Hello guys this is onlyabidoang and today I'm going to do another mod showcase, this
time it's for a mod called "Become a Sorcerer", which, as you can see from the title, lets
you become a sorcerer and do a bunch of magical doohickeys.
This mod is created by a modder under the username Triplis, so go check out the mod
and download it in the description below.
So to begin your magical journey, you need to buy "a lump of clay".
This might sound nonsensical at first,
but now there's a new interaction called "investigate object".
If you choose to do that, you will be imbued with magical powers and magical tingles can
be seen floating around your sim.
You can choose to hide this visual effect by clicking on your sim and choose "hide
magical energy tingles".
You can also make it appear again.
After being imbued by magical power, you have to activate them by doing one of these three
rituals, either the Ritual of Digestive Control, Runner's Vigour, or Forced Isolation.
If you choose to do one of the rituals, your sim will begin meditating for a while.
Doing this will result in 2 selected needs replaced by the two brand new needs called
Magical Connection and Alignment which I'll talk about later.
If you do the Digestive Control ritual, the Hunger and Bladder need will be replaced.
Runner's Vigour will replace Energy and Hygiene, and if you do the Forced Isolation,
the Social and fun need will be replaced.
Now after you've done any of the rituals, you'll be able to use basic magic.
Before we continue, there's also a way to remove your sorcerer ability by clicking on
the lump of clay again and then choose "purge magic".
Now I'm going to talk about the new needs.
First is the Magical Connection.
If you've played an RPG before, then this is like the mana bar to cast spells.
Every time you cast spells, it will use up the meter.
The need also decays over time like a normal need.
If it goes a bit low, you'll get a +3 Dazed moodlet
and if it gets too low, you'll get a +40 Dazed moodlet.
To replenish the need, you have to use this free spell that involves you either draining
other sim's particular need or sacrificing one of your need to another sims.
The draining and sacrificing takes a bit of time so be patient.
You can cancel it anytime like normal.
Also, if you drain other people's need, it will increase your dark alignment and black
arts skill, whereas if you sacrifice your need, it will increase your light alignment
and white arts skill.
Now comes the Alignment need, which indicates which alignment you mostly align to, either
neutral, dark, or light.
If you perform a certain type of spell, your alignment will shift to that spell's alignment.
Also, the deeper you are in a particular alignment,
the more expensive the opposite alignment's spell gets.
Another thing is that if you're deep in the Light Alignment, making friends are easier,
while if you're deep in the Dark Alignment, making enemies are easier.
Now let's get to the fun part, which is the magic spells.
In this part, I'm going to cover the neutral spells first.
The first is the teleportation spell.
The spell will, obviously, teleports the player to a chosen area with a purple flame effect.
If you're a light sorcerer, a yellow flame will envelop you instead and if you're a
dark sorcerer, you'll be shrouded by Grim Reaper's black smoke effect.
You can also teleport other people to a particular area!
There's also a spell where you can change other people's outfit to another one of
their outfits.
Another neutral spell is the minion spell, where you can assign a selected nonplayable
sims to serve you.
Just choose a random passer-by, choose the boss option and then choose the role you want
them to do.
After choosing one of the roles, they will become your minion that can be assigned to
different roles.
There are several roles that can be chosen.
The guest role will assign your minion to act as a guest and hang around in your home,
the maid role will assign your minion as a maid and do your chores, the repair role will
assign them to repair any broken objects nearby, the painter role will assign them to paint
on nearby easels, the musician role will make them have max level on all musical skills
and start playing any musical instruments nearby, the romantic role is the same as the
guest role, but they will always have the flirty emotion,
and the dance role will assign them to keep following you and dance.
Yeah, everywhere.
Your minion will keep doing these assigned roles until you dismiss them.
You can also call them over anytime if you need them again,
command them to sleep,
and also fire them if you don't want them to be your minion anymore.
There's also the run spell that acts like one of the vampire's superpower.
If you activate it, whenever the sim goes somewhere far enough, the sim will always
run super fast with a steam and water sprinkles effect.
If your sim is a dark sorcerer, there will be a fire effect instead.
You can deactivate it by casting the spell again.
Now we're moving onto the alignment specific spells.
But before doing that, I'm going to explain to you about the two new skills, which are
white arts and black arts.
Both of them will let you unlock new spells once improved and every sorcerer, even if
it's their opposite alignments, can improve both skill and perform both spells.
