"Waltz with Bashir", similar but in another style.

In Tarantino's movies, "Kill Bill", for example,

there are animated sections that we took as a reference.

With loads of guides we created a new style

to put it one way.

Iñigo, what's the Red Book?

The Red Book is...

Before starting the movie it has to be explained shot by shot,

what characters appear, what the shot will be,

and that's the Red Book.

It's an odd name because it's our name,

I think Fermin made it up back in the day.

In Spanish it's called La Biblia,

and we called it the Red Book after Mao's Little Red Book.

When I'm sent a shot,

I correct it or give more information on the shot,

complete it with the necessary information

to put it in the style of the director.

We do a lot of children's animation,

so we were crazy about this kind of adult movies, we loved it.

And Fermin's vision,

we think it really makes the film work.

Straight away we spoke to Bea in production,

I spoke to Manu, who directs in-house animation,

and we began to see how to set up this crew.

When Alex called me and told me about this crazy story

we had on our hands,

there was some panic.

I'm usually the one who calms Alex down,

telling him how we'll do it and in what time frame.

But just seeing the first drawings, the first frames,

the idea Fermin had, the style he was after,

it was in motion.

As we explained the project people liked it

and got a little more involved than in a normal production,

working really hard,

getting a lot of shots done per day...

We have groups from Hampa that we set up in Madrid,

and in Galicia, that are drawing,

and they're distributed in Spain and overseas.

To run all this you need a good production department

to manage all this machinery,

because we've got a Ferrari that has to be controlled

or it falls apart on us.

You have to coordinate a lot of people,

and often you have to talk

to someone and the work of everyone else

depends on their work.

So in this case, for example,

we have someone who has to check all the shots

and once they're checked them, everyone else can work.

It's a constant battle,

hurrying up someone, then hurrying up others,

it means coordinating over 30 people

and that's a lot of crew so it gets complicated sometimes.

To start a film, first we have to work on the storyboard,

with very basic lines of the shot and the action.

Next, after the storyboard, we go to the layout,

which means finishing this drawing

with much cleaner lines,

the character put into the model created by the character designer,

and the framing necessary for the film itself.

From the layout we go to...

the animation.

The artists that work here

are studying the movement of the characters.

I'd say this is the key part because it's where

the characters come to life.

Here a clean-up is being done,

we're cleaning up the line,

after having animated all the characters.

In this process the line has to be perfect

because this is how the film is seen.

You fix the lines and facilitate the process for the next phase.

The final phase,

in the animation section,

is the intercalation,

where we add more drawings

to the animation of the artists

so that all the movement has greater fluidity

and is more believable.

And then, to finish,

is the color section.

The color artists

start to fill it in or fix some problems

we had in some lines or blemishes.

Once this phase is done,

we go to compositing, that is,

we take all the layers of this animation

in order to put them

into a composition that then goes straight to editing.

Here we can see a shot

made up of all the layers used in compositing.

And here, in Algeria?

Here, we're getting by.

We were working with a crew in Argentina,

fellow countrymen,

who took care of one part of the animation.

So we set a different kind of machinery in motion

because we worked on the start of the shots, the layouts,

which we sent to Argentina, they did the animations for us,

and these shots came back to our studio

to finish inserting them and going to color.

We were contacted to participate in the project Black is Beltza,

a project that interested and attracted us from the start

because we were going back to the roots of our profession,

which was when we began with the traditional animation drawing.

We sought an animation that wasn't so fluid

but the idea was, since they're human characters,

that they had certain complicated drawing characteristics,

the idea isn't to generate grand movement

and try to keep the character in line with the model.

That's the main thing in this project.

Plus, there are action scenes

where we have to see more polished animation,

more fluid animation.

Currently we have people working in the 3-D department

who are retouching vehicles,

making forays into the textures, doing rendering tests,

all this to integrate what is a 2-D film,

taking this 3-D into something similar to 2-D

that can merge with the characters

and so that there are no jumps on the screen.

I couldn't go to the recordings of all the voices.

Those done in Euskal Herria, yes.

