Thursday, January 3, 2019

Youtube daily report Jan 3 2019

Hello guys welcome back with me isengdudegame... okay today we play others account KM

Okay, this time i just want to play with Bolverk and Odin..

In Arena Offense... this is the stats...

His runes..

IMO if you bring Bolverk better your team is will shield..

If independent I prefer you build him will shield...

So the knowledge will be full faster.. So this is instant skill 3...

Okay we see Bolverk, now let see Odin..

This is Odin..

Odin is damage.. attack type.

Vio will..

This is cool...

Awesome, he will ignore def with 5 knowledge..

Knowledge got from killing and beneficial effect

Automatically get 3 from killing or ally dead..

He also can autorevive using knowledge..

8 turn cd...

Okay lets play now..

This is C3 rank above..

Lets go we try this..

Auto 5 knowledge..

Try this..

Lets try hit, can we kill??

Continue..

This again..

Hit again bro...

Hit more..

Good...

Heal again, no worries...

Die you!!!

Ouch its not..

Ouch heal again..

Hit first

Lets continue bro...

Hit this first...

Lets continue...

Both have 5 knowledge now nice...

Ouw... slow bro...

Chill..

Heal again nice..

Heal again..

Not dead yet...

Ouch danger its anti crit...

Kill again...

Kill again...

Hit again..

Die!!!

Eat that...

Hit again, nice...

Good...

Still 4 knowledge, hold...

Hmmm this is goood....

Crazy!!!

Hit again..

Hit bro..

So good...

Kill it first..

Ouch not dead, damn it....

Ouch not dead..

Continue..

Lack atk buff, Baster is very good for this..

4, not bad lets hit this..

Hit again...

Finish him!!

Die!!!!

3 not bad

Hit agian bro...

Lets use that...

Wow 36k, not bad lets go...

Lets try this..

Wedjat can be counter by Woosa..

Amduat or Wedjat??

Amduat??

Nice..

Hit this first...

Feelsgood...

Good...

Its okay..

We kill Triana first..

Nice acc lead... You are awesome..

Die you!!!

Lets kill it...

We can not..

Yes we can...

Please dont heal that..

Will be heal, but its okay...

Thats arrogant Ritesh...

Very good...

Dont heal!!!

Die!!

Okay good...

Very good...

This is very expensive combo...

Ouch 24k

Crazy, more procs....

Great Odin.... Next...

How many time left?

Okay this one, lot of G1 using this AD...

Lets try fight this, this is last test.....

Test this expensive combo

Already 5 knowledge...

Hit bro...

Ouch shit!!!

Kill this..

STOP!!!

Stop please~~

Stop please~~

If i attack will trigger Triana passive..

Die!!

Full HP again..

Good..

Ouch Bolverk dying...

We need to heal...

Hit Perna

4k not bad (for heal)

Crazy... sharp...

Good...

1 more its okay i think..

Heal again...

Nice... dead for sure..

Revive by Vanessa or not??

Let see... die!!!!

Shit glancing...

Odin will die...

Please dont die now..

Damn it, my Odin dead for sure...

Die you!!

Heal again....

Okay buff again..

Die you!!

Nice

Odin is awesome

Okay i think thats all..

If you want to see more action from this, just comment below

Thinking to bring this team to RTA Special League..

Maybe will awesome..

Just comment below.. Where should i bring this.. LOL

Thank you, comment like subscribe... bye bye

For more infomation >> [ENG SUB] Duo Lightning Emperor Arena Offense Guardian Rank - Summoners War Indonesia - Duration: 12:54.

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Un veganisme plus inclusif? (ENGLISH SUB) : Introduction - Duration: 7:16.

Hello my foodies!!

Hope you're fine and you're spending really nice happy new year

I'm currently at my parents' place

reason why i am making this video with this wonderful yellow light i have above my head

My lights being between Paris, Lille and Reims.

So we gonna try make the video anyway if you agree.

I went to Lausanne and Geneva to held the conference

I was invited by PEA association, i'm grateful that they allow me to introduce subjects i think are important to talk about.

The only thing is we did not think about filming the conferences.

As a consequence, everyone who couldn't be there those days, missed the important facts we wanted talked about.

So i thought it would be interesting to talk about that on the channel.

Last may, i made a partnership with Conforme Magazine, for which i wrote a very little article.

I tried in this article to explain why veganism was seen as a white thing (the link is in the description box)

I read and present that article in Geneva.

The day after, in Lausanne, i talked about the links we could, or could not do between animal liberation and human oppressions (racism, sexism).

As it was not filmed, i don't know if i said it earlier or not, i'm not at my first try making this video

I don't recall what I say or not. Sorry for that

there is no track.

I decide to make a playlist in which i will introduce the subjects i talked about in the article of Conforme Magazine.

I will also resume all the questions Alizée asked us during the conference-debate in Lausanne.

I will try to resume the answers i gave that day. The question Alizée asked were really important.

I planned to make videos of a maximum of 10 minutes.

I want the videos to be easy to understand, to read, to digest and short.

And I also want the videos to be easy to translate.

I hope i will be able to make mini videos with different titles.

Following the article I wrote, here are the titles :

"the black woman" and western science, i would make an entire video about the subject

A second video about vegans and racism

i would link it with the part "when vegans oppress POC in favor of animals

I will take as an example 269 Libération Animale

In another video i will talk about hierarchy of oppressions and vegephobia

i will also talk in another video (i said it this way, but i might organize it a different way)

about the universalist and white-centered vegansim...

veganism, traditional dishes and family

At last, i will talk about this sentence we all know "veganism is a white thing"

after all this, i will resume my answers to Alizee's questions during my intervention with Pia, Yves Bonardel and Jonathan

The idea is to give my opinion on the subject. If everything goes well, we will mix all our answers on a video which would be broadcast on PEA's networks and everywhere else

we will see how this goes... As a conclusion :

I'd like a little...oh..

As a conclusion : how we can bring all the movements back together

I really want to talk about that.

As Christopher Sebastian said : For the veganism to be more inclusive, it's important to put in in a context of liberation.

The aim is to put an end to imperialism, capitalism,to the white-cis gender heteropatricarchy in all its forms

and to the white supremacy.

The goal of all these mini videos is to make a link between afrofeminism, the black liberation and the animal liberation.

For us to stop seeing those movements as if they were in competition between one another.

This is definetely the ultimate goal of this mini serie that i want to make.

I think i will make all the videos in one shot (i was not able to do that tho ^^')

but i will take time edit and release them little by little for the series to last few weeks.

I hope that you're spending a wonderful New Eve and that everything is well for you.

I am enjoying being back to Paris and take advantage of holidays. That's awesome, I like that.

Now, i think i'm gonna make the next video, which will deal with afrofeminism. I will explain why afrofeminism is necessary.

I think there are still a lot of people who don't understand the need of it.

I heard too many times "feminism has no colour".

"this happened 60 years ago, it's over now!"

So : some clarifications are needed.

That's all for today. Let the new serie begin!

so... see you in the next video!

waiting for that, as usual : eat a lot of vegetables

drink a lot of water, but first and foremost :

keep smiling :)

Deuces!

For more infomation >> Un veganisme plus inclusif? (ENGLISH SUB) : Introduction - Duration: 7:16.

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Belen, è guerra sui social: la Rodriguez si difende, interviene anche Simona Ventura - Duration: 3:51.

For more infomation >> Belen, è guerra sui social: la Rodriguez si difende, interviene anche Simona Ventura - Duration: 3:51.

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Búa đập van truyền thống. Số lượng có hạn. Ae nhanh tay - Duration: 5:06.

For more infomation >> Búa đập van truyền thống. Số lượng có hạn. Ae nhanh tay - Duration: 5:06.

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LOL Surprise Toys Unboxing

For more infomation >> LOL Surprise Toys Unboxing

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S. Korea's Nat'l Security Council says 2019 will be critical to resolving nuclear issue - Duration: 0:38.

meanwhile South Korea's National Security Council believes 2019 will be

critical to solving the denuclearization issue and establishing peace on the

peninsula turbine national security adviser cheung yu-yan during the meeting

the members reviewed the security situation in the region and said that

Seoul needs to take the lead this year in improving relations between the

Koreas and the US on the dispute between Seoul and Tokyo over a Japanese patrol

planes recent low altitude flight over a Korean naval ship

the NSC vowed to take steps if needed against what could be a serious

violation of safety protocols or even a threat from the Japanese plane

For more infomation >> S. Korea's Nat'l Security Council says 2019 will be critical to resolving nuclear issue - Duration: 0:38.

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Sales at S. Korean automakers rose last year by 0.5% - Duration: 0:33.

South Korea's economic growth might have been slow last year but local automakers

managed to increase sales slightly from the year before by half a percent

self-reports from Hyundai Kia GM Korea Sung Jung and Renault Samsung Motors

show the five automakers sold a total of eight point two three million vehicles

last year and on your increase of forty thousand about eight percent of those

vehicles were exports which offset a fall in sales domestically the

best-selling model in South Korea last year was Hyundai's grandeur at 110

thousand units

For more infomation >> Sales at S. Korean automakers rose last year by 0.5% - Duration: 0:33.

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Percentage of low-paid workers in S. Korea falls to under 20%, lowest in 10 years - Duration: 1:18.

the percentage of low paid workers in Korea kept going up for three

consecutive years but 2018 has been a turning point that number declined

minimum wage hike may have contributed to this change here's song young with a

deeper analysis according to the Korean employment information service the

percentage of workers in Korea making what is considered a low paid dropped a

loss here to 18 percent down 5.8 percentage points from the year before

low-wage workers according to the government are those who earn less than

two-thirds of the median value H last year the median wage was around 10 US

dollars so they're making around 6 dollars and 70 cents or less it was the

first time less than 20 percent of workers were low paid in ten years

the report pointed to factors to help lower the ratio including an increase in

illegal Assad minimum wage and levels of education o people with a bachelor

degree or higher only 5.6 percent had a low paid job but among those with high

school diploma or lower the figure was twenty nine point four percent this

indicates that those with less educational attainment likely benefit

more from the moon administration's wage hikes

seongjo arirang news

For more infomation >> Percentage of low-paid workers in S. Korea falls to under 20%, lowest in 10 years - Duration: 1:18.

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S. Korea's food sales grow 2.3% to reach over US$80 billion in 2018 - Duration: 0:35.

the local food industry grew 2.3 percent in 2018 which sells of more than 80

billion u.s. dollars according to the Korea rural economic Institute report

processed green products animal feed and manufactured food products let the

industry's growth 5.4 billion dollars of food was exported in the first nine

months of the year while imports for the same period went up six percent to

nearly ten point nine billion dollars instant meals garnered greater

popularity in Korea while every year saw increased demand overseas particularly

in Asian markets

For more infomation >> S. Korea's food sales grow 2.3% to reach over US$80 billion in 2018 - Duration: 0:35.

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Fiat Punto 1.2 S - Duration: 0:45.

For more infomation >> Fiat Punto 1.2 S - Duration: 0:45.

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The Fermi Paradox & Virtual Worlds: Colonizing Inner Space - Duration: 36:35.

This episode is brought to you by Skillshare.

Philosophers have long contemplated the question of "If the world is real or not?", but

perhaps the better question is if it actually matters?

So today we begin our fifth year here on Science & Futurism with Isaac Arthur, and I am your

host, Isaac Arthur.

I wanted to start by thanking everyone for tuning in and helping us get to a fifth year.

We've covered a lot of fun topics in the last few years and we've got plenty more

to come.