To improve them, keep sacrificing your need for white art skill, draining other sim's
need for black art skill, or casting spells of that alignment.
There's also the "practice" self-interaction for both skill so you can train yourself.
Also, if you're in the light alignment, you'll learn white art skill faster and
vice versa.
Now I'm going to show you these alignment spells, starting with white art spells.
On level 1, you can cast "Cathartic Healing" on sims who are sad, which will reduce the
sad moodlet of the target.
If you also have a sad moodlet, the spell will reduce the moodlet of both you and the
target.
The "dry out" spell can be used to remove a puddle of water immediately.
The "health" spell can be used to cure a sim's illness from the get to work expansion pack.
The "workout" spell can be used to remove the target's "fatigued" moodlet.
It will also prompt the target to start working out if there are any fitness objects nearby.
You can also use the spell on a treadmill so you can build fitness skill faster and
won't get fatigued, but it will use up the magical connection need periodically.
There's also the white magic version of "enchanting introduction" social interaction to strangers.
If you do that, you will start the relationship with boosted positive relationship.
On level 2, you can do the "Aura of Nature" by clicking on yourself and choose yourself
or other sims.
The target sim will have a water dripping from them and be immune to fire for 12 hours.
The Simoleon Sacrifice spell will give people around you a happy buff that makes them more
likely to hug each other, but with the cost of one thousand simoleons.
On level 3, you'll unlock the transform weight spell that consist of giving your fat
to other sims and draining other sim's fat.
Now you can ruin a sim's life after they succeeded their diet!
On level 4, you can click on yourself and pick a target sim to cast the Aura of Edibility
and Aura of Agriculture.
Aura of Edibility will give the target a temporary moodlet
which let them produce food that neverspoil.
Aura of Agriculture will make the target learn gardening skill 5x faster for 4 hours!
On level 5, you can do the transform muscle spell.
Like the transform weight spell, you can give your muscle mass to other sim and drain other
sim's muscle mass.
So yeah you can finally ruin a sim's life
that have dedicated their whole life in the gym.
On level 6, there's the douse spell, which can be used to put out fire.
On level 7, there's the stasis field spell.
The target will be put on stasis, where they can't do any actions and their needs and
moods won't decay.
To free them from stasis, click on the target and dispel the enchantment.
On level 8, there's the prolong life spell, which can reset the target's age back to
the beginning of their life stage.
On level 9, there's the "Increase chance of boy or girl".
It can be used to yourself or other sims that are pregnant.
From the name itself, you can see that the spell will increase the chance of giving birth
to the baby of the chosen gender.
On level 10, there's the extract spirit spell, which can be used on a tombstone or
an urn and summon the ghost that occupies it.
There's also the "resurrect" spell, which if targeted on ghosts, will resurrect
them and turn them back to human.
There's also a faster way of sacrificing your need.
You can do the instant version of the "sacrifice need" spell and it lets you sacrifice your
corresponding need to the target immediately.
Now, if you have both max light alignment and level 10 white arts skill, you can lock
the max alignment by devoting yourself to the light
and performing one of these three rituals.
After performing one of them, you can now do the Purity's Aura spell.
When activated, a ball of light will appear inside your body and nearby people will come
to you and cheer for you.
Each ritual will have different effects on you.
The transcendence ritual will give you the "Transcend Emotions" spell in which if
activated, will give you a +50 fine moodlet until you deactivate the spell again.
The salvation ritual will let you cast a new spell called "Sacrifice Magical Connection",
which lets you sacrifice all of your own magical connection need and fill all of the target's
needs.
The creation ritual will let you cast a new spell to the target called "Create Life
inside Target" or "Inside self".
If you do the "Create Life inside Target" spell, the target will become pregnant and
give birth with you and the target as the child's parents.
If you cast "Create Life inside Self", you will be pregnant and give birth with you
and the target as the child's parents.
Yeah, that's as creepy as it sounds.
Note that both of these spells applies to all genders for both the sorcerer
and the target.
Now we move on to the black arts spells.
On level 1, you can cast "Lull to Sleep" spell on someone so they will pass out and
sleep for quite a while.
There's also the "Enchant to Kneel" spell that you can use on other sims so they
will start kneeling temporarily.
Like before, there's also the black magic version of "enchanting introduction" social
interaction to strangers.
After doing it, you will start the relationship with boosted negative relationship.
