Howdy folks, today we're going to talk about Refiners, as even the Portable Refiner is
a must have for anyone playing the game.
Today I'll go through all the recipes, the pros and cons as well as some known bugs.
So let's start with the Portable Refiner itself.
You can build a Portable Refiner from your build menu with 30 Oxygen and 1 Metal Plate,
the Oxygen is easily gained from Red plants that glow and have bulbous flowers and can
be found on at least, most worlds.
You could also just buy the oxygen, it's quite cheap and sold everywhere, same for the Metal
Plate, but if you need or want to make it, it's just 50 Ferrite Dust gained from small
and medium rocks.
Once you have built your portable refiner, it can be picked up and held in your inventory
for later use, to put back down simply build it again through the menu, if you have one
in your inventory, it will place that down and not require the resources to build.
At the beginning it is quite useful to devote a slot to one, but as you go on, you will
be more prepared and likely not need one often, and as they are so cheap to build and you
will often have Oxygen on you anyway, it would likely be more preferable to just build and
leave.
The Portable Refiner has a single input, a fuel and an output.
The medium has 2 inputs and Large has 3, this allows for far greater and more extensive
recipes in the Medium and large.
Now, before we go into it's best uses, here are all of the recipes I have tested, I'm
pretty sure I have tested every resource on the Portable refiner.
For simplicity, we'll group these via what is produced, as what is produced is a far
smaller list than what you can refine.
First is Carbon;
Oxygen can be refined to Carbon with a 1:1 ratio
Whereas Condensed Carbon, Marrow Bulb, Kelp Sac, Frost Crystal, Cactus Flesh, Fungal Mould,
Gamma Root, Star Bulb and Solanium are refined to Carbon on a 1:2 Ratio
Carbon, of course, refines to Condensed Carbon on a 2:1 ratio
and Carbon Crystal refines to Condensed Carbon on a 1:150 ratio
This is a repeating pattern, as most of these resources have 3 forms, the basic, the refined
and then a rare crystal form which refines to 150 of the refined version, with a few
exceptions.
Cobalt to Ionised Cobalt with a 2:1 Ratio and back again for the opposite ratio, this
is helpful as there is no loss other than fuel.
tetra-cobalt refines to Ionised Cobalt on a 1:150 ratio.
Sodium goes to Sodium Nitrate with a 2:1 Ratio, but interestingly doesn't go the other way,
I expect this is a bug or oversight that may be patched along with a number of other things
possible with refiners like Infinite resource loops, of which there is one for the Portable
Refiner.
Sodium also has a rare Crystal form called Destabilised Sodium that has the 1:150 ratio
Ferrite is a little different as it has an extra sub-basic version, this being Ferrite
Dust.
Ferrite Dust refines to Pure Ferrite at a 1:1 ration, whereas Pure Ferrite continues
the trend to Magnetised Ferrite on a 2:1 ratio and Rare Metal Element refines to Pure Ferrite
on a 1:150 Ratio
Magnetised Ferrite can go back to Pure Ferrite on the opposite ratio of 1:2.
Ferrite is definitely something you'll want to refine for reasons I'll go into shortly.
Di-Hydrogen is that infinite loop I was on about, it refines to Di-Hydrogen Jelly on
a 30:1 ratio, yet refines back to Di-Hydrogen on a 1:50 ratio.
If you intend to gain financially from this, you should consider the fuel you are using,
personally, it feels a little exploity, and I expect this along with the other infinite
loops to be patched at some point.
Salt refines to Chlorine on a 2:1 ratio
Chloride Lattice refines to Chlorine on a 1:150 ratio.
Now we've gone through the basics, the gases refine in a very costly tri-loop of 3:1, so
Radon refines to Nitrogen, Nitrogen Refines to Sulphurine and Sulphurine refines to Radon,
all of these refine at a ratio of 3:1, so should be avoided unless absolutely necessary.
Now for silver.
The Junk resources you find on green crates, the consoles of Abandoned Buildings and more
like Residual Goop, Runaway Mould and Viscous Fluids, refine to Silver on an awful 5:1 ratio,
but at least they have a use now, though not sure if it's worth actually collecting it.
Rusted Metal is an exception here which turns to Ferrite Dust on a 5:1 Ratio making it even
less useful to collect, but at least it makes more sense.
Alloys also refine into large amounts of resources, such as Aronium, Herox and Dirty Bronze all
turning to Silver on a 1:250 Ratio.
But Lemium refines to Gold on a 1:125 ratio.
The higher ups like Iridesite turns to Platinum on a 1:500 ratio.
I have not had the chance to pick up some Geodesite, so, unfortunately, cannot confirm
what that turns into.
You should be warned that Magno-Gold and Grantine are very broken at the moment and will show
nothing in the output, yet allow you to refine, it will then take your Grantine or Magno-Gold
and return nothing, if you leave the Refiner screen and go back, it will display 250 Big
Ball, and any veteran players will likely know this as a placeholder broken icon.
This will render your Refiner useless and impossible to get rid of, my freighter has
one stuck there from my tests, I wish I'd done this testing on a planet in all honesty.
If we move to the Biome Specific elements like Dioxite, Uranium, Phosphorus, Paraffinium,
Ammonia & Pyrite, they all refine to Ferrite Dust on a 1:1 ratio, this is generally not
worth doing unless you really need to fuel your terrain manipulator and you somehow find
yourself on a world with no rocks.
