Is that what I
Think this is funny you think this thing is funny
All right, so really quick. I just like to say I don't hate animation memes. I don't really like animation memes either
I'm indifferent to the creation of them
but I believe animation memes are a bad starting point even for beginning animators as
You can see from the title this is a semi response to solar sans video with my own take on the whole animation meme debacle
So as you may know animation memes have made a pretty big resurgence over the past months. Maybe even going back to late 2016
Don't really have a problem with animation memes like I said, but I did think that they died out like four years ago
anyhoo
it seems as if ever since Solar Sands has put out his animation meme video people have been a bit unkind to the artists and
animators behind them and
as more people jump on the back of the hatred bandwagon
Nobody is learning how to become a better artist and nobody's learning how to become a better skeptic or critic
I don't blame Solar Sands for this obviously because what your audience does is completely out of your hands
Even if you take notice and ask for them to stop in this video
I'd also like to give tips to teach animators and critics how to make better animations and critiques however
I think the critique video will have to be at a later date as to give this video some brevity
I'd also like to preface really quick that this video if you haven't already watched it is opinionated
So nothing should be taken as completely factual and on to the video
99% of animation memes are exact clones of two types of animations
Let's do a breakdown of what I'm talking about
So we start off with an OC because you know we have to cram in auro season 2 something
I mean what else are we going to do with them besides role-playing am I right and this OC begins to dance or move in?
Some way keep in mind. This is usually paired up with obnoxious music and then one of two things happen either at first
It's all happy and carefree and then suddenly when the music changes
For a few seconds boom it turns all edgy and dark. Happy and carefree
edgy and dark happy and carefree
Edgy and dark and the second thing that can happen is your character just sort of dances in the same spot
And that's about it now loot this four or five times and then tada you have your full animation mean
I kinda agree with what solar says the edgy and dark side to Aussies is very much overdone
I
Don't really see why artists still use this trope when they could make their characters way more interesting with little Kirk's and no God know
What he says about artists and animators being too sensitive to criticism is completely correct although
For the most part the artists that pop up and make up most of the community you're young and simple-minded
Older and more experienced artists and animators seem to have trouble accepting criticism as well
Which creates a vacuum of sorts where only positivity is shared between tight-knit?
Communities that don't understand how to deal with criticism or negative attention if you know you're blind to criticism
And they're trying to get out of that trap though. You can break out of that
She'll asking your friends for some criticism and working up to random people
Getting as many artist input as you can is the surefire way to become better and to add on to the beginning of my statement
Try different quirks for your characters other than their all-powerful Mary Sue's that have a green day, Linkin Park Hot Topic
Looking a side that makes them special give them positive and negative traits
Try outweighing the positive with the negative or vice versa to see how fleshed out your character can feel
Animation is hard
animation
People
Lots of things in life are hard. I understand that animation is especially difficult and tedious and can take years
But just because something is difficult doesn't mean you can't criticize it
there is a bit of a problem with both the sentiment that solar is giving to the animation main creators and the idea that the
animators have and that's the fact that animation is hard when
Animation isn't hard
Whoa, okay, okay, okay, I take it back
Sorta you see animation isn't difficult in the aspect that the main creators are saying
most of the time the animators that say this one in regards to their meme also bring up time and the fact that
animation is difficult because the time it takes that's not true whatsoever the word you're looking for is boring or
Arduous when I think of animation is difficulty?
I think of the difficulty of holding all 12 fundamentals of animation in my head while trying to follow those
Fundamentals all the while making sure that my frames are all in order
and the pacing is correct and
yadda-yadda-yadda
Animation is difficult tediously creating frame after frame and keeping the amount of continuity errors and issues minimal is
Boring not hard solar is right though
And what he said just because you bring up the defense that animation is difficult or that your memes are just for fun does not
Mean that you aren't subject to criticism
Every artist is subject to criticism and that's how you get better at your craft in the rest of this video, though
I'm going to be taking the role of professor Popa get it and
reviewing the twelve animation fundamentals giving some resources to websites and stuff that may help you in becoming a better artist an animator and
reviewing animation means what defines animation and how to grow let's get started with some practical definitions to work off of
Animation is defined as follows the state of being full of life or vigor liveliness
they started talking with animation the state of being alive as
Well as the manipulation of electronic images by means of a computer in order to create moving images and now the technical
definition of an animation main
Animation memes are different from other memes while still keeping the aspect of being easily shareable content
These memes are created by animators and are put to music
Animation memes are usually driven by the beats of a song
Often being very repetitive in nature and often use self-made characters now in order to get the full meaning of the definition of word
It's important to take a look at all
definitions from what I pull from this I believe that in order to create something that classifies as animation you must create a
secession of physical or digital drawings that give a sense of weight
Movement and liveliness or humanity would you rather see a static ball?