On level 2, there's the "Set on Fire" spell, which obviously, lets you set up a
fire on the ground but only on the lot you're currently in.
You can even cast it on furnitures.
The "Siphon Joy into Wealth" if targeted to a happy sim, will reduce their happy moodlet
while your sim gains money periodically.
On level 3, you can cast "Supress Sadness" on yourself.
This will remove sad moodlets on your sim and give you a temporary moodlet that prevent
sad moodlets to appear for 6 hours.
On level 4, the moodlet from the "Supress Sadness" moodlet will now last for 7 days
long and you can dispel it anytime.
Also, a new spell called "Induce Panic" can be targeted on a sim to force them into
a state of panic for quite some time while draining their own energy need.
Also, if the sorcerer has level 10 in piano skills, you can use a piano to induce panic.
The sorcerer will start performing a god awful song and
people around will start panicking and run away.
On level 5, you can do the "Tabula Rasa" spell on other sim,
which will remove all relationship the target had with you.
There's also the "Aura of Glamour" spell, which can be casted by clicking on yourself
and choose the target.
The target will then have a pink haze surrounding them, attract people and become more succesful
with romantic interactions for 4 hours.
On level 6, you can use the "Wipe Romance" spell on a targeted sim, which will wipe out
romantic relationship between you and the target.
On level 7, you can cast the "Wipe Friendship" spell on the targeted sim, which will purge
any friendship relationship between you and target.
On level 8, the "Set on Fire" spell can now be done on sims by clicking on your sim
and picking the target.
A fire will burst right below the target.
On level 9, there's the "Create Fire Dancer" spell, which can be done on a targeted sim
so they will be on fire.
The difference between the previous spell is that it cannot be extinguished.
FINALLY! MAGICAL MURDER!
HUEHUEHUEHE
On level 10, you can cast the "Create Lightning Rod" spell on other sim, which is straight-up
murder by electrocution.
You can also do the instant version of the "drain need" spell and it lets you drain
other sim's selected need immediately.
Like the white art magic, if you have both max dark alignment and level 10 black arts
skill, you can lock the max alignment by devoting yourself to the dark
and do one of these three rituals.
The "Eternity" ritual will make your sim, well, immortal!
This means that they won't die or age.
The "Might" ritual will unlock "Fight for Llamadeus's Favor" social interaction,
which if done on to a sim, will fill your magical connection meter and also causes the
target to have all of their needs drained.
The "Wealth" ritual will let you cast a spell called "Wealth from Death" which
is straight up killing the target, but you'll gain fifty thousand simoleons!
After doing any of these rituals, you can activate the Reaper's Aura
whenever you want.
When activated, you'll have the grim reaper's smoke effect around your feet and nearby people
will panic and run away from you.
You can also do the new "Scare" interaction while this aura is on.
It's like the normal scare prank, but it causes them to pee themselves after that.
After locking to an alignment, if you do a spell of that alignment,
it will cost you nothing.
You'll also unlock the "Enable Move by Hover" spell which if activated, will make
you hover when going somewhere.
And finally, you can remove this maximum allignment lock by rethinking your commitment and do
a ritual that will remove them.
The last thing I'm going to mention is children and toddler sorcerers.
That's right, they can become a sorcerer, but there's not much that they can do.
To turn them into a sorcerer, just investigate a lump of clay like normal.
Also, unlike adult sorcerer, they still have normal needs.
Children sorcerer will only have two abilities.
First, they have a chance to spontaneously combust when angry.
If this happened at least once, they can ask adult sorcerer to give them
a "Flame Containment" spell.
If done, the child won't get any angry moodlet or some
other negative moodlets for the next two days.
The second one is that they can teleport, but adult sorcerer needs to Imbue them with
Teleportation Power.
The children sorcerer will gain a temporary moodlet which lets them teleport to the selected
area, but there's a catch.
After each teleportation, they will always get this uncomfortable moodlet and can't
teleport while the moodlet is in effect.
Meanwhile, toddler sorcerers will only have one ability, which is "Play".
The toddler will start playing by floating around the area energetically.
Sometimes the animation looks really creepy though.
And that is it guys for the Become a Sorcerer mod.
I already provided the download link in the description.
Thank you so much guys for watching my second mod showcase on Sims 4.
I hope that you clicked the like button below, and also if you enjoy these kind of contents,
be sure to subscribe to my channel.
You could also give me some suggestions on mods you'd like me to showcase next.
See you later!
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