I occasionally get asked if I expect to ever run out of topics, and the answer is a resounding

"NO".

In general, our queue of new topics to cover expands much faster than we cover them, and

of course we often have to revisit topics to update or expand on them, as even a half

hour show is rarely enough to cover all the relevant material.

Three of our favorite topics of course are Colonizing Space, the Fermi Paradox, which

asks why nobody from other worlds seems to be colonizing space, and the Simulation Hypothesis,

which asks if that space and our universe is even real.

Today we'll be looking at all three, and we'll start with a common question that

gets asked: "Which world should we visit and colonize first, the Moon or Mars?

Or maybe even Venus or an asteroid?"

I'm not sure which of those we'll colonize first, we've discussed the pros and cons

of each route, but as to the first world we'll colonize, it's not very likely to involve

spacesuits and rockets, but goggles or implants.

This is the first episode of our fifth year, but the first episode of our first year introduced

a concept called the Dyson Dilemma of the Fermi Paradox, which can be summarized briefly

as saying that in general, if a civilization can comfortably expand and has a motive to

do so, it probably will.

This raises a concern for the Fermi Paradox, the apparent contradiction between how old

and vast the Universe is, and how devoid it seems to be of other civilizations.

The Dilemma being that it does seem to be practical to colonize the galaxy and there

are some fairly obvious motives, so even if only a fraction of civilizations ever are

so inclined, you ought to be able to see their Dyson Swarms everywhere, and we obviously

do not.

The three most obvious conclusions are that they don't exist yet, or that such colonization

is not practical, or that there is no motive.

A lot of our episodes focus on showing that colonization of our solar system and our galaxy

is viable and likely practical in the future, so we often shift concerns to motives.

You have to have a reason to go to the enormous effort of sending ships to other stars to

setup civilization, there has to be a gain to outweigh the costs and risks.

One example where there would not be one is if we invented a perpetual motion machine,

you don't need to risk the dangers of the Oregon Trail to set up a farm on virgin land

if you already get a free lunch at home.

Even ignoring that it violates the Laws of Thermodynamics, the most ironclad of all our

physical laws thus far, this notion is problematic.

If you have a civilization with virtually unlimited resources and easy manufacturing,

such as the automated production we discussed a couple of weeks back in the Santa Claus

Machine, it's actually very easy for them to colonize the galaxy, so there's less

obvious motive but way less cost and risk.

The same applies for Faster Than Light Travel, crossing the interstellar void just becomes

so easy that you need no more motive for doing so than for climbing Mount Everest or going

to the South Pole.

Now visiting a place isn't the same as colonizing it, but I'm pretty sure someone would build

a house on that mountain or the poles if it was reasonably possible to do so, indeed we

discussed that latter scenario just a few weeks back in Colonizing the Arctic.

We have another motive-breaker that gets raised sometimes too though, and it's the general

notion that you don't expand outward because you're expanding inward, miniaturizing,

going digital, living in virtual worlds.

I've often said this is not a good Fermi Paradox solution, and we'll discuss why

later, but as we often see with the Fermi Paradox, just because a given scenario isn't

a good solution, doesn't mean it isn't done.

Many civilizations might choose to stay at home, it's a bad Fermi Paradox solution

not because we can't imagine anyone choosing that, but because we can't imagine everyone

does, without exception.

That's what we call Exclusivity or Non-Exclusivity in discussions of the Fermi Paradox, not if

a scenario is possible or even probable but if it is so common that all or virtually all

civilizations do it.

The galaxy is old enough and big enough that even if only a small percent of Earth-like

worlds develop life and technological civilizations, that there should be millions of them older

than us.

And it only takes one with the ability and inclination to have colonized the entire galaxy

by now.

So any option implying such civilizations are common but don't colonize needs explaining

why this outcome is so inevitable it hasn't happened even one single time.

Some unavoidable doomsday scenario or some inevitable convergence to a cultural outlook

that reviles expansion, that sort of thing.

And we have a candidate in virtual reality, but for it to truly work, we have to abandon

the notion that it is 'virtual'.

Such civilizations are not opting to skip on colonizing the galaxy in favor of living

in hedonistic fantasy, they are opting to make new worlds and colonize them.

They are building real worlds, because they will only even considering going exclusively

this direction if they view them as just that.

We've a precedent for this in our discussions.

Another of our regular topics is megastructures, and we often say it's far more likely we'll

construct most worlds that humans come to live on rather than on terraformed planets.

That's where the "Dyson" part of "Dyson Dilemma" comes from, you can get a lot more

living space out of a big rock by forging into a lot cylinder habitats and solar collectors,

millions of times as much, enough to englobe an entire Star so that it fades from visual

sight into a glow of infrared waste heat.

That you can do this to almost any star and as long as you're reliant on matter and

energy and expansionist, you will do this to every star.

Fundamentally the Dyson Dilemma asks why we can look up at the night sky and see any stars

in it at all.

In the four years since I introduced the idea, I've kept an eye out for solutions and rebuttals.

It may be my concept but I'm not terribly fond of its implications if valid, so I keep

hoping someone will smash it.

No luck so far though some decent objections have been raised and one of those is that

we sees those stars because they are supposed to be there for us to see, but they're not

actually there, that this is all just a Simulated Universe, also known as the Simulation Hypothesis

or Argument.

There's actually nothing wrong with that at all, it's just not helpful since you

can't prove or disprove you're in one, and being in one doesn't necessarily remove

colonization as an option.

It just depends on the motivations of the simulators.

Motivations are everything with Simulation Hypothesis and with Virtual Worlds, because

the other counter-arguments for them don't stand up well.

In a basic look at the Simulation Hypothesis we see three obvious scenarios.

The first is that it isn't possible to create a world as detailed as ours appears to be,

or that it is but the path to doing so inevitably ends in destruction or stagnation before you

get there, but that gets harder and harder to call likely the more time passes and technology

improves.

The other two are that you can do such simulation but choose not to, or not too often, or that

you can and you do it often.

Both of which are about motivations and ethics, not capability.

But capability matters.

We have to rearrange our thinking a bit on Virtual Reality to something a bit more realistic,

no pun intended.

Even if we assumed near infinite processing power and energy, which is a big assumption,

there is a limit on creativity and detail.

It takes an insane amount of processing, energy, and detail to build a simulated world that

would be so realistic that nearly everyone would find it a completely acceptable substitute

for our world.

They say you can have anything you want in Virtual Reality but you can't, the scarcity

simply changes, that's all.

I have all the air and water I could ever want, the two things that would kill me quickest

if they disappeared, in about 3 minutes and 3 days respectively.

On the Moon, or Mars, those items are scarce.

Here and there gold is pretty scarce, in a virtual reality you could easily have a house

built of it as cheaply as wood or stone, and indeed there are probably worlds out there

that just barely survived a nearby impact of a pair of neutron stars and got showered

in gold and use it for roof tiles and farmers clearing fields complain of lumps of worthless

gold in their new fields damaging their plows and pay folks in potatoes to cart the stuff

off.

Scarcity is relative.

You can't be king of the world in a virtual reality because it wouldn't be much of a

world if you were the only person living in it, and even assuming everyone is ethically

okay with simulating people in those worlds so perfectly that they are effectively artificial

sentient people, not facsimiles, that would take an insane amount of processing power.

We might have that one day but we don't now and if we get there, we will do so gradually.

Your first detailed virtual worlds will be populated with a lot of actual people instead,

they will expand it in detail and design, and it will become real.

Let me give some examples.

Anyone with a Facebook account can make a group there, but it has little flavor or depth

until many have taken up residence there.

The channel has one of course, with thousands of members and hundreds actively participating

and talking and shaping it.

This channel more broadly has a 'community', we call it that, we think of it that way.

It has no physical location, unless you want to count the actual servers, wherever they

are.

This isn't internet specific either, the NFL or FIFA only have locations because football

uses stadiums.

The World Chess Federation, FIDE, does have a headquarters in Athens but chess clubs don't

really need locations, even before the internet you could play by mail or just carry a board

anywhere with someone else to play.

We certainly never question the reality of such groups.

Physicality and reality are not inextricably entwined.

There are no atoms of justice, no molecules of freedom or art, and while there are quarks

of beauty and truth, those names have fallen out of usage and never meant the concepts

that were constructed of them.

These things are still real, merely abstract rather than concrete objects with physical

referents.

Even going to those, an apple is a very clear and real thing, but its properties are kind

of vague.

Not only do they come in many colors, sizes, and flavors, but there is not a single apple

left from when that word was coined.

They're all gone, so are the people who coined the word, yet humans and apples still

exist, another term with a broad spectrum of meaning, and broader here where we often

have to contemplate people who might be more cybernetic than flesh, or exist entirely in

a digital world.

Such folks do not yet exist, but I suspect they'd take issue with the implication they

and their environment were somehow unreal.

And a lot of entirely fictional places already exist.

We used to argue whether or not Troy was a real place, till we found it ruins, but we

didn't really mean the city but rather the story of it's Fall which is likely almost

entirely fictional and mythological.

In spite of it, I don't know a single person who lives there now or in the past, most of

us don't, but we know the stories of those people in Homer's classic, and who knows

how many millions if not billions of dollars have been spent or made in the continuance

of that tale?

How many other stories are tributes or expansions of it?

How many of us read books located in various fictional settings that have what are called

Expanded Universes?

Ones where several, sometimes hundreds of people, have added details and new stories?

Often not even very good ones but the place has become so real to us in its depth that

mediocre is okay, it's another tale from a place we've come to view as a second home.

Every sequel game or expansion or DLC is such a thing, every wikia devoted to a franchise

is proof of its effective reality.

Why do we discuss this?

We're not really interested in philosophical concepts like "what is real?", rather

we're interested in what it shows us for a progression.

Our individual daydreams or fantasies certainly give us room to think that in the future most

folks might have some personal virtual world, indeed you'd almost expect them to the same

as we have our home page or timeline or our house on Earth.

Tailored to your specifics and where you spend much time but not all of it and often not

most of it either.

Those earlier worlds, which need design and expansion and to share processing power and

costs, those are likely to be a lot more detailed and interesting and get a lot of regulars

and form a community.

Indeed you might have a home there that cost you money, depending on its location possibly

quite a lot.

There's likely to be rules about what you can and cannot do, no knocking over a local

mountain range because it irritates you, no killing everyone's favorite innkeeper.

After all, to be fairly real, even if not sentient, that innkeeper needs memories of

prior interactions and timelines, so you can't just easily reboot him if someone stabs him

because you'd have to delete that, delete it from every other character there, and explain

away the time missing.

Doable but a pain and someone needs to do that.

No PvP during the 'town meetings' to discuss the Army of White Walkers descending on the

Wall, even if that discussion is mostly about how the new design patch has resulted in that

army attempting to besiege or climb a spot twenty meters in front of the Wall, rather

than its actual defense.

Someone has to be in charge of many of these, and you might get feudal realms run by the

founders who first designed it, or you might get democracies voting for who is designing

and administering or arbitrating.

You might get arguments about who is a citizen and how much they get to vote, or other places

stealing aspects of your world to use in theirs, or if it's okay to open an easy entry portal

between the worlds of Westeros, Coruscant, and the Klingon Imperial Capital, and which

versions to use too, if you think canon arguments are brutal now, just wait until someone retcons

an entire planet people have spent days living on out of existence.

Such places aren't free either and so you can get fees, presumably flat fees or subscriptions

initially, the same for everyone, but that could easily mutate into something like modern

tax codes.

You could have entire business enterprises there, I mean we already do.