But they recorded in Madrid, Barcelona, Paris, London and L.A.

Still, when Fermin came back from each trip,

he'd tell me excitedly how all the actors had gotten involved.

I came to this project a long time ago, 8 years.

Fermin sent me a message saying he had a film in mind,

Manex Unanue was the protagonist and he wanted me to do the voice.

I said that, whatever it was, to go right ahead.

They're giants, not dolls.

For me the key to the project is what it says and how.

Manex Unanue's adventure through the culture of the 60s

is a cultural journey of getting to know different characters,

not just the adventure he has with the Black Panthers,

he also visits The Factory, Andy Warhol's studio,

he meets Che, goes to Algeria...

All these moments are very important to our story.

The main character, Manex Unanue,

for whom I do the voice, wanders from place to place,

taking the audience with him.

-You're as racist as them! -Let's go!

Xebero is a friend, Manex's best friend.

The protagonist is usually an adventurer, brave, who scores...

And he usually has a friend by his side,

who scores a little less, travels less...

But he's the best friend who keeps the protagonist's feet on the ground,

or at least he tries.

They told us no going to Harlem.

I got on board because I'm a friend of Fermin's,

I've known him for many years,

and it's our first collaboration together, I'm really excited.

I know he's very committed politically,

and thought it was a good idea to support him in some way

in this revolution called Black is Beltza.

The character of Laia is a cultural resister,

a Catalan living in Mexico, a refugee

and a very powerful girl.

Soon I'll be going back to Barcelona secretly

to join the anti-Francoist struggle.

You need a lot of faith for that.

I work on hunches.

So suddenly the project,

first because it comes from Fermin, whom I've particularly admired,

and then because the project plays with memory,

with events,

with a combination of nations, and of the comic too.

Spain has produced some great police

and some real bastards too.

But not a bastard sometimes, but just about all the time,

a natural-born bastard.

It's playing with the memory

of this cop who believes in his profession,

in a period when being in the Political-Social Brigade

meant you had a lot of clout.

He's the policeman we all must have inside, it seems,

even if it's in the memory,

it's a change to get that out.

Did you tell them one favor deserves another?

I think this project, as usual with Fermin,

is super-ambitious, but he gets into these pickles...

The whole history of art is the story of an obsession,

and he lines it up and bam, bam, until he pulls it off,

because he's methodical, hardworking,

and I think this story is great.

Now my dream is that this character of Ruth comes to life

and we can play it in film and not just animation.

My character, Warren Philips, is endearing, a great guy,

very tender, very...

A guy who's going to lose members of force,

a guy...

A disaster, a rotten egg,

he has links to the sewers of power,

a person who's... unsettling, very unsettling,

very cynical, you know the kind,

and if you do know them, they give you the shivers.

Watch out, you fucks.

To prepare for the character Muguruza sent me a YouTube link

of John Wayne talking,

so I'd try to do an accent that was American-Chicano,

but everything I do has a touch of

the accent of Vilanova I la Geltrú.

I play someone who works in the Cuban Consulate in Madrid.

He's a man who's playing with the times.

You don't really know if he's in favor of the regime,

the struggle going on in Cuba,

but he shows real emotion when he tells of Che Guevara's death.

Easy, easy, don't get nervous.

They're here to lend a hand,

right, Ramiro?

We're very influenced by the lexicon of Cuban cartoons.

And some of that vocal gesturing

was sought out in order to produce the voices,

to produce the different characters and appearances.

Don't tell him he's French,

he says he's Basque

and he gets mad.

I met Fermin in the first International Film Festival,

held in the Saharan refugee camps, in 2003.

It was a memorable meeting and festival because

a group of Spanish and Latin American artists got together,

not just from film, it was a very large group.

It was an unforgettable experience.

We were lucky to meet there, he was with the rock band

and they played one of the nicest concerts I've ever seen,

because in the middle of this desert full of <i>haimas,</i>

in the solitude and silence of that desert,

suddenly, in the spot that was kind of the camp dining area,

this rock band started to play

and we were so happy, all the people in the festival,

the people, the Saharans, started dancing,

it was an unforgettable party.

