Hey what is going on guys, in this video today we're gonna be going over the biggest problems
with controller/console Fortnite.
I actually made a video about this same topic a while back, maybe 5 or 6 months ago, and
it's good to see that the majority of problems I covered in that video have for the most
part been solved.
We've seen the addition of things like custom button binds, building sensitivity multiplier,
and builder pro builds instantly, all of which have gone a long way when it comes to leveling
the playing field between mouse and keyboard Fortnite vs. controller Fortnite.
However, it still definitely isn't perfect.
There are some major issues that if handled correctly, could make the game so much better
for so many Fortnite players.
And me personally, I'm someone that's played with a controller since the very begging.
I've played on console, I've played on PC, I know what it's like from pretty much every
perspective, so I feel like this is a topic thats really right up my alley.
And, I know the majority of my viewers are either console or controller players, so a
lot of you guys will probably be able to relate to most of the things we discuss.
So, without further ado, let's get right into it.
Alright so let's start this video off by discussing the FPS problems of console Fortnite.
In my opinion, the max FPS advantage that PC Fortnite has over console Fortnite is the
biggest reason the 2 platforms aren't on an even playing field.
And unfortunately, due to the fact that every single model of the PS4 and Xbox is capped
at 60 FPS, this is a problem that, to my knowledge at least, is pretty much unfixable.
However, the max FPS being capped at 60 isn't the issue that I want to focus on in this
section because that isn't really a Fortnite problem.
What I want to focus on is the amount of frame rate drop that console Fortnite players have
to deal with on a daily basis, and why Epic IS responsible for THAT problem.
Let's start with the most extreme example of this.
So, I don't know how many of you guys watching this video have ever played in a ery populated
scrim lobby on console before, if you have I'm sure you know what I'm about to say, and
if you haven't let me paint you a picture of what that's like.
Playing in something like a quote unquote "stacked" tfue or mfam scrim means that there
will be about 40-50 people still alive in the final 3-4 end game circles.
Now, this many people being so close together leads to the game not really being able to
handle it, and it compensates for this by lowering the frames per second each player
is getting.
On PC this is certainly noticeable and it will get definitely players killed from time
to time, but it doesn't even begin to compare to what console players have to deal with.
The FPS that you're getting at this point in the match, honestly, it makes it seem more
like you're playing minecraft or going through one of those paper flipbooks where if you
flip through it really fast, an image starts to move across the pages.
I'm not exaggerating when I say that in a lot of these end game scrim scenarios, the
game is simply borderline unplayable.
There's a reason why for the winter royale, out of the 200 total players who qualified
for the event, I believe 1 played on console.
It's funny because Epic always tries to preach that all Fortnite platforms are on a totally
even playing field, if that's true, why did all of console Fortnite combined make up 0.5%
of qualifying players, while PC made up 99.5% of qualifying players?
There was a somewhat decent amount of controller on PC players who qualified, but only 1 controller
on console.
But, even if you don't play in any kinda of scrims, pop-up cups, or qualifier events with
stacked end games, you're still bound to run into a variety of console performance issues.
Hitches, lag spikes, freezes, random frame drops out of nowhere, I'm sure that kinda
stuff also does happen on PC, but it's on a way way way less consistent basis.
It doesn't matter if you have a regular ps4/xbox, ps4 pro, xbox one x, or any other model, you're
bound to run into these problems.
There's a reason why someone like NickMercs who always played on console, was forced to
play 1 LAN tournament on PC, came back home, and said he could never play on console again
after that.
Now here's whats interesting about this problem.
Many really smart people believe that it could fixed to some degree, or at the very least
improved, by allowing players to play on lower graphical settings.
This is something that's possible on PC fortnite, and, is also possible on other console games
as well.
An example that I saw someone bring up was the game Forza Horizon 4.
On xbox, there's a setting in that game called "performance mode" which when enabled, lowers
the overall quality of the graphics, but allows you to play on 60 FPS vs. the standard 30
FPS that the game usually gets.
If a setting like that can make a different game get an extra 30 FPS, I think it's totally
realistic that something similar on Fortnite could make the game less glitchy and at the
very least feel bit smoother.
And it doesn't even need to be as crazy as entirely new quality modes.