Many of our larger MMOs already have their own internal currency people often buy with

Earth currencies and folks who are not in anyway part of the game design team but make

a business of it.

It would make sense to have an internal sales tax or income tax on such places, you could

use it to pay the various player-designers for their efforts, and similarly I'd imagine

the IRS takes interest in such new business ventures back here on physical Earth.

It would be so very easy to imagine such a world rebelling against external control and

taxation, having its own currency and legal system, issuing passports, and even lobbying

various governments over things like internet taxation, bandwidth throttling, and so on.

We talked some months back about seasteading and setting up server farms in international

waters, and how they might grow to be their own nations even, it's not that hard to

imagine this is where most of their citizens would actually live.

And this is before we even get into entirely uploaded minds, who have no body on Earth.

Note that I keep saying "on Earth", not the physical world or virtual realities, because

that's likely to be an increasingly vague notion and an irrelevant one too.

As we expand into space, one of the things we expect to see is a slow growing swarm of

habitats orbiting Earth, a Planet Swarm as we sometimes call it.

Both of these notions are likely to happen long before we have any significant chunk

of our population on other planets, and they start to really erode at a lot of what we

mean by classic concepts of land, territory, and nations.

They also get harder and harder to apply physical force to, you can blow a habitat out of the

sky easily enough but you don't have many other options below that threshold for exerting

coercion and your neighbors are likely to be rather aghast as you unleash Kessler Syndrome

in Orbit and drop megatons of burning debris on the planet below, even if they didn't

object to blowing the habitat up on ethical grounds.

Similarly, how do you invade a simulated world where the servers are arbitrary and movable,

and the residents likely do not appear as they do on Earth or go by that name, and who

could probably hide their access with a VPN or similar so you can't track them?

Consider it's virtual, can you even have meaningful wars without death?

Or might that become the normal path for resolving conflicts, have a third party inventory and

referee a virtual war ending in a peace treaty after no casualties?

Would you have treaties with such places?

Agreements to reveal actual identities?

Extradition?

What did they get in return?

Did they get a vote on the UN?

An Ambassador or consulate?

Does the company that runs the servers for millions of people's pocket universes with

their personal home have to obey search and seizure warrants?

And at what point do such places become so real and powerful that they can't be forced

to, but need to be asked, need to sign a treaty?

We were talking some months back about Seasteading, tiny islands, possibly artificially built,

which might become their own nations, that would be hard under current diplomatic conditions

but a virtual nation that keeps only limited maintenance and security personnel in some

server farm at sea, but considers itself to have millions of citizens, is in a pretty

good position to leverage themselves into some sort of recognized national status.

It's quite possibly more of a 'when not if', as such things would likely go through

epochs as they grew more detailed, larger, more immersive, and potentially transitioned

to people who never really live on Earth, just keep their body there, or who do not

even do that, digital minds floating around an immense cloud.

At what point do such places get to be genuinely real?

Whether you're a true digital entity or have implants that can feed your senses or

even just goggles and headphones, when does it start being normal to ask a gal out on

a date to the Diogenes Club to have dinner and join Sherlock Holmes and Dr. Watson afterwards

to solve a murder mystery?

To go to the Green Dragon for a beer with Frodo and Sam and a walk around Hobbiton and

the Bywater?

Or take trip to Mount Doom to get rid of this pesky ring you've being given?

Does one simply walk into Mordor?

Or are you obliged to take the long hard route?

Such places are not really bound by normal laws of space, or even necessarily of time,

things can be done there that can't be done here on Earth, like stepping back to a distant

time or existing in the same place as someone else, but each of you with the room to yourself.

Are you paying for the whole place to be run by itself with just you and some friends or

are you taking a discount to be in a version many are sharing?

Do you intentionally go there because the interactions and details are better, because

you want to meet fellow enthusiasts?

Did you log onto the wrong server to meet your date and meet someone else instead?

Did you get married by Gandalf?

Did you get a house in Minas Tirith, and get a simulated pet?

Did you have a simulated kid even?

Did you join a group determined to get rules passed on the forum protecting all those prized

and cherished things from harm or change or vandalism?

That marriage notion is certainly a good comparison, I remember when internet dating was very new

and weird, now it's mundane and I am considered a dinosaur, for still thinking it peculiar.

It's still rare even in these days of webcams and high bandwidth for folks to get engaged

or married without meeting in the flesh, but with sufficiently good virtual reality to

people might easily get married while living on separate continents, sharing a virtual

home, and they could even conceivably have a kid, be it a sub-sentient virtual one, a

fully digital human mind, or an artificially inseminated or tank grown child in the real

world, living with one parent or even neither.

That sort of thing is likely far ahead in time, but virtual pets, homes and marriages

or kids, not sentient ones of course, are already a common feature of many MMO or simulation

games and folks can get quite attached to them.

We could get whole communities existing around fictional worlds, and that's hardly new

if far more elaborate and common place these days.

At what point do these places get so real that they become real worlds in almost every

meaningful sense?

Could future tourism even go to such places from other worlds, because light lag prevents

you logging on from Mars so you actually travel to Earth to log into a well known and popular

virtual world?

Some may even be willing to slow down virtual reality time to make the light lag less problematic,

where one hour in normal reality is a second in virtual time.

This we call frame-jacking.

Using that trick, apparently lagless real-time conversations with Mars become possible.

I can also see that trick being used when processing bandwidth is an issue due to overheating

or monetary expense.

So, if it takes ten real-world processors to simulate one second in your virtual reality,

you could instead cheapen that up by having one processor that simulates one second in

the virtual reality but takes ten real seconds to do it.

The side effect is that living in your virtual reality will put you out of sync with the

real world around you.

You could wake up after a year in virtual reality to discover your kids have grown up

and you're now a grandparent.

This could go the other way too, accelerated consciousness where you wake up from a virtual

world you spent a lifetime in, only to find out mere minutes have passed outside.

And here's the key thing: these worlds are very likely to exist and grow into robust

places of their own with large populations and complexities far sooner than thriving

colonies on other planets, almost certainly before we might colonize distant stars.

They are quite likely to be the first worlds we build and name, far more likely to be the

places that set precedents on how new nations or civilizations form as independent or semi-independent

places.

They may be faster to colonize too, since they have a unique approach to new worlds

and civil wars.

If you're running a simulated world whose citizen start factionalizing too much, they

can literally copy that place, like an amoeba dividing into two, colonial mitosis.

You could end up with worlds that grouped up by species or genre, individual states

of larger federations, where there numbers and power alone weren't enough to let them

negotiate with Earth-based countries or other larger virtual nations.

Likely many people would live in more than one, possibly having a primary above on Earth

or a specific virtual world or a private one, which might result in some very bizarre arguments

over dual citizenship, where you get to vote, and who you pay taxes too, you might get some

sort of fractional citizenship concept.

Though I suspect most folks would tend to shift to a primary abode, even if that might

change with time as it does now when we move.

And it can go one step further, whether you are entirely digitized in that world or just

accessing it from your body, for the full experience you might want not to really remember

the outside world.

Even if just while you're there.

There's a precedent in our thinking for this, most of us don't think we're in

dreams while having them, we don't really need to cut off our memories of life to believe

in it while experiencing it and usually at most just have a few hazy moments of confusion

when waking up before separating dream from reality.

That might be a starting point for developing more immersive experiences that were still

you, and that would be a hugely valuable technology.

Though it raises some bizarre options, even before we consider things like speeded up

subjective times, or frame jacking.

If you go to sleep each night, or maybe just spend you lunch breaks in such a world, as

a recurring dream essentially, might you start to have a divergent personality there?

You on Earth dislike hunting and vote to restrict it, while you in that other world has developed

a fondness for it and votes to make it easier?

How much of your personality separates to that place, that group, that existence?

Especially if you don't really know, while you're there, that here even exists?

Many strange options, for the worlds and for us in them, and being inquisitive by nature,

if we are so into it, would we start trying to puzzle out the rules and physics of such

places?

Ask weird questions like why there are so many stars in the night sky that seem uninhabited

and laugh off the notion that they might be fake because no one would go to such an effort

to make a simulated world?

But I mentioned the Fermi Paradox near the beginning and how this isn't a great solution

for it.

That might seem contradictory now that we've just finished looking out how tempting and

possibly even inevitable such places might be, especially if we could make characters

in them who pass as genuine humans so well we couldn't really tell them from other

folks like us logged in there.

And that is why it isn't a good solution.

However real these places are, and however real-seeming their inhabitants, indeed possibly

fully sentient and every bit as much a person as you or I, they still require a physical

substrate made of matter and powered by energy.

The more of both you have, the more such worlds you can make, the more complex and detailed

they can be, and the longer they can run and the more inhabitants they could have.

And you want them to run to, even if you died, even if we all died, we'd want those places

and the people in them to persist, especially if they were people, fully sentient and intelligent.

And that's the key, we want more matter and energy and we do not have to go out in

the Universe ourselves to acquire those if we can make things smart enough to decently

pass for human.

Every bit of technology you need to immerse yourself in such places as genuine substitutes

or supplements for this reality builds to the exact same tech needed to make, for instance,

an automated probe smart enough to be able to do tasks, like extract metals and build

things such as power collectors, processing units, and copies of itself.

Honestly it's child's play to make a mining robot as opposed to a believable simulation

of a human character.

Such civilizations might come to view Earth and our Universe as rather boring.

I suspect though that this would still be the most interesting bit of the world where

the largest number of people were conscious at any given time, but even if they did, they

only have to build and program one mining robot, one time, and would have the capacity

to do so long before they started hitting those levels of realism that might tempt everyone

to move to those other worlds so unlike home but so near to hand.

I don't think this total approach would be likely, that every single person would

decide to live one foot in simulated worlds let alone both, but even if they did, they

still have every motivation to keep seeking more material and resources in our physical

Universe.

As to how big such a thing could get, as we saw way back in Matrioshka Brains, entire

solar systems turned into computers, a Dyson Swarm devoted to computation, and we said

there such a thing, based on our best estimates for maximum processing power and human Whole

Brain Emulation, could host some 10^34 people, a trillion, trillion times our current population,

a trillion times what our whole galaxy could hold if we terraformed every plausible planet

to hold current earth populations, and hundreds of times what the whole galaxy could hold

if we turned every single star into a Dyson Swarm populated with organic folks.

But if you recall, back in Mega-Earths, we discussed something called a Birch Planet,

a single massive shellworld around a black hole, whose absolute maximum size, in terms

of mass, exceeds that of our entire galaxy, and that was a maximum based on wanting everyone

on the same sphere without that sphere being swallowed by the black hole's event horizon.

So you could supersize a Matrioshka Brain to be even bigger than a Dyson swarm around

one planet by making a Matrioshka Brain Birch Planet shellworld.

Hybridizing the place, you'd end up with a vast layered shell world of millions of

solar masses composed of a mix of physical places and virtual ones, where some folks

lived entirely physically, others entirely digitally, and many folks in various degrees

of in-between.

There's no upper limit on such a construct, in terms of mass, your size limitations come

from dissipating waste heat and avoiding becoming a black hole by your sheer mass.

Black Hole Event Horizons are a non-issue until you start getting into millions of solar

masses, even the one at our galaxy's center is only a few light seconds in radius, tiny

compared to a solar system, though again that rises linearly so it becomes a dominant factor

on size once you get into the billion of solar masses.

Heat dissipation rises with the square of radius, and as we discussed in the Kardashev

Scale episode, this means population density of any giant swarm of habitats – organic

or digital – has to drop inverse to population size.

Make such a mega-dyson-swarm twice as wide and it has 8 times the volume, but can only

have quadruple the people.