The journey will be long, the CIA's lying in fucking wait.

Now Fermin calls me for this project

and it's a joy for me and a source of pride

to be able to put the voice to one of the characters.

A lot is known about Cuba,

but I think there's much more to find out.

And this may be a story that gives some clues

as to what Cubans were involved in,

in so many places, in so many countries,

in so many social movements, so many struggles...

Cuban solidarity reached many parts of the world,

and a lot of people know this,

but I think this is a film that will awaken interest

in taking a look at history.

My character in this story feels a certain anger,

a frustration with love,

and he ends up betraying the cause a little.

But it was really fun

finding his voice because seeing the drawings,

the characterization that was done,

finding that Cuban voice, kind of unpleasant, grumpy,

but we had fun

and if you have fun I think the audience will too.

That woman's mine, you bastard.

The script of Black is Beltza is crazy!

The whole story, apart from very real,

is really unusual,

there are real things as well as fiction

but no one know which is which.

Just today I was informed

that the they're doing the PCC militancy process

and I play Comrade Antonovich.

Coincidences don't exist, it's concurrent randomness.

Sergeant Bravo, looks like the Basque is up to scratch.

I thought it was a really interesting script,

very didactic.

I liked it because it gave me a lot of historical facts I didn't know

in a very entertaining way.

I thought it was very interesting how the stories connect,

how it explains events from the past.

And now, the moment you've all been waiting for.

I know there are many women in Arab history

that made a difference, like Cheikha Rimitti,

and did what they wanted.

So, hooray for them.

Welcome, ladies and gentlemen.

My character goes to New York, to a cultural, folk scene.

They go from Euskal Herria, from Navarra,

to show off their culture.

He's quite a cowardly character and a contrast to the protagonist.

He's one of those evil characters that you need.

I love playing them in movies.

Sometimes I'm chosen to play the good guy,

but I really like playing this kind of character.

Don't you realize?

We won't have a chance like this again in our lives!

I though the script and the project were very interesting

because it's a revolutionary panorama

of the year 1967.

I play the role of Amira, an Algerian woman.

Amira welcomes the protagonists in Algeria

and they go to the cinema and see a very important film,

which was a benchmark film for me, "The Battle of Algiers".

"The Battle of Algiers" was filmed in the streets.

Looking at that period helps us to understand many things

and to see all the problems that haven't been solved

or have even gotten worse.

While you're with us, you have nothing to fear.

When you're asked to do a Quebec accent, it's high-risk...

I have a lot of friends in Quebec, we've been on tour, playing,

and it irritates them when French or Basque people

imitate their accent.

I wrote to Janick, a friend from years ago from the band Guerrilla.

I contacted him and I'm so grateful because he helped me loads.

Why do you say that?

To prepare for the accent I used the Stanislavski method,

which consists of being that person every day until it's recorded.

Some friends and Marieder, my girl, ended up tired of the character.

Yes, but in Quebec it'll be different,

we speak French here.

Imán, but everyone calls me Beirut.

Your French passport and languages

can be a big help to us.

This guy, when he wants to be, is a Basque son of a bitch

or a French fairy.

I'm playing the role of Esperanza.

She's from Oaxaca and she receives Juan Rulfo,

in Mexico City, and Christophe Moulin,

and takes them on a truly Oaxacan adventure,

if you know what I mean by very Oaxacan.

They go on a trip, you might say.

Don't worry, man, I have the key to this maze.

Really fun. He's very sure about what he wants,

but he also lets you play a lot,

and he makes you feel like you're doing great,

so, like a peacock, you open up.

It's beautiful, it's awesome that there are films

that link cultures. At this time in the world

having movies that deal with union and how cultures feed each other

is very important to the world right now.

Ignore Mr. Rulfo, he's a joker.

You're Rulfo, the writer?

Rulfo, right? Juan Rulfo.

The Juan Rulfo.

It really was very exciting.

Always with the fear about doing a tribute to Rulfo,

but I was very excited and a fucking brilliant experience.