Then for the big one, Chromatic Metal, this is required for building Warp Cells and many
other things and once you figure out how to make it, it's all good as every system no
matter what has the resource to make it.
This is because it requires the Steller Resources, these are the resources that are specific
to star colour.
Yellow systems have Copper, Red has Cadmium, Green has Emeril and Blue has Indium.
These all refine to Chromatic Metal at different ratios.
They all also have a rare Activated version, this is planet-wide, so every so often, you'll
see a planet in these star type systems that instead of say the usual Indium, will have
Activated Indium, the activated variant is worth double in units, and it refines at half
the input ratio, but unfortunately it also harvests at a terrible rate, so it is advised
that you not seek activated in order to refine to Chromatic Metal, it is far more efficient
to harvest the lesser variant.
Copper refines on a 2:1 ratio.
with it's Activated variant refining on a 1:1 ratio.
Cadmium refines on a 1:1 ratio with the activated variant at 1:2
Emeril refines at 2:3 ratio with activated refining at 1:3
and Indium refines at 1:2 with it's activated refining at 1:4
the last is Coprite which refines to Mordite on a 3:2 ratio
Mordite no longer drops from creatures on death, instead they drop carbon, and while
Mordite can still be gathered as a secondary resource, this could be a good method to get
some if you have the coprite, I've yet to dive into farming, so I cannot be certain
whether Mordite can still be farmed.
Out of resources, the one that cannot currently be refined using the Portable Refiner are
Sodium Nitrate, Chlorine, Silver, Gold, Platinum, Mordite, Chromatic Metal and Pugneum, all
other than Silver, Gold and Platinum are not elements, so this may be the reason, it may
be a logical choice, as say Condensed Carbon and Carbon Crystals are the same elements
with the atoms arranged differently.
It's not a perfect theory, but it kinda fits.
Now as for tips and best practices.
The Portable refiner is a far lesser version than it's Medium and certainly Large counterparts,
in the Medium and Large Refiners, you can mix many resources in order to achieve greater
ratios, so they are far more efficient, so firstly, you should only refine in this Portable
refiner, just what you need.
When it comes to Ferrite, as going from Dust to Pure is a 1:1 ratio, you should do your
best not to use the dust to recharge etc, the Terrain Manipulator requires 200 Ferrite
Dust to Charge, but only 50 Pure Ferrite and even better 20 Magnetised Ferrite, the differences
are huge, so if you have the patience, refine it.
Condensed Carbon is found in crystalline form, this makes it not possible to obtain without
the Advanced Mining Laser, so just refine some normal carbon to obtain.
The highly compressed versions of the basic resource like Rare Metal Element, tetra-cobalt,
Destabilised Sodium, Chloride Lattice, Superoxide Crystal and Carbon Crystal are found in the
wild in the form of the old elusive Omegon Crystals.
I'm unsure if they are planet specific, but I have found many on a lush Biomed planet,
specifically Overgrown ringed planet, but I would imagine that if it is specific, it
would only be biome specific, yet no proof of this yet.
They take a while and will alert the sentinels on destruction, so mine them until they have
hardly any durability left, then pop them all in one go, be sure you have bag space,
this stuff is valuable.
Regarding Chromatic Metal, you should gather the resource of the highest star type you
can get to, so preferably Indium from Blue star systems, as they require the same amount
of effort to harvest, but give a greater ratio from refining, ignore the activated for refining,
it's not worth it for efficiency.
Iridesite may turn to a whole 500 Platinum, but be aware that as far as units go, it is
a massive drop in value.
If you have the Stasis Device blueprints and such, Iridesite is one of the 3 final material
required to craft, so consider saving them, same with Aronium, Magno-Gold and Grantine,
the latter 2 of which will bug your refiner anyway, those 3 alloys can be combined to
create Iridesite provided you have the Blueprint to do so.
These blueprints are still gathered from Manufacturing facilities as far as I can tell and Manufacturing
facilities can now be found far more easily, often popping up on the signal boosters first
free option.
Save your salt, Salt is an exceptionally valuable resource, it is required in huge amounts for
farming and can be used to gain great value in the better refiner variants, so I would
definitely advise saving it and not refining it.
Chlorine is found in abundance after all in Fungal Biomes and does not refine back.
As with Ferrite, you should refine your carbon to condensed carbon before using to charge.
The portable refiner is incredibly useful and essentially a pimped out Minecraft Oven,
the higher variants will certainly be covered in another video, but as they are unobtainable
to legacy saves that have already completed the base missions at the moment and the fact
that you'll likely agree, this video is long enough as it is, I have not included them.
With multiple inputs, the potential recipe numbers are huge and not only that but they
can process materials that the portable refiner cannot.
So keep an eye out for that.
Also, more information on the individual resource is coming your way soon as it is a highly
requested subject.
Thanks for watching folks, this is the first in the properly comprehensive guides, many
more to come on every aspect of the game, I'm aiming for one a day in these initial
few weeks which as you can understand, is a little tough considering the research required,
but I'm doing my best!
If you wish to support Xaine's World, there's Patreon with a single tier for $1 or more
as well as a streamlabs donation link in the description for one-offs, though sharing is
also a fantastic way to support the channel.
We have a Discord that is growing every day with people who love games most of which love
No Man's Sky, everything is linked in the description.
I shall see you fine folk tomorrow with another guide to better explain the mechanics of No
Man's Sky, have an awesome day folks!
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