You're also doubling the time it takes to talk to those furthest away, but more importantly

are increasing your minimum signal lag in a local sense, as you have to spread out more.

Neither gives a compelling reason not to build bigger though.

So for a Fermi Paradox solution this one remains a no-go, not because I think such scenarios

are unlikely, quite to the contrary I find them very likely.

However, it only requires a small chunk of their population wanting to colonize the galaxy

more traditionally for that to happen, and even if they stick at home they have every

reason to pillage their galaxy and those nearby for raw materials all the way down to disassembling

the stars for fuel and construction material.

See the Star Lifting and Shkadov Thrusters episodes for details on how to do that.

It's not exactly unethical locust behavior either; you're pillaging hundreds of star

systems to create countless trillions of worlds, or a whole galaxy to make so many worlds it

can only be expressed numerically in scientific notation.

From an astronomy standpoint it just looks like a very large infrared source though,

quite visible and noticeable, so again not a good Fermi Paradox Solution.

Probably a big job for the future though, and not a very distant future at that, designing

artificial worlds already employs a lot of authors, Hollywood set designers, and graphical

artists, and that will only grow with time, as we are better able to visualize our dreams

and engage in true worldbuilding…

One thing we can say for certain is that virtual reality is only going to grow as part of our

world, and will play an increasingly larger role in entertainment and education in the

coming years.

If you're interested in learning how virtual reality works and designing assets, graphics,

and programs for it, maybe even making a career of it, then you might want to check out some

of the courses on virtual reality at Skillshare.

They are an online community with over 20,000 courses on everything from technical topics

like virtual reality, graphic design, and computer programming to accounting or culinary

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If you want to improve your skills, unlock new opportunities, and do the work you love,

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and many more.

Join the millions of students already learning on Skillshare today with a special offer just

for my listeners: Get 2 months of Skillshare for free.

To sign up, go to S-K-L-dot-S-H slash Isaac6.

Again, go to S-K-L-dot-S-H slash Isaac6 to get 2 months of unlimited access to over 20,000

classes for free.

Act now for this special offer, and start learning today.

So we started the year off with looking at new and strange worlds close to home, as opposed

to colonizing distant worlds around alien suns, next week we'll look at another peculiar

approach, creating our own suns and stars, in Making Suns.

The week after that will come back down to Earth, and keep heading down, to explore the

possibility of Subterranean cities, whole communities living in side vast artificial

caverns.

For alerts when those and other episodes come out, make sure to subscribe to the channel,

and if you enjoyed this episode, please like it and share it with others.

Until next time, thanks for watching, and have a Great Week!

For more infomation >> The Fermi Paradox & Virtual Worlds: Colonizing Inner Space - Duration: 36:35.

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For more infomation >> Louis Ducruet, ses fiançailles tournent au drame, la vérité éclate - Duration: 1:19.

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Ryder Revenge Unlimited Part02 (Epic Fail 2019) CZ - Duration: 4:24.

What the hell are you?! And what do you want from me?!

Ryder, I'm your boss. Now, listen to me carefuly...

While you were dead, these unknown "Green Squads" started to show up...

I have no idea, what they are after, but if they are after The Wraith Project, then we a problem on our hands.

We're in the first Lightning Squads base, so you have to be quick and get the project first

Use whatever methods you see fit, just get to the computer, get the data and get it to the...

...Robert Gewis. He works for the Blue Squad...

Also he knows about our R&D operation, he just didn't want to participate back then...

Also take every document from my office, as well as the last antibody sample too.

You won't go with me, sir?

I have less then 5 minutes of life... The least I can do is to give you the Tesla Cannon. Do you want it?

Nah thanks, I don't need to have a heavy gun on me.

I hear someone coming... Quick, get the sword behind you and get into the other chamber.

It was a honour to work with you, sir. Thank you for everything. Farewell...

So we finally meet Ryder. I was listening in to whole conversation between you and your boss...

Let me allow to present to you Mr. Gewis himself

Well...what's left of him...

What do you want from me?

You're standing in my way...

The best will be when this whole series is completely remaster. Special thanks: Endik (For a perfect translation into English.) JohnyPixel (For the amazing arsenal of weapons) MadCzech team And to all subscribers and viewers. RR series will do much better, but in this direction, it will not work. Unlimited was a series that did not focus directly on the story but on the alternative.

For more infomation >> Ryder Revenge Unlimited Part02 (Epic Fail 2019) CZ - Duration: 4:24.

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We Need To Talk About Bid Shopping & Peddling In Construction - Duration: 4:44.

What is bid shopping and bid peddling?

Hi my name is Chris Konkle, welcome to

my channel this channels all about helping you master construction so you

can be industry leaders! Today we're talking about bid shopping and bid

peddling, a practice that it is so widely condemned but is still a very common

practice. The traditional bid system in

construction is supposed to be a sacred thing where contractors submit prices to

the owners in hopes that those prices are going to be

kept in secret and not shared with other contractors. In the case of bid shopping

what happens is an owner rewards a contract to a general contractor who submitted a

bid and that general contractor takes that as an opportunity to make more

money and shop the prices of the subcontractors or suppliers. Bid peddling is just the

opposite. Bid peddling is when a subcontractor tells a general contractor

that they will give them a lower price than the subcontractor that they carried

during the bid submission. The side effects of bid shopping and bid

peddling are; for one it defeats the purpose of a competitive bid system

it promotes lower quality work, you're incentivizing cutting corners and you're

going to see more claims and change orders. You can see delays in the project

completion and it overall worsens the business environment. The results of a

recent survey 80% of respondents said that they knew somebody who was involved

in bid shopping or bid peddling and a whopping 32% of respondents admitted to

doing it. It is extremely frustrating as an estimator when you submit a bid and

you're promised to be carried by a general contractor and right after

award you find out that you did not get the job or they didn't carry you. How do

you know? How do you exactly know? Are you going to call up the owner and ask them for

the bid? The bid process is supposed to be sacred! An owner has an idea, needs a

building built. So the owner hires a designer and the designer puts together

the contract documents, the bid package, the drawings and specifications.

General contractors seek numbers from subcontractors outside of their own

scope of work and suppliers to put together the best possible number

to make a little bit of money, stay in business and get the job completed as

per drawings and specifications. I myself personally cannot understand how any

owner or general contractor could accept a bid based on the lowest price and

that's it especially when the price is $200,000 or

more different. The idea of having drawings and specifications and a bid

package is that all the contractors should be in the same ballpark and bid

as per those drawings of specifications. So what happens when some guy comes in with

a low-ball number? Well they either forgot something or they're planning on

substituting something out of those drawings and specifications without the

owner knowing. So right away red flags have to be raised when a

subcontractor submits a bid and even when a general contractor submits a

bid to the owners or the designers and it's extremely low. If it's a much lower price

than the other contractors there's obviously something has been missed or

they're planning to get you on claims and change orders in the end by delaying

the project and putting forth more changes and claims. Picking the lowest

bidder is not always the best way to go. I believe during bid time a good

estimator has to be in close contact with the designers and the general

contractors as a subcontractor as the general contractor same thing has to be

in close contact with the designers and engineers so they know exactly what

they're bidding and then the people who are accepting the bids know who

understands the scope of work and who doesn't. The best way to fight bid

shopping a bid peddling is to; One not do it and two is per owners to put a clause

in their contracts for general contractors to name all of the

subcontractors whose numbers they carried at bid time. If

any substitution is made a request has to be put in with the

owner and the designers but it has to have good reason or that subcontractors

consent. Even though it is widely condemned the practices remain quite

common and legal. So let me leave it with you. Let me ask you the question, "do you

think that bit shopping or bid peddling should be illegal? Do you think that it is

unethical or do you think that it's just business?" Let me know what you think down

the comments! Do you think that hard-working companies, the

companies that put the time into bidding as per drawings the specifications should be

penalized like this? Let me know what you think down the comments! If you're new

here at Chris Konkle Vlogs make sure you subscribe right down below! Youtube

thinks you might like this video here on the top and I put another playlist down

below for you! This is Chris everyone bye for now!

For more infomation >> We Need To Talk About Bid Shopping & Peddling In Construction - Duration: 4:44.

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How To Make Money Being A Social Media Manager - Duration: 11:07.

Hey guys it's John Kevitz from Acquire Liberty thanks for spending your time with me

here today. Today I have actually something that's

pretty fun it's not the best paying job in the world but it's a job from home

you don't really need any experience with some basic things you need

experience but honestly anyone who's probably watching this video has the

capability of getting this job with some persistence and I'll explain that a

little bit but before we get into that I want you to subscribe to my youtube

channel click on the little Bell notification so every time I make it

upload you'll get to see it first and remember if you no longer want to trade

time for money but you want to learn how to generate passive income click that

link below watch the free video see how I got started and thousands of other

people got started that gave them the ability to work from home and generate a

full time income passively you get the education you get the business you get

the support right and nothing else I've seen online actually beats it to this

day I stand by this company and what they've done for me and from people from

what I've seen what they've done for a lot of other people who I've actually

talked to and have had tremendous success alright guys not any further ado

let's get into it what I have you today is this it is called Mod Squad pretty

cool name right I actually think this is pretty cool like if I was like a kid

right if I was in college or in high school and I want to make some extra

money and I don't want to have to work at a department store I work five to

nine you know making some part-time money someplace I would definitely I

would definitely do this this is awesome because I'll tell you what basically

what this is you become a social media manager that is the job you want now if

you're familiar with Twitter and gab and Facebook and you know you know what else

is there and YouTube and Twitter and all those right Instagram another great one

all these people who are relatively successful or big conglomerates or

companies right who do they have in their office that generally takes care

of that on a consistent basis now I'm not talking about little some rinky-dink

company that you know throws a picture on there once a day I'm talking about

people professionals entrepreneurs people are part of big

glamoured companies that post like four or five things a day on Instagram or

Facebook or you know whatever the case may be these people hire people from

outsourcing outsourcing people they hire them to manage their social media

platforms that's what you would be doing so if someone makes a comment if someone