One thing always knocked me out,

that a man who only wrote two books,

a novel and a book of short stories,

was so famous, so significant, so...

such a major influence on everyone else...

Rulfo is the daddy of magic realism.

Rulfo is many things.

I'm Rulfo the photographer.

There are lots of Rulfos.

I got to play Guardia Civil cop!

A cop on the French border, no less, in that period.

For me it was a luxury because actors always

love to play a son of a bitch,

and in my case a Guardia Civil in Euskal Herria in that period,

gets me hot to trot,

and he's a subordinate of Melitón Manzanas,

so that's the fucking business,

almost as exciting as when they did him in.

Nobody runs from the Guardia Civil if they've only got spare parts.

I find animation to be full of freedom,

it takes you to places that drama can't take you.

Don't you believe it, whitey, this is magic surrealism.

It was an honor for me to play Tin Tan,

a Mexican character,

a comedian and actor

that I grew up watching.

It was like following in his footsteps in terms of his charisma as an actor,

he's a clown but he's a genius.

I think it's important to make a film like this right now.

This film deals with something from the past, literally,

but what happens in this film is still happening now,

in the U.S., in Palestine, in Mexico, everywhere.

I think it's important that such things

are connecting the historical dots

so that people now can understand what's going on right now

with what went on in the past.

Generally, as an Algerian, they make me play a terrorist,

a thief, a sexist, or something...

but I love a project like this.

I don't know what you think,

but we're living in a historic time.

I didn't look too far to find my character

because my uncle was a member of the FLN

and was very much like this character.

I remember when my uncle came to our house,

and he was only 5' 3" but looked like a giant to me.

I remembered him because he's someone

from whom I later learned what a revolution is

and what a revolution involves,

especially an international revolution,

because Algeria didn't just have its war or its revolution,

it helped many independence or self-determination movements.

You have to leave Algeria at once.

Imagine, I've known Fermin since '85 or something,

and suddenly, as I say, he comes into my house

via the new technology of email

and asks me if I can do this job.

Obviously I said yes, I was willing to work with him

and do whatever was necessary.

Foley is an art that when you make a sound it's a leap into the void.

You never know what'll happen,

but you have to get your body to go with the image and create a sound.

Sometimes it's one way and other times it's different.

To work with cartoons, specifically this movie,

I integrated myself totally into the characters,

becoming a cartoon

and acting out what I saw in the movie.

Making a realistic movie is more like real life,

so you do get into the character,

but in cartoons it's another kind of action,

more cartoonish, with a fun aspect,

you give it a different approach.

Erik did the Foley, Edgar did the archive synchronics

and François did the ambient sounds.

All this supervised by Edgar,

as designer, mixer and expert on this subject,

and I, clearly, taking into account the look Fermin wanted,

gave shape to the whole project at the sound level.

The sound, naturally, was given special attention,

and it was done in various studios,

above all in the Elkar studios, with Víctor Sánchez.

But also with Xanti Salbador in Irusoin,

and Haritz Lete in the REC studio for postproduction.

It's really been a long but an exciting marathon.

At first, we only had voices,

guide voices.

We gradually substituted each of the characters

for the final character.

Recording the voices took over a year.

Every time we included a new voice

was exciting because you saw the direction it was all taking.

I'd say it's very rich in terms of sound.

It has voices and languages from all over the world,

impressive Foley and effects,

and the music is powerful, naturally.

This cocktail, mixing it in 5.1, is a challenge.

The editing comes from stereo and we have to shape it

to the 5.1 surround sound system.

What's a surround sound system? An enveloping sound.

A sound that envelops the whole cinema theater.

So, we have five channels, five speakers above and a subwoofer.

We can enrich the sound and split it up better in space.

Since here we have a configuration the same as a cinema theater,

we've balanced all the elements and their volume,

with the aim of putting everything in its place.

We worked on the film,

turning up some sounds, cleaning up some voices,

and, above all, turning it into something impactful.

When the film almost seems done, there are still lots of things to do.

There we find the people who in recent years

have been closest to Fermin.