We're in season 7 of Fortnite, and console players still don't have the option to turn
off specific graphic enhancements such as shadows and motion blur.
It just doesn't make a ton of sense to me that guys who play on a $3000 PC can lower
their Fortnite graphics settings, but people playing on a console who are way more likely
to need lower graphic settings can't.
The next thing I wanna dive into are the custom bindings for Fortnite controller players.
Epic really did an incredible job when adding this feature into the game.
And by doing such a good job, they almost leveled the playing field between keyboard
binds and controller binds as much as humanely possible.
The only major binding problem that still remains is the lack of the ability to custom
bind our inventory slots.
Right now, I believe that every button layout for controller Fortnite except for standard
uses the bumpers to switch inventory slots.
So barring any unusual binds, on PS4 that will be your L1 and R1 buttons and on Xbox
it's RB and LB.
On PC however, players are able to bind their inventory slots to whichever buttons they
would like.
And, even though I'm not an expert on keyboard binds specifically, I believe that the most
common way players bind their inventory slots is by binding them to the number keys, so
like 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6.
That is pretty considerable advantage over the way it's done on console for 2 main reasons.
First off, speed.
When each inventory slot is bound to a specific button, you are able to go immediately from
1 slot to another no matter how far apart they are in your inventory.
So, let's say you're healing with a med kit in slot 4 and an enemy suddenly comes out
of nowhere and jumps into your 1x1.
With the press of 1 button you can go from using that med kit in slot 4 to having your
pump shotgun in your hand which was in slot 2.
With a controller however, that same action would instead take multiple button presses.
If you have enough presence to mind in that situation to use L1/LB it would take you 2
button presses: going from slot 4 to slot 3 to slot 2.
However, in my experience.
a lot of players would just use R1/RB in that situation so it would take them 3 button presses:
going from slot 4 to slot 5 to slot 1 and finally to slot 2.
That may not seem like a big deal, but especially in close range fights which is where this
is most critical, those 2 extra button presses are gonna be the difference between you or
your enemy getting that pump shot off first in a lot of cases.
And the second reason why this is important is because of consistency.
If you know every time that slot 4 is the 4 button on your keyboard, you're able to
build muscle memory that allows you to navigate your inventory without looking at it, or even
thinking.
This is especially important in chaotic situations where you don't have time to sit still for
3 seconds and re-arrange your inventory.
Every one on console is so used to setting up their inventory in a specific way that
when you're in a situation where your inventory is something crazy like shotgun - rocket launcher
- healing - AR - healing, it becomes really difficult to navigate.
I actually found a really interesting picture online which offers a potential solution to
this issue.
As you can see, it proposes binding each inventory slot to some combination of L1/LB and R1/RB.
In this example, slot 1 is pressing L1, slot 2 is double tapping L1, slot 3 is double tapping
R1, slot 4 is pressing R1, and slot 5 is pressing R1 and L1 at the same time.
This wouldn't totally fix the speed of switching problem because certain slots would still
take 2 clicks to switch to.
However, it does fix the consistency issue which is a big deal.
And, I'll admit this probably isn't the perfect solution, but, it's just one example of how
the current system could be improved.
And one last thing I just wanna quickly tack on at the end of this video is the sound problem
in Fortnite.
I'll keep it really short because this isn't a problem that's exclusive to console/controller
players, but, apparently the sound quality of the game is worse on console, so, it probably
is a bigger issue on there anyway.
But, I'll give Fortnite props because they really have tried to fix this problem multiple
times.
However, it still is a major weakness of the game.
Footsteps are way too unreliable to be tracked even with a great headset, and so many items/weapons
just have super odd sound levels.
Some things like planes and zombies are way too loud while an item like balloons are totally
silent most of the time.
It's really weird and any kind of improvement would be a huge positive for Fortnite as a
whole.
So I hope you guys enjoyed this video and if you watched the entire thing be sure to
let me know with a comment down in the comment section below.
I wanna know, when you play fortnite are you a console player, mouse and keyboard on pc
player, or controller on pc players?
Be sure to leave a like, leave a comment subscribe, turn on post notifications, do whatever the
heck you want, and I will catch you guys next time.
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