you know says something they shouldn't if you know the company wants you to

specifically focus on you know a certain platform at a certain time or they want

you to post certain videos or pictures at certain times that would be your

responsibility to have those sort of things done and answered for at specific

specific times in the way they want you to do it that would be your

responsibility you would take care of the comments on the posts you would have

communications with people who are interested in certain things that you

know the company or person that you're looking for is providing so this is

actually a really cool job now when I started the video I said it pays okay

the pay isn't great okay at least to start off it's not and that really

depends on what your project is what your responsibilities are what companies

are you covering or taking care of her how many you are covering or taking care

of like the pay rate starts from $8 which is probably like the simplest

social media manager jobs you could find probably up to $12 those are the

starting you know pay those are the starting pay rates that you would get

for this job for this job now that doesn't blow your socks off but that's

also why I said if I was a kid in college or in high school just may want

to make a couple extra bucks this is something I would seriously be looking

at it's it doesn't get much easier than this if any of you are familiar with any

of you in the entrepreneurial world have looked for jobs online like I'm really

connected to certain people now being doing this for a while like you have

garyvee you have you know branson you have all these guys that are big names

they're basically all their social media platforms they were talking YouTube

Facebook Instagram Twitter all of them they have like honestly about 10 post

per day on each platform and now you know obviously these people have money

so they're paying people to do this well guess what you'd be one of those people

doing this now for someone like Gary Vee or Branson the guy who owns Virgin

Airlines they have a lot more than just one social media manager handling their

their company you know efforts on each platform I

guarantee you they have four or five people doing that all day long so

probably you being the person that you are in the position you're in just

starting in you're probably going to start for some you know smaller local

business that wants to post you know five things a day on their Instagram

Facebook and you know maybe their Twitter accounts when you start getting

things like posting for YouTube for example then it gets a little bit more

difficult because then you're taking people's videos you're uploading their

videos you're doing certain things for them that's when you're talking about

making more money you know just as an example or the quantity of how many

things you've got to post for someone so keep all those things in mind when

you're thinking about getting paid and how much money you're getting paid for

doing this and how much responsibility you're having or you're getting for this

it's quite honestly this is almost like a cool job so cuz you know if someone's

outta line you could ban them if someone has a

question about customer service in the company or a product that someone was

promoting that they you know they that you put on Facebook for them you would

answer that question for them you're gonna be like an all-around person so

you can become very valuable to the company very quickly and you're probably

making a lot more money than $8 or $12 an hour so keep that in mind that's just

starting and remember what you need to actually get into this job you don't

need to know a lot you know how to maneuver Twitter Instagram Facebook and

all the social media platforms folks nine times out of ten most of you

already do that anyway so the threshold for actually getting in and an

opportunity like this is very very low that's why the pay isn't very very high

in the beginning but the more you do the more experience you get the more

opportunities you will have now what you need to do to actually get started on

this oh and another thing I wanted to mention to you keeping in mind you get

paid once a month on the 15th it's just like a lot of other companies we only

get paid once a month and this one specifically is also director

posit it's not PayPal so forget the PayPal thing for this one it's direct

deposit so they're gonna want your banking information and that's just how

it works and it's not that bad a bit gig right so what we do now I just click

down the button down here Oh what we do it's right here click on that if you

want to learn more about what they do and how they do and how it works and

basically tells you you're gonna be doing customer sort customer support

you're gonna be involved with the community on all those social media

platforms you're gonna be monitoring like I said if someone gets out of line

you're gonna boot them and they're gonna say what you do and you're basically all

social media and that's basically they just give you a roundabout fancy way of

showing you that and some of the interesting industries they cover

ecommerce gaming Technology Entertainment kids so this is something

you might actually be interested in if you're applying for the job they might

ask you what your specifical you know your specific hobby is or your interest

or something that you like or you do and if you love sports you might want to ask

them like I love to work you know doing social media management for a sports

team or you know a sports company or whatever the case may be if you love

gaming you want to work for a gaming company you the key is you always not

just want to work from home you want to be happy with what you're doing so try

to get it into something that you know you're going to the best chance for you

actually enjoying it and liking it because that's the better chance that

you're gonna have at succeeding so just keep that in mind here you have

entertainment to a lot of people gonna probably do the entertainment one

because everyone likes movies and TV and all that kind of stuff so just keep that

in mind who knows if you if you go to do it you

might you might get in who knows um let's see here

contact us I'm trying to find that start page thingy who we are contact us what

we've done why ok study well there was a joint button here let me see something

I'm gonna go back watch video Oh in here this - you can watch this video here and

it actually gives you I'm not gonna play the sound for you now but it basically

gives you an overall view of what you're doing how you'll be integrated into

business on how everything works so just keep that in mind

and here it is you go to the bottom of the page here hit click start here right

this sup this right here my contractor very

simple you put your resume in there your LinkedIn profile if you so choose if you

have a LinkedIn profile name email phone current company your links to certain

things because they want to see that you actually are on social media so you know

you're talking about are you 18 basic stuff and you guys see all this stuff

here this is very very simple one thing I do want to mention to you that I found

out was key with this company they don't always hire you on the first try I think

it's almost they want to see how badly you want the job so if you submit an

application and you don't hear anything for a while

submit another one I've heard that they don't usually take people seriously

unless you actually apply twice so keep that in mind now give it some

time I will at least give it a week or two before I would submit another

application so just for the sake of argument just keep that in mind as you

you know submit your application and do everything as well as you can when

you're submitting application you probably won't hear anything on the

first shot second shot chances are a lot better

because they know you're serious if you're interesting and you want the job

all right guys listen that's all I have for you today remember subscribe to our

YouTube channel click on that little Bell notifications every time I make it

uploaded you'll get to see it first and remember check out my youtube videos

they're there for you to consume for you to learn whether you want to make a

little part-time full-time or passive income passive income is the key to

success folks watch the YouTube videos I have for you they will help you out and

remember click that link below watch the free video you will learn how to make

passive income by clicking that link below every serious about working from

home and you want to generate passive income click that link below watch the

free video so I got started and thousands of other people got started it

gave me the ability to work from home and also if you want to join my

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and how you can do it just like I did. alright guys what I always say until my

next video I say I say God Bless guys take care until next time...bye now...

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A woman who was at her hairdresser's getting her hair styled for a trip to Rome with her

husband mentioned the trip to the hairdresser.

"Rome?

Why would anyone want to go there? asked the hairdresser.

"It's crowded and dirty.

You're crazy to go to Rome . So, how are you getting there?"

"We're taking Continental," she replied.

"We got a great rate!"

"Continental?"

exclaimed the hairdresser."

That's a terrible airline.

Their planes are old, their flight attendants are ugly, and they're always late.

So, where are you staying in Rome ?" "We'll be at this exclusive little place

over on the Tiber River called Teste."

"Don't go any further.

I know that place.

Everybody thinks its gonna be something special and exclusive, but it's really a dump."

"We're going to go to see the Vatican and maybe get to see the Pope."

"That's rich," laughed the hairdresser.

"You and a million other people trying to see him.

He'll look the size of an ant.

Boy, good luck on this lousy trip of yours.

You're going to need it."

A month later, the woman came in for another hair do.

The hairdresser asked her about her trip to Rome .

"It was wonderful," explained the woman, "not only were we on time in one of Continental's

brand new planes, but it was overbooked, and they bumped us up to first class.

The food and wine were wonderful, and I had a handsome 28-year-old steward who waited

on me hand and foot."

"And the hotel was great!

They'd just finished a $5 million remodeling job, and now it's a jewel, one of the finest

hotels in the city.

They, too, were overbooked, so they apologized and gave us their owner's suite at no extra

charge!"

"Well," muttered the hairdresser, "that's all well and good, but I know you didn't

get to see the Pope."

"Actually, we were quite lucky, because as we toured the Vatican , a Swiss Guard tapped

me on the shoulder, and explained that the Pope likes to meet some of the visitors, and

if I'd be so kind as to step into his private room and wait, the Pope would personally greet

me.

Sure enough, five minutes later, the Pope walked through the door and shook my hand!

I knelt down and he spoke a few words to me.."

"Oh, really!

What'd he say?"

He asked me, "Who screwed up your hair?

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The Fermi Paradox & Virtual Worlds: Colonizing Inner Space - Duration: 36:35.

This episode is brought to you by Skillshare.

Philosophers have long contemplated the question of "If the world is real or not?", but

perhaps the better question is if it actually matters?

So today we begin our fifth year here on Science & Futurism with Isaac Arthur, and I am your

host, Isaac Arthur.

I wanted to start by thanking everyone for tuning in and helping us get to a fifth year.

We've covered a lot of fun topics in the last few years and we've got plenty more

to come.

I occasionally get asked if I expect to ever run out of topics, and the answer is a resounding

"NO".

In general, our queue of new topics to cover expands much faster than we cover them, and

of course we often have to revisit topics to update or expand on them, as even a half

hour show is rarely enough to cover all the relevant material.

Three of our favorite topics of course are Colonizing Space, the Fermi Paradox, which

asks why nobody from other worlds seems to be colonizing space, and the Simulation Hypothesis,

which asks if that space and our universe is even real.

Today we'll be looking at all three, and we'll start with a common question that

gets asked: "Which world should we visit and colonize first, the Moon or Mars?

Or maybe even Venus or an asteroid?"

I'm not sure which of those we'll colonize first, we've discussed the pros and cons

of each route, but as to the first world we'll colonize, it's not very likely to involve

spacesuits and rockets, but goggles or implants.

This is the first episode of our fifth year, but the first episode of our first year introduced

a concept called the Dyson Dilemma of the Fermi Paradox, which can be summarized briefly

as saying that in general, if a civilization can comfortably expand and has a motive to

do so, it probably will.

This raises a concern for the Fermi Paradox, the apparent contradiction between how old

and vast the Universe is, and how devoid it seems to be of other civilizations.

The Dilemma being that it does seem to be practical to colonize the galaxy and there

are some fairly obvious motives, so even if only a fraction of civilizations ever are

so inclined, you ought to be able to see their Dyson Swarms everywhere, and we obviously

do not.

The three most obvious conclusions are that they don't exist yet, or that such colonization

is not practical, or that there is no motive.

A lot of our episodes focus on showing that colonization of our solar system and our galaxy

is viable and likely practical in the future, so we often shift concerns to motives.

You have to have a reason to go to the enormous effort of sending ships to other stars to

setup civilization, there has to be a gain to outweigh the costs and risks.

One example where there would not be one is if we invented a perpetual motion machine,

you don't need to risk the dangers of the Oregon Trail to set up a farm on virgin land

if you already get a free lunch at home.

Even ignoring that it violates the Laws of Thermodynamics, the most ironclad of all our

physical laws thus far, this notion is problematic.

If you have a civilization with virtually unlimited resources and easy manufacturing,

such as the automated production we discussed a couple of weeks back in the Santa Claus

Machine, it's actually very easy for them to colonize the galaxy, so there's less

obvious motive but way less cost and risk.

The same applies for Faster Than Light Travel, crossing the interstellar void just becomes

so easy that you need no more motive for doing so than for climbing Mount Everest or going

to the South Pole.

Now visiting a place isn't the same as colonizing it, but I'm pretty sure someone would build

a house on that mountain or the poles if it was reasonably possible to do so, indeed we

discussed that latter scenario just a few weeks back in Colonizing the Arctic.

We have another motive-breaker that gets raised sometimes too though, and it's the general

notion that you don't expand outward because you're expanding inward, miniaturizing,

going digital, living in virtual worlds.

I've often said this is not a good Fermi Paradox solution, and we'll discuss why

later, but as we often see with the Fermi Paradox, just because a given scenario isn't

a good solution, doesn't mean it isn't done.

Many civilizations might choose to stay at home, it's a bad Fermi Paradox solution

not because we can't imagine anyone choosing that, but because we can't imagine everyone

does, without exception.

That's what we call Exclusivity or Non-Exclusivity in discussions of the Fermi Paradox, not if

a scenario is possible or even probable but if it is so common that all or virtually all

civilizations do it.

The galaxy is old enough and big enough that even if only a small percent of Earth-like

worlds develop life and technological civilizations, that there should be millions of them older

than us.

And it only takes one with the ability and inclination to have colonized the entire galaxy

by now.

So any option implying such civilizations are common but don't colonize needs explaining

why this outcome is so inevitable it hasn't happened even one single time.

Some unavoidable doomsday scenario or some inevitable convergence to a cultural outlook

that reviles expansion, that sort of thing.

And we have a candidate in virtual reality, but for it to truly work, we have to abandon

the notion that it is 'virtual'.

Such civilizations are not opting to skip on colonizing the galaxy in favor of living

in hedonistic fantasy, they are opting to make new worlds and colonize them.

They are building real worlds, because they will only even considering going exclusively

this direction if they view them as just that.

We've a precedent for this in our discussions.

Another of our regular topics is megastructures, and we often say it's far more likely we'll

construct most worlds that humans come to live on rather than on terraformed planets.