This project has many offshoots, like this exhibition.

This exhibition also has parallel activities,

such as San Telmo Night, the screening of films,

the book "The Art of Black is Beltza",

the film itself,

the making of documentary...

Each of these elements has a different line of communication,

and I define these specific types of communication.

Our job was to film the making of the creation of the soundtrack

in a studio in Fabra i Coats,

and we also shot the activities

that emerged around the film in Barcelona,

such as meetings, talks, concerts,

generally all of Fermin's stay here in Barcelona.

I think it was very important to document

the entire creative process of Black is Beltza,

because it involved a lot of people,

not just those who were participating directly,

but Fermin, his way of being,

has created links between people, spaces like Fabra i Coats,

Ateneu L'Harmonia or the people in the Sant Andreu area.

Talks were held, concerts,

and all this meant that as the links were growing

and as a result the structure, the film grew as well

and people participated who at first weren't foreseen,

they contributed new things.

Without this context the end result wouldn't have been the same.

So seeing this whole process now

is a way to understand the film.

I've helped Fermin at all the stages,

first defining what we had to do and then creating the work teams

and controlling the interface between them.

Fermin sets the patterns and you follow them to the objectives.

Fermin says you were his left hand. Why does he say that?

Sometimes he said to me: 24/7...

I've tried to be at his disposal at all hours.

We said we had to give it everything to achieve it, and that's what we did.

The left hand is a help,

but we need the right hand,

and Fermin has always been very firm about this.

Apart from being the production director, you're Fermin's partner.

How do you fight for so many years for something until you achieve it?

In a couple the relationship and work have to be one, they're not separate.

10 years ago Fermin showed me that photo of the giants

and I realized that there was an interesting story behind it.

Later I read the script

and fell completely in love with it.

In the end, it became almost a physiological necessity,

we had to complete the project, no matter what.

What were the most critical moments?

The most critical moments were the financing problems

and the excessive bureaucracy.

And the best?

The best we experienced with the relationship we had

with all the people on the project, the people we've met,

all those people who signed on for our idea of Black is Beltza,

who spread their energy and made Black is Beltza possible.

Like you, Amaia.

Today, when they try to close the borders and the seas

to people coming from other places,

I want to teach you a word in Swahili, my father's language.

Welcome is "karibu".

Amaia, I am Black is Beltza too!

-Me too! -Me too!

Let's hit the sea!

WELCOME

For more infomation >> BELTZA NAIZ - Black is Beltza making of / dokumentala (sub. Eusk, Cast, Eng) - Duration: 1:24:01.

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PÂTE FEUILLETÉE MAISON - Comment faire?? - Duration: 4:34.

For more infomation >> PÂTE FEUILLETÉE MAISON - Comment faire?? - Duration: 4:34.

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Tips for Dealing with Meltdowns in Children with Autism - Duration: 6:06.

Recently, on a Facebook Live, I asked parents and professionals if they could wave a magic

wand, what autism struggle would they want to go away?

A handful of people said they wanted to make meltdowns go away, so today, I'm going to

talk about three strategies to help both parents and professionals get rid of meltdowns.

Hi.

I'm Dr. Mary Barbera, autism mom, board-certified behavior analyst, and bestselling author.

Each week, I provide you with some of my ideas about turning autism around, so if you haven't

subscribed to my YouTube channel, you can do that now.

A little disclaimer here.

Behavior analysts, including myself, don't really use the word meltdown very much.

The reason for this is that it's not an objective and measurable term.

In other words, I don't know exactly what the word meltdown means.

If you tell me that your child is having a meltdown, I can't visualize exactly what is

happening.

I also can't visualize other words that parents and some professionals use to describe behavior

problems in kids with autism.

People say, "The child was really frustrated, he was out of control, he was anxious."

Reporting that your child is having a meltdown is kind of like that.

But instead of being all snotty and saying, "You need to talk more behaviorally," the

best way to get people talking more behaviorally, so that we can help them, is to ask what the

child's meltdown looks like.

Does the child fall to the floor?

Does he hit others during a meltdown?