Just moving around a room merely giving the impression that it's bouncing
Or would you like to see the ball squish show some sort of weight and show a motion through the drawings
Depending on who you are you'll prefer either of those, but for the most part
I believe you'd rather enjoy seeing a ball show more emotion whilst it's bouncing now
We're going to take a look at two animation memes one that I consider to be of a higher quality and one that I consider
a lower quality
Please however try to look at these memes at animation value alone while the artistic talent of a creator will heavily influence how an animation?
Looks it's easy to see when some of the fundamentals are missing
All right so this first animation room
There are only about four frames with a slow motion tween between a lot some of the main pillars of animation are missing from us
Meme that being liveliness and weight as you'll see in most animation memes the characters seem to be floating in space
They don't have a set weight exactly this can be very
Distracting other distracting things about this meme are the Goro slash body horror frames that pop up when the music gets a bit darker this
Obviously contrasts the lighter tone in the music, but when the subject is
So skewed like this it gets a bit hard to watch and moving on to the next animation man
You've probably noticed from looking at both of these names that they're more feats of editing than
animation they both have few frames and use the few frames
They created in some sort of editing program
But in this last meme the editing is quite a bit of effort put into it unlike the other though this animation is two things
One it doesn't use the overused edgy second life multi-personality disorder black metal body horror trope and secondly
It's actually a mean
Honestly, why aren't more animation memes actually memes the trope of going from normal to crazy is so boring and it has no punch whatsoever
Because it is in 2007 anymore
I pretty sure most of the art and animation community you like memes
So why don't they use those to their advantage the difference between these two should be quite obvious?
One has more life put into it and the other is much more floaty an alien this goes back to my ball
demonstration which leads to one of the twelve core animation
fundamentals really quick check the
description for two links to two very important books that every animator should own the illusion of life and the animator Survival Guide
From what I know they both go over basically the same concepts
But maybe you'll pull different things for the two different books in the description
I've also linked all the videos you've seen in the past few minutes as well as some other
Very amazing helpful artistic websites now
let's look at the fundamentals by the way if you'd like to see a more in-depth look at the
Fundamentals alan becker details them all very well in his videos squash and stretch almost
Exactly as the name entails same with most of the rest of these fundamentals
Squash and stretches the use of squashing and stretching a character or object in your animation to give it a more realistic and grounded in
reality feel
Objects that are more rigid and Static don't squash and stretch as much while fluid and squishy things will squash and stretch more anticipation
Anticipation and animation is essentially using a few frames to build up the action of a clip
staging
The point of staging is to make sure that your subjects are placed in a way that makes it easy for the viewer to know
What the most important part of a scene is?
Straight ahead and post a pose straight ahead and post a pose are two different ways to animate in its most simplest description
Straight ahead is a bit more difficult because you have to have the movement planned in your head straight ahead will usually result in
Continuity errors and more revisions on your part pose the pose is when you create several key frames to guide the scene both are good
For different things for example straight had his better fluid and fast action while most opposes better for slower scenes
Follow-through and overlap this one is a bit more difficult for me to describe
Follow-through is making sure that loosely connected things like body parts will follow through with an action being made such as walking
punching running and throwing an object
overlap is one different parts of a body or object move at different speeds an
Example would be the difference of movement between your pelvis in your leg and the difference of movement between your leg in your foot this
Fundamental is basically making sure that your character or object stays true to gravity and Newton's laws of physics ease in and slow out
again kinda awkward to explain when the human body begins moving it needs time so when the body begins walking the frames the beginning of
The walk should be slower this goes the same for the inverse if you've already got momentum going while you're walking or running you need
To use force to stop yourself same goes for
animation arc most if not all
natural movements follow an arc
For example the joints in your arms and legs force your appendages to move at a natural arc in fact
I believe most organic things move in natural arcs, but definitely not machines
Which can do both arcs and straight ahead movement?
secondary action
Secondary action is the separate less important actions that a form will commit to like hair and clothes moving
this is usually used to give your object or character some sort of weight or more liveliness timing a
Character that's light and jumpy will move differently and on a different timing than a large lethargic character
Timing is also used to show how emotions change in a character or how it communicates with other characters?
exaggeration
Most simple of all of the fundamentals in my opinion taking things grounded in reality
And skewing them just a bit to make sure that they're still believable this is usually used for stylization
I believe but can be used in smaller facets to make a character's movement more involving solid drawing
Solid drawing is having a firm grasp of objects in the 3d space
And finally appeal is making sure that the character your puppeteering is appealing to your audience also
Making sure the character is interesting to look at and different from other characters
Now that you know the fundamentals of animation try and apply these to your memes obviously?
I don't want you to spend months of your lives making a three-minute masterpiece, but maybe from this knowledge
You can grow as an artist. Please take the time out of your day to learn more about this craft
If you see this video and actually by advice
I would love to see what you make you can reach me at my twitter at synth wave and post or my deviantART, Dhakal
It's dogle with a cue. It's very very intuitive name. Thank you very much
Please leave any criticism notes or comments down below, and I hope you have a very nice day
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