That's where the "Dyson" part of "Dyson Dilemma" comes from, you can get a lot more

living space out of a big rock by forging into a lot cylinder habitats and solar collectors,

millions of times as much, enough to englobe an entire Star so that it fades from visual

sight into a glow of infrared waste heat.

That you can do this to almost any star and as long as you're reliant on matter and

energy and expansionist, you will do this to every star.

Fundamentally the Dyson Dilemma asks why we can look up at the night sky and see any stars

in it at all.

In the four years since I introduced the idea, I've kept an eye out for solutions and rebuttals.

It may be my concept but I'm not terribly fond of its implications if valid, so I keep

hoping someone will smash it.

No luck so far though some decent objections have been raised and one of those is that

we sees those stars because they are supposed to be there for us to see, but they're not

actually there, that this is all just a Simulated Universe, also known as the Simulation Hypothesis

or Argument.

There's actually nothing wrong with that at all, it's just not helpful since you

can't prove or disprove you're in one, and being in one doesn't necessarily remove

colonization as an option.

It just depends on the motivations of the simulators.

Motivations are everything with Simulation Hypothesis and with Virtual Worlds, because

the other counter-arguments for them don't stand up well.

In a basic look at the Simulation Hypothesis we see three obvious scenarios.

The first is that it isn't possible to create a world as detailed as ours appears to be,

or that it is but the path to doing so inevitably ends in destruction or stagnation before you

get there, but that gets harder and harder to call likely the more time passes and technology

improves.

The other two are that you can do such simulation but choose not to, or not too often, or that

you can and you do it often.

Both of which are about motivations and ethics, not capability.

But capability matters.

We have to rearrange our thinking a bit on Virtual Reality to something a bit more realistic,

no pun intended.

Even if we assumed near infinite processing power and energy, which is a big assumption,

there is a limit on creativity and detail.

It takes an insane amount of processing, energy, and detail to build a simulated world that

would be so realistic that nearly everyone would find it a completely acceptable substitute

for our world.

They say you can have anything you want in Virtual Reality but you can't, the scarcity

simply changes, that's all.

I have all the air and water I could ever want, the two things that would kill me quickest

if they disappeared, in about 3 minutes and 3 days respectively.

On the Moon, or Mars, those items are scarce.

Here and there gold is pretty scarce, in a virtual reality you could easily have a house

built of it as cheaply as wood or stone, and indeed there are probably worlds out there

that just barely survived a nearby impact of a pair of neutron stars and got showered

in gold and use it for roof tiles and farmers clearing fields complain of lumps of worthless

gold in their new fields damaging their plows and pay folks in potatoes to cart the stuff

off.

Scarcity is relative.

You can't be king of the world in a virtual reality because it wouldn't be much of a

world if you were the only person living in it, and even assuming everyone is ethically

okay with simulating people in those worlds so perfectly that they are effectively artificial

sentient people, not facsimiles, that would take an insane amount of processing power.

We might have that one day but we don't now and if we get there, we will do so gradually.

Your first detailed virtual worlds will be populated with a lot of actual people instead,

they will expand it in detail and design, and it will become real.

Let me give some examples.

Anyone with a Facebook account can make a group there, but it has little flavor or depth

until many have taken up residence there.

The channel has one of course, with thousands of members and hundreds actively participating

and talking and shaping it.

This channel more broadly has a 'community', we call it that, we think of it that way.

It has no physical location, unless you want to count the actual servers, wherever they

are.

This isn't internet specific either, the NFL or FIFA only have locations because football

uses stadiums.

The World Chess Federation, FIDE, does have a headquarters in Athens but chess clubs don't

really need locations, even before the internet you could play by mail or just carry a board

anywhere with someone else to play.

We certainly never question the reality of such groups.

Physicality and reality are not inextricably entwined.

There are no atoms of justice, no molecules of freedom or art, and while there are quarks

of beauty and truth, those names have fallen out of usage and never meant the concepts

that were constructed of them.

These things are still real, merely abstract rather than concrete objects with physical

referents.

Even going to those, an apple is a very clear and real thing, but its properties are kind

of vague.

Not only do they come in many colors, sizes, and flavors, but there is not a single apple

left from when that word was coined.

They're all gone, so are the people who coined the word, yet humans and apples still

exist, another term with a broad spectrum of meaning, and broader here where we often

have to contemplate people who might be more cybernetic than flesh, or exist entirely in

a digital world.

Such folks do not yet exist, but I suspect they'd take issue with the implication they

and their environment were somehow unreal.

And a lot of entirely fictional places already exist.

We used to argue whether or not Troy was a real place, till we found it ruins, but we

didn't really mean the city but rather the story of it's Fall which is likely almost

entirely fictional and mythological.

In spite of it, I don't know a single person who lives there now or in the past, most of

us don't, but we know the stories of those people in Homer's classic, and who knows

how many millions if not billions of dollars have been spent or made in the continuance

of that tale?

How many other stories are tributes or expansions of it?

How many of us read books located in various fictional settings that have what are called

Expanded Universes?

Ones where several, sometimes hundreds of people, have added details and new stories?

Often not even very good ones but the place has become so real to us in its depth that

mediocre is okay, it's another tale from a place we've come to view as a second home.

Every sequel game or expansion or DLC is such a thing, every wikia devoted to a franchise

is proof of its effective reality.

Why do we discuss this?

We're not really interested in philosophical concepts like "what is real?", rather

we're interested in what it shows us for a progression.

Our individual daydreams or fantasies certainly give us room to think that in the future most

folks might have some personal virtual world, indeed you'd almost expect them to the same

as we have our home page or timeline or our house on Earth.

Tailored to your specifics and where you spend much time but not all of it and often not

most of it either.

Those earlier worlds, which need design and expansion and to share processing power and

costs, those are likely to be a lot more detailed and interesting and get a lot of regulars

and form a community.

Indeed you might have a home there that cost you money, depending on its location possibly

quite a lot.

There's likely to be rules about what you can and cannot do, no knocking over a local

mountain range because it irritates you, no killing everyone's favorite innkeeper.

After all, to be fairly real, even if not sentient, that innkeeper needs memories of

prior interactions and timelines, so you can't just easily reboot him if someone stabs him

because you'd have to delete that, delete it from every other character there, and explain

away the time missing.

Doable but a pain and someone needs to do that.

No PvP during the 'town meetings' to discuss the Army of White Walkers descending on the

Wall, even if that discussion is mostly about how the new design patch has resulted in that

army attempting to besiege or climb a spot twenty meters in front of the Wall, rather

than its actual defense.

Someone has to be in charge of many of these, and you might get feudal realms run by the

founders who first designed it, or you might get democracies voting for who is designing

and administering or arbitrating.

You might get arguments about who is a citizen and how much they get to vote, or other places

stealing aspects of your world to use in theirs, or if it's okay to open an easy entry portal

between the worlds of Westeros, Coruscant, and the Klingon Imperial Capital, and which

versions to use too, if you think canon arguments are brutal now, just wait until someone retcons

an entire planet people have spent days living on out of existence.

Such places aren't free either and so you can get fees, presumably flat fees or subscriptions

initially, the same for everyone, but that could easily mutate into something like modern

tax codes.

You could have entire business enterprises there, I mean we already do.

Many of our larger MMOs already have their own internal currency people often buy with

Earth currencies and folks who are not in anyway part of the game design team but make

a business of it.

It would make sense to have an internal sales tax or income tax on such places, you could

use it to pay the various player-designers for their efforts, and similarly I'd imagine

the IRS takes interest in such new business ventures back here on physical Earth.

It would be so very easy to imagine such a world rebelling against external control and

taxation, having its own currency and legal system, issuing passports, and even lobbying

various governments over things like internet taxation, bandwidth throttling, and so on.

We talked some months back about seasteading and setting up server farms in international

waters, and how they might grow to be their own nations even, it's not that hard to

imagine this is where most of their citizens would actually live.

And this is before we even get into entirely uploaded minds, who have no body on Earth.

Note that I keep saying "on Earth", not the physical world or virtual realities, because

that's likely to be an increasingly vague notion and an irrelevant one too.

As we expand into space, one of the things we expect to see is a slow growing swarm of

habitats orbiting Earth, a Planet Swarm as we sometimes call it.

Both of these notions are likely to happen long before we have any significant chunk

of our population on other planets, and they start to really erode at a lot of what we

mean by classic concepts of land, territory, and nations.

They also get harder and harder to apply physical force to, you can blow a habitat out of the

sky easily enough but you don't have many other options below that threshold for exerting

coercion and your neighbors are likely to be rather aghast as you unleash Kessler Syndrome

in Orbit and drop megatons of burning debris on the planet below, even if they didn't

object to blowing the habitat up on ethical grounds.

Similarly, how do you invade a simulated world where the servers are arbitrary and movable,

and the residents likely do not appear as they do on Earth or go by that name, and who

could probably hide their access with a VPN or similar so you can't track them?

Consider it's virtual, can you even have meaningful wars without death?

Or might that become the normal path for resolving conflicts, have a third party inventory and

referee a virtual war ending in a peace treaty after no casualties?

Would you have treaties with such places?

Agreements to reveal actual identities?

Extradition?

What did they get in return?

Did they get a vote on the UN?

An Ambassador or consulate?

Does the company that runs the servers for millions of people's pocket universes with

their personal home have to obey search and seizure warrants?

And at what point do such places become so real and powerful that they can't be forced

to, but need to be asked, need to sign a treaty?

We were talking some months back about Seasteading, tiny islands, possibly artificially built,

which might become their own nations, that would be hard under current diplomatic conditions

but a virtual nation that keeps only limited maintenance and security personnel in some

server farm at sea, but considers itself to have millions of citizens, is in a pretty

good position to leverage themselves into some sort of recognized national status.

It's quite possibly more of a 'when not if', as such things would likely go through

epochs as they grew more detailed, larger, more immersive, and potentially transitioned

to people who never really live on Earth, just keep their body there, or who do not

even do that, digital minds floating around an immense cloud.

At what point do such places get to be genuinely real?

Whether you're a true digital entity or have implants that can feed your senses or

even just goggles and headphones, when does it start being normal to ask a gal out on

a date to the Diogenes Club to have dinner and join Sherlock Holmes and Dr. Watson afterwards

to solve a murder mystery?

To go to the Green Dragon for a beer with Frodo and Sam and a walk around Hobbiton and

the Bywater?

Or take trip to Mount Doom to get rid of this pesky ring you've being given?

Does one simply walk into Mordor?

Or are you obliged to take the long hard route?

Such places are not really bound by normal laws of space, or even necessarily of time,

things can be done there that can't be done here on Earth, like stepping back to a distant

time or existing in the same place as someone else, but each of you with the room to yourself.

Are you paying for the whole place to be run by itself with just you and some friends or

are you taking a discount to be in a version many are sharing?

Do you intentionally go there because the interactions and details are better, because

you want to meet fellow enthusiasts?

Did you log onto the wrong server to meet your date and meet someone else instead?

Did you get married by Gandalf?

Did you get a house in Minas Tirith, and get a simulated pet?

Did you have a simulated kid even?

Did you join a group determined to get rules passed on the forum protecting all those prized

and cherished things from harm or change or vandalism?

That marriage notion is certainly a good comparison, I remember when internet dating was very new

and weird, now it's mundane and I am considered a dinosaur, for still thinking it peculiar.

It's still rare even in these days of webcams and high bandwidth for folks to get engaged

or married without meeting in the flesh, but with sufficiently good virtual reality to

people might easily get married while living on separate continents, sharing a virtual

home, and they could even conceivably have a kid, be it a sub-sentient virtual one, a

fully digital human mind, or an artificially inseminated or tank grown child in the real

world, living with one parent or even neither.