Does he scream during a meltdown, throw objects?

Basically, this helps us to define the meltdown.

Also, if you and I are trying to count whether the child is having a meltdown or not, or

is having 10 meltdowns a day, or a week, our counts would not be the same if the behavior

is not better defined.

It's important to define a behavior well enough so that our counting of the meltdowns, or

behavior, is the same, because when we put procedures in place to help decrease meltdowns,

we need to be comparing apples to apples.

So, we'll define the meltdown as our first step.

This is defining what it actually looks like.

Same thing holds true for other words that are not very behavioral, like, "My child was

frustrated."

Okay, what does frustrated look like?

Does he slam his fists on the desk?

Does he yell?

Does he argue?

All these things, I can count.

I can't really look at someone and tell if they're frustrated or not.

Same thing for anxious.

What does it look like when your child is anxious?

Is he pacing?

Is he sighing?

Those things, I can count.

Anxiety and frustration, I can't.

So once we define the behavior, in this case the meltdown, the second step is to do an

assessment, to figure out how big of a problem these meltdowns actually are.

So part of the assessment is to determine how old the child is, how large they are,

how strong they are, how long the meltdowns last, and how often do these meltdowns occur,

per day, per week, per month.

If it's a large child and/or severe meltdowns on a regular basis, even if it's a small child,

you'll absolutely need an on-site, individualized behavior analyst to help you.

Preferably, it's a behavior analyst, but someone very skilled at reducing problem behavior.

If it's a smaller child, or even a larger child having less severe meltdowns a few times

per week or month, you might be able to put procedures in place and see progress just

using the child's current team.

So step one is to define the meltdown.

Tell me what it looks like, or what it usually looks like.

And the meltdown can be a compilation of all of these things put together.

Step two is to assess how frequently the meltdowns are happening and also how severe those meltdowns

are, based on your child's age, size, and strength.

Now we'll move on to step three, which is extremely complex, and that is the treatment

of meltdowns, or any other problem behaviors, that can lead to reduction.

But, I'll give you one piece of advice here, because obviously in this short video blog,

I'm not going to be able to tell you how to reduce or get rid of all meltdowns entirely,

but I will say this.

We need to be spending 95% of our time preventing meltdowns, not reacting to them.

Everywhere I go, I see people being way too reactive to problem behavior, and I know prevention

is the key.

So in summary, to get rid of meltdowns, we want to define and describe what meltdowns

look like, assess the frequency and seriousness of the meltdowns in step two, and step three

is to intervene, mostly with preventative strategies.

To get started learning more, download my three-step guide at marybarbera.com/join,

and if you like this video blog, I would love it if you would leave me a comment, give me

a thumbs up, share the video with someone that might benefit, and I'll see you right

here next week.

For more infomation >> Tips for Dealing with Meltdowns in Children with Autism - Duration: 6:06.

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Video Assises 2018 - Duration: 3:22.

Les Assises de la sécurité 2018

Opening conference - "Anticipating to stop suffering" by Guillaume POUPARD, Managing Director of ANSSI

Focus on anticipation by detection

Then, anticipation is by detection

I have often told you about these complicated detection issues

but basically, 100% security does not exist as said the Minister of Digital earlier

So we need an analysis at the right level based on a good risk analysis

and be able to detect fast enough, even very quickly, that things are not normal.

That's why setting up detection systems is essential.

We are working very hard with industry players to establish security incident detection providers. We absolutely need them.

We are close to the goal: it will be reached at the end of the year or the beginning of next year.

95% of the work has been done and I want to thank the manufacturers who voluntarily agree to comply with our demands.

It is painful because our demands are very high. And I mean very high, not too high!

Because you have to trust your detection provider and if tomorrow you get attacked through your detection provider, it's a whole building that collapses.

In these detection issues, there are essential tools like the famous detection sensors obviously.

We may now disclose the fact that two detection probes will be qualified by the end of the year:

one produced by Thales, the other by Gatewatcher. A lot of work has been done here too.

We need these tools that will complement the other tools and that will allow us to complete this detection system and its qualified providers.