That sort of thing is likely far ahead in time, but virtual pets, homes and marriages

or kids, not sentient ones of course, are already a common feature of many MMO or simulation

games and folks can get quite attached to them.

We could get whole communities existing around fictional worlds, and that's hardly new

if far more elaborate and common place these days.

At what point do these places get so real that they become real worlds in almost every

meaningful sense?

Could future tourism even go to such places from other worlds, because light lag prevents

you logging on from Mars so you actually travel to Earth to log into a well known and popular

virtual world?

Some may even be willing to slow down virtual reality time to make the light lag less problematic,

where one hour in normal reality is a second in virtual time.

This we call frame-jacking.

Using that trick, apparently lagless real-time conversations with Mars become possible.

I can also see that trick being used when processing bandwidth is an issue due to overheating

or monetary expense.

So, if it takes ten real-world processors to simulate one second in your virtual reality,

you could instead cheapen that up by having one processor that simulates one second in

the virtual reality but takes ten real seconds to do it.

The side effect is that living in your virtual reality will put you out of sync with the

real world around you.

You could wake up after a year in virtual reality to discover your kids have grown up

and you're now a grandparent.

This could go the other way too, accelerated consciousness where you wake up from a virtual

world you spent a lifetime in, only to find out mere minutes have passed outside.

And here's the key thing: these worlds are very likely to exist and grow into robust

places of their own with large populations and complexities far sooner than thriving

colonies on other planets, almost certainly before we might colonize distant stars.

They are quite likely to be the first worlds we build and name, far more likely to be the

places that set precedents on how new nations or civilizations form as independent or semi-independent

places.

They may be faster to colonize too, since they have a unique approach to new worlds

and civil wars.

If you're running a simulated world whose citizen start factionalizing too much, they

can literally copy that place, like an amoeba dividing into two, colonial mitosis.

You could end up with worlds that grouped up by species or genre, individual states

of larger federations, where there numbers and power alone weren't enough to let them

negotiate with Earth-based countries or other larger virtual nations.

Likely many people would live in more than one, possibly having a primary above on Earth

or a specific virtual world or a private one, which might result in some very bizarre arguments

over dual citizenship, where you get to vote, and who you pay taxes too, you might get some

sort of fractional citizenship concept.

Though I suspect most folks would tend to shift to a primary abode, even if that might

change with time as it does now when we move.

And it can go one step further, whether you are entirely digitized in that world or just

accessing it from your body, for the full experience you might want not to really remember

the outside world.

Even if just while you're there.

There's a precedent in our thinking for this, most of us don't think we're in

dreams while having them, we don't really need to cut off our memories of life to believe

in it while experiencing it and usually at most just have a few hazy moments of confusion

when waking up before separating dream from reality.

That might be a starting point for developing more immersive experiences that were still

you, and that would be a hugely valuable technology.

Though it raises some bizarre options, even before we consider things like speeded up

subjective times, or frame jacking.

If you go to sleep each night, or maybe just spend you lunch breaks in such a world, as

a recurring dream essentially, might you start to have a divergent personality there?

You on Earth dislike hunting and vote to restrict it, while you in that other world has developed

a fondness for it and votes to make it easier?

How much of your personality separates to that place, that group, that existence?

Especially if you don't really know, while you're there, that here even exists?

Many strange options, for the worlds and for us in them, and being inquisitive by nature,

if we are so into it, would we start trying to puzzle out the rules and physics of such

places?

Ask weird questions like why there are so many stars in the night sky that seem uninhabited

and laugh off the notion that they might be fake because no one would go to such an effort

to make a simulated world?

But I mentioned the Fermi Paradox near the beginning and how this isn't a great solution

for it.

That might seem contradictory now that we've just finished looking out how tempting and

possibly even inevitable such places might be, especially if we could make characters

in them who pass as genuine humans so well we couldn't really tell them from other

folks like us logged in there.

And that is why it isn't a good solution.

However real these places are, and however real-seeming their inhabitants, indeed possibly

fully sentient and every bit as much a person as you or I, they still require a physical

substrate made of matter and powered by energy.

The more of both you have, the more such worlds you can make, the more complex and detailed

they can be, and the longer they can run and the more inhabitants they could have.

And you want them to run to, even if you died, even if we all died, we'd want those places

and the people in them to persist, especially if they were people, fully sentient and intelligent.

And that's the key, we want more matter and energy and we do not have to go out in

the Universe ourselves to acquire those if we can make things smart enough to decently

pass for human.

Every bit of technology you need to immerse yourself in such places as genuine substitutes

or supplements for this reality builds to the exact same tech needed to make, for instance,

an automated probe smart enough to be able to do tasks, like extract metals and build

things such as power collectors, processing units, and copies of itself.

Honestly it's child's play to make a mining robot as opposed to a believable simulation

of a human character.

Such civilizations might come to view Earth and our Universe as rather boring.

I suspect though that this would still be the most interesting bit of the world where

the largest number of people were conscious at any given time, but even if they did, they

only have to build and program one mining robot, one time, and would have the capacity

to do so long before they started hitting those levels of realism that might tempt everyone

to move to those other worlds so unlike home but so near to hand.

I don't think this total approach would be likely, that every single person would

decide to live one foot in simulated worlds let alone both, but even if they did, they

still have every motivation to keep seeking more material and resources in our physical

Universe.

As to how big such a thing could get, as we saw way back in Matrioshka Brains, entire

solar systems turned into computers, a Dyson Swarm devoted to computation, and we said

there such a thing, based on our best estimates for maximum processing power and human Whole

Brain Emulation, could host some 10^34 people, a trillion, trillion times our current population,

a trillion times what our whole galaxy could hold if we terraformed every plausible planet

to hold current earth populations, and hundreds of times what the whole galaxy could hold

if we turned every single star into a Dyson Swarm populated with organic folks.

But if you recall, back in Mega-Earths, we discussed something called a Birch Planet,

a single massive shellworld around a black hole, whose absolute maximum size, in terms

of mass, exceeds that of our entire galaxy, and that was a maximum based on wanting everyone

on the same sphere without that sphere being swallowed by the black hole's event horizon.

So you could supersize a Matrioshka Brain to be even bigger than a Dyson swarm around

one planet by making a Matrioshka Brain Birch Planet shellworld.

Hybridizing the place, you'd end up with a vast layered shell world of millions of

solar masses composed of a mix of physical places and virtual ones, where some folks

lived entirely physically, others entirely digitally, and many folks in various degrees

of in-between.

There's no upper limit on such a construct, in terms of mass, your size limitations come

from dissipating waste heat and avoiding becoming a black hole by your sheer mass.

Black Hole Event Horizons are a non-issue until you start getting into millions of solar

masses, even the one at our galaxy's center is only a few light seconds in radius, tiny

compared to a solar system, though again that rises linearly so it becomes a dominant factor

on size once you get into the billion of solar masses.

Heat dissipation rises with the square of radius, and as we discussed in the Kardashev

Scale episode, this means population density of any giant swarm of habitats – organic

or digital – has to drop inverse to population size.

Make such a mega-dyson-swarm twice as wide and it has 8 times the volume, but can only

have quadruple the people.

You're also doubling the time it takes to talk to those furthest away, but more importantly

are increasing your minimum signal lag in a local sense, as you have to spread out more.

Neither gives a compelling reason not to build bigger though.

So for a Fermi Paradox solution this one remains a no-go, not because I think such scenarios

are unlikely, quite to the contrary I find them very likely.

However, it only requires a small chunk of their population wanting to colonize the galaxy

more traditionally for that to happen, and even if they stick at home they have every

reason to pillage their galaxy and those nearby for raw materials all the way down to disassembling

the stars for fuel and construction material.

See the Star Lifting and Shkadov Thrusters episodes for details on how to do that.

It's not exactly unethical locust behavior either; you're pillaging hundreds of star

systems to create countless trillions of worlds, or a whole galaxy to make so many worlds it

can only be expressed numerically in scientific notation.

From an astronomy standpoint it just looks like a very large infrared source though,

quite visible and noticeable, so again not a good Fermi Paradox Solution.

Probably a big job for the future though, and not a very distant future at that, designing

artificial worlds already employs a lot of authors, Hollywood set designers, and graphical

artists, and that will only grow with time, as we are better able to visualize our dreams

and engage in true worldbuilding…

One thing we can say for certain is that virtual reality is only going to grow as part of our

world, and will play an increasingly larger role in entertainment and education in the

coming years.

If you're interested in learning how virtual reality works and designing assets, graphics,

and programs for it, maybe even making a career of it, then you might want to check out some

of the courses on virtual reality at Skillshare.

They are an online community with over 20,000 courses on everything from technical topics

like virtual reality, graphic design, and computer programming to accounting or culinary

arts.

If you want to improve your skills, unlock new opportunities, and do the work you love,

you can get a Premium Membership and have unlimited access to classes on those topics

and many more.

Join the millions of students already learning on Skillshare today with a special offer just

for my listeners: Get 2 months of Skillshare for free.

To sign up, go to S-K-L-dot-S-H slash Isaac6.

Again, go to S-K-L-dot-S-H slash Isaac6 to get 2 months of unlimited access to over 20,000

classes for free.

Act now for this special offer, and start learning today.

So we started the year off with looking at new and strange worlds close to home, as opposed

to colonizing distant worlds around alien suns, next week we'll look at another peculiar

approach, creating our own suns and stars, in Making Suns.

The week after that will come back down to Earth, and keep heading down, to explore the

possibility of Subterranean cities, whole communities living in side vast artificial

caverns.

For alerts when those and other episodes come out, make sure to subscribe to the channel,

and if you enjoyed this episode, please like it and share it with others.

Until next time, thanks for watching, and have a Great Week!

For more infomation >> The Fermi Paradox & Virtual Worlds: Colonizing Inner Space - Duration: 36:35.

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Ulcère gastro-duodénal : les traitements naturels - Duration: 5:26.

For more infomation >> Ulcère gastro-duodénal : les traitements naturels - Duration: 5:26.

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Count Day of Week Between Dates in Excel (How many Fridays?) - Duration: 6:27.

How can you figure out how many Fridays

are included between two dates?

This question was raised by Hussein,

who wrote, "Please help me find a formula

"that counts the number of Fridays

passed in a month till today."

For example, if our start date

is 3rd of December 2018,

and our end date is 22nd of December 2018,

the answer should be three.

What do ya think?

How can we solve this?

(hip hop music)

In Excel, we don't directly have a formula

that calculates the number of Fridays

between two dates, but we can use

the existing functions and formulas

to get the result that we want.

One formula that gives us the number of days

between two days, super simple formula,

is just to deduct them from one another.

I'm gonna go to end date minus start date.

This way, I can get the number of days

that are between these two dates.

Now remember, dates are just numbers in Excel,

so if I switch the formatting from date

to general, I see the number that's associated

with this date.

They start counting from the 1st of January 1900.

If I switch this to one

and I switch back the format to date,

we can see 1st of January 1900.

Let me just press Control + Z to go back

to what I had.

We have another formula that also helps us

to calculate the number of days

between two dates, and exclude Fridays.

We're basically exclude certain days

from our calculation.

That's called the NETWORKDAYS formula.

Now NETWORKDAYS originally assumed

that the days it should exclude

are the weekends.

The original NETWORKDAYS formula

just requires the start date and the end date.

It automatically excludes weekends.

It assumes that weekends are Saturdays and Sundays.

But since Excel 2010, we have a new formula

that is called NETWORKDAYS.INTL,

so network days international.

We can actually define the type of weekend

that we have in our country.

Start date, that's the same.

End date is right here.

Now for weekend, we can pick Saturday,

Sunday, or we can scroll down here

and pick Friday only.

If you wanted to exclude, for example,

Mondays only, we would select 12 here.

But in this case, we're gonna select 16.

What this does is it counts the number

of days between the two dates

and it excludes Fridays.

Now I can use the information from these two

to calculate how many Fridays I have.

But there's one thing I have to be careful with.

That's what these days actually

include and exclude.

Basically when I get the difference between

these two dates, do I include the start date

and the end date?

Or is one of them or both of them excluded?

That's something we have to take care of

before we end up deducting one from the other.

To check that out, let's just restrict

our date range to smaller ones.

We can just quickly take a look at calendar

and find out what's included and excluded.

I'm gonna switch that to the 6th.

That's from Monday, the 3rd, to the 6th,

that's a Thursday.

There's no Friday included.

Look at my results.

I get different answers.

How many days between these two dates?

I get three.

One, two, three.

One of these days is not included.

It's excluding the start date.

It counts one, two, three.

Whereas this one, the NETWORKDAYS,

includes both the start date and the end date.

To be able to compare them to one another,

I need to make an adjustment.

I'm gonna add a one to this.

In the first case, I'm also including

the start and the end dates.

Now if I wanted to calculate how many Fridays

are between these two dates, well,

I have all the information I need.

I have how many days are in between these two.

I have how many days are between these two,

but exclude Fridays.

All I have to do

is do this minus this.

That's my answer.

If I switch this to the 8th of December,

I get one.

From the 3rd to the 8th, there's one Friday.

If I switch this to the 22nd of December,

I get three.

That's one Friday, two and three in here.

Now I could write this as just one formula.

That's gonna be end date minus start date.

I'm gonna add the one to this.

Minus the NETWORKDAYS.INTL.

Start and end 16

to exclude Fridays from that.

(laughs) Now I get a date because Excel thinks

I want a date.

I don't, I just want a number,

so I'm gonna switch that to the general format.

I can also take a look at a bigger timeline.

Let's just switch that to 2019.

Let's look at January 31st.

I get eight Fridays between the two.

Now I have the January calendar hidden in there.

Let's just go to the selection pane

and unhide my picture.

Let's take a look.

That's between the 3rd and the 31st.

That's one, two, three, four,

five, six, seven, eight Fridays

are included between these two dates.

The NETWORKDAYS formula, together with the

other date formulas, are one of the formulas

I cover in my free e-book that's called

Top 10 Essential Excel Formulas to Work Smarter.

It's an absolutely free e-book.

If you're interested to get a copy of it,

jump over to my website,

register and grab your copy.

The link to it is in the description

of this video.

Now as always, if ya like this video,

give it a thumbs up.

If you'd like to get more tips and tricks,

consider subscribing.

(upbeat music)

For more infomation >> Count Day of Week Between Dates in Excel (How many Fridays?) - Duration: 6:27.

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Báo Chí Hàn Quốc Và AFC Đồng Loạt Đặt Niềm Tin Táo Bạo Việt Nam Sẽ Làm Nên Chuyện Ở Asian cup 2019 ? - Duration: 10:50.

For more infomation >> Báo Chí Hàn Quốc Và AFC Đồng Loạt Đặt Niềm Tin Táo Bạo Việt Nam Sẽ Làm Nên Chuyện Ở Asian cup 2019 ? - Duration: 10:50.

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Louis Ducruet, ses fiançailles tournent au drame, la vérité éclate - Duration: 1:19.

For more infomation >> Louis Ducruet, ses fiançailles tournent au drame, la vérité éclate - Duration: 1:19.

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Guide et remèdes pour perdre du poids - Duration: 15:43.

For more infomation >> Guide et remèdes pour perdre du poids - Duration: 15:43.

-------------------------------------------

PAI 2019 Mask & Jacket Skins Giveaway (Jan. 1~Jan.9) | PUBG Skins - Duration: 1:57.

Hello community my name is Player IGN, Just now there is another PUBG Asia Invitational skins giveaway, and this time from PUBG Taiwan.

I'll go through the step quickly, so feel free to pause.

First go to their facebook page, And on their post, you want to tag three of your friends and type this message and your

PUBG ID in the end.

Next you want to subscribe to their official YouTube.

I actually recommend subscribing to them anyways, because out of all the PUBG social medias , PUBG

Taiwan actually uploads some important videos faster than Korea,

Japan, and even the English one most of us use right now.

And thirdly, complete this Google form.

The first three fillout boxes is asking for your PUBG ID, the E-mail you use for your YouTube, and the E-mail you want

the codes to be sent to. It will then ask you four questions about the PAI: Where's it being hosted: Macau

Who's not a player in the tournament: ahq_Waisun What's the 1st place prize?

$250,000 And when's it occuring? between: 2019/01/10 ~ 01/12 You want to check all these boxes here

these are basically terms and agreements. And

finally an optional box if you want to ask anything. And then submit the form. 2019/1/15 12:00

They will draw 500 submissions that doesn't have a repeating valid answer to send the codes to.

Important things to know: 1. They will only take the first of repeated answers 2. Tries after the event

will not be counted.

They will delete any messages that violate community provisions / irrelevant. The announcement of the reward may be changed because of the event schedule.

Repeated / invalid PUBG ID's will be skipped.

Well, that's all for now and thanks for watching

For more infomation >> PAI 2019 Mask & Jacket Skins Giveaway (Jan. 1~Jan.9) | PUBG Skins - Duration: 1:57.

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Initial D Arcade Stage 6 AA - Original - Part #3 - I Will Do It for You (ENG SUB) - Duration: 4:41.

Hey.. are you a local racer?

I am Iketani of the Akina SpeedStars..

Could you tell me how to attack this pass?

It's been a while since a battle.. I have been training my driving technique for this day!!

It's cool to death!! Scales fell from the eyes..

For the first time in my life I know what real drift is.

Next time I will steal some tricks from you.

Let's race together again.

Street racer level 2

Racing brake pads

Brake performance has been improved!

For more infomation >> Initial D Arcade Stage 6 AA - Original - Part #3 - I Will Do It for You (ENG SUB) - Duration: 4:41.

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Un veganisme plus inclusif? (ENGLISH SUB) : Introduction - Duration: 7:16.

Hello my foodies!!

Hope you're fine and you're spending really nice happy new year

I'm currently at my parents' place

reason why i am making this video with this wonderful yellow light i have above my head

My lights being between Paris, Lille and Reims.

So we gonna try make the video anyway if you agree.

I went to Lausanne and Geneva to held the conference

I was invited by PEA association, i'm grateful that they allow me to introduce subjects i think are important to talk about.

The only thing is we did not think about filming the conferences.

As a consequence, everyone who couldn't be there those days, missed the important facts we wanted talked about.

So i thought it would be interesting to talk about that on the channel.

Last may, i made a partnership with Conforme Magazine, for which i wrote a very little article.

I tried in this article to explain why veganism was seen as a white thing (the link is in the description box)

I read and present that article in Geneva.

The day after, in Lausanne, i talked about the links we could, or could not do between animal liberation and human oppressions (racism, sexism).

As it was not filmed, i don't know if i said it earlier or not, i'm not at my first try making this video

I don't recall what I say or not. Sorry for that

there is no track.

I decide to make a playlist in which i will introduce the subjects i talked about in the article of Conforme Magazine.

I will also resume all the questions Alizée asked us during the conference-debate in Lausanne.

I will try to resume the answers i gave that day. The question Alizée asked were really important.

I planned to make videos of a maximum of 10 minutes.

I want the videos to be easy to understand, to read, to digest and short.

And I also want the videos to be easy to translate.

I hope i will be able to make mini videos with different titles.

Following the article I wrote, here are the titles :

"the black woman" and western science, i would make an entire video about the subject

A second video about vegans and racism

i would link it with the part "when vegans oppress POC in favor of animals

I will take as an example 269 Libération Animale

In another video i will talk about hierarchy of oppressions and vegephobia

i will also talk in another video (i said it this way, but i might organize it a different way)

about the universalist and white-centered vegansim...

veganism, traditional dishes and family

At last, i will talk about this sentence we all know "veganism is a white thing"

after all this, i will resume my answers to Alizee's questions during my intervention with Pia, Yves Bonardel and Jonathan

The idea is to give my opinion on the subject. If everything goes well, we will mix all our answers on a video which would be broadcast on PEA's networks and everywhere else

we will see how this goes... As a conclusion :

I'd like a little...oh..

As a conclusion : how we can bring all the movements back together

I really want to talk about that.

As Christopher Sebastian said : For the veganism to be more inclusive, it's important to put in in a context of liberation.

The aim is to put an end to imperialism, capitalism,to the white-cis gender heteropatricarchy in all its forms

and to the white supremacy.

The goal of all these mini videos is to make a link between afrofeminism, the black liberation and the animal liberation.

For us to stop seeing those movements as if they were in competition between one another.

This is definetely the ultimate goal of this mini serie that i want to make.

I think i will make all the videos in one shot (i was not able to do that tho ^^')

but i will take time edit and release them little by little for the series to last few weeks.

I hope that you're spending a wonderful New Eve and that everything is well for you.

I am enjoying being back to Paris and take advantage of holidays. That's awesome, I like that.

Now, i think i'm gonna make the next video, which will deal with afrofeminism. I will explain why afrofeminism is necessary.

I think there are still a lot of people who don't understand the need of it.

I heard too many times "feminism has no colour".

"this happened 60 years ago, it's over now!"

So : some clarifications are needed.

That's all for today. Let the new serie begin!

so... see you in the next video!

waiting for that, as usual : eat a lot of vegetables

drink a lot of water, but first and foremost :

keep smiling :)

Deuces!

For more infomation >> Un veganisme plus inclusif? (ENGLISH SUB) : Introduction - Duration: 7:16.

-------------------------------------------

Arsenal fans will LOVE what David Seaman said about Tottenham's title challenge - Duration: 2:35.

 Seaman donned Gunners threads for 13 years, winning three league titles with the club

 The former goalkeeper suffered just six defeats to Spurs during that long-term stint, and the animosity towards the Lilywhites remains

 Mauricio Pochettino's men have overtaken Arsenal as north London's most formidable team in recent years, finishing above them for two successive seasons

 A run of six wins in seven has put Spurs into the title race, as they currently sit six points off table-toppers Liverpool, who have a game in hand

 Arsenal, meanwhile, are undergoing a transition season with Unai Emery. The Spaniard succeeded Arsene Wenger, who held the post for 22 years, in the summer and has largely proved a success

 The Gunners are in touch with fourth-place Chelsea and have adapted well to Emery's demanding, high octane style

 The slick-haired 47-year-old's best result so far came against Tottenham in the north London derby, which Arsenal won 4-2

  The victory gave the Emirates faithful bragging rights over their rivals as well as a superior point tally, but that evaporated the next matchday when Arsenal drew to Manchester United

 Since then, Spurs have unknowingly made themselves title challengers by default of leapfrogging Manchester City

 Jokes aplenty came when they lost to Wolves 3-1 at home the matchday after joining the race, however

 The thought of Spurs winning the league - which last occurred in 1961 - still seems distant, and Seaman made out as much when probed on the prospect

 When Seaman was asked on talkSPORT how he'd feel if Tottenham won the league, he replied: "I don't know because I've never seen it happen

"

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