There are also other topics on which detection is essential, by business area for example.

I also mention them, the Sentryo team is doing a great job in the specific but highly sensitive area of ​​industrial networks.

The models and products are different but it's essential, we need these products.

And the development of "host" sensors, which are hosted at the workstation and terminals level, is a real challenge.

Some interesting products already exist; there is still much to be done and this is a subject on which we will continue to work.

On a personal level at ANSSI, it is my priority for the coming year to develop our detection capabilities.

The law will allow us to do much more, which will enable us to detect more serious cases, earlier , and more efficiently against attackers who are always more discreet.

MORE INFORMATION AT WWW.SENTRYO.NET

For more infomation >> Video Assises 2018 - Duration: 3:22.

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No Man's Sky NEXT : The Abyss Update Announcement - Duration: 4:47.

Hello its Ricardo and welcome back to no man's sky next a new major update is

inbound has been alluded to on Sean Marie's Twitter page he says that in the

next coming week there's gonna be another huge update now this huge update

is going to be titled the abyss and it's going to feature more eerie aspects of

no man's sky is if it could be anymore Eve area let's face it I mean look at

the planets the planets are fantastic procedurally generated planets every

planet is going to be different is this can now going to be applied to

underwater scenarios we all think of the abyss and then we think back to the

effect the film the abyss featuring very much aliens underwater dark and subdued

environments that sort of thing is it gonna be a massive sub nautical

update coming our way who knows I mean the Internet is a right

with speculation on this subject we've had a little bit of a decrease in the

number of fixes coming up more gret more graphical updates as opposed to actual

fixes to the game we've had the fix around falling out of ships and that

sort of thing and but people are still saying that you know the stability of

the game is quite you know erratic at best and now here comes a huge big

implementation of an update called the abyss and you know what's it gonna give

us again it give us more content is it going to give us more locations is it

going to enhance the graphical nature of the game as if that could be enhanced

any more we've already had the implementation of tessellation in the

game I mean this is the first titled update since the implementation of 1.5

next and after all the updates that we've had him right now on 1.65 you know

an awful lot of fixes have been put in place to improve the player experience

they really have listened to the player community in my opinion

I mean the abyss yes it speaks that under the sea in the ocean but a great

contender for this would be the biological horrors sort of an alien hey

Joe Geiger sorta theme would be probably really good for this sort of thing as

well but then again there are so many planets out there you know how many

quintillion planets I don't know but there's lots you know the endless

possibilities you know mix the mind boggle to be honest but to be fair hello

games are listening to the player community and you know I mean and

they're answering not an awful lot of other software companies can be can be

in that position either way all of us in the community I can have a great time

speculating on what the abyss is going to entail and if you look at the title

it's in green eerie green it is that akin to Halloween is that akin to just

the nice color scheme they wanted want change cross scheme

who knows putting something in just for Halloween is bit time-sensitive it's

only one day isn't it really whereas an update like this should theoretically go

on for a while anyway I've been Ricardo this has been a little

bit of speculation on the announcement that Shawn Mary made about the no man's

sky named update to next which is now called the abyss it's kinda dropped next

week on all platforms PC and the consoles can't wait

go have a look at that but in the meantime make as much money as you can

and prepare yourself what could be a big update my my advice is also back up your

save games thanks for watching check back for more videos in the series check

out for more videos that are all in channel Battlestar Galactica deadlock

operation unabated to something I'm currently playing and the dangerous is

also gonna release some announcements in regards to its beta but you haven't

redone so hit the like and subscribe button and then check out the

notification icon and then you're gonna be well informed thanks for watching see

you soon

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Thank you for following us news channel !!

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made with LEFA : Téléportez-vous dans son clip ! - Duration: 1:35.

Hi it's Lefa

Live from my next video clip

You don't know when inspiration comes

In the middle of a clip

I look around me

I focus on faces

I listen

I take notes

When you write, you don't always know where you're going.

The GPS is your voice

Listen to it

All my life is made of words I receive them, send them

Listen to the notes

You search and search

But in the end, it's the ideas